African-vikings pve tank pally
hello everyone african-viking here little backstory started as hr gave up the game said once they released a new class id comeback.with that said ever since the pally’s release its all i did all i played. i had builds where i healed, i had builds where i tanked and builds to dps my current set up is for power share with minor heals to team with what id say mid dmg strength and alot of tankyness (main goal is to stay alive to get minor heals and buffs to team while doing dmg myself).
the best races for class in my opinion human and dragonborn. I prefer human due to the 3% def boost and more heroic feats for more usefulness to your character. I rolled for max constitution made my secondary stats even. my resting con is around 30 with added stats from gear. still working on getting the gear I want for my pally the grind is no joke.(main goal for my tank is to heal and tank while doing dmg)
stats (I currently got the chest piece I wanted so hp is now at 200,000)
after I proc and gain all effects and boosts
you will want to roll high con and semi even cha and wis for best results from your toon. the pally is a unique character that offers semi useful heals and dmg while taking all hits possible. the way mine is built your dailies will deliver both increased survivability for your team while spreading heals to team and doing dmg around all affected by your heals.
heroic and paragon feats
because I’m human I have more points to spend.
weapon mastery at max for more crit chance.
toughness at max more hp is good for our class i will talk about that later.
lights shield I have it at 3(will be switch these three points to increase my auras radius)
exemplars haste I have max for the recharge on abilities
wrathful strikes max so my at wills hit harder
impassioned pleas I have max this is what I suggest is unneeded but if you are human it is helpful to receive your divine call to cut your cooldowns down a bit for emergency.
steadfast is at max for more hp.
at wills radiant strike and oath strike
dailies i use divine protector, shield of faith and divine judgement.
main encounters i use would be binding oath and templars wraith almost never leave tray.
i alternate my 3rd with burning light, sacred weapon, smite, bane and circle of power all of these have usefulness i believe
auras i use are wisdom, courage and protection never have issues maintaining aggro but if need be use radiance
main path Is justice and I use light secondary
bound by light is max increases moves control strength
flash of light max it helps cooldown for your teams abilities
radiant champion with at least 2 allies near you gain movement and cooldown for abilities.
echoes of light can give you all abilities instantly back to you.
this is where it gets different from others I believe
beacon of hope I have 3 in activate daily heal 3 random allies around you for 150% of weapon dmg
prism I have 2 in any time I receive a heal for 16 seconds teammates around me receive the same healing
vengeful judge Your Divine Call now also applies “Judge” to yourself for 10 seconds. “Judge” increases your damage dealt by 35% as well as reducing the cooldown on your currently recharging powers by 35%. Your encounter powers have a chance to immediately grant you a charge of Divine Call.
I started playing pally when first launched him on xbox I was ignorant to using divine call but its just the bread and butter of the kit you wont be as effective if you do not use it.
gift of light is max I receive more healing with prism up your team receives those heals to.
warriors bastion you receive more def from gear needed since you are a tank that benefits from being able to absorb a hit.
auras gift you share 25% of your power with your team this is amazing and helps everyone.
before I get into gear and enchantments lets get into his kit specific’s
just by excepting oath of protection as your path you receive Your Damage Resistance is increased by 10%, you generate 500% more threat. When you take damage you gain power proportional to the amount of damage you took. This bonus caps at 10% of your Max HP in power (meaning stack the hp as high as you can people). this means don’t use deflect I go for hp, power then def my main def comes from gear and guild boon(if you have no guild get one asap)
divine call Protection path : You Taunt all foes in a 30′ area and gain 10% increased Damage Resistance for 10 seconds. You reflect 5% of incoming damage back to the attackers while this effect is active. (Max 5% of your Maximum Hit Points).
now as pally you don’t use your shield you cant roll or dodge but you erect a zone of safety where you gain 30% increased damage resistance and allies gain 10% increased damage resistance and are rapidly healed. You are immune to control effects while maintaining this zone.
when you use Oath of Protection: You gain 60% damage resistance and allies gain 20% damage resistance. plus immunity to cc
I use radiant for offensive and def
I use negation for armor to better tank
I use greater holy avenger for weapon helps heals and helps buff team for more survivability.
utility is dragon hoard for refinement
head: brynners demise gives you 2000 def or power depending on which is higher if power is you get the def if def is you get power.
chest: deepknight brigandine
gauntlets: currently using dragonflight restoration couters
my weapon set life forged testing it but if I don’t like it i will switch to fey .
feet: I’m using dusk boots I’m searching for better options(suggestions for all things in build are appreciated we are all learning and adapting to the game speak up)
neck: company executioner cloak for increased charisma stats
rings: I’m looking for are rising power 5 and sudden precision +5
belt: greater plated belt of con
my shirt and pants using drowcraft right now but looking for better(going for defender gemmed exquisite elemental chain mail and warriors gemmed exquisite elemental chausses)
I currently am running the great protector set I’m using greater plated belt of constitution and two cragmire relics(elah’zad, lantern and catalogue are cragmire artifacts you get one for free just by doing campaign) I use elah’zad and lantern
elah’zad Equip: +1,000 Recovery Equip: +1,000 Defense Equip: +600 Regeneration
lantern Equip: +1,000 Critical Strike Equip: +1,000 Armor Penetration Equip: +600 Combat Advantage Bonus
sigil of the oathbound Equip: +4,000 Maximum Hit Points Equip: +1,000 Power Equip: +600 AoE Resist
heart of the white dragon Equip: +4,000 Maximum Hit Points Equip: +1,000 Defense Equip: +600 AoE Resist
I want to get eye of the giant which gives Equip: +2,000 Maximum Hit Points Equip: +1,000 Power Equip: +500 Critical Strike Equip: +500 Armor Penetration Equip: +500 Defense(most likely take out the sigil for this)
now for boons I focus hp> power >def >crit> arm-pen >deflect
(I’m only going to post completed campaigns I still have some to do.)
guild boons: what I use right now are def and power but when my guild unlocks hp I will be dropping the def boon for it.
what’s unique here is I use burning guidance after daily use it procs due to all the healing you do.
in the tyranny campaign the last couple of boons I plan to do is split between revival, fury and grip all with one point
I have a golem for hp
energon for hp
the others I have are fillers for now I plan on getting two archons earth and fire once the dino campaign drops on console I want the def raptor.
this is my build let me know what you hate and like till next time
African Viking out.
p.s my mounts are not good at the moment but I’m working on. it if anyone has advice let me know if we all help each other we can become the best.