RAZIEL’s SoulReaver – DODPS/Buff/Debuff Devoted cleric build mod 12

SoulReaver DPS DC
by RAZIEL on August 24, 2017
Devoted Cleric
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RAZIEL’s SoulReaver – DODPS/Buff/Debuff Devoted cleric build mod 12

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What’s up everybody, im RAZIEL from the Ascendance guild, and welcome to my build guide.

This is my Divine oracle full righteous path dps Buff/Debuff cleric build for Xbox one, or as I like to call it, SoulReaver

Disclaimer: i dont claim to know everything about this class, it’s taken me plenty of respec tokens and test runs and time spent at the training dummies to get it where it is now.

That being said, I know what I use right now works well,  Very well indeed.

Everything I’ve done with this build has been tested numerous times, it’s been trial and error to get it where I’m content with its performance.


It seems there are some end game DODC’s out there that are reluctant to share their builds or setups, and I’ve been asked why share a build when you’ve worked so hard on it and ask nothing in return?

Simply put, I want all groups to kick ass, I’m not selfish and I want to share what I’ve learned.


So with that out of the way, grab a cup of coffee and have a look at my guide, if you like it leave me a rating, or let me know what you don’t like and why!



The Lowdown:  this build isnt based on heals first of all, you will definitely provide a small amount of healing naturally, but there are other builds out there specifically for that. This is a full DPS Buff Debuff setup. Maintaining 90%+ crit chance is a big part of this build, this is an end game build and does require the crit chance to be as effective as it is.

In random queues you will probably be one of the strongest DPS, some people won’t like that they were beaten by a cleric, but oh well. They’ll get over it.

Aswell as boosting the whole groups damage output considerably, dealing decent DPS is going to make runs much smoother and you will definitely tell a difference as will other people in the group.

Your going boost the damage of your whole party just by being near them, thats not taking into consideration all the extras your gonna throw in the mix when you start laying down some pain.

Now, in order to be effective at what we do we cant focus on DPS primarily in every scenario, or at least not in endgame dungeons eg T9G/MSP/FBI So we have try and be top of our game with Debuffs and buffs, but naturally DPS is going to come regardless with this build.

This is a versatile build and you will be able to fill the requirements of ANY group you come across. As I mainly run with end game players I already know most of the time what I’m going to be doing. But you can switch powers to suit almost any situation.

Have a melt group and want those juicy Debuffs?

Have a pug group and need to help out with DPS?

Sick of running Chult dailies and getting killed or struggling to kill things?

Then there’s probably something in here for you.


Here is my Toon buffed from companions gift only


Unbuffed standing stats:




Race isn’t a massive game changer but in my opinion dragon born is the best for this build.

It gives 3% increase to power and crit and also a bonus 5% incoming healing, plus it looks bad ass. You’ll want to roll the highest wisdom and charisma you can and then add the +2  to charisma as I believe it already adds +2 to wisdom automatically when rolling. So you get a +4 stat increase from this race.

You could use either human or half elf for the stat bonuses and also as a human +3 extra heroic points to spend on your feats along with 3% increased defense to contribute to assassin’s covenant.

Feats & Boons


Healing action 2/5

Toughness 3/3

Domain synergy 5/5

Weapon mastery 3/3

Repurpose soul 2/3

Templars domain 1/5 (procs all of the time)

Bountiful fortune 4/5

(I don’t run cleanse as normally I run with another DC (AC) who has it. But you can run it if you choose)

Faithful paragon:




Righteous paragon:

Furious intervention 5/5

Astral fury 5/5

Righteous suffering 5/5

Weapons of light 5/5

Bear your sins 5/5

Condemning gaze 5/5

Fire of the gods 5/5

Piercing Light 5/5 (with this and Templars light our Armor penetration will be over 85% procced, which removes the need to use the T rex equip bonus and we can slot a 4k power instead even in T9G)

Avatar 1/1




 last boon in tyranny of dragons is 3/3 in crit severity

last boon in underdark is abyssal strikes

Chult boons, tyrants terror 3/3 + deaths blessing 1/1


I use a con artist,

summoned at legendary for the 16% bonus, . (I run 5 legendary companion’s because of the stacking bonus giving a total of 31% in extra stats.

¶ He is equipped with:

Fierce ring of the companion +4 – R12 Brutal × 2

Bold ring of the companion +4 – R12 Brutal × 2

Bold ring of the companion +4 – R12 Azure × 2


When buffed I sit between 70 and 80k power, 32-34k crit and -85% resistance ignored while actively attacking and proccing templars domain


Fire archon at legendary: +7% damage to enemies with -50% hit points

Siege master at legendary : 4% increased damage output(

If your crit chance is below 90% I would run the owlbear cub here 🦉)

Erinyes of Belial at legendary : 10% critical severity

Air archon at Legendary: 5% increased damage to enemies that aren’t at full health so basically 100% uptime.

Enchantments and Gear: “)


I use a Greater Ostorian ring of Hellig for the power and recovery.

My other ring is a Greater Ostorian ring of Krig for crit and recovery

All jewellery have major action point gain jewels on them.

Armor and enchantment:✓

for my Armor I use the full set of Primal gear,

Primal Raid Isigcina

Primal Restoration Eziwa

Primal Restoration Isikrinis

Primal Raid Qalisas

(That’s head, chest, arms, feet)

but masterwork Armor or relic Armor are the next best options.

Each piece has a major power Armor kit applied. My Armor enchantment is a Perfect negation or lesser soulforge. Another good one is transcendent barkshield if you feel like you get one shotted often.

use whatever you want though it’s not mandatory.

Weapon set and enchantment:✓

Artifact class feature on OH is terrifying insight for +5% critical severity, and then companion influence; as my combat advantage and ap gain are already above 9% and you’ll see diminished returns when adding more. 

MH is lance of faith +8% damage.

For my weapon set I use the bright silver holy symbol and icon, I like this set because it’s set bonus +2% outgoing damage, +2% outgoing healing, -2% incoming damage. This stacks up to 5 times for everyone in your group using the stronghold masterwork weapons, its active at all times and I’ve noticed increasing amounts of people using these since the prices have began to drop. This is good news for anyone using them.

¶ I use a Transcendent Dread enchantment on the weapon and after testing against vorpal, lightning, terror, and holy avenger. I find it to be superior for this particular build, the Debuff it offers is very nice

you will hit some high numbers with your encounters down to the 75% extra critical severity.

Artifact set:✓

I use the full Orcus set for the up to 20% increase in damage depending on the difference between the enemies health and your health.


¶ Heart of the black dragon : main for the Debuff

+1000 recovery, +1000 Armor pen, +600 AP gain

¶ Heart of the blue dragon:

+1000 critical strike, +1000 recovery, +600 combat adv

¶ Thayan book of the dead:

+1000 crit, +1000 Armor pen, +600 ap gain

¶ Shard of orcus’ wand for the set:

+1000 power, +1000 movement, +600 aoe resist


¶I stack radiant 12’s and azure 12’s in offense slots on my character for the base power increase, due to the feats I share 10% of my base power to all surrounding allies, so approximately 4000+ power just for being within 50ft of me. Along with terrifying insight giving a +20% damage buff to all party members. This is nice considering its effortlessly boosting allies constantly.

¶The rest is Azures for defense and also increased power due to the assassin’s covenant mount bonus which i shall cover below.

If your looking to maximize your assassin’s covenant bonus, then Black ice enchantments are the way to go.


Powers and rotations✓:

  (Terrifying insight & divine fortune class features are always slotted, as are lance of faith and brand of the sun for at wills)

Solo Content:

chains of blazing light

daunting light

Divine glow


Group content with a bit of DPS:

Forgemasters flame, divine glow, chains of blazing light.


Full Debuff:

Prophecy of doom, forgemasters flame, divine glow

Note – if you are the only DC in a group, switch forgemasters flame for break the spirit AT BOSSES.


Dailies:✓ – Hallowed ground, Hammer of faith

keep hallowed ground up as much as possible, it’s a straight 20% damage buff and DR buff to everyone that stands in the circle, this last about 15 seconds.

My second daily that I keep slotted is hammer of faith, this really is an awesome daily for damage output, it hits multiple times and it hits very hard, you gain a crowd control immunity while casting which is very nice. I only tend to use this for finishing hard enemies off or when HG is on cooldown.

¶ At wills are always lance of faith which has a damage bonus on the 3rd hit along with a small AOE. And then always brand of the sun this has a lethal DOT and you will come to love this power with 100% crit chance.

When filling my Divinity meter I cast one brand of the sun followed by 3 lance of faith for the damage bonus and small AOE.

Class features:✓

See above^ pictures for slotted class features, explanation below>

¶ Terrifying insight is always slotted as it gives 20% damage increase to the whole party at rank 4.

¶ I slot either divine fortune or foresight as my second class feature depending on what I’m doing, if you use divine fortune you build Divinity much quicker therefore quicker rotations in dungeons, foresight gives extra DR.

You’ll probably only use foresight when running solo content, heroic encounters etc.


Example rotation:

¶ When doing dailies or T2 dungeons I always run chains of blazing light, daunting light and divine glow. And then switch to forgemasters flame or break the spirit for bosses, you could stick with forgemasters all the way through if you wanted to, I sometimes do this depending on the group.

¶ For full Debuff capabilities in dungeons IF you are the only DC, I recommend running forgemasters flame, chains, and divine glow for trash mobs.

¶when at a boss, switch forgemasters for break the spirit and use it fully empowered along with prophecy of doom slotted instead of chains, keep divine glow slotted for quick heals and an additional Debuff.

(Dailies or IF for whatever reason you are running full DPS in a dungeon)

¶ hit mobs/bosses with 3 chains in Divinity as it hits harder than daunting light, and then when fully empowered I hit daunting light as it’s OP and you will hit some nice numbers in the millions with this.

In harder content I run either forgemasters flame fully empowered for the group damage buff or break the spirit, depending what the other DC is using. I will replace daunting light with this power. I hit my t rex combat power for bosses along with heart of the black dragon for a big defence debuff. (If you are the only DC, run prophecy of doom unempowered instead of chains, fully empower your BTS or FF and periodically add prophecy of doom into your rotation along with divine glow)


Mounts, insignias and bonuses:✓

I use black ice warhorse for 4k power

I switch to commander tyrannosaurus for chult or T9G, that’s 2k power and 2k armor penetration.

Insignias I stack defensively for buffing power through assassin’s covenant mount bonus.


Slotted mount bonuses:✓

Assassins Covenant

Protector’s cameraderie

Magistrates patience

Cavalrys warning

Gladiators guile

Thanks for reading and enjoy playing as a SoulReaver DC!




Leave a reply
  • Alistayr
    August 25, 2017 at 12:20 pm


    With Mod 12 you are short on ArP and debuff pet should always be used for group content as support class. i don’t think you manage to have full HG uptime with your stats, which is bad for a 15k+ 🙂

    otherwise very nice end game DO dps debuff build !

    • August 25, 2017 at 12:43 pm

      Hi thanks for the comment, glad you like the build 🙂

      As I mentioned in the build guide, standby for an updated version come mod 12, right now there’s no need for the extra Armor penetration. But I’ll be looking into that in the coming weeks.
      Don’t forget that one of the righteous feats (piercing light)gives us 10% extra Armor penetration on our damaging powers also. So we may not need the full amount for mod 12. And then there’s templars domain feat which can be specced into to give up to 30% more arm pen.

      And yes I agree it’s nice for support to run Debuff companions or everyone in the party for that matter, but it’s not a necessity, I feel the build offers enough group buffs and debuffs as it stands.

      And believe it or not I manage to keep hallowed ground up majority of the time in dungeons, don’t forget my ap gain is high so the more I go through my rotation that ap bar fills pretty rapidly.

      Thanks for your input and suggestions happy gaming

  • Contractions of Fate
    August 31, 2017 at 11:36 am

    LOL! I have a Black Dragonborn DO called Kelemvor Soulreaver, but his gear is nowhere near as good!

    I’ll have to read this and see how I am doing with his build!

    • August 31, 2017 at 11:59 am

      Nice name 🙂 and it’s working very well for now but I’ve just today seen the nerfs that are possibly in store for PC and that will undoubtedly trickle onto console in the near future.. so by the looks of things all builds will need massive revision in the coming months.
      But for now I’m still very happy with how this build performs 🙂

      • Contractions of Fate
        September 3, 2017 at 11:38 am

        Yeah, I play on PC and my Tiefling AC DC Righteous/Virtuous Recovery/APG/Power sharing buff/debuffer has been nerfed multiple times.

        I’ve not had time to study your guide in detail, but you went WIS + CHA, so basically Damage and Recovery/Companion Influence/Combat Advantage. My Dragonborn DO is very new and went STR+WIS with the 16, 10, 10, 10, 16, 12 roll and Imperial Set for another +2 STR + WIS. I was trying to get Crit and Stamina as high as possible as well as damage/healing.

        So that’s 28, 13, 13, 13, 28, 15 with campfire bonus and belt, 30, 14,14, 14, 30, 17 with potions of Heroism and Elixir of Fate.

        So I was curious why you put more points into CHA rather than STR for the Crit?

        But then I noticed that your companions can buff your Crit from 13 to 33k! So that’s the strategy of this build, Bondings and mount Insignia buffs for 100% Crit Chance?

        Does your summoned companion get killed often? I have some of those Bells from Winter Festival which can raise your companion and give them immunities for a while.


        • September 3, 2017 at 12:57 pm

          Hi 🙂

          The reason I went with charisma over strength is that if you have most of the boons/run azures on companion , the extra crit chance really isn’t necessary.
          I was hitting 110% crit at one point and had to tone down the azures on my toon and I basically got it to an even balance which fluctuates between 99-101% crit chance.

          This is another reason why I didn’t spec into the heroic feat that increases our crit by 1% of our power, 1% of 40k power is only 400, so in my opinion putting 5 points into that feat rather than something else would be a waste of points. Also as a dragonborn we get 3% extra power and crit as a race feature so we do get a little extra anyway and the 1% wouldnt be necessary

          The extra stat bonuses from CHA benefit me more than extra crit would as it’s available from so many different places. For example I run no crit or power insignias on my mounts at all.
          I run full defense/deflect insignias for the extra power to be routed through assassin’s covenant.

          The build would even be still very effective even with 80% crit chance and the owlbear cub though.
          So it’s important but not the be all and end all. But with 6 R12 azures I tend to sit between 33-35k crit which does fluctuate a bit but never drops below 99% in combat, as long as I’m attacking it’s 100%.

          I run no crit enchantments on my toon at all now they are all radiants or silvers, my recovery is about 11k now and I’ve maintained just over 40k base power too. So it’s still achievable with no crit on toon or crit insignias slotted at all.

          And my companion does die but it never poses a problem as he’s always up and proccing again before the 20 secs expires, also something worth noting is the closer you stand to your companion the more power you will be sent through companions gift due to the powershare feat on your toon.


  • September 22, 2017 at 8:57 pm

    cant see nothing in your post.

  • laurencecopnall
    September 24, 2017 at 3:35 pm

    when is your build coming back online?

  • September 24, 2017 at 4:34 pm

    Build back online, thanks for your patience

  • Day
    October 7, 2017 at 1:00 am

    Hey. Thanks for posting your build.

    I’m curious to know, on your companion, where did you the gear from? I have only got those rare 2 offense slot.

    • October 7, 2017 at 12:27 pm

      Hi glad you liked the build ☺️.

      The double offense slot companion gear is farmable through the illusionist gambit skirmish, I got mine before they upped the drop rates in the recent mod 12 update and it took a lot of farming but since then I’ve had a lot of the +4 gear drop from there. It’s just a matter of farming it repeatedly until the correct gear drops for your companion.

  • Day
    October 7, 2017 at 1:01 am

    “1 offense slot” I meant

  • Eric Hebert
    October 11, 2017 at 1:42 am

    What encounters do you run?

    • October 14, 2017 at 11:36 pm

      Solo I’ll run chains, daunting light, divine glow.
      For T2 dungeons depending on how strong the group is, probably the same encounters unless I feel I need to slot ff or BTS.

      T3s I’ll swap out daunting light for FF or BTS and use it fully empowered

  • Daniel
    October 14, 2017 at 11:32 pm

    Hi, just came back to the game and was just wondering what powers did you use, like a build of sorts i guess, i have read which ones you use but like leveling up wise

    • October 14, 2017 at 11:39 pm

      I’ve always stuck with chains of blazing light, daunting light and divine glow.
      But while your levelling just use whatever does the most damage that you have unlocked to help get through the quests, doesn’t really matter so much until you hit 70 and start running t2s and 3’s

  • October 20, 2017 at 6:58 pm

    Good to see a fellow alliance member with his own build! I just started to gravitate to a DO DC alt as my newish main (had her for over a year now). I mainly run a CW, but with all this newer content being support-centric, I decided to concentrate more on my DC. Gonna give it a go for a bit. So, yo’d say the T-Rex is BiS for a DC also? I just equipped my legendary one last night and loved the effects. Hope to run with you sometime, bro.

    • October 31, 2017 at 1:48 am

      Hi buddy sorry for the delayed response.

      You will no doubt really enjoy playing as a DO, it’s a versatile class to play and I find it addictive.

      I’d definitely say the t rex is bis right now for the Debuff as it stacks with other Debuffs and t rexes etc and you can see things melting pretty quick when all of these are taken into consideration.

      I’d be happy to play together at some time bro, I’ve recently moved Guild/alliances now however, but I can pm you my gamer tag and you can add me if you’d like.

  • Emily
    October 23, 2017 at 3:16 pm

    I’m trying to make a buff/debuff cleric as you have here, but I’m having trouble picking a race. I’m stuck between human and drow. With the drow I get a chance to lower the defence of enemies, which I feel will help the team. But the human gets 3 extra heroic feats. Both get similar stats. But my drow started with 12 str, 18 Wis, 16 Cha. While my human got 13 str, 20 Wis, 13 Cha. I’m new to this style and could use some help picking… Any advice?

    • Emily
      October 23, 2017 at 3:34 pm

      Well I’m a dork. The human can get the same stats as the drow. But I’m still unsure as to which is better, 3 extra feats, or decreasing enemy defense?

      • October 31, 2017 at 1:44 am

        Hi Emily, Sorry it’s taken me so long to reply, I’ve been a bit inactive on here lately.
        I’m sure you made your choice already by now, but I’d definitely recommend human for the 3 extra feat points. They will be more beneficial in the long run, and also the 3% defence bonus will contribute to your assassin’s covenant if you are using that mount power. Thanks 😀

        • Emily
          October 31, 2017 at 2:39 am

          Thanks! I did make mine, I went with human. Figured since your build specifically mentioned it, it would probably be the better choice. Having fun with the build so far 🙂 thanks for sharing it

  • Elsah
    October 24, 2017 at 6:04 pm

    Can u pls take a Screenshot about ur Powers? 🙁 I play on another Language and its so hard so find 😀 WOuld be so nice.

  • arvandor
    October 27, 2017 at 9:37 am

    Drow race bonus rarely trigger, stick with human

  • Hygieia
    October 28, 2017 at 5:12 pm

    Hey Raziel,
    Thanks for great Guide. I’va come back after 2 Years and it’s helping me a lot.

    If possible please right what will be or already is 🙂 Your choice of last boon in campaigns:
    Jungles of Chult
    The cloaked of ascendency
    Tyranny of Dragons

    Best Regards

  • LC
    November 13, 2017 at 11:23 pm

    Hi Raziel, very nice build and tyvm for posting and sharing your build! May you pls update info on the Primal gears to say exact name of each Primal gear piece that you are using? Tyvm again! 😉

  • Aela
    November 16, 2017 at 8:43 am

    Hey Raziel, Awesome Build, made a DC and it makes me enjoy the Class a lot even at lower Levels. I wanted to ask if you ever considered using the DC Sigil for use or if you usually can spam HG/Hammer anyways, and if so, how about using Lantern for Debuff? Saw some good DCs using it. However, Im no DC Pro so wanted to ask you what you say. 🙂


  • November 16, 2017 at 10:04 am

    Hi Aela, I’m glad you are enjoying the build ☺️

    The DC sigil is an awesome artifact, however it’s kind of loses its usefulness when playing as a DO.
    Ever since they put a cooldown on hallowed ground it’s makes the power from the DC sigil wasted, often I recharge my AP from combat alone before the cooldown has run out.

    But if your running AC also then it’s definitely worth slotting on that loadout as your main artifact.

    As for the lantern it’s very good now it’s been fixed a little while back, definitely a viable choice, the heart was more for choice of stats and being able to keep a Debuff handy.

    But if you want those particular stats then it’s one of the best choices as a main artifact.

    Thanks “)


    • Aela
      November 16, 2017 at 11:26 am

      Yeah I thought so about the Heart since you get with the Book already the 1.2k AP for the Cap which is pretty nice since you can use, like you, your Artifact Weapon Power on something else. I didn’t do a AC Loadout yet, wanted to get my DO high enough for ToNG and stuff first, but yeah, then the Sigil is prolly one of the best.

      Thanks for the reply! 🙂


  • Devard
    November 17, 2017 at 11:27 am

    Stupid question.
    what starting rolls did you use ? i am kinda stuck at the ability scores , cant decide if i go for a good wisdom roll but a lower overall stat points, or the better stat points overall and less wisdom. (since the starting rolls spread from 72 total to 77 total deepening on the spread)

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