RAZIEL’s SoulReaver – DODPS/Buff/Debuff Devoted cleric build mod 11.5-12

SoulReaver DPS DC
by RAZIEL on August 24, 2017
Devoted Cleric
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RAZIEL’s SoulReaver – DODPS/Buff/Debuff Devoted cleric build mod 11.5-12

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  • Alistayr
    August 25, 2017 at 12:20 pm

    Hello,

    With Mod 12 you are short on ArP and debuff pet should always be used for group content as support class. i don’t think you manage to have full HG uptime with your stats, which is bad for a 15k+ 🙂

    otherwise very nice end game DO dps debuff build !

    • August 25, 2017 at 12:43 pm

      Hi thanks for the comment, glad you like the build 🙂

      As I mentioned in the build guide, standby for an updated version come mod 12, right now there’s no need for the extra Armor penetration. But I’ll be looking into that in the coming weeks.
      Don’t forget that one of the righteous feats (piercing light)gives us 10% extra Armor penetration on our damaging powers also. So we may not need the full amount for mod 12. And then there’s templars domain feat which can be specced into to give up to 30% more arm pen.

      And yes I agree it’s nice for support to run Debuff companions or everyone in the party for that matter, but it’s not a necessity, I feel the build offers enough group buffs and debuffs as it stands.

      And believe it or not I manage to keep hallowed ground up majority of the time in dungeons, don’t forget my ap gain is high so the more I go through my rotation that ap bar fills pretty rapidly.

      Thanks for your input and suggestions happy gaming

  • Contractions of Fate
    August 31, 2017 at 11:36 am

    LOL! I have a Black Dragonborn DO called Kelemvor Soulreaver, but his gear is nowhere near as good!

    I’ll have to read this and see how I am doing with his build!

    • August 31, 2017 at 11:59 am

      Nice name 🙂 and it’s working very well for now but I’ve just today seen the nerfs that are possibly in store for PC and that will undoubtedly trickle onto console in the near future.. so by the looks of things all builds will need massive revision in the coming months.
      But for now I’m still very happy with how this build performs 🙂

      • Contractions of Fate
        September 3, 2017 at 11:38 am

        Yeah, I play on PC and my Tiefling AC DC Righteous/Virtuous Recovery/APG/Power sharing buff/debuffer has been nerfed multiple times.

        I’ve not had time to study your guide in detail, but you went WIS + CHA, so basically Damage and Recovery/Companion Influence/Combat Advantage. My Dragonborn DO is very new and went STR+WIS with the 16, 10, 10, 10, 16, 12 roll and Imperial Set for another +2 STR + WIS. I was trying to get Crit and Stamina as high as possible as well as damage/healing.

        So that’s 28, 13, 13, 13, 28, 15 with campfire bonus and belt, 30, 14,14, 14, 30, 17 with potions of Heroism and Elixir of Fate.

        So I was curious why you put more points into CHA rather than STR for the Crit?

        But then I noticed that your companions can buff your Crit from 13 to 33k! So that’s the strategy of this build, Bondings and mount Insignia buffs for 100% Crit Chance?

        Does your summoned companion get killed often? I have some of those Bells from Winter Festival which can raise your companion and give them immunities for a while.

        Cheers!

        • September 3, 2017 at 12:57 pm

          Hi 🙂

          The reason I went with charisma over strength is that if you have most of the boons/run azures on companion , the extra crit chance really isn’t necessary.
          I was hitting 110% crit at one point and had to tone down the azures on my toon and I basically got it to an even balance which fluctuates between 99-101% crit chance.

          This is another reason why I didn’t spec into the heroic feat that increases our crit by 1% of our power, 1% of 40k power is only 400, so in my opinion putting 5 points into that feat rather than something else would be a waste of points. Also as a dragonborn we get 3% extra power and crit as a race feature so we do get a little extra anyway and the 1% wouldnt be necessary

          The extra stat bonuses from CHA benefit me more than extra crit would as it’s available from so many different places. For example I run no crit or power insignias on my mounts at all.
          I run full defense/deflect insignias for the extra power to be routed through assassin’s covenant.

          The build would even be still very effective even with 80% crit chance and the owlbear cub though.
          So it’s important but not the be all and end all. But with 6 R12 azures I tend to sit between 33-35k crit which does fluctuate a bit but never drops below 99% in combat, as long as I’m attacking it’s 100%.

          I run no crit enchantments on my toon at all now they are all radiants or silvers, my recovery is about 11k now and I’ve maintained just over 40k base power too. So it’s still achievable with no crit on toon or crit insignias slotted at all.

          And my companion does die but it never poses a problem as he’s always up and proccing again before the 20 secs expires, also something worth noting is the closer you stand to your companion the more power you will be sent through companions gift due to the powershare feat on your toon.

          Cheers

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