Hunter Ranger Combat Mod 12b PVE English/Español

by Zopita de Zemola on January 4, 2018
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Hunter Ranger Combat Mod 12b PVE English/Español

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Hi! I play at pc and my name is Zopita de Zemola from guild D’Evolution.

I’m going to writte my build in english and spanish  because there are a lot of players from south america.

La guia va a estar tanto en ingles como en español.

First of all, sorry for my english. I'm doing this PVE guide because there are a few combat guide and most of them are quite old.

Have a 14k il and a nice dps, run tong with no problem at all (party: op/gf/dc x2 or op/dc x2/dps x2).

Im just going to show you my feats/boons/powers. In the future i'm going to explain them (or just send me a pm here or at the game)

Race: Choose the one you like more and look for the most Dexterity >Wisdom >Strength

Best races for HR:

Dragonborn = DEX and WIS
Wood Elf = DEX and WIS
Drow (Dark Elf) = DEX and WIS
Half Orc = DEX and STR

Best stats roll:

  • STR CON DEX INT WIS CHA
  • 13      10     18   08    13    10
  • 13      10     18   10    13    08 (mine)
  • 12      10     16   10    16    10

Paragon: If fell better with Stormwarden, but i used to play Pathfinder and works quite similar, just change a few mechanics (but they are for a few boost of your damage)

As a dps we should focus on power, critical chance, critical severity and armor penetration.

Power = It's our damage

Critical chance = posibility of deal a critical hit, we aim to get 100% critical chance.

Critical severity = how much its our critical hit going to improve our normal hit.

Armor penetration = ignore enemy defense, we need to reach 60% for every dungeon and 85% for chult and tong

 

FEATS

If you choose Pathfinder change: Warden's Courage for Wilds Medicine.

 

AT-WILLS / ENCOUNTER / DAILY

The different its because our damage relays on our feat Flurry, Plant growth has a big CD.

With Pathfinder change:

  •  Clear the Ground for Split Strike

Rotation its extremely easy: When you are mele: TAB 2 times[Feat: Agile combatant], Encounter [Procs: Flurry], 3 at wills, repeat. Always Starts With Throw Caution for a Boost damage.

Damage against Orcus (Castle Never)

The graph is just to give you an idea that most of our damage rely on At-Wills (Clear the ground) and 2 feats Piercing Blade & Blade Hurricane

 

GEARS / ARTIFACTS

Gear: Im going to change for Primal, but manticore or Vivified Trailblazer its quite good.

Active Artifact: Personally do not like Wheel of elements, i hate it but its a good option. Eye of the giant its another option.

-Enchantment:

  • Offense: Brutal (I've got Rank 13 azure on my companion to reach 100% crit chance but going to change it to brutal)
  • Defense: Silvery or Demonic
  • Utility: Dark (i'm using Dragon's hoard because i still need a lot of RP)
  • Armor: Barkshield
  • Weapon: Feytouched, Vorpal or Lighting. (I'm using feytouched, feel more confident than with vorpal)

- Artifact Class Feature: Aspect of the Pack

COMPANIONS

  • Enrinyes of Belial
  • Wild Hunt Rider (can switch for Siege Master)
  • Earth Archon
  • Air Archon
  • Fire Archon

STATS with/without bondings.

 

MOUNTS

Equip Power: 2000 Power or Critical Strike its quite fine. And if you do not have a Combat Power Change Cavalry's Warning for Masgistrate's Patience

 

BOONS 

Thanks for reading and if you have any doubt just let me know!!

Hago esta guia de HR combat PVE porque hay muy pocas y varias están desactualizadas.

Tengo 14K IL y tengo un daño relativamente alto, puedo hacer TONG sin problema alguno (party: op/gf/dc x2 or op/dc x2/dps x2).

Solamente voy a mostrar mis feats/boons/powers. En un futuro editare la guía explicando cada opción.

Race: Elijan la que mas les guste y busquen lo maximo de Dexterity >Wisdom >Strength

Mejores razas para HR:

Dragonborn = DEX and WIS
Wood Elf = DEX and WIS
Drow (Dark Elf) = DEX and WIS
Half Orc = DEX and STR

Mejores Stats iniciales:

  • STR CON DEX INT WIS CHA
  •  13    10     18    08   13     10
  •  13    10     18    10   13     08 (mine)
  •  12    10     16    10   16     10

Paragon: Me siento mas cómodo Stormwarden, pero también jugué Pathfinder y funciona de forma similar, se agrega una mecánica más para aumentar un poco nuestro daño.

Como DPS nos debemos centrar en power, critical chance, critical severity and armor penetration.

Power = Es nuestro daño.

Critical chance = Posibilidad de dar un golpe critico, buscamos tener 100% critical chance.

Critical severity = Cuánto mas va pegar nuestro golpe critico en relación con nuestro daño base.

Armor penetration = Ignorar defensa enemiga,necesitamos alcanzar 60% para cualquier dungeon y 85% para chult and tong.

 

FEATS

Si se elije Pathfinder cambiar: Warden's Courage for Wilds Medicine.

 

AT-WILLS / ENCOUNTER / DAILY

La diferencia se debe a que nuestro daño depende del feat Flurry, y plants growth tiene un enfriamiento muy alto.

Con Pathfinder cambiar:

  •  Clear the Ground for Split Strike

La rotación es muy sencilla: Estando en mele: TAB 2 veces[Feat: Agile combatant], Encounter [Procs: Flurry], 3 at wills, repetir. Siempre iniciar con Throw Caution para mejorar nuestro daño.

Daño contra Orcus (Castle Never)

El gráfico es para dar una idea de que la mayor parte de nuestro daño proviene de At-Wills (Clear the ground) y nuestros 2 feats Piercing Blade y Blade Hurricane

 

GEARS / ARTIFACTS

Gear: En un futuro voy a cambiar todo por Primal, pero manticore or Vivified Trailblazer es una buena opción.

Active Artifact: Personalmente odio Wheel of elements, pero es una buena opción para DPS. Eye of the giant es otra gran opción a tener en consideración.

-Enchantment:

  • Offense: Brutal (Tengo Rank 13 azure en mi companion para alcanzar 100% crit chance pero voy a cambiarlas por brutal en un futuro)
  • Defense: Silvery or Demonic
  • Utility: Dark (estoy usando Dragon's hoard porque aún necesito muchisimos RP)
  • Armor: Barkshield
  • Weapon: Feytouched, Vorpal or Lighting. (Ahora mismo estoy usando feytouched, me siento mas seguro que con vorpal)

- Artifact Class Feature: Aspect of the Pack

COMPANIONS

  • Enrinyes of Belial
  • Wild Hunt Rider (se puede cambiar por Siege Master)
  • Earth Archon
  • Air Archon
  • Fire Archon

STATS con/sin bondings.

 

MOUNTS

Equip Power: 2000 Power or Critical Strike es una buena opción, según que nos esté haciendo falta. Si no tenes un Combat Power cambiar Cavalry's Warning por Masgistrate's Patience

 

BOONS 

Gracias por leer y cualquier duda haganmelo saber!!

Time to play! // Manos a la obra!

Zopita de Zemola

 

People who help me:

Contractions of Fate

EDIT: Add it video about rotation & Castle never run // Agregado video con la rotacion de poderes y un castle never

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  • January 4, 2018 at 2:22 pm

    good write up, would swap gushing for plantgrowth in most situations, get more recovery then you can do plantgrowth more often trust me its worth it

    • January 4, 2018 at 4:40 pm

      Thanks dude! Im trying to get more recovery to use plantgrowth instaed of gushing for trash mobs, and for bosses using the first set up (picture 2 dcs) because gushing wounds at bosses its too good (dealing more than 1 millions dmg in 3 secs)

  • Contractions of Fate
    January 4, 2018 at 3:03 pm

    Nice layout. I’ll read this properly later. I have a Wood Elf Stormwarden Archer and a Halfling Pathfinder 6:2 Trapper/Combat from Mod 2 and they both need updating. I think the Pathfinder will use Sume’s PF Trapper build, but the Wood Elf will probably try your SW Combat (2nd load out)

    Cheers!.

  • Eric
    January 5, 2018 at 5:35 pm

    What’s your stats roll

    • January 5, 2018 at 9:06 pm

      You need to look for the most dexterity (gives you more dmg), second go for Wisdom (gives critical chance). I’ve made this toon a long time ago so don’t remember my exact roll.

      • Contractions of Fate
        January 6, 2018 at 12:34 am

        Posted stats are :

        15 12 33 12 24 10

        The fact that CON, INT and CHA are 12, 12, 10 suggests that there is no campfire +1 bonus

        Company Duelist Cloak is +2 DEX, +2 WIS
        Belt of Dexterity is +4 DEX
        Dragonborn means probably +2 DEX, +2 WIS
        Each level up 10 to 70 would add +7 DEX, +7 WIS and +2 to everything else.

        So that’s a total of:

        +2 +2 +15 +2 +11 +2

        This suggests starting rolls were 13 10 18 10 13 08 to finish with 15 12 33 12 24 10. The low CHA means there’s no combat advantage bonus from CHA, but with these stats and gear, who cares? Some may choose 13 10 18 08 13 10, though, just to get a little bit of bonus from CHA (but less Recharge from INT).

        Campfire Bonus would then add +1 to all and Elixir of Fate would add another +1 to all.

        Sadly, Potion of Heroism will not add another +1 to STR, DEX and WIS as they renamed it Elixir of Heroism, and we can only have a single elixir active at one time. So it will just override the Elixir of Fate.

        🙁

        Some people use 10 10 16 10 16 10 to have a more balanced DEX and WIS, but at end-game it’s easier to get 100% Crit Chance than at low gear, so stacking more into pure dps (DEX) works out better.

        🙂

      • Eric
        January 6, 2018 at 11:29 am

        Cool what’s good race to select for hunter ranger?

        • Contractions of Fate
          January 6, 2018 at 8:39 pm

          HR needs DEX for damage bonus and WIS for Crit or STR for ArPen.

          So if you want to be optimal, any race with a +2 bonus to DEX and WIS and decent racial abilities is preferred.

          Dragonborn = DEX and WIS (you can pick any two, so these are the ones)
          Wood Elf = DEX and WIS or INT
          Drow (Dark Elf) = DEX and WIS or CHA

          1/2Orc = DEX and CON or STR

          Halfling = DEX and CON or CHA

          Sun Elf = INT and DEX or CHA
          Dwarf = CON and WIS or STR
          Half-Elf = CON and WIS or CHA

          Tiefling = CHA and CON or INT

          It’s probably most important to play a race you really like, unless you want to strive to be the best Ranger on the server. I have a min-maxed Wood Elf and a balanced roll Halfling but prefer the Halfling even though her stats are not optimal. She’s just more fun to play as a character because she’s so tiny she makes me laugh, scuttling about the place. She’s also less squishy.

          The Wood Elf racials are +1% Crit chance and +10% Slow Resistance.
          The Halfling gets +3% Deflection chance and +10% Crowd Control Resistance.

          The Dragonborn gets +3% Power and Critical Strike ratings. This is not a flat +3%, it takes their ratings from gear etc and multiplies by 1.03. So at high gear level and very high ratings with Stronghold boons, this will be more than the Wood Elf’s +1% Crit Chance, plus they get more damage from +3% Power. They also get +5% Incoming Healing.

          But I even saw a Tiefling Ranger, and they have the best stat bonuses for Warlock, Wizard and Paladin and the worst stat bonuses for Ranger. Ranger is their least favoured class. They do have the racial bonus of +5% damage versus enemies with less then 50% Max hp, but I am not sure if that can make up for the -2% on Damage and Crit chance. Due to their +2 on CHA they will get 2% more Combat Advantage damage and then either 4% more Base hp from CON or 2% more Recharge from INT. They also have a 10% chance to reduce the attacker’s power by 5% for 5 seconds when they get hit.

          But I don’t recommend Tiefling as a Ranger race unless you really, REALLY like playing Tieflings and hate the preferred races.

          🙂

          • Eric
            January 6, 2018 at 9:50 pm

            What stat should I roll with halfling?

          • Contractions of Fate
            January 8, 2018 at 12:30 am

            @Eric
            Well, a Halfling would have +2 DEX and then either +2 to CON (for more base hp) or +2 CHA (for +2% bonus to Combat Advantage damage and Companion Influence).

            The choice of CHA or CON is up to you, but for maxing dps, probably CHA. You have to put the +2 in DEX anyway.

            So if you want to go for Max dps by end game, roll an 18 +2 DEX to start with 20. This will give you 13 in STR and WIS, and the other stats will be 10, 10, 08, and either CON or CHA will have +2. You can roll the 08 in any of the three, CON, INT or CHA. It takes 1 or 2 minutes to get the stats you want.

            IE, you could roll any of these and have DEX 20.

            St Cn Dx Int W Ch
            13 10 18+2 10 13 08

            13 10 18+2 08 13 10

            13 08 18+2 10 13 10

            Other people prefer to roll 16 in both DEX and WIS with STR 12. You start with +3% more Crit and Control Bonus and -2% damage and -1% Deflection:

            12 10 16+2 10 16 10

            Again, you can put the other +2 in either CON or CHA.

  • Emix 468
    January 6, 2018 at 10:36 pm

    Is there a path for the powers I couldn’t really tell

    • January 7, 2018 at 6:31 pm

      Didn’t get you, Are you asking about the order using encounters o or the order to improve encounters (from lvl 1 to 4)

      • Emix 468
        January 8, 2018 at 3:54 am

        Like a picture of all your combat powers the path you chose to 70

        • January 8, 2018 at 5:02 pm

          Paragon: Stormwarden. Encounter: everytime you level up you are going to get 1 point to improve an encounter, try to get 3 points in every encounter i reccomend to choose. After lvl 70, every time you level up, you have a chance to get a power point to lvl up 1 encounter. Most of my encounters are lvl 4, so a picture its not gonna show you the ways i lvled them up

  • Bers
    January 8, 2018 at 7:41 pm

    Can you still upload your abilities? do you play with pack and snake?

  • January 11, 2018 at 6:09 am

    Bien ahi pajero, igual no le voy a dar like a tu guia 😛

  • Davidxxx02
    January 11, 2018 at 8:22 pm

    Hola Zopita de Zemola me ayudarias? soy nuevo y no entiendo mucho tu guia

  • January 12, 2018 at 6:56 pm

    I noticed you didnt post what your personals are. What do you prefer to use for personals?

    • Contractions of Fate
      January 12, 2018 at 7:44 pm

      He says he uses the Off Hand Artifact Class Feature bonus for Aspect of the Pack. I think the other one is Seeker’s Vengeance, but the icon is a little small. They would be good in a party, especially against Bosses.

      Zopita, what do you use when solo?

      And does Aspect of the Pack count a summoned companion as “an ally” within 10 ft radius?

      I know that there is an OP feat which only works when solo and away from allies, and a companion counts as an ally for that, so it doesn’t work except with an Ioun Stone etc.

      Off the top of my head, I would probably use Blade Storm and Twin-Blade Storm, and maybe swap one for Aspect of the Lone Wolf if I was too squishy. But I don’t have enough knowledge or experience of the Combat path. My Wood Elf has 91 Power Points, so she can probably get 4 ranks in whatever’s needed for solo and party play.

      Cheers!

      • January 12, 2018 at 8:50 pm

        Hello!
        I run Seeker’s vengance and Aspect of the pack. They are the best combo in general (running in group).
        I’m quite lazy but for trash seeker + twin blade storm is a good option when killing more than 3 mobs (with 2 or 1 TBS is useless) You change combat advantage (in party its not a problem at all to have CA) and 8% dmg (artifact) for 16% dmg. Im gonna test it in a few days.

        Yes, Aspect of the Pack count summoned companion as “an ally”. So your companion and you get CA.

        For solo content now I run SV+AotP. But i used to run Aspect of the lone wolf (cause we are too squishy) and Blade Storm. Twin blade is a good option too, but again knowing we are gonna fight 3 or more enemies. SV its not an option at least you run a defender companion who takes aggro and you could move behind mobs. If you manage to survive Blade Storm + Twin Blade Storm is the best for solo.

        PD: My numbers are at max lvl.

        • Contractions of Fate
          January 15, 2018 at 8:14 pm

          Thanks for that, Zopita! That’s a great help.

          The downside is that Aspect of the Lone Wolf requires me to be distant from allies, so probably would not work with a summoned combat companion. OK with my old Ioun Stones, though. For my Trapper and Archer, it’s nice to have AotLW if they get swamped when solo (they are not quite 11k yet). But for the Combat build, maybe not needed at all.

          But they have enough power points to get rank 4 in everything they might need, so I’ll see how it goes.

          Cheers!.

  • January 15, 2018 at 3:18 am

    Thanks a lot for the guide, im new to the game and its helping me a lot, can u please tell me the names of the artifacts u are using? i only recognize soul sight and lantern of revelations.

    thanks

  • CPCuadro
    January 17, 2018 at 1:26 am

    Zopita porque te llamas tan feo(buena guia pero no vi la parte en español)

  • January 17, 2018 at 7:30 am

    Good write up, I hope we see a flood of different takes on combat hr.

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