FNHUSA57 PURE DPS Control Wizard (MOD 12 Spellstorm Mage)

by FNHUSA57 on October 19, 2017
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I am FNHUSA57.  I started playing NeverWinter as a control wizard back in mod 5, it’s now mod 12 and time for me to give you my updated build for level 70, (getting ready for mod 12B).

A bit about the CW:  This class is very fun to play and very versatile. With that said we are going to be very squishy and this can be hard to deal with at some times. As a CW you can do good DPS in a boss fight but you do most of your damage to all the mobs and trash in PVE. This build will work in PVP as well if you change some powers.

How this build is played:  in PVE you will be on the front line with the tank your job is to freeze/stun all the trash mobs and kill them as fast as you can.  Remember you are NOT a tank, 1-4 hits will kill you so you need to try and stay out of red!! To combat this glass cannon fact we must stack life steal and HP split with Defense (mostly from your guild BOON). This video will show you the full build, and all 3 of my load outs!

RACE & STARTING ROLL: The best race for this class is Tiefling or Human. The rest of this build will assume that you are “Tiefling”, as this race your starting roll will be 20 Intelligence, 13 Wisdom, 15 Charisma.

STATS: when you are level 70 you want to spend all of your stat points in Intelligence (this gives you Damage bonus & Recharge speed increase) and Charisma (This gives you Critical Hit chance, Companion stat bonus, Combat Advantage Damage) Note for all 3 load outs you use the same stats!

 

Load out # 1: Farming AOE PVE

FEATS & PARAGON:

Your Paragon path will be SPELLSTORM MAGE, your Heroic Feats will be:

  • Controlling action:       1/5    Gain 2% additional ACTION POINTS when using powers on a controlled target. (This is good for mobs).
  • Weapon Mastery:          3/3    Increases your “Critical” chance by 3%
  • Toughness:                   3/3    Increases your maximum “HIT POINTS” by 9%
  • Fight on:                        0/5    Encounter Cool downs reduced by 2/4/6/8/10% (this is a trap feat)
  • Battlewise:                     0/3   You create 2/4/6% less threat (this is a waste of time NEVER use it)
  • Wizard’s Wrath:             3/3   Your “Area Effect powers” deal 3% more damage
  • Blighting Power:            2/3  Your “cold” powers deal an additional 4% damage to targets affected by “CHILL”
  • Lightning teleport:         0/5  When you kill a foe you restore 2/4/6/8/10% of your maximum stamina (this is a trap feat)
  • Arcane Enhancement:   3/3  Your Arcane powers deal 3% more damage
  • Learned spellcaster:      2/5  Increase the amount of bonus damage INTELLIGENCE gives you by 1/2/3/4/5% (This is a Hidden buff per level of “INT”, If you have 30 or more “INT” this works well)
  • Prestidigitation:             0/3  You and your Allies gain 1/2/3% increased stat ratings. (At this point you do not get enough power to = the damage bonus from “INT”)
  • Focused Wizardry:        3/3  Your single target powers deal 30% more damage and your area of effect powers deal 10% less damage (with BLIGHTING POWER & ARCANE ENHANCEMENT + WIZARD”S WRATH this is only a “net” loss of 3-4% on your A.O.E powers)

PARAGON: “THAUMATURGE”

  • TEMPEST MAGIC:            5/5  when your target is below 30% max “HIT POINTS” you deal an additional 5% damage
  • MALEVOLENT SURGE:   5/5  when you kill a foe you gain 5% more damage This lasts 15 seconds
  • ELEMENTAL REINFORCEMENT:  5/5 When you cast a fire, arcane, cold or lightning encounter power your gain 5% increased damage for 10 seconds. Each element may apply this bonus separately. (so if we cast a cold, arcane & lightning power then we have a + 15% damage buff)
  • SPELL TWISTING:     5/5  Your encounter powers apply SPELL TWISTING for 10 seconds, which stacks up to 3 times. When you cast an at will power, your stacks of SPELL TWISTING are consumed to reduce the cool down time on recharging powers. Cool down is reduced by 10% per stack, 30% if you have the max 3 stacks.
  • ELEMENTAL EMPOWERMENT:      3/5  Dealing COLD damage has a 9% chance to apply CREEPING FROST. CREEPING FROST deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing ARCANE damage has a 9% chance to apply WARPED MAGICS.  WARPED MAGICS deals 50% of your weapon damage as ARCANE damage every 2 seconds for 12 seconds, WARPED MAGICS ignores half of a target’s resistance. “These effects do not stack”.
  • FROZEN POWER TRANSFER:       2/5   Chilling Cloud now grants 2% bonus damage for every target you strike with it’s third strike. This bonus lasts for 20 seconds, and stacks up to 3 times.
  • ASSAILING FORCE:     1/1    Dealing damage to foes has a chance to grant you ASSIALANT. When you have ASSIALANT your next encounter power deals 15% of the targets max HP as Unresistable damage (max 800% of your weapon damage). This will only affect 1 target when used in an AOE. This feat is half as effective and can resisted and deflected when used on players.

PARAGON:  OPPRESSOR

  • BITTER COLD:        5/5   Targets take 5% more damage for 6 seconds after being affected by CHILL. (This effect does not stack)
  • CHILLING CONTROL:   5/5   SUDDEN STORM now applies 5 stacks of chill to targets hit by the primary strike.
  • ICY VEINS:           5/5   When you activate an encounter power all foes within 15 feet of you have 5 stacks of chill applied to them.

 

COMBAT POWERS:        “FOR PVE”

 AT-WILL:  Magic Missile rank 4  &  Chilling Cloud rank 4

 

CLASS FEATURE:    CHILLING PRESENCE rank 4   &  STORM SPELL rank 4

DAILY:                    OPPRESSIVE FORCE rank 4  &   ICE KNIFE rank 4

ENCOUNTER POWERS:

  • X      ICY TERRAIN rank 4
  • Y     SUDDEN STORM rank 4
  • B     STEAL TIME rank 4 (for mobs)  or DISINTEGRATE rank 4 (for single target)
  • LB   CONDUIT OF ICE rank 4

 

BOONS:

SHARANDAR

DARK FEY HUNTER, FEY PRECISION, ELVEN HASTE, ELVEN FEROCITY, ELVISH FURY.

 

DREAD RING:

Reliquary Keeper’s Strength, EVOKER’S THIRST, FORBIDDEN PIERCING, SHADOWTOUCH, RAMPAGING MADNESS.

 

ICEWIND DALE:

ENCROACHING TACTICS, REFRESHING CHILL, SLEET SKILLS, COLL RESOLVE, AVALANCHE.

 

UNDERDARK:

PRIMORDIAL MIGHT, PRIMORDIAL Regenesis, DROW AMBUSH TACTICS, DWARVEN Footing, ABYSSAL STRIKES.

 

TYRANNY OF DRAGONS:

DRAGON’S CLAWS, DRAGON’S GAZE, DRACONIC ARMORBREAKER, DRAGON’S Greed, DRAGON’S FURRY x 2, DRAGON’S THIRST.

 

GUILD STRONGHOLD:

POWER, DEFENSE & XP GAIN (use Hit points if you have a paladin with you)

 

THE MAZE ENGINE:

ABYSSAL SIPHONING, DEMONIC Resilience, DEMONIC SWIFTNESS, BAPHOMET’S MIGHT.

 

ELEMENTAL EVIL:

WAVE OF FORCE, HEART OF STONE, SEARING AGGRESSION, GALE OF RETRIBUTION.

 

Storm King’s Thunder:

COLD HEARTED, SURVIVAL INSTINCTS, ICY WRATH, VENGEFUL HEAT, CHILL of WINTER.

 

Cloaked Ascendancy:

AURA of HOPE, FIERY FRENZY, FEY BRIARS, ABERRANT POWER.

 

JUNGLES OF CHULT:

TYRANT’S TERROR x3 LINGERING CURSE or SOUL SYPHON

 

 

COMPANIONS:   (note your companions will stay the same for all 3 load outs)

For your summoned companion you will use one of: Con Artist, rebel mercenary, Sell Sword. The one you use will be the one you have the best gear for! For me that is the Con Artist!

3 Bonding Stones (Rank 12), 1 DOD ring, 2 Greater DOD rings. All with rank 12 Brutals. If you don’t have this gear just use the “BEST” you have.

For your other active companions you wan the AIR ARCHON, FIRE ARCHON, SIEGE MASTER, ERINYES OF BELIAL. (TAMED VELOCIRAPTOR is best if the full team has it. replace the siege master, for team play).

 

 

MOUNTS & INSIGNIA BONUSES: (only one mount will change for the try hard load outs)

HEAVY TWILIGHT NIGHTMAREBlack Ice Warhorse, White Tiger, LEOPARD OF CHULT, Apparatus of Gond.

INSIGNIA SET BONUSES:   VAMPIRE’S CRAVING, MAGISTRATE’S PATIENCE, PROTECTORT’S CAMARADERIE, ASSASSIN’S COVENANT, ARTIFICER’S PERSUASION.

 

MOUNTS & INSIGNIA BONUSES: (for try hard load outs)

INSIGNIA SET BONUSES:   GLADIATOR’S GUILE, MAGISTRATE’S PATIENCE, PROTECTORT’S CAMARADERIE, ASSASSIN’S COVENANT, ARTIFICER’S PERSUASION.

If you can buy a legendary mount, this is what you want:

 

GEAR:   farming AOE

GEAR:   farming boss fight

FOR “FARMING” GEAR I USE: Rex CoronaRex Amiculum, or (Vivified Manaseeker’s Raid Robes), Primal Raid Isongos, Boots of the Alpha, for my main hand and off hand I use the MANASEEKER’S set & the Aboleth set. For my artifact set I use the Sphene Amulet & Rubellite Sash. For my artifacts I use the Lantern of Revelation, Thayan book of the dead, Wheel of Elements, Sigil of the Controller.  Last for rings use the best that you have at the time I have: Ring of Rising Lifesteal +5 & Ring of Rising Power +5. (NOTE this is BIS gear, if you don’t have it that’s ok. Just use the best gear you have). This video will show you how to get Relic weapons, the next is for how to get Relic gear, the last one will show you how to get the ABOLETH set:

 

ENCHANTMENTS:

  • ARMOUR ENCHANTMENT: TRANSCENDENT NEGATION or TRANSCENDENT BARK SHIELD
  • WEAPON ENCHANTMENT: TRANSCENDENT LIGHTNING or TRANSCENDENT DREAD
  • OFFENSE SLOT: Brutal (Best) or AZURE (good)
  • DEFENSE SLOT: AZURE, DARK, SAVAGE
  • UTILLITY SLOT:  DRAGON’S HOARD, FEY BLESSING, QUARTERMASTER’S, SAVAGE or (dark)

 

Potion:

Adorable Pocket Pet, Tymora’s Lucky Coin, Health stone.

………………………………………………………………………………………………………………………………………………………………………………………………..

 

Load out #2: TRY HARD AOE

For this load out you want the same powers, mounts, companions, and mostly the same gear. I will show screen shots and explain only the points that change.

NOTE only artifact set changed, Company Raider Neck & Greater Owlbear Leather Belt of Intelligence.

FEATS:

Your Paragon path will be SPELLSTORM MAGE, your Heroic Feats will be:

  • Controlling action:       1/5    Gain 2% additional ACTION POINTS when using powers on a controlled target. (This is good for mobs).
  • Weapon Mastery:          3/3    Increases your “Critical” chance by 3%
  • Toughness:                   3/3    Increases your maximum “HIT POINTS” by 9%
  • Fight on:                        0/5    Encounter Cool downs reduced by 2/4/6/8/10% (this is a trap feat)
  • Battlewise:                     0/3   You create 2/4/6% less threat (this is a waste of time NEVER use it)
  • Wizard’s Wrath:             3/3   Your “Area Effect powers” deal 3% more damage
  • Blighting Power:            3/3  Your “cold” powers deal an additional 6% damage to targets affected by “CHILL”
  • Lightning teleport:         0/5  When you kill a foe you restore 2/4/6/8/10% of your maximum stamina (this is a trap feat)
  • Arcane Enhancement:   3/3  Your Arcane powers deal 3% more damage
  • Learned spellcaster:      4/5  Increase the amount of bonus damage INTELLIGENCE gives you by 1/2/3/4/5% (This is a Hidden buff per level of “INT”, If you have 30 or more “INT” this works well)
  • Prestidigitation:             0/3  You and your Allies gain 1/2/3% increased stat ratings. (At this point you do not get enough power to = the damage bonus from “INT”)
  • Focused Wizardry:        0/3  Your single target powers deal 30% more damage and your area of effect powers deal 10% less damage (with BLIGHTING POWER & ARCANE ENHANCEMENT + WIZARD”S WRATH this is only a “net” loss of 3-4% on your A.O.E powers)

PARAGON: “THAUMATURGE”

  • TEMPEST MAGIC:            5/5  when your target is below 30% max “HIT POINTS” you deal an additional 5% damage
  • MALEVOLENT SURGE:   5/5  when you kill a foe you gain 5% more damage This lasts 15 seconds
  • ELEMENTAL REINFORCEMENT:  5/5 When you cast a fire, arcane, cold or lightning encounter power your gain 5% increased damage for 10 seconds. Each element may apply this bonus separately. (so if we cast a cold, arcane & lightning power then we have a + 15% damage buff)
  • SPELL TWISTING:     5/5  Your encounter powers apply SPELL TWISTING for 10 seconds, which stacks up to 3 times. When you cast an at will power, your stacks of SPELL TWISTING are consumed to reduce the cool down time on recharging powers. Cool down is reduced by 10% per stack, 30% if you have the max 3 stacks.
  • ELEMENTAL EMPOWERMENT:      3/5  Dealing COLD damage has a 9% chance to apply CREEPING FROST. CREEPING FROST deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing ARCANE damage has a 9% chance to apply WARPED MAGICS.  WARPED MAGICS deals 50% of your weapon damage as ARCANE damage every 2 seconds for 12 seconds, WARPED MAGICS ignores half of a target’s resistance. “These effects do not stack”.
  • FROZEN POWER TRANSFER:       2/5   Chilling Cloud now grants 2% bonus damage for every target you strike with it’s third strike. This bonus lasts for 20 seconds, and stacks up to 3 times.
  • ASSAILING FORCE:     1/1    Dealing damage to foes has a chance to grant you ASSIALANT. When you have ASSIALANT your next encounter power deals 15% of the targets max HP as Unresistable damage (max 800% of your weapon damage). This will only affect 1 target when used in an AOE. This feat is half as effective and can resisted and deflected when used on players.

PARAGON: RENEGADE

  • CRITICAL POWER:  5/5        When you land a critical hit you gain 5% of you total Action Point. (10 second cool down)

 

  • REAPER’S TOUCH:  5/5       Your at wills deal 10% more damage when are within 20ft of your target.

 

  • ABYSS OF CHAOS:  5/5       When you strike a foe with an encounter power you mark them with Abyss.  When an ally strikes that foe, they consume Abyss to deal 60% of your weapons damage.

 

BOONS:  SHARANDAR, DREAD RING, TYRANNY OF DRAGONS, GUILD STRONGHOLD, Storm King’s Thunder, Cloaked Ascendancy & JUNGLES OF CHULT. all have the same boons as the farming build.

………………………………………………………………………………………………………………………………………………………………………………………………..

 

 

LOAD OUT #3: TRY HARD 1 target

Your Paragon path will be SPELLSTORM MAGE, your Heroic Feats will be:

  • Weapon Mastery:          3/3    Increases your “Critical” chance by 3%
  • Toughness:                   3/3    Increases your maximum “HIT POINTS” by 9%
  • Fight on:                        4/5    Encounter Cool downs reduced by 2/4/6/8/10%
  • Battlewise:                     0/3   You create 2/4/6% less threat (this is a waste of time NEVER use it)
  • Blighting Power:            2/3  Your “cold” powers deal an additional 4% damage to targets affected by “CHILL”
  • Lightning teleport:         0/5  When you kill a foe you restore 2/4/6/8/10% of your maximum stamina (this is a trap feat)
  • Arcane Enhancement:   3/3  Your Arcane powers deal 3% more damage
  • Learned spellcaster:      2/5  Increase the amount of bonus damage INTELLIGENCE gives you by 1/2/3/4/5% (This is a Hidden buff per level of “INT”, If you have 30 or more “INT” this works well)
  • Prestidigitation:             0/3  You and your Allies gain 1/2/3% increased stat ratings. (At this point you do not get enough power to = the damage bonus from “INT”)
  • Focused Wizardry:        3/3  Your single target powers deal 30% more damage and your area of effect powers deal 10% less damage (with BLIGHTING POWER & ARCANE ENHANCEMENT + WIZARD”S WRATH this is only a “net” loss of 3-4% on your A.O.E powers)

PARAGON: “THAUMATURGE”

  • TEMPEST MAGIC:            5/5  when your target is below 30% max “HIT POINTS” you deal an additional 5% damage
  • MALEVOLENT SURGE:   5/5  when you kill a foe you gain 5% more damage This lasts 15 seconds
  • ELEMENTAL REINFORCEMENT:  5/5 When you cast a fire, arcane, cold or lightning encounter power your gain 5% increased damage for 10 seconds. Each element may apply this bonus separately. (so if we cast a cold, arcane & lightning power then we have a + 15% damage buff)
  • SPELL TWISTING:     5/5  Your encounter powers apply SPELL TWISTING for 10 seconds, which stacks up to 3 times. When you cast an at will power, your stacks of SPELL TWISTING are consumed to reduce the cool down time on recharging powers. Cool down is reduced by 10% per stack, 30% if you have the max 3 stacks.
  • ELEMENTAL EMPOWERMENT:      3/5  Dealing COLD damage has a 9% chance to apply CREEPING FROST. CREEPING FROST deals 85% of your weapon damage as cold damage every 2 seconds for 12 seconds. Dealing ARCANE damage has a 9% chance to apply WARPED MAGICS.  WARPED MAGICS deals 50% of your weapon damage as ARCANE damage every 2 seconds for 12 seconds, WARPED MAGICS ignores half of a target’s resistance. “These effects do not stack”.
  • FROZEN POWER TRANSFER:       2/5   Chilling Cloud now grants 2% bonus damage for every target you strike with it’s third strike. This bonus lasts for 20 seconds, and stacks up to 3 times.
  • ASSAILING FORCE:     1/1    Dealing damage to foes has a chance to grant you ASSIALANT. When you have ASSIALANT your next encounter power deals 15% of the targets max HP as Unresistable damage (max 800% of your weapon damage). This will only affect 1 target when used in an AOE. This feat is half as effective and can resisted and deflected when used on players.

PARAGON: RENEGADE

  • CRITICAL POWER:  5/5        When you land a critical hit you gain 5% of you total Action Point. (10 second cool down)

 

  • REAPER’S TOUCH:  5/5       Your at wills deal 10% more damage when are within 20ft of your target.

 

  • ABYSS OF CHAOS:  5/5       When you strike a foe with an encounter power you mark them with Abyss.  When an ally strikes that foe, they consume Abyss to deal 60% of your weapons damage.

 

BOONS: are all the same as the try hard AOE load out~~

Note the only change to enchantments is the weapon enchantment. I use the Bile thorn in high power both groups and the Dread in lower groups.

Note try hard load outs have less control then the farming load out. If you have any questions or need help just ask (message me on YouTube or face book for the fastest reply). Your also welcome to hang out in my live streams on Twitch @ fnhusa57.

https://www.twitch.tv/fnhusa57

https://www.youtube.com/c/FNHUSA57

https://www.facebook.com/FNHUSA57/

I hope this guide helps you. Till next time thank you for your support & stay FROSTY!!!

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  • lardeson
    October 19, 2017 at 11:02 am

    nice build but i would like if you state the fact that human is best race at strictly high end game. assuming you are using the company raid cloak and the owlbear belt for max intelligence, you gnna need those 3 more points on learned spellcaster, this is better in everyway than the buff you get from tiefling. also blighting power multiples, cant blame you here, maybe its a bug or the tooltip is just wrong like every other. also to state that if you have the trex mount, you should consider going back to fire archon or air archon as summon, i dont see why you would want that dinosaur companion over siege master thou, the chance of your other group members using it is like 0% i haven’t seen anyone so far unless u have nothing better. also for the single target. i would also like that you state the fact that running abyss of chaos as a single dps wont help the group, a support doing 60% of your weapon damage is nothing compared to the burst damage u’d get from icy veins, lets not forget the fact that renegade is mainly support, to help the group with abyss of chaos, you need other people hitting hard as much as you or even more. arcane enhantment is a sum, i would put 2 here and 3 on blighting power. i loadout i would highly recommend for fbi and clearing mobs. (mainly for the climb in fbi) “COI (tab), IT, CS, Disinteg”. and if you are using frozen power i dont see why you’d bother with magic missiles. its a waste of time IMO. elemental empowerment is a proc, i believe 2 points here is ok and 3 on frozen, but personal play here. as for gear, i recommend you have a look at the guise of the wolf clan, its 20k guild marks from MM. but the rex corona is second best IMO. with that said, good build again. also for clearing trash in low dungeons i would also recommend going 5/5 on elemental empowerment, not important but if you have an extra loadout for it, why not, you wont have time to get frozen power when mobs die in 2 seconds. for this situations i use ” CS(tab), IT, ST, DISINT. personal preference again, this is what helps me to keep up with gwf, sws and hrs that move like superman.

  • MasterOGA
    October 19, 2017 at 7:32 pm

    Can you PLEASE stop posting builds? You always have tons of giant mistakes. Right away you mess up the heroic feats. How much damage do you think cold spells are losing from not having 3/3 in Blighting power?

    There are tons of people who have tested everything on PC, which has better tools to figure stuff out. Read some of those, then you won’t keep posting these bad builds (hopefully…)

    • October 19, 2017 at 9:55 pm

      Can you leave a link for a good build pls for new CW if his isnt good? Just saying his is bad without any suggestions for people who arent on PC or end-game would be nice…

      • lardeson
        October 20, 2017 at 8:59 am

        the build is not bad, the in game tooltips are wrong, thou i agree that before posting builds you need to test things out first but there will always be a few mistakes here and there, his build is goos enough to put up some challenge witht he best in game CWs, i can assure you that. he can always just update the build to correct the mistakes. @Nonsequitur, read my above comment, thats the only fix the build needs. and have in mind, my comment is strictly for end game pure dps builds, which means u are BiS or close enough to BiS. also with coming mod a few things will need reworking to balance stats again cos of bondings being fixed/nerfed. so tbh this build may not even be valld for the upcoming mod. as for boons, a few need correction. rampaging madness is a waste, endless consumption is a better option, thou its not oriented to dpsing, but if you can gnna do any damage you need to survive, and endless consumption will help with that, in a game where things die fast, rampaging madness may only be worth considering for bosses that live long enough, which at this point would only be Tong bosses. i’ll leave it there for now, after mod12b rework i may come back, build have in mind, im not posting my build, its only on my guild forum. cheers i would highly recommend checking out sharpedge’s mod 11b guide, you can make your own build from that.

        • Contractions of Fate
          November 17, 2017 at 6:39 pm

          Sharpedge’s latest guide has no builds and analyses things by various categories, rather than Powers and Feats etc. It also has dozens of links to other web sites with enormous tons of data. It’s not for the faint-hearted.

          This build works for the poster because of his gear, mounts, companions, SH boons and his personal skill and experience, even if the build is mathematically slightly sub-optimal compared with others.

          I would add, though, that when Sharpedge did have some example builds in his Mod 8 and 9 guides, he always had 3/3 in Blighting Power and 2/3 in Arcane Enhancement. I think this is because the CW is internally balanced so poorly, the only really good build is always an Ice Mage. A bit of a pain for those who wanted to be an Arcane and Lightning Mage. 🙁

          In any case, the game on PC is not the same as on XBox or PS2. By definition, any console build is already outdated for PC the moment it is published.

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