RAZIEL’s SoulReaver – DODPS/Buff/Debuff Devoted cleric build mod 12
What’s up everybody, im RAZIEL from the Ascendance guild, and welcome to my build guide.
This is my Divine oracle full righteous path dps Buff/Debuff cleric build for Xbox one, or as I like to call it, SoulReaver
Disclaimer: i dont claim to know everything about this class, it’s taken me plenty of respec tokens and test runs and time spent at the training dummies to get it where it is now.
That being said, I know what I use right now works well, Very well indeed.
Everything I’ve done with this build has been tested numerous times, it’s been trial and error to get it where I’m content with its performance.
It seems there are some end game DODC’s out there that are reluctant to share their builds or setups, and I’ve been asked why share a build when you’ve worked so hard on it and ask nothing in return?
Simply put, I want all groups to kick ass, I’m not selfish and I want to share what I’ve learned.
So with that out of the way, grab a cup of coffee and have a look at my guide, if you like it leave me a rating, or let me know what you don’t like and why!
The Lowdown: this build isnt based on heals first of all, you will definitely provide a small amount of healing naturally, but there are other builds out there specifically for that. This is a full DPS Buff Debuff setup. Maintaining 90%+ crit chance is a big part of this build, this is an end game build and does require the crit chance to be as effective as it is.
In random queues you will probably be one of the strongest DPS, some people won’t like that they were beaten by a cleric, but oh well. They’ll get over it.
Aswell as boosting the whole groups damage output considerably, dealing decent DPS is going to make runs much smoother and you will definitely tell a difference as will other people in the group.
Your going boost the damage of your whole party just by being near them, thats not taking into consideration all the extras your gonna throw in the mix when you start laying down some pain.
Now, in order to be effective at what we do we cant focus on DPS primarily in every scenario, or at least not in endgame dungeons eg T9G/MSP/FBI So we have try and be top of our game with Debuffs and buffs, but naturally DPS is going to come regardless with this build.
This is a versatile build and you will be able to fill the requirements of ANY group you come across. As I mainly run with end game players I already know most of the time what I’m going to be doing. But you can switch powers to suit almost any situation.
Have a melt group and want those juicy Debuffs?
Have a pug group and need to help out with DPS?
Sick of running Chult dailies and getting killed or struggling to kill things?
Then there’s probably something in here for you.
Here is my Toon buffed from companions gift only
Unbuffed standing stats:
Race isn’t a massive game changer but in my opinion dragon born is the best for this build.
It gives 3% increase to power and crit and also a bonus 5% incoming healing, plus it looks bad ass. You’ll want to roll the highest wisdom and charisma you can and then add the +2 to charisma as I believe it already adds +2 to wisdom automatically when rolling. So you get a +4 stat increase from this race.
You could use either human or half elf for the stat bonuses and also as a human +3 extra heroic points to spend on your feats along with 3% increased defense to contribute to assassin’s covenant.
Feats & Boons
Healing action 2/5
Domain synergy 5/5
Weapon mastery 3/3
Repurpose soul 2/3
Templars domain 1/5 (procs all of the time)
Bountiful fortune 4/5
(I don’t run cleanse as normally I run with another DC (AC) who has it. But you can run it if you choose)
Furious intervention 5/5
Astral fury 5/5
Righteous suffering 5/5
Weapons of light 5/5
Bear your sins 5/5
Condemning gaze 5/5
Fire of the gods 5/5
Piercing Light 5/5 (with this and Templars light our Armor penetration will be over 85% procced, which removes the need to use the T rex equip bonus and we can slot a 4k power instead even in T9G)
Note: I USE STRONGHOLD POWER DEFENCE AND MOUNT SPEED BOONS.
last boon in tyranny of dragons is 3/3 in crit severity
Chult boons, tyrants terror 3/3 + deaths blessing 1/1
I use a con artist,
summoned at legendary for the 16% bonus, . (I run 5 legendary companion’s because of the stacking bonus giving a total of 31% in extra stats.
¶ He is equipped with:
Fierce ring of the companion +4 – R12 Brutal × 2
Bold ring of the companion +4 – R12 Brutal × 2
Bold ring of the companion +4 – R12 Azure × 2
When buffed I sit between 70 and 80k power, 32-34k crit and -85% resistance ignored while actively attacking and proccing templars domain
Fire archon at legendary: +7% damage to enemies with -50% hit points
Siege master at legendary : 4% increased damage output(
If your crit chance is below 90% I would run the owlbear cub here 🦉)
Erinyes of Belial at legendary : 10% critical severity
Air archon at Legendary: 5% increased damage to enemies that aren’t at full health so basically 100% uptime.
Enchantments and Gear: “)
I use a Greater Ostorian ring of Hellig for the power and recovery.
My other ring is a Greater Ostorian ring of Krig for crit and recovery
All jewellery have major action point gain jewels on them.
Armor and enchantment:✓
for my Armor I use the full set of Primal gear,
Primal Raid Isigcina
Primal Restoration Eziwa
Primal Restoration Isikrinis
Primal Raid Qalisas
(That’s head, chest, arms, feet)
but masterwork Armor or relic Armor are the next best options.
Each piece has a major power Armor kit applied. My Armor enchantment is a Perfect negation or lesser soulforge. Another good one is transcendent barkshield if you feel like you get one shotted often.
use whatever you want though it’s not mandatory.
Weapon set and enchantment:✓
Artifact class feature on OH is terrifying insight for +5% critical severity, and then companion influence; as my combat advantage and ap gain are already above 9% and you’ll see diminished returns when adding more.
MH is lance of faith +8% damage.
For my weapon set I use the bright silver holy symbol and icon, I like this set because it’s set bonus +2% outgoing damage, +2% outgoing healing, -2% incoming damage. This stacks up to 5 times for everyone in your group using the stronghold masterwork weapons, its active at all times and I’ve noticed increasing amounts of people using these since the prices have began to drop. This is good news for anyone using them.
¶ I use a Transcendent Dread enchantment on the weapon and after testing against vorpal, lightning, terror, and holy avenger. I find it to be superior for this particular build, the Debuff it offers is very nice
you will hit some high numbers with your encounters down to the 75% extra critical severity.
I use the full Orcus set for the up to 20% increase in damage depending on the difference between the enemies health and your health.
¶ Heart of the black dragon : main for the Debuff
+1000 recovery, +1000 Armor pen, +600 AP gain
¶ Heart of the blue dragon:
+1000 critical strike, +1000 recovery, +600 combat adv
¶ Thayan book of the dead:
+1000 crit, +1000 Armor pen, +600 ap gain
¶ Shard of orcus’ wand for the set:
+1000 power, +1000 movement, +600 aoe resist
¶I stack radiant 12’s and azure 12’s in offense slots on my character for the base power increase, due to the feats I share 10% of my base power to all surrounding allies, so approximately 4000+ power just for being within 50ft of me. Along with terrifying insight giving a +20% damage buff to all party members. This is nice considering its effortlessly boosting allies constantly.
¶The rest is Azures for defense and also increased power due to the assassin’s covenant mount bonus which i shall cover below.
If your looking to maximize your assassin’s covenant bonus, then Black ice enchantments are the way to go.
Powers and rotations✓:
(Terrifying insight & divine fortune class features are always slotted, as are lance of faith and brand of the sun for at wills)
chains of blazing light
Group content with a bit of DPS:
Forgemasters flame, divine glow, chains of blazing light.
Prophecy of doom, forgemasters flame, divine glow
Note – if you are the only DC in a group, switch forgemasters flame for break the spirit AT BOSSES.
Dailies:✓ – Hallowed ground, Hammer of faith
keep hallowed ground up as much as possible, it’s a straight 20% damage buff and DR buff to everyone that stands in the circle, this last about 15 seconds.
My second daily that I keep slotted is hammer of faith, this really is an awesome daily for damage output, it hits multiple times and it hits very hard, you gain a crowd control immunity while casting which is very nice. I only tend to use this for finishing hard enemies off or when HG is on cooldown.
¶ At wills are always lance of faith which has a damage bonus on the 3rd hit along with a small AOE. And then always brand of the sun this has a lethal DOT and you will come to love this power with 100% crit chance.
When filling my Divinity meter I cast one brand of the sun followed by 3 lance of faith for the damage bonus and small AOE.
See above^ pictures for slotted class features, explanation below>
¶ Terrifying insight is always slotted as it gives 20% damage increase to the whole party at rank 4.
¶ I slot either divine fortune or foresight as my second class feature depending on what I’m doing, if you use divine fortune you build Divinity much quicker therefore quicker rotations in dungeons, foresight gives extra DR.
You’ll probably only use foresight when running solo content, heroic encounters etc.
¶ When doing dailies or T2 dungeons I always run chains of blazing light, daunting light and divine glow. And then switch to forgemasters flame or break the spirit for bosses, you could stick with forgemasters all the way through if you wanted to, I sometimes do this depending on the group.
¶ For full Debuff capabilities in dungeons IF you are the only DC, I recommend running forgemasters flame, chains, and divine glow for trash mobs.
¶when at a boss, switch forgemasters for break the spirit and use it fully empowered along with prophecy of doom slotted instead of chains, keep divine glow slotted for quick heals and an additional Debuff.
(Dailies or IF for whatever reason you are running full DPS in a dungeon)
¶ hit mobs/bosses with 3 chains in Divinity as it hits harder than daunting light, and then when fully empowered I hit daunting light as it’s OP and you will hit some nice numbers in the millions with this.
In harder content I run either forgemasters flame fully empowered for the group damage buff or break the spirit, depending what the other DC is using. I will replace daunting light with this power. I hit my t rex combat power for bosses along with heart of the black dragon for a big defence debuff. (If you are the only DC, run prophecy of doom unempowered instead of chains, fully empower your BTS or FF and periodically add prophecy of doom into your rotation along with divine glow)
Mounts, insignias and bonuses:✓
I use black ice warhorse for 4k power
I switch to commander tyrannosaurus for chult or T9G, that’s 2k power and 2k armor penetration.
Insignias I stack defensively for buffing power through assassin’s covenant mount bonus.
Slotted mount bonuses:✓
Thanks for reading and enjoy playing as a SoulReaver DC!