Enyo’s Master Infiltrator PvE Guides (Mod 12, Sab/Exec)

by Enyo on August 10, 2017
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Enyo’s Master Infiltrator PvE Guides (Mod 12, Sab/Exec)

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Introduction

Well, welcome to my PvE build. I'm basically going to tell you everything you're going to want to know about PvE Trickster Rogues. This guide will include what I personally use and suggest for enchantments, companions, mount bonuses, insignia bonuses, powers, feats, boons - and also alternative suggestions for gear you maybe can't obtain or afford yet in the game.

With the recent release of Loadouts, you can actually play both Executioner and Sabotuer in the game without having to respec - this is pretty freakin' awesome. You'll notice the only tabs that specify Executioner and Saboteur are the Feats tab - all the other tabs more or less apply to both builds - the only things that change between the 2 are infact the Feats (in case you were wondering).

Anyway, if you have comments, questions or suggestions feel free to comment below right here on mmominds. Enjoy the guide!

Keep scrolling for a brief explanation what Loadouts are if you're unfamiliar with them!


Gear Preview


Stats (with Bonding Enchantments R12 's Only)

This does not include other buffs such as Insignia Bonuses or Team Buffs - This is 100% Bondings only 

 

 

 

 


Okay, So, What Are Loadouts?

Loadouts are a fairly new addition to the game which give players the opportunity to have access to more than 1 build for their character. This varies from class to class on the different specs you'd want to look at and consider, but what doesn't vary from class to class the vast differences between a PvE vs PvP build. Each build for any class requires an entirely different set of everything (gear, enchantments, boons, stats, etc) based on whether you're aiming for a PvE or a PvP build.

For a Trickster Rogue specifically, presuming you've only got the 2 default loadouts and have not purchased any additional loadouts, there's a few options you could go with.

  • If you enjoy PvP, but still want to own the game when it comes to PvE content, you'll likely want to select 1 PvE build and 1 PvP build.
  • If you don't enjoy PvP at all, absolutely despise it, you'll probably want to consider having the PvE Executioner and PvE Saboteur builds for your 2 loadouts.
  • If you're hardcore PvP, and really couldn't care for PvE, then PvP Executioner and PvP Saboteur might sound like your best options. This would offer you 2 completely different play-styles in PvP and its possible based on circumstances, 1 build could be more effective then the other.. However, I don't recommend going x2 PvP builds for your Loadouts - whether you like it or not, you're going to have to do PvE content in the game at some point. So it'd be in your best interest to have at least one PvE Loadout.

Enjoy the guide, and if you have questions, suggestions or notice any mistakes, leave a comment below or message me in-game and I will be on the case ASAP! Enjoy!

 


Choosing Your Race

Choosing your race, in my opinion anyway - is a very optional thing. Each race of course has a different appearance, but each race also gives different little buffs called Racial Abilities - some may help you more in the game, while others will be useless, but they aren't major buffs that are going to make or break you. Personally when I made my Trickster Rogue I went based off preference of appearance, and it's worked for me for 4 years now. I'll offer up a few suggestions for some of the best Racial Abilities - but in the end, it's not really a big deal what Race you choose to play.



Human - First things first, it offers a Defence increase by 3% - you're a Trickster Rogue, you deal damage, you're not designed to take damage, so the defence doesn't matter. On the other hand, +2 to any Ability Score is a win - this is awesome, throw those +2 points into either STR (+damage) or DEX (+critical chance) and you're set to go. Lastly, Heroic Effort offers 3 additional feat points. This is extremely unique to this Race, and part of what makes it probably your best choice of race as far as Racial Abilities go.



Sun Elf - This is actually the race I went with - and it has a pretty sweet Racial Ability. Inner calm grants a 2% increase to your Action Point Gain. It's not an entirely unique buff, but it's well worth your while - as a Trickster Rogue you'll want AP Gain, trust me. Looking at the other buffs, you gain a choice of +2 Intelligence, Dexterity or Charisma - put those 2 points into Dexterity (DEX) as it increases your Critical Chance. The last buff there isn't important except maybe if you're into PvP - but this section of the guide for geared towards PvE, so if you're looking for PvP you need to move down to the bottom row of this guide!



Dragonborn - This class you do have to pay to unlock it - it's 2500 Zen to purchase a Dragonborn Reroll Pack from the Zen Market, so yes, it's a little pricey and far from being free. In my opinion it's not worth paying up Zen and money, but some people would care to disagree. Either way, it's a viable option if you can afford it! Draconic Heritage isn't that great for Trickster Rogues - I'll just leave it at that. Ability Scores, same situation as the Human Race - throw those into either STR (+damage) or DEX (+critical chance). That final Racial Ability however, Dragonborn Fury, grants a 3% increase to Power and Critical Chance which are basically your 2 most important stats as a Trickster Rogue. This is what makes Dragonborn a popular (but still pricey) choice. Also offers a very unique appearance - you can find that on google!


This Colour represents / signifies a Secondary Attribute.

This Colour represents / signifies a Primary Attribute.

What's the difference between a Primary and Secondary Attribute? Primary means that the game labels it as "most important" and the Secondary Attributes are what the game labels as "next most important". Any stats not highlighted Purple or Blue probably aren't that valuable or useful for your class.



Ability Scores

Ability Rolls luckily are pretty straight forward. You want, STR (Strength) and you want DEX (Dexterity). That's it folks.


Strength - Contributes to Stamina Regeneration, Damage output, and DoT Damage Resistance (DoT = Damage Over Time). Mostly you're wanting this for the Stamina and most certainly the Damage Bonus. Damage all the way!


Dexterity - Contributes to Critical Chance, Deflection Chance and AoE Damage Resistance (AoE = Area of Effect). From this stat you're mostly going to be interested in the Critical Chance and Deflection Chance - but mostly the Critical Chance, as it also is going to help increase the damage you dish out.


Charisma - Charisma is considered the "3rd" main stat to a Trickster Rogue and you'll notice its highlighted blue. Charisma contributes to Deflection Chance, Companion Stat Bonus and a Combat Advantage Damage Bonus. All 3 of these are rather useful actually, but you'll start to understand more as you make your way through this guide why for PvE it's not your best or most favourable option. As useful and beneficial as it is, it pales in comparison to STR & DEX as they contribute more to your total damage output. 




Stats

Going in order of Importance you're going to want to build up Armour Penetration first. Second I would suggest Power. Third/Fourth I would suggest either Critical Strike or Life Steal - depends if you feel you need the life steal or not. If you aren't dying a whole bunch or having difficulties soloing solo content then go Critical Strike - you gotta make that call yourself though. Fifth, definitely Recovery. Other stats like Defence and Deflect are optional - I personally don't use them though.

1. Armour Penetration - Once you reach Level 70+ content and enemies, your foes are going to have 50% Damage Resistance, and larger foes / bosses will have 60% Damage Resistance. Armour Penetration grants a % of Resistance Ignored - thus you'll want enough Armour Penetration to be capable of ignoring your foes Damage Resistance completely. 60% Damage Resistance will decrease your damage output by 60%, so having 60% Resistance Ignored from your Armour Penetration is like getting a 60% Damage Increase - thus why Armour Penetration is a priority at Level 70+. You gain way more DPS this way.

  • Special Note in regards to Mod 12 UpdateThe Cap on Armor Penetration was increased to 85% in the new Campaign Area, Jungles of Chult and the new dungeon Tomb of the Nine Gods. This "Cap" only applies to those areas and thus, upon reaching endgame, you may want to consider creating a loadout or backup plan to reach the 85% Resistance Ignored whenever needed, but not so that you're running it everywhere you go.

2. Power - All in all, the name of the stat says it all. Power increases your total DPS output, and you're a Trickster Rogue - your purpose in life is to deal as much damage as you can - the more power, the better!

2½. Critical Strike - I'm listing this as 2½ because it's nearly just as important as Power. The more Critical Strike you have, the higher your Critical Chance is. The higher your Critical Chance is, the more Critical Hits you're going to land - and let's face it, anyone who's played any MMO before knows that Critical Hits mean business. Critical Hit attacks are your attacks, with a damage buff to them more or less - so they deal way more than your average strike. Having 90%+ Critical Strike Chance is super ideal as majority of your hits will be Critical Hits and you'll be dealing way more damage than before. Stealth easily covers that remaining 10% chance (in case you were wondering why only 90%)

3. Life Steal - Basically this helps you keep alive. More-so useful in Solo content but you're going to have Defence Slots and you're going to need to do something with them - so toss in some Life Steal. Every time you deal damage, Life Steal grants a chance for the damage dealt to a foe, to be returned to you as a heal. I cannot emphasise how useful this is! You use Lashing Blade, it deals 100'000 Damage, your HP is low - that hit procs Life Steal and you've just healed yourself for 100'000+ HP (depending on your Life Steal Severity %). Really great, especially since there isn't much competition on what to toss into your gear's Defensive slots, making it an easier stat to invest in.

4. Recovery - Recovery's great, but I wouldn't focus on it until you have the luxury to - so basically not until endgame and when you have your other stats taken care of. Recovery reduces the time on your cool-downs and also helps to build Action Points faster - so you can cast Encounters & Dailies more frequently. Works exceptionally well with Saboteur build specifically, but is also a huge asset in the Executioner build.

5. Other Stats - Stats like Defence, Deflection or Movement are totally optional but from my experiences are rather useless and won't help you out that much. You'll gain more from the stats listed above.

6. Regeneration - DO NOT PRIORITISE THIS FOR PVE. EVER. I've met a few players who go "Yay, Regeneration heals me, lets invest into it!" when sorry to say folks, it only heals you out of combat - which is entirely useless. So I beg of you don't ever go with this stat - it is probably the most useless stat in the entire game.


This Colour represents Heroic Feats

This Colour represents Executioner Feats

This Colour represents Scoundrel Feats



Feats


You may notice I have both Executioner and Saboteur listed above. With the release of Mod 11b there came Loadouts, which means I can be both Executioner and Saboteur - of course not at the same time, but I can switch between both instantly, whenever, wherever - and when I say wherever, I mean a campfire as you have to be standing in a campfire to switch. Lame, I know.

So you're probably thinking, When should I use Executioner, versus when should I use Saboteur? 

For Executioner, you'll want to use this set up when facing large-scale single target enemies. For example, the final boss of a dungeon like Epic Temple of the Spider or Castle Never, or Fangbreaker Island. Executioner focuses a lot on single target damage with the Feat 'Shadow of Demise' as do several of the other feats suggested, and once you learn to nail the rotations, you're pretty much a beast.

Special Note; Heroic Feats are not based on whether you're Executioner, Saboteur or even Scoundrel. Heroic Feat Points stay the same and do not change whatsoever!



Heroic, Executioner & Scoundrel Feats

  • Heroic Feat Points

Weapon Mastery 3/3 - This feat increases your Critical Chance. You cannot go wrong with extra Critical Chance, it's such a huge necessity for any Trickster Rogue build.

Toughness 2/3 - This feat increases your over all health points by 3/6/9%. The more health points, the more damage you can take technically. Since you need 5 points spent to get to the next column of feats, I invested 2/3 heroic points into this as basically a filler. Can't hurt to have more HP, right?

Swift Footwork 2/5 - Just like Toughness, I honestly use this one as a filler as well. This feat increases your stamina by 2/4/6/8/10%. As a Trickster Rogue you dodge a lot, so extra stamina, just like the extra HP from Toughness, doesn't hurt to have at all,

Cunning Ambusher 3/3 - Cunning Ambusher feat grants 6% more damage after leaving stealth - and you leave stealth a lot, you have to have 3/3 on this one, no excuses or reasons not to.

Endless Assault 3/3 - This feat increases your Encounter Power's damage by 2/4/6%. Obviously your Encounters deal a lot of damage, so I think this one speaks for itself. You want to deal more damage, so a damage bonus is perfect.

Twilight Adept 2/5 - This feat grants 2/4/6/8/10% of your stealth every time to dodge roll. The reason I put 2/5 points in this one is because first of all, sometimes if you're consistently taking damage, its hard to get your stealth back up, and sometimes, dodge rolling just to use this is the key to solving your problems. It's mostly for your own convenience to have this and there will be times where this becomes a life saver - 2/5 points does the trick, and also acts as a type of filler.

Disciple of Straight 3/3 - This feat increases the bonus damage STR (Strength) gives you by 2/4/6%. Again, more damage being dealt is never a bad thing. It's a good Feat to invest into honestly, I'd suggest 3/3 personally.

Scoundrel Training 2/3 - Basically this increases your damage towards enemies who are not targeting you by 3/6/9%. Mostly useful in group raids where the tank is taking aggro, so its unlikely enemies are going to be targeting you - plus, rogue's have low aggro, so even without a tank, its very unlikely you're going to be the one enemies are targeting if there's somebody else around. Solo play this doesn't really help unless your companion happens to be carrying the aggro.

Did you take the Human Race and have 3 more Heroic Points to spend? Fret not, I've got you covered! If you so happened to take the Human Race and have a few more Heroic Points than I do, I'd suggest throwing one point into Scoundrel Training making it 3/3, and throwing your 2 remaining points into Twilight Adept making it 4/5.



  • Paragon Feat Points
  • Executioner

Arterial Cut 5/5 - This feat increases your Critical Severity by 3/6/9/12/15% while stealthed. Stealth gives you 100% Critical Chance, so its a guaranteed bonus 15% Critical Severity (Your critical hits deal more damage) when you attack while stealthed. This includes when activating Shadow of Demise.

Vicious Pursuit 5/5 - You're going to start seeing this 6-second pattern going on in many of the feats. This is due to Shadow of Demise. Vicious Pursuit makes the target you've damaged to take 2/4/6% more damage from you for 6 seconds.  It doesn't stack, but still, a consistent 6% more damage is fairly beneficial.

Dying Breath 0/5 - So basically, when an enemy close to you dies, you gain 5/10/15/20/25% more Run Speed and Critical Severity. This buff lasts for 10 seconds, it doesn't stack, but every time an enemy dies near you or by you, the timer resets back to 10 seconds. It's a really great buff to have for solo content or small-fry foes. Not so great on bigger, single-target enemies.

Deathknell 5/5 - Increases your damage to enemies/foes below 30% health. Doesn't sound fantastic, I know. In reality its maybe not the best. I run a lot of Dragonflights with my Alliance, and almost always am solo finishing a Dragon - which is basically why I would consider choosing this. It's not bad, but it's a better choice than several of the other available feats!

Last Moments 5/5 - This is a really nice damage buff. When your enemy, your foe, is below 40% health, you deal 5/10/15/20/25% more damage to them. While stealthed, this buff takes effect when your enemy is below 70% health. This is especially helpful in raids where it takes a longer time to kill the boss, so there's lots of time when the enemy is below 40% health. Like I said, it's an excellent damage buff.

Shadowborn 5/5 - This is another Feat that works well for my build, because I'm entering Stealth usually 2 and sometimes 3 times in a row within Shadow of Demise's 6 seconds. Whenever I enter stealth, this feat increases my power rating by 20/40/60/80/100% for my next attack. Very useful

Shadow of Demise 1/1 - This is the Shadow of Demise feat we've been reading about through all my feats. This feat, is the key to a good chunk of the damage you deal. Basically, when you use an Encounter Power on an enemy while stealthed, Shadow of Demise will proc. The total damage you deal within the following 6 seconds is added up, and when 6 seconds are up, the enemy who you targeted with Shadow of Demise, takes an additional massive hit for 50% of the total damage you dealt in those 6 seconds. This massive hit of damage cannot be deflected or ignored - it's piercing damage. So basically, you deal an extra 50% raw damage. It's a very powerful feat, and it's where an unbelievable amount of your total damage is going to come from. This feat makes the Executioner Paragon Path what it is - a DPS path.


  • Scoundrel 

Bloody Brawler 5/5 - I've really focused on my Life Steal for this build, so for me this feat is valuable. It increases my Life Steal over all, which always helps. I prefer Life Steal over Deflection because Life Steal restores Health Points, and a high amount of HP as well. Deflection doesn't restore any HP at all. Life Steal keeps me alive longer!

Press The Advantage 5/5 - Basically whenever you use the defensive encounter power "Impossible to Catch", you also gain an offensive 10% power increase. I recommend this for players that are working with high power. If you're not working with... I'd suggest at least 35'000 power during combat, this feat probably won't help you out that much. So, refer to the Sabotuer feats listed below.

Back Alley Tactics 5/5 - Basically when your AP Gauge is empty, you gain a 25% damage bonus which slowly diminishes as your AP Gauge refills once again, all the way until its full, where your damage bonus is then reduced down to 0%. Now, why this is rather useful is because when you cast a daily power (so your Whirlwind of Blades or Lurker's Assault, both offering a damage buff of sorts) you're now also gaining a 25% damage bonus increase because yes, you guessed it - you just used your Daily Power so your AP Gauge is 100% empty, giving you the full effects of the buff. Fun fact; Lurker's Assault blocks AP gain from all sources while its buff is up - minus the AP bonus from your Neck Piece. So basically for the entirety of Lurker's damage buff, you also gain the buff from Back Alley Tactics.


This Colour represents Heroic Feats

This Colour represents Saboteur Feats

This Colour represents Scoundrel Feats



Feats

You may notice I have both Executioner and Saboteur listed above. With the release of Mod 11b there came Loadouts, which means I can be both Executioner and Saboteur - of course not at the same time, but I can switch between both instantly, whenever, wherever - and when I say wherever, I mean a campfire as you have to be standing in a campfire to switch. Lame, I know.

So you're probably thinking, When should I use Saboteur, versus when should I use Executioner? 

For Saboteur, you'll want to use this set up when facing mobs of enemies - either in sections of dungeons, or for solo play. Personally I always use Saboteur now for dailies and weeklies - doesn't matter what area I'm in or what quest I'm doing, Saboteur makes those smaller, solo-friendly enemies, melt like butter in an oven. As well in dungeons where you're consistently running into mobs of 4-5+ enemies, that, since there's 5 or more of y'all, also tend melt quickly -  Saboteur is the ideal choice for those situation. Executioner's Shadow of Demise needs 6 seconds to proc - if enemies die in less than 6 seconds, it's not worth your time as an Executioner, just use Saboteur.

Special Note; Heroic Feats are not based on whether you're Executioner, Saboteur or even Scoundrel. Heroic Feat Points stay the same and do not change whatsoever!



Heroic, Saboteur & Scoundrel Feats

  • Heroic Feat Points

Weapon Mastery 3/3 - This feat increases your Critical Chance. You cannot go wrong with extra Critical Chance, it's such a huge necessity for any Trickster Rogue build.

Toughness 2/3 - This feat increases your over all health points by 3/6/9%. The more health points, the more damage you can take technically. Since you need 5 points spent to get to the next column of feats, I invested 2/3 heroic points into this as basically a filler. Can't hurt to have more HP, right?

Swift Footwork 2/5 - Just like Toughness, I honestly use this one as a filler as well. This feat increases your stamina by 2/4/6/8/10%. As a Trickster Rogue you dodge a lot, so extra stamina, just like the extra HP from Toughness, doesn't hurt to have at all,

Cunning Ambusher 3/3 - Cunning Ambusher feat grants 6% more damage after leaving stealth - and you leave stealth a lot, you have to have 3/3 on this one, no excuses or reasons not to.

Endless Assault 3/3 - This feat increases your Encounter Power's damage by 2/4/6%. Obviously your Encounters deal a lot of damage, so I think this one speaks for itself. You want to deal more damage, so a damage bonus is perfect.

Twilight Adept 2/5 - This feat grants 2/4/6/8/10% of your stealth every time to dodge roll. The reason I put 2/5 points in this one is because first of all, is because sometimes if you're consistently taking damage, its hard to get your stealth back up. It's mostly for your own convenience to have this and there will be times where this becomes a life saver - 2/5 points does the trick, and also acts as a type of filler.

Disciple of Straight 3/3 - This feat increases the bonus damage STR (Strength) gives you by 2/4/6%. Again, more damage being dealt is never a bad thing. It's a good Feat to invest into honestly, I'd suggest 3/3 personally.

Scoundrel Training 2/3 - Basically this increases your damage towards enemies who are not targeting you by 3/6/9%. Mostly useful in group raids where the tank is taking aggro, so its unlikely enemies are going to be targeting you - plus, rogue's have low aggro, so even without a tank, its very unlikely you're going to be the one enemies are targeting if there's somebody else around. Solo play this doesn't really help unless your companion happens to be carrying the aggro.

Did you take the Human Race and have 3 more Heroic Points to spend? Fret not, I've got you covered! If you so happened to take the Human Race and have a few more Heroic Points than I do, I'd suggest throwing one point into Scoundrel Training making it 3/3, and throwing your 2 remaining points into Twilight Adept making it 4/5.



  • Paragon Feat Points
  • Saboteur

Shady Preparations 5/5 - Upon entering Stealth all your power's cool-downs are reduced by 10%, allowing you to deal Encounters sooner than they originally would. Once you get familiar with this you can start casting Stealth with 2-3 seconds left on your cool-downs and just cast away, as this Feat will eliminate the rest of your cool-down period. 

Flashing Blades 5/5 - When your stealth bar is empty your At-Will powers deal 5% more damage. Mixed with Cunning Ambusher (grants 6% more damage after leaving stealth) this makes for a great combination, equalling to a great buff.

Knife’s Edge 5/5 - Similar to Shady Preparations, except instead of stealth, it's the use of a Daily Power that reduces your cool-downs by 15%. Again, allows you to cast powers sooner, and makes it exceptionally easy to have double or even triple Cunning Ambusher up, giving an easy 18% damage bonus just like that.

Gutterborn’s Touch 5/5 - When dealing damage to a target from behind, you ignore 10% of your targets armour and your power also increases by 10%. Really great, especially if you're still lacking on Armour Penetration and aren't at -60% Resistance Ignored yet - you could technically choose to cap at -50% Resistance Ignored, but let's note this is only when behind a target. For convenience I'd still suggest getting closer to 60% Resistance Ignored if you can. 

Ambushers Haste 5/5 - Stealthed you deal an additional 25% damage which diminishes as your stealth bar diminishes as well. Basically though, since you stealth and hit - you automatically increase your attack's potency by 25% because you don't allow time for your stealth meter to diminish (at least you shouldn't be!)

One with the Shadows 5/5 - Whilst using an Encounter Power, your Stealth Meter refills. As well for the following 10 seconds your Encounter Powers deal 20% more damage. One with the Shadows does have a 15 second cool-down though. Either way makes for a great final Feat in the Saboteur path.


  • Scoundrel

Bloody Brawler 5/5 - I've really focused on my Life Steal for this build, so for me this feat is valuable. It increases my Life Steal over all, which always helps. I prefer Life Steal over Deflection because Life Steal restores Health Points, and a high amount of HP as well. Deflection doesn't restore any HP at all. Life Steal keeps me alive longer!

Press The Advantage 5/5 - Basically whenever you use the defensive encounter power "Impossible to Catch", you also gain an offensive 10% power increase. I recommend this for players that are working with high power. If you're not working with... I'd suggest at least 35'000 power during combat, this feat probably won't help you out that much. So, refer to the Sabotuer feats listed below.

Back Alley Tactics 5/5 - Basically when your AP Gauge is empty, you gain a 25% damage bonus which slowly diminishes as your AP Gauge refills once again, all the way until its full, where your damage bonus is then reduced down to 0%. Now, why this is rather useful is because when you cast a daily power (so your Whirlwind of Blades or Lurker's Assault, both offering a damage buff of sorts) you're now also gaining a 25% damage bonus increase because yes, you guessed it - you just used your Daily Power so your AP Gauge is 100% empty, giving you the full effects of the buff. Fun fact; Lurker's Assault blocks AP gain from all sources while its buff is up - minus the AP bonus from your Neck Piece. So basically for the entirety of Lurker's damage buff, you also gain the buff from Back Alley Tactics.


This Colour Represents Daily Powers

This Colour Represents Class Features

This Colour Represents Encounter Powers

This Colour Represents At-Will Powers



Powers

There's a lot to cover for which powers you should focus on using. Most of the time I use Whirlwind of BladesLurker's Assault for my Daily PowersSkillful Infiltrator, Invisible Infiltrator for Class Features,  Smoke Bomb, Lashing Strike, Dazing Strike or Impossible to Catch for my Encounters, and Sly Flourish, Duelists Fury for my At-Will's. Here's a basic explanation of what Powers I've ranked up, and why I ranked them up. I'll explain my rotation at the end of these;

Note: Suggested Powers are not based solely for Executioner or Saboteur, I use the exact same powers for both builds.


  • Powers

Cloud of Steel (4)I've ranked this up to 4 because it's a good quick ranged At-Will attack. It's actually the only ranged At-Will you'll have following the Master Infiltrator path. It can be extremely useful when in a position where you can't afford to play melee (close combat).

Sly Flourish (4)Another really great At-Will attack, perfect for when you can't take a whole few seconds to cast Duelist's Fury, which takes several seconds to finish cast. Sly Flourish also gives whats called Broken Armor, which is if in the event you finish the powers combo, the target takes 5% more damage from all sources - great for group runs.

Dazing Strike (4)Dazing Strike first and foremost dazes your opponents. Casting it while stealthed is well worth it - not only does it active Shadow of Demise, but it also damages and dazes multiple targets. This is really helpful in keeping yourself alive; if players are dazed, they cannot attack you. This gives you time to deal as much damage as you can while Shadow of Demise is active.

Lashing Blade (4)Lashing Blade is going to be your main DPS Encounter, It deals the most damage of any other Encounter, but also has a longer cool-down than most of the Encounters. It's a must-have encounter.

Whirlwind of Blades (4)Another power that in my opinion, is a must-have. This Daily deals really decent damage to multiple enemies at once. When you're in battle, and you have a crowd of enemies around you, this spell tallies up some really major damage. Plus, you gain power for every enemy you hit - so in this case, the more the merrier! Approximately each enemies hit grants you roughly 20k Power, at least from my calculations. Might be slightly less, but its a huge amount of power you gain either way!

Impossible to Catch (4)Basically, you dodge your enemies attacks making you untouchable, and gain 50% Damage Resistance. At Rank 4, this buff lasts for 5 seconds. The cool-down for it is 10 seconds, sometimes 9 in combat with buffs - so over half the time. You can empower your defences with this buff, and using it in-line with the Press The Advantage feat - also gain a good power buff, increasing your offences. Win-win situation all the way around (just be sure you have the feat, and enough power to make it worth your while).

Duelist's Fury (4)Very powerful At-Will. It does take a few seconds to finish its combo (it casts in 3 stages). Using this has a chance to add a Bleed Effect which deals even more additional damage, and this can stack up to 10 times. Very useful, very powerful.

Skillful Infiltrator (4) This class feature gives you everything you could want - additional run speed, deflection chance, and critical chance. At Rank 4, it gives 20% Run Speed, 4% Deflection Chance, and 4% Critical Chance. It adds up, and can be really useful.

Smoke Bomb (4)Smoke Bomb dazes opponents just like Dazing Strike, but affects a larger area, and dazes for a longer period of time. On a critical hit, this Encounter can deal some really nice damage to multiple enemies over a period of time. When used Stealthed it does add a Slow effect, but find that part to be a bit useless. Note: Smoke Bomb doesn't activate Shadow of Demise the same way other Encounters do. You have to activate Stealth AFTER casting Smoke Bomb, while Smoke Bomb is still actively dealing damage-over-time to trigger Shadow of Demise.

Lurker's Assault (4)Lurker's Assault doesn't deal damage but it still works with Invisible Infiltrator (Class Feat Below), meaning it will still restore your stealth meter on initial use. Lurker's Assault then continues to restore your stealth meter at a very rapid speed, This Daily Power also grants you +25% damage, which is a big damage buff. The stealth meter restoration and damage buff both last 10 seconds, which is also a great length of time. It takes a while to get used to implementing this in your rotations, but it is worth the while trust me. Lurker's assault also blocks further AP Gain while it's buff is active.

Invisible Infiltrator (4)This Feat restores all your Stealth upon casting a Daily Power. This can really help you during your Shadow of Demise rotations, and other situations. I actually depend on it a lot for my rotations, as the extra Stealth Bar fill allows me to cast something with a guaranteed Critical Hit.

  • Executioner Rotations

For my  Executioner rotations, I usually cast Impossible to Catch, Lashing Blade (Stealthed), Lurker's Assault or Whirlwind of Blades, and Smoke Bomb (Stealthed), followed by Duelists Fury x1 or x2 depending how much time you're working with. By the time Duelists Fury is done casting, all cool-downs on my powers are done, and Shadow of Demise is reset. I usually by this point only have maybe 75% of my Action Points, but once I cast Lashing Blade (Stealthed) and cast Smoke Bomb, I'm at 100% Action Points, and can then cast either Lurker's Assault or Whirlwind of Blades depending on whether I'm battling a single target (Lurker's Assault), or a mass of targets (Whirlwind of Blades). That then refills my Stealth Bar because of the Invisible Infiltrator class feat, allowing me to cast Smoke Bomb (Stealthed) before Shadow of Demise resets.

This makes for a mass of damage during Shadow of Demise. I also typically use my Mount Combat Power and Artifact Power before this particular rotation as well, giving me a huge damage buff- you can read more about those in the Mount/Insignia and Artifacts tabs.

  • Saboteur Rotations

Saboteur rotations run a little differently than Executioner rotations simply because as Saboteur, you don't have Shadow of Demise, you have One With The Shadows. So basically what you're looking at is - Impossible to Catch, Smoke Bomb (Stealthed), Dazing Strike or Lashing Strike (Stealthed) depending on whether you're attacking multiple targets (Dazing Strike) or a single target (Lashing Blade). Lurker's Assault or Whirlwind of BladesImpossible to Catch, Smoke Bomb (Stealthed), using stealth before Smoke Bomb as Stealth will reduce the cool-downs just enough to make it work,  Duelists Fury x1, Dazing Strike or Lashing Strike (Stealthed), Duelists Fury x1, and pretty much at this point you'e restarting your rotation. Goal is though as Saboteur, you arent timing out your Shadow of Demise like an Executioner - cast your Encounter Powers with stealth as early and as possible as you can. The cool-downs are the key to making Saboteur equal to Executioner. 





Boons

For boons, I focused on prioritising Power, Critical Strike, Life Steal (And Severity), and Recovery where I could. As I mentioned on the Intro, these are the main stats I invest in. Below is a list and preview of all my selected and suggested boons:



Cold Hearted - 2% Life Steal Severity & +1000 HP.

Hardy Constitution - +400 Stamina Gain & 2% Everfrost Resistance.

Chill Determination - Gain up to 2000 Recovery based on how much Stamina you're missing.

Glacial Strength - +3200 HP & 2% Everfrost Resistance.

Chill of Winter 1/3 - When striking a foe, a chance to gain a stack of Icy Chill. At 10 stacks, Icy Chill clears and deals a burst of 10'000 damage to nearby foes.Damage Over Time does not affect this Boon. The final boon has 3 extra points to be distributed among the final boons; you can either increase the potency of one, or choose more than 1 final boon.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Legion's Valor - +250 Power & +250 Critical Strike when flagged for PvP.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Dark Fey Hunter - +400 Power.

Fey Precision - +400 Critical Strike.

Elven Haste - Gain Action Points 3% faster.

Elven Ferocity - Grants a chance while dealing damage to 20'000 Arcane Damage. If you're squishy, take Elven Tranquillity as it grants a chance to heal 20'000 HP instead.

Elvish Fury - When killing a foe/enemy, gain 135 power for 45 seconds - stacks up to 30 times.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Conjurer's Gambit - +250 Critical Strike & +250 Movement. Take Reliquary Keeper's Strength if you think you need Power more than you need Critical Strike.

Evoker's Thirst - +400 Life Steal.

Forbidden Piercing - +3% Resistance Ignored - helps so you don't need to build as much Armour Penetration to breach -60% Resistance Ignored.

Shadowtouch - Grants a chance while dealing damage to 20'000 Necrotic Damage. If you're squishy, take Enraged Regrowrth as it grants a chance to heal 20'000 HP instead.

Rampaging Madness - Every time you deal damage you gain a stack of Madness (you can only gain 1 stack per second). At 50 stacks, Madness grants +4000 Power, +4000 Life Steal, and +4000 Regeneration - this buff lasts 10 seconds. Once 10 seconds is up your stacks reset to 0.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Encroaching Tactics - +400 Combat Advantage Bonus.

Refreshing Chill - +400 Stamina Gain.

Rapid Thaw - +400 Recovery.

Cool Resolve - Gain up to 2000 Power based off how much Stamina you're missing.

Winters Bounty - Chance to gain 10% Action Points when killing a foe.



Primordial Might - +400 Power & +1600 HP.

Primordial Focus - +400 Critical Strike & +1600 HP.

Drow Ambush Tactics - Combat Advantage Damage is increased by 10%.

Dwarven Stamina - Regain Stamina 5% faster.

Abyssal Strikes - Deal +10% more damage to demon-type enemies.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Dragon's Claws - +400 Power.

Dragon's Gaze - +400 Critical Strike.

Draconic Armorbreaker - +400 Armour Penetration.

Dragon's Greed - +400 Life Steal Rating (Same as having +400 Life Steal).

Dragon's Thirst 1/3 - 3% increased Life Steal. The final boon has 3 extra points to be distributed among the final boons; you can either increase the potency of one, or choose more than 1 final boon.

Dragon's Fury 1/3 - 5% increased Critical Severity. The final boon has 3 extra points to be distributed among the final boons; you can either increase the potency of one, or choose more than 1 final boon.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Abyssal Siphoning - 5% Life Steal Severity.

Demonic Influence - +400 Combat Advantage Bonus.

Demonic Swiftness - Gain Action Points 3% faster.

Baphomet's Might - When striking a foe, there's a chance you may gain +2000 Critical Strike for 6 seconds.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Wave of Force - +300 Power & +2000 HP

Heart of Stone - +4% Lifesteal Severity

Searing Aggression - +400 Critical Strike

Gale of Retribution - Whilst taking damage, grants a chance to heal up to 24'000 HP over a few seconds, and once that's finished, gain +1000 Critical Strike for 10 seconds.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Aura of Hope - When killing an enemy there's a chance you'll emit an aura that boosts AP gain to nearby allies for 10 seconds.

Fiery Frenzy - +2% Critical Severity & +1000 HP

Soothing Zephyr - +500 Recovery & +2000 HP

Vision of Beyond - Landing a critical hit grants +10% Stamina Regeneration for 10 seconds.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



Tyrant's Terror - You gain (x) amount of Power and (x) amount of Hit Points.

Overgrown - You gain (x) amount of Defense and (x) amount of Hit Points.

Lingering Curse - Chance to apply Lingering Curse which for 10 seconds - when a target with Lingering Curse dies, it explodes dealing 30'000 damage to a nearby foe.

 



Let's note  that for the Stronghold Boons, they're 100% dependent on the progress of whichever guild you belong to. Currently my guild Chronic Legion is at Guild Hall 13, so we still don't have super powerful boons yet but at least we have boons. I gain 3000 Power, 6400 HP, and 15% Experience Bonus right now from our boons.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


These Colors state whether the item is Rare, Epic or Legendary

This Color describes what stat or bonus the item gives

This Color describes how to obtain the item

This Color describes any set bonuses associated with the item



Gear & Enchantments

Straight to the point, my gear looks like this:

  • Head - Manticore Raid Mask
    • (HP, Power, Critical Strike, Defence) 
    • (Masterwork Professions, Auction House)
    • (No Set Bonus)
  • Armor - Manticore Raid Vest
    • (HP, Power, Critical Strike, Defence, AC) 
    • (Masterwork Professions, Auction House)
    • (No Set bonus)
  • Arms - Manticore Raid Gloves
    • (HP, Power, Critical Strike, Defence) 
    • (Masterwork Professions, Auction House) 
    • (No Set Bonus)
  • Feet - Manticore Raid Boots
    • (HP, Power, Critical Strike, Defence) 
    • (Masterwork Professions, Auction House) 
    • (No Set Bonus)


  • Weapons - Titansteel Dagger & Stilleto 

    • (Power, Critical Strike, Recovery)
    • (Masterwork 2 Crafting, Auction House)
    • (2/2 Set Bonus - You & any allies equipped with a set of Masterwork 2 Weapons are granted 2% Outgoing Damage, 2% Outgoing Healing & -2% Incoming Damage. This effect can stack up to 5 times


  •  NeckBaphomet's Infernal Talisman 
    • (Power, Critical Strike, Deflection)
    • (Lockbox, Auction House, Raids)
    • (3/3 - Deal up to 20% additional damage based on the difference in hit point percentage between the player and target) 
  • Ring 1 - Sphene Restoration Ring
    • (Power & Recovery) 
    • (Mastercrafting or Auction House)
    • (No set bonus) 
  • Ring 2 - Scintillant Raid Ring
    • (Critical Strike & Recovery) 
    • (Mastercrafting or Auction House)
    • (No set bonus) 
  • Belt - Demogorgon's Girdle of Might
    • (DEX, Power, Critical Strike, Deflection) 
    • (Lockbox, Auction House, Raids)
    • (3/3 - Deal up to 20% additional damage based on the difference in hit point percentage between the player and target)  


  • Shirt - Gemmed Exquisite Elemental Tunic

    • (Power, Armour Penetration, Defence, Deflection)
    • (Lvl 25 Leatherworking Professions or Auction House)
    • (No set bonus) 
  • Pants - Gemmed Exquisite Elemental Pants
    • (Power, Critical Strike, Armour Penetration, Defence)
    • (Lvl 25 Leatherworking Professions or Auction House)
    • (No set bonus) 


For Enchantments its basically worked like this:

  • Utility - Dark Enchantments
    • (Movement)
    • Why? Great for additional movement - if you're still levelling though and your gear isn't maxed, you'd make better use having a Quartermaster or Dragon Hoard Enchantment in there - they'll provide lots of Refinement items.
  • Defense - Dark Enchantments
    • (Lifesteal)
    • Why? Great way to build up lifesteal, very easy, and nothing else can really be used in the Defense Slots except maybe Silvery's to add deflection. Personally though I suggest Lifesteal over Deflect all the way.
  • Offense - Radiant Enchantments
    • (Power)
    • Why? They give Power of course! If you're looking for a quick way to build up Critical Strike though, I know several players who add either pure Azure's in their Offences, or, if you can afford it - Brutal Enchantments are the best way to go. They're expensive though.
  • OffenseAzure Enchantments 
    • (Critical Strike)
    • Why? They give Critical Strike, which helps increase my general Critical Chance - I needed to slot the Azure Enchantments to get back up to 90% Critical Chance.
  • Overload - Usually a Mark of the xxx Slayer, Rank 2's which can be bought in the Stronghold with Guild Marks.
    • Why? Most typically I use either Demon, Giant or Dragon Slayers - it's a great buff to damage and to whatever you happen to be attacking.
  • Armour Enchantment - Transcendent Negation Enchantment
    • (Upon taking damage - +3% Damage Resistance, 1% Increase to Recovery and Incoming Healing, both stack up to 10 times!)  
    • Why? The damage resistance helps in Solo content but for the most part I just wanted the Recovery buff - only really good for solo play though, as in dungeons the tank will be taking all the damage, not your Rogue. Also, I suggest a Soulforged Enchantment if you're dying a lot and dying easily. 
  • Weapon Enchantment - Transcendent Vorpal Enchantment
    • (Increases Critical Severity by 50%, also debuffs your enemy)
    • Why? Vorpal offers a mass buff to your DPS, especially for a player with high Crit.

For Reinforcement Kits I use:

  • Head & Armour - x2 Major Critical Strike Armour Kit
    • (+200 Critical Strike)
    • (Lvl 25 Leatherworking or Auction House)
  • Arms & Boots - x2 Major Power Armour Kit
    • (+200 Power)
    • (Lvl 25 Mailsmithing or Auction House)
  • Neck, x2 Rings & Belt - x4 Major Action Point Gain Jewel
    • (+100 Action Point Gain) 
    • (Lvl 25 Jewelcrafting or Auction House)
  • Shirt & Pants - x2 Greater Everfrost Resistance Kit
    • (+5% Everfrost Resistance)
    • (Storm King Thunder's Campaign Store or Auction House)


Can't afford some of these yet, need an alternative suggestion for whatever reason?

To replace the Manticore set you can always aim for either the Pilgrim Set (via Tarmalune Bars if you have VIP) or the League Set (via straight up Astral Diamonds) or the Company Set (via purchasing with Guild Marks in the Stronghold).

To replace the Titansteel Weapons either Aboleth Daggers or Chultan Crafted Weapons will be your best bet.

  • Want to know more about the Aboleth Daggers? Click Here!
  • Want to know more about the Chultan Crafted Weapons? Click Here!

To replace the Rings I would highly suggest either the Ostorian Rings of Dod (bought with 300 Seals of the Protector) or any of the Power/Critical Strike +4 or +5 Underdark Rings (chance to drop from Demogorgon, Throne of the Dwarven Gods, or Prophecy of Madness raids).

  • Want to know more about the Ostorian Rings? Click here!
  • Want to know more about the +4 or +5 Underdark Rings? Click Here!

Need to replace the shirts or pants? Well, the Drowcraft Shirt & Pants are typically very cheap to buy off the Auction House and would be my #1 suggestion otherwise.

  • Want to know more about the Drowcraft Shirt & Pants? Click Here! - and be sure you look under "Undergarb (Trousers) for the Trickster Rogue ones!


This Color represents Mythic quality (CommonRareEpic, Legendary, Mythic)



Artifacts

For my artifacts I use;

Wheel of the Elements - This is not only my Primary Artifact, it's also a really really good artifact and often I will use it in large-scale party raids. Fire Element offers +30% damage increase. The only downfall to this Artifact is you have to walk through the correct element, and it's not ideal for smaller, confined spaces, as you usually auto-land the wrong element. If you land the wrong Element and get the wrong buff, you still have to wait a minute before trying to land Fire again. Great buff though, honestly.

 



Sigil of the HunterThis artifact grants Power, Recovery and Stamina - 3 stats which are fairly vital to this build. I never use it as my primary artifact in combat, but it does deal AoE damage - smoke bomb more or less covers that though.



Sigil of the Controller - I never use as my primary artifact - it grants Critical Strike and Power, Easy to obtain and I think it speaks for itself why it's such a great Artifact to have.



Shard of Orcus Wand Not a primary artifact, never used in combat - I have it solely to complete the Demon Lord's Immortality artifact set, to obtain the set bonus.



Looking for something an alternative, maybe something more affordable? Here's a list of a few artifacts you can take a look at as well;

Heart of the Blue Dragon (Crit & Recovery)

Symbol of Fire (Power, Recovery, Defense)

Symbol of Air (Power & Recovery)

Tiamat's Orb of Majesty (Power, Crit, Recovery, Armor Pen, AP Gain)

Belial's Portal Stone (Power & Lifesteal) If you're really desperate and needing to depend on lifesteal for the time-being. 

Rod of Imperial Restraint (Recovery & Lifesteal) If you're really desperate and needing to depend on lifesteal for the time-being.

Sphere of Black Ice (Recovery & Lifesteal) If you're really desperate and needing to depend on lifesteal for the time-being.)

Shard of Valindra's Crown (Power & Lifesteal) If you're really desperate and needing to depend on lifesteal for the time-being.

Sigil of the Devoted (Power & Defense) Great to use as a Primary Artifact if your AP gain is low

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Please note these are just recommendations / suggestions if there happens to be any Artifacts that I currently use and example as my top recommendations that may seem unaffordable, unobtainable or useless for you. 


These Colors state whether the item is Rare, Epic or Legendary

This Color describes what stat or bonus the item gives

This Color describes how to obtain the item



Companions

Quick Word of Advice, Important to Read - Might save you TONS of Astral Diamonds!

The equipment doesn't grant you anything on your Active Companions - only on your Summoned Companion. Yes, my other active companions are filled with top gear and runestones, but by no means do they benefit me. They're not something you want to invest in, Only ever invest in your Main, Summoned. Companion!

Also, you only need 1 active companion at Legendary to get the Legendary bonus on any Summoned Companion, even if your Summoned Companion is Epic level, you will still get the Legendary Bonus. Mine are upgraded just for show, so don't by any means think it's necessary. You'll waste precious Astral Diamonds that way.

                                                                                                                                                                                                                                                                                             


The Air Archon

  • The Air Archon's Active Bonus grants you a 5% damage buff to enemies NOT at full health - so basically the entire combat. The Air Archon also grants x3 Offence Slots making it perfect for using with Bonding Runestones. It's base stats are Power, Critical Strike and Armour Penetration, making it one of the most preferable Summoned Companions alongside the Fire Archon for DPS players.
  • Lockboxes or Auction House

This is my main summoned companion. It currently sits at Legendary Quality and it equipped with x3 R12 Bonding Runestones, x2 Loyal Commander Rings, x1 Loyal Avenger Necklace. I have R12 Brutal Enchantments placed in the Offence Slots of the Loyal Companion gear, as well as R10 Dark Enchantments placed in the Defence Slots of the Loyal Companion Gear. Here's a detailed breakdown about my Companion's Gear & Enchants:

  • x3 Bonding Runestone, Rank 12 
    • (Power, as well as Companion's Gift which grants 95% of your Companion's stats to you for each Bonding Runestone Equiped) - Totals to 285% of summoned Companion's stats)
    • (Lockbox or Auction House)
    • Why is this important to have? For example, my Archon has 6000+ power - multiply that by 3 because remember, I'm getting 300% of it's stats, and that's 18'000+ Power straight up. That's just power, add in other stats like Critical Strike, Recovery and Armour Penetration and this makes for one mean, overpowered mix.
  • x1 Ring of the Loyal Commander
    • (Power & Recovery)
    • (No Longer Obtainable in-game - available on Auction House, but for high amounts of AD)
    • Why should I want / use this? These rings are double slotted, x1 Offence and x1 Defence. As well, the gear offers 600+ Power and 600+ Recovery - triple this with Bonding Runestones and it's a huge amount you're gaining from these rings alone - and let's note, that's not even including the Enchantments placed in the Offence/Defence slots
      • x1 Black Ice Enchantment, Rank 12 (Offence Slots in Companion Gear)
        • (Power, Critical Strike & Recovery)
        • ("Call to Arms" Event Rewards, or Auction House)
        • Why should I want / use this? These enchantments at Rank 12 givea decent amount of Power, Critical Strike & Recovery - the best of all stats, tripled with companion's Bonding Runestones, it adds up very nicely.
      • x1 Dark Enchantment, Rank 12 (Defence Slots in Companion Gear)
        • (Life Steal)
        • (Lockboxes, Tarmalune Trade Bar Store, or Auction House)
        • Why should I want / use this? These enchantments give Life Steal and to be honest, there isn't much else you can do with the Defence Slots. Life Steal is a really great stat for helping to stay alive though, so it's likely going to be your best bet to place Dark Enchantments into your Defences.

 

  • x1 Ring of the Loyal Master
    • (Power & Armor Penetration)
    • (No Longer Obtainable in-game - available on Auction House, but for high amounts of AD)
    • Why should I want / use this? These rings are double slotted, x1 Offence and x1 Defence. As well, the gear offers 600+ Power and 600+ Armor Pen - triple this with Bonding Runestones and it's makes up for the lack of Armor Penetration at least I personally have. 
      • x1 Brutal Enchantment, Rank 12 (Offence Slots in Companion Gear)
        • (Power & Critical Strike)
        • ("Call to Arms" Event Rewards, or Auction House)
        • Why should I want / use this? These enchantments at Rank 12 give you 420 Power, 420 Critical Strike each. Mix these in with Bonding Runestones and you're getting a mass amount of Power and Critical Strike - 2 extremely important stats. They're slightly expensive, but well worth it in the long run.
      • x1 Dark Enchantment, Rank 12 (Defence Slots in Companion Gear)
        • (Life Steal)
        • (Lockboxes, Tarmalune Trade Bar Store, or Auction House)
        • Why should I want / use this? These enchantments give Life Steal and to be honest, there isn't much else you can do with the Defence Slots. Life Steal is a really great stat for helping to stay alive though, so it's likely going to be your best bet to place Dark Enchantments into your Defences.

.

  • x1 Necklace of the Loyal Avenger
    • (Power, Critical Strike & Armour Penetration)
    • (No Longer Obtainable in-game - available on Auction House, but for high amounts of AD)
    • Why should I want / use this? Like the Loyal Commander Rings, the necklace is also double slotted - x1 Offence, x1 Defence. Similarly it grants 600+ Power and 600+ Critical Strike, as well as 400+ Armour Penetration - and this is a huge asset in getting up to your -60% Resistance Ignored. The Critical Strike is also crucial in getting to your 90%+ Critical Chance (as I recommend, others will say go straight for 100%)
      • x1 Brutal Enchantment, Rank 12 (Offence Slots in Companion Gear)
        • (Power & Critical Strike)
        • ("Call to Arms" Event Rewards, or Auction House)
        • Why should I want / use this? These enchantments at Rank 12 give you 420 Power, 420 Critical Strike each. Mix these in with Bonding Runestones and you're getting a mass amount of Power and Critical Strike - 2 extremely important stats. They're slightly expensive, but well worth it in the long run.
      • x1 Dark Enchantment, Rank 12 (Defence Slots in Companion Gear)
        • (Life Steal)
        • (Lockboxes, Tarmalune Trade Bar Store, or Auction House)
        • Why should I want / use this? These enchantments give Life Steal and to be honest, there isn't much else you can do with the Defence Slots. Life Steal is a really great stat for helping to stay alive though, so it's likely going to be your best bet to place Dark Enchantments into your Defences.



The Erynes of Belial

  • The Erynes of Belial's Active Bonus grants you +10% Critical Severity - so more or less your Critical Hits deal 10% more damage. 
  • The Scourge Warlock Pack from the Zen Market or Auction House

This is only an Active Companion. It currently sits at Legendary Quality but does not require a Legendary Rank. As well, the gear and enchantments shown below do not account for anything and are simply used as a means of storage. In no way what so ever do you need to invest in gear / enchantments / runestones for a regularly un-summoned Companion.



The Siege Master

  • The Siege Master's Active Bonus grants you +4% Increased Damage, and 8% Increased Damage when on the Stronghold Map - pretty straight forward, this companion flat out makes you deal more damage! 
  • The Zen Market or Auction House

This is only an Active Companion. It currently sits at Legendary Quality but does not require a Legendary Rank. As well, the gear and enchantments shown below do not account for anything and are simply used as a means of storage. In no way what so ever do you need to invest in gear / enchantments / runestones for a regularly un-summoned Companion.



The Earth Archon

  • The Earth Archon's Active Bonus grants you a 6% damage buff when you yourself are at full health - very useful, especially in raids where the Tank is taking damage, and a Healer is aiding in keeping your HP full. This buff can easily last the entire combat.
  • Lockboxes or Auction House 

This is only an Active Companion. It currently sits at Legendary Quality but does not require a Legendary Rank. As well, the gear and enchantments shown below do not account for anything and are simply used as a means of storage. In no way what so ever do you need to invest in gear / enchantments / runestones for a regularly un-summoned Companion.


The Fire Archon

  • The Fire Archon's Active Bonus grants you a 7% damage buff when to enemies below 50% HP - while the buff doesn't last the entire combat, it accounts for a huge amount of damage none the less.
  • Similar to The Air Archon, The Fire Archon as well grants x3 Offence Slots making it perfect for using with Bonding Runestones. It's base stats are Power, Critical Strike and Armour Penetration, making it one of the most preferable Summoned Companions in the game.
  • Tarmalune Trade Bar Store, Lockboxes or Auction House

This is only an Active Companion. It currently sits at Legendary Quality but does not require a Legendary Rank. As well, the gear and enchantments shown below do not account for anything and are simply used as a means of storage. In no way what so ever do you need to invest in gear / enchantments / runestones for a regularly un-summoned Companion.


These Colors state whether the item/power is Rare, Epic or Legendary

This Color describes related stats

This Color describes how to obtain the item



Mounts & Insignia's

I'm fairly fortunate to have a Tenser's Disk mount. In the image above you can more or less see my Mount Combat Power, Mount Equip Power and Mount Speed.

  • Suggested Combat Power:
    • Tenser's Transformation
      •  For 12 Seconds, Gain 10% Power and 10% Run Speed. Also Gain +2 STR, +2 DEX, +2 CON and +2 Armour Class.
      • Upon use also Activates the Cavalry's Warning Insignia Bonus, which grants a 10% Increase to all stats for 12 seconds. Activates with any Mount Combat Power.
  • Suggested Equip Powers:
    • Ruthless Efficiency 
      • Grants +2000 / +4000 Critical Strike
      • Rage Drake Mount (+2000)
      • Imperial Rage Drake Mount (+4000)
    • Rapid Recovery
      • Grants +2000 / +4000 Recovery
      • Enchanted Courser (+2000)
      • Tenser's Floating Disk Mount (+4000)
    • Armour Breaker
      • Grants +2000 / +4000 Armor Penetration
      • Axe Beak Mount (+2000)
      • Axe Beak Mount (Legacy) (+4000)
    • Dominant Force
      • Grants +2000 / +4000 Power
      • Heavy Twilight Nightmare (+2000)
      • Black Ice Warhorse Mount (+4000)
      • Arcane Whirlwind (+4000)




These Colors state whether the Mount or Insignia is Common, Rare, Epic or Legendary


So what is an Insignia and what do they do? 

Insignia's more or less are like applying Runestones to your Companion, or Enchantments to your Gear - just instead it's applying Insignia's to your mounts, and if you match them right, you can get a type of "set bonus" known as an Insignia Bonus. You will notice I have Epic Insignia's on my mounts - you do not need Epic Insignia's in order to obtain an Insignia Bonus from your mount - any rank of Insignia will work, be it Common, Rare, or Epic. 

How can I get an Insignia Bonus then?

There are 5 different types of Insignia's - Crescent, Barbed, Enlightened, Regal, and Illuminated. By mixing / combining those types of Insignia's, you can get an Insignia Bonus. For example, as you can see below, x1 Crescent, x1 Barbed and x1 Enlightened create the Cavalry's Warning Insignia Bonus. Also note that mounts, like gear and companions, come with pre-set slots. Depending on the quality of the Mount (Common, Rare, Epic or Legendary) you'll have more or less "free for all" slots called Universal Slots. Apart from that, Barbed Insignia's can only go in Barbed Slots - and the same goes for any Insignia Type. This also means that while my White Tiger mount may offer Protector's Camaraderie, my Axe Beak mount does not due to the Insignia Slots available - so if you're looking for a specific Insignia Bonus, you need to look for the specific mounts that offer it. I've got a link on the tab up there called "Enyo's List of Useful Links for Any Player" where you can view all the Insignia Bonus' Specifics.

Armoured Bulette 

  • Cavalry's Warning - This counters with the Tenser's Transformation combat power. This insignia bonus gives a 10% buff to all stats whenever you activate a mount's combat power. It's a sick buff and well worth using if you have a Mount Combat Power.
    • Crescent Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
    • Barbed Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
    • Enlightened Insignia of Skill (+200 Critical Strike, +100 Action Point Gain)
  • Don't have a Mount Combat Power? I'd suggest using Wanderer's Fortune then, as it drops excessive amounts of Refinement - it will help you get your Artifacts and Enchantments ranked up much faster.
  • Other Mounts that offer Cavalry's Warning:
    • Armoured Axe Beak
    • Armoured Bulette
    • Armoured Griffon
    • Beholder Personal Tank
    • Black Ice Warhorse
    • Champion's Armored Bulette
    • Coastal Flail Snail
    • Runeclad Manticore
    • Dusk Unicorn
    • Embellished Apparatus of Gond
    • Heavy Howler
    • Heavy Worg
    • Manticore
    • Medium Adventurer's Horse
    • Owlbear
    • Sylvan Stag
    • Yeth Hound
    • Howler
    • Medium Palomino Horse
  • Mounts that Offer Wanderer's Fortune
    • Armoured Axe Beak
    • Armoured Bulette
    • Armoured Giant Strider
    • Armoured Griffon
    • Champion's Armored Bulette
    • Emperor Beetle
    • Imperial Rage Drake
    • Skeleton Steed
    • Swift Golden Lion
    • Armoured Bear
    • Bulette
    • Dusk Unicorn
    • Griffon
    • Heavy Giant Spider
    • Heavy Inferno Nightmare
    • High Forest Bear
    • Lord's Armored Polar Bear
    • Turmish Lion
    • Gilded Giant Spider

.


Tenser's Floating Disk

  • Assassin's Covenant - You lose 10% of your Defence, Deflection and Life Steal, and gain the combination of those lost stats as Power. Considering your Life Steal should be fairly high, this accounts for a decent amount of free extra Power.
    • Enlightened Insignia of Mastery (+200 Recovery, +100 Control Bonus)
    • Enlightened Insignia of Skill (+200 Critical Strike, +100 Action Point Gain)
    • Regal Insignia of Dominance (+200 Power, +100 Companion Influence)
  • Other Mounts that offer Assassin's Covenant:
    • Beholder Personal Tank
    • Emperor Beetle
    • Imperial Rage Drake
    • Apparatus of Gond
    • Apparatus of Kwalish
    • Gorgon
    • Stormraider Clydesdale
    • White Owlbear


Axe Beak (Legacy)

  • Artificer's Persuasion - Whenever you activate an Artifact Power, 10% of your total Power is added to Recovery, Movement, Action Point Gain, and Stamina Gain. Note, you do not actually lose any Power.
    • Barbed Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
    • Illuminated Insignia of Dominance (+200 Power, +100 Companion Influence)
    • Barbed Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
  • Other Mounts that offer Artificer's Persuasion:
    • Armoured Giant Strider
    • Black Ice Warhorse
    • Coastal Flail Snail
    • Runeclad Manticore
    • Skeleton Steed
    • Swift Golden Lion
    • Enchanted Courser
    • Flail Snail (Legacy)
    • Leopard of Chult
    • Rage Drake
    • Savage Polar Bear
    • Skeletal Worg
    • Tiger-striped Owlbear
    • Medium Waterdeep Horse
    • Tuigan Courser


White Tiger

  • Protector's Camaraderie - Whenever your companion deals damage to an enemy, you gain "Protector's Camaraderie" which grants 3% Power and 3% Defence for 10 seconds - this stacks 4 times making for a total of +12% Power and 12% Defence during combat as long as you have your companion summoned (which you should for Bonding Runestones)
    • Regal Insignia of Dominance (+200 Power, +100 Companion Influence)
    • Barbed Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
    • Enlightened Insignia of Skill (+200 Critical Strike, +100 Action Point Gain)
  • Other Mounts that offer Protector's Camaraderie:
    • Black Ice Warhorse
    • Coastal Flail Snail
    • Emperor Beetle
    • Imperial Rage Drake
    • Runeclad Manticore
    • Giant Beetle
    • Giant Crab
    • Guard Drake
    • Purple Owlbear
    • Arkaiun Courser
    • Medium Black Horse
    • Trained Grizzly


Turmish Lion

  • Gladiator's GuileStraight and to the point - this Insignia bonus increases your run speed by 15% when your Stamina's above 75%. That's really the only important part you need to know about this Bonus.
    • Illuminated Insignia of Dominance (+200 Power, +100 Companion Influence)
    • Barbed Insignia of Skill (+200 Critical Strike, +100 Combat Advantage Bonus)
    • Regal Insignia of Aggression (+200 Armour Penetration, +100 Action Point Gain)
  • Other Mounts that offer Gladiator's Guile:
    • Armoured Giant Strider
    • Beholder Personal Tank
    • Emperor Beetle
    • Imperial Rage Drake
    • Skeleton Steed
    • Swift Golden Lion
    • Tenser's Floating Disk
    • Apparatus of Gond
    • Dawn Unicorn
    • Gas Spore
    • Gorgon
    • Heavy Giant Spider
    • Heavy Mystic Nightmare
    • Lord's Armored Polar Bear
    • Silverback Bear
    • Stormraider Clydesdale
    • Turmish Lion
    • Black Stallion
    • Wolf of the Wild Hunt

Video Guide 

This is basically a video guide with commentary for the PvE Executioner build. I will have one for Saboteur at some point (going on Holidays on July 9th - 16th). Here's the video below, enjoy, like and if you'd like - subscribe!

 



This is more or less a page of links I think you might find extremely useful and helpful (I know I find them good for myself!) Here's the list:

Neverwinter:Unblogged - Great Neverwinter Blogging site to help keep you up to date with future updates and content; also features recruiting guilds, builds, guides, and other great information!

Defending The Sword Coast (Map Locations) - We all have trouble with this, lets just face it!By The People (YouTube Channel) - Really awesome channel that regularly covers all the "Back to the Basics" stuff new players are trying to learn.

Neverwinter Forums - A link to the official Neverwinter Forums. Really great place to ask questions, make suggestions, find guilds or alliances, or just make friends man!

Neverwinter News - Stay in the know-how by regularly checking up on the Neverwinter News!

Neverwinter Wiki - Basically the Neverwinter version of Wikipedia - you can find just about every item, npc, map, quest - everything, on this site.

Neverwinter Character Transfer (Test Server) - I've always had difficulty navigating my way to this page, and a lot of people don't even realise you can transfer your character from the Main Server to the Test Server - but hey, you can! This link'll take you straight to where you need to go!

Insignia Bonus Guide - Trying to figure out what mounts give what bonuses and vice versa? This link will explain everything to you, and I'm not kidding.

Artifact Refinement Chart - This is actually something a friend of mine in-game put together for my guild, but this gets straight into the exact numbers Artifact Refinment's and also the specifics of using an Artifact as a feeder. **Note this becomes ineffective with the release of Mod12b**

Neverwinter Calculator - Great way to quickly share your feat and power set-ups for your class with others - its simple and easy to use.

Sea of Moving Ice Treasure Maps - If you've been to the Sea of Moving Ice, you'll definitely understand the value of this guide for Treasure Hunting - if you don't get it, don't stress it. Preserve your innocence while you can.

Sea of Moving Ice Fishing Maps - Same idea as the last link but with Fishing Areas emphasised instead of Treasure Maps.

River District Treasure Maps - Really useful if you're working towards farming the River District for your Relic Weapons from there.

Advanced Combat Tracker

Advanced Combat Tracker, often referred to as ACT is a program that records your game performance in any MMO you play. In this case, we're playing Neverwinter. I used to this to quickly track some BHE Solo's in the Stronghold Map. Below are the Screenshots for each.

Want to learn to use ACT yourself? Click here! NWO:Uncensored is a great reference for all sorts of Neverwinter Information.

Executioner

Saboteur

Scoundrel (Guide Coming Soon)

 

 

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Leave a reply
  • Chris
    December 27, 2016 at 3:13 am

    Was wondering what the name of the mask is that you have on for the transmute

  • V1ruzian
    December 28, 2016 at 4:25 pm

    So weird, I just started playing like a week ago and my build is pretty close to this. I won’t even have to change my rotation, thanks for this build man!

  • Outlaw
    January 5, 2017 at 2:58 pm

    What armor chest piece is that?

    • January 11, 2017 at 7:22 pm

      The transmute is the Black Ice Armor – you can purchase it in Caer-Konig (Icewind Dale) for I think its 8000 black ice?? And then dyes are just straight up Bottles of Black/White dyes if I remember right!

  • xfail_
    January 13, 2017 at 6:00 pm

    is there any other rings that i can use instead of the rosegold?

    • January 15, 2017 at 6:31 pm

      Alright well, I left a comment a few days ago and it says “Your comment is awaiting moderation.” Whatever that might mean! So I’ll just copy/paste and try again!

      If you’re looking for single stat rings I’d recommend the Personalized Adamant Rings – Here’s the link to the neverwinter wiki pages on them. +4 Brutality/Power rings can be good too if you don’t mind the cooldown. I just personally don’t like them but they are still good, it honestly depends who you ask!

      http://neverwinter.gamepedia.com/Personalized_Adamant_Ring_of_Recovery (There’s also a Piercing one)

  • Sunshine on Xbox
    January 17, 2017 at 7:49 pm

    I like that you posted the Advanced Combat Tracker Program results, they should be required on here when posting a build! Good work and I wish we could use this program on XBox

    • January 19, 2017 at 7:16 pm

      Thank you! I noticed other guides didn’t have anything ACT-related, and a lot of people use it, especially more serious players. So figured I’d add it in, gives people a good idea of what to expect from this build too. Figured it couldn’t hurt. Glad to hear its useful! As for Xbox, they totally should

  • Serwen
    February 8, 2017 at 2:38 pm

    Hi Enyo! Im a new player and I have been following your build from lvl 1. Yesterday I hit 70 and I have a few questions 🙂

    Gear: Im 1800 iLvl, I got Twined rope of dexterity from Shores and bought imperial dragon cloak as its cheap. Bought all other equipment blue (Now Im with 8,4k power, 3,8k Cri, 2,5k Arp, 1,5k def and 1k Life steal and 60k HP). My artifacts for now are lantern, sigil of the trickster (These 2 Ill keep for a while) and bruenors helm and globle of the third eye that I want to change. Tomorrow its x2 RP so Ill be upgrading all my artifacts (I have been saving all for this).

    What should I do now? What dungeons should I do for better gear? Im a bit lost on what can I get from the drop of the differents dungeons.

    I’m doing campaigns for boons too.

    And other doubt, I do nothing in dungeons, in MC or kessels and shores I die too much, I get one-shooted too often, my rotation is: Stealth -> Dazing strike -> Lurkers assault -> Lashing blade -> Smoke bomb -> Duelist flurry, but I cant even finish it cause I die before cause AOEs or just 1 hit 🙁

    Sorry for the big text, and thanks for the great guide! (And sorry for my english)

    • February 11, 2017 at 6:29 am

      Hello! Sorry for the late reply, busy week at work. First things first, that’s awesome to hear, and thank you! Glad to be able to help 🙂

      1800 iLvl won’t be that strong yet – but it’ll pick up quick trust me. I’d suggest for starters running dungeons with Malabogs Castle, Valindras Tower and Epic Lair of Lostmauth to begin with. Can get some good enough equipment from the chest at the end of the dungeon to bring you to 2000 iLvl. Then at 2000 iLvl you can start running tougher dungeons like Epic Temple of the Spider – which is where you can actually obtain the Lifesilk Spinnete (Armor Piece) that I’m currently using on my TR. It’s a frequent enough drop that its fairly quick to earn to be honest. Also running ndemos (Normal Demogorgon), Throne of the Dwarven God and Prophecy of Madness – saving up the demonic ichor obtained from them can be used to purchase epic pieces of equipment. Drow set is a really good epic set to work with towards some of the better gear in the game like Dragonflight or Relic gear. Sorry if this all sounds complicated and confusing, kind of hard to explain on here!

      Campaigns – always do campaigns!! Boons are awesome and really add up after you obtain quite a few.

      At 1800 iLvl you won’t be doing a whole lot and you’ll be fairly squishy until at least 2200 or 2300 – but you guild up item level quick, no worries. My only suggestion is maybe switch rotation for now and try Stealth>Smoke Bomb>Dodge Roll Backwards>Lurker’s Assault>Stealth>Lashing Blade>Duelists Flurry x1>Stealth>Dazing Strike. The initial cast of smoke bomb will stun all enemies around you (apart from boss enemies of course!) which means they cant attack you. As soon as you cast though, dodge roll back – I find thats always your most vulnerable moment, it’s ALWAYS when I take that annoying hit that 1 shots me. So if you dodge right away you dont take the hit, and dodge backwards, so you can instantly cast Lurkers Assault without having to re-position your aim. As soon as you stealth right after that, Shadow of Demise will proc – its confusing I know but just go with it for now. So now, stealthed, lurkers assault bonus, you can cast Lashing Blade – massive quick damage. Duelists Flurry x1 after that, and for me anyway by the time its done casting, my stealth meter is full again. So stealth, and cast dazing strike to stun enemies again, since smoke bomb will be just about to fade off by that point. and pretty much continue that cycle if you can. This way you arent taking much damage from enemies and keeping yourself alive!

      This all probably sounds confusing and I seriously apologize! If you play Neverwinter on PC, PM me in game. it’ll be a lot easier to explain stuff in-game, and maybe we could even run some dungeons together! Can always find me by typing ” /who Yopuko ” and if i dont come up in search as Enyo@Yopuko, Tanukoui@Yopuko, Damasker@Yopuko, Almanax@Yopuko or Otomai@Yopuko, then I’m likely offline. Try again a little while later, and I should show up! I’m online a good 5-6 hours a daily usually with the exception of Fridays. Seriously though, PM me in game, would love to chat and run a dungeon or something!

  • Serwen
    February 14, 2017 at 12:16 pm

    Hi Enyo! Thank you for the complete answer!

    These days im running most Throne of the Dwarven God and Prophecy of Madness as it seems to be easier, Im trying the new rotation and finally I understand how works shadow of demise! But my PC its a little bit slow and its hard when a lot of mobs are grouped. (Now im 1980 iLvl)

    I just have finished the sharandar campaign (Not all boons just the advancement) and Im in the last one in elemental evil, and im doing the dailys of maze engine and tirany of dragons, for now enought 😛 what should I start next?

    I will PM you in game, but my english is not very good (I´ll try), I play with my boyfriend and he helps me to translate the guide and explains it to me otherwise it would be very difficult 😛

    Thanks again! See you ingame!

    • February 24, 2017 at 5:42 am

      Hello hello! Havent heard from you yet, wondering if maybe our timezones conflict. Whats your in-game name / @ tagname? Next week I’ll be on more during european time zones, so might be able to find you then. I’ll keep an eye out!

  • Kaden
    February 20, 2017 at 5:29 am

    Will this build be sufficient in high geared raids? Such as, MSVA or FBI?

    Because currently I’m a 3.8k Whisper Knife TR but as soon as I mention that I’m a Rogue, I instantly get declined -.- since everyone seems to want other DPS classes …

    • February 24, 2017 at 5:40 am

      Ahhh I replied to the comment and then the page crashed. Twice. But luckily 2nd time I copied and pasted!

      Personally, and from my experience with other TR’s as well – it’s hard to a TR to get into those types of runs. A lot of people have this notion, this idea, that TR’s suck. And they don’t. Personally with my build, I’ve made 2nd in dps in an msva run with all 4k+ players. Now, thats the only time I ran msva because a friend asked me to. Ran nsva a couple times, and FBI once. I can definitely hold my own and output the dps needed though.

      My main suggestion would be either to aim for running with either your friends, your guild, your alliance, OR hosting your own group. If you arent sure what to do, how to start a group and/or run the dungeon – YouTube it. YouTube offers a lot of videos, tutorials and insights into how the dungeons/raids work, and in my opinion anyway it’s a great resource for those things. Hopefully this helps, and best of luck in game!

  • Traktu
    February 24, 2017 at 7:15 am

    So First of thanks 4 that build..
    Is there another comp. U would use instead of the owlbear Cup or is it wise to use it when you are an Low crit TR build?

    • Traktu
      February 25, 2017 at 10:43 pm

      And what did you think about the Shadow Classic on a TR?I use a Trans Soulf. right now but idk..doesnt fit to me somehow yk?!

      • February 26, 2017 at 2:54 am

        Ah I guess I should’ve clarified about the owlbear cub… and to be honest I need to update my companions list because yet again I’ve made some changes! The owl bear cub I only ever use if I cant or shouldnt be using a regular companion and can only resort to an augment (which cannot die). Normally the owlbear cub is idle, not even slotted as an active companion. And to be honest, I thought it’d be useful for a low crit build but if you look at my ACT stats – my crit rate is still fairly high as it is, so the owlbear cub became somewhat ineffective… so I switched it out. I’ll update my companions list right now though – this is old stuff!

      • February 27, 2017 at 5:58 am

        About shadow classic… do you mean shadowclad? If so, I really dont recommend the Shadowclad for TR;s. TR’s naturally have a high deflect rate, rendering shadowclad useless. Shadowclad is best for low deflect classes/players usually

  • Skyler ryan
    March 6, 2017 at 4:54 pm

    When will you have time to update the build

    • March 11, 2017 at 8:40 am

      Usually I update this every 2-3 weeks, I know its not really mentioned anywhere but I do try to keep updated on here!

  • Rek'sai
    March 10, 2017 at 5:26 am

    Why do you choose Avalanche over Winters bounty for IWD boon? Doesnt it seem counterproductive to be hit in order for a boon to proc?

    • March 16, 2017 at 2:41 am

      Thank you for pointing that out! I used to use it a lot more for solo content (wasn’t finding the AP gain to proc that much), but I daze everything and kill ’em all before they leave their dazed state now, so for me – it’s definitely useless now. I seriously totally forgot about that – so thank you for pointing that out!

  • Felix
    April 7, 2017 at 7:22 pm

    I’m new to NW but I play on Xbox how do set up the powers to the buttons?

    • April 8, 2017 at 6:19 pm

      Taking a guess, I think you’re meaning how to set up your controller to your computer – which yes, that’s possible. So more or less you’re going to want to install a program called Xpadder – you can google Xpadder set ups and you’ll find some prebuilds specifically for Neverwinter, which already have the keys mapped to the buttons.
      I had to ask one of my friends because she used to play NW on Xbox (and she still uses the Xbox controller with her PC) and I’ve never even used an Xbox before…. so if maybe this isnt the answer you’re looking for, feel free to specify a bit more and I’ll head back to her, or you can pm her yourself in-game @pickil11 (On PC). Credits to her for the answer… I’m just the messenger! Hope this helped!

  • Bad Snip3r
    April 13, 2017 at 8:04 pm

    What blue dye and transmutes is that on the helmet, arm, and legs? it looks amazing lol

    • April 15, 2017 at 6:55 am

      Hello! For transmutes I use…
      Helmet – Elemental Mask of the Eternal Flame
      Armor – Elemental Tunic of the Black Earth
      Arms – Elemental Gloves of the Black Earth
      Legs – Elemental Boots of the Black Earth

      You can buy these transmutes with Alliance supplies from the Gauntlgrym Supplier in Mantol Derith, or if you by chance havent finished Elemental Evil campaign, you get them for free once there – but once deleted or sold, you cannot collect them again except from the Gauntlgrym Supplier ~

      As for dyes, all my gear is dyed with the Blue Fire dye, with a Bottle of Black Dye used on the ‘Primary’ option on each equipment AFTER the Blue Fire Dye Pack has been applied. Makes for a solid black background, which really brings out the other 2 vibrant shades of blue! Hope this helps, and thanks man!!!

  • diefree
    April 19, 2017 at 2:30 am

    So question, how did you get so high initial rolls? Especially dex, if my math is right you had like 24 starting dex.

    • April 22, 2017 at 12:31 am

      Well, I’m not logged in or even at home right now to check but my initial breakdown off the top of my head;

      I have 31 DEX in the screenshot. I must have recently been in a campfire when I took this as well.
      Campfire; +1 to ALL Ability Scores
      Greater Twines Rope of Dexterity Belt; +4 DEX
      Bonus Ability Scores earned via leveling; +7

      All in all that totals to +12 DEX. So 31-12=19 DEX as the initial roll. Likely I rerolled until I got the most of my DEX (which you do when you first create your character). It may also be related to the race selected (Sun Elf) though I’ve never looked into it, so no idea. I think thats the best breakdown I can offer for now but I’ll definitely look further into it!

      • Caden
        May 28, 2017 at 4:33 am

        Do you remember what your Strength initial role was?

        • June 1, 2017 at 3:09 pm

          My Initial Role, like, upon character creation? That was years ago and I’m not in-game right now but we can do the math. I have 22 STR, so subtract 7 (1 Point per 10 levels) and thats 15 STR. I dont have any gear either that affects the STR score, so my initial role should’ve been 15. You can probably make it higher though. When I made my TR it was my first toon and I likely had 0 idea what the Ability Roles were even for lol. Sad reality, but oh well. Hope this helps!

          – Enyo

  • BlackbombA
    April 19, 2017 at 2:51 pm

    Hello,

    First, nice build, but I have a question :

    When you say you have 56 k in power, does it mean in stealth mode ?

    Thank you for your answer !

    • April 22, 2017 at 12:57 am

      No stealth included. For the most part its really just Bondings and the insignia bonus Protectors Camaraderie I think. There may be one or two other buffs but I know for a fact it does not include Stealth! Hope that helps! 🙂

  • Kanati
    April 20, 2017 at 2:06 pm

    Thanks for the build and the gear tips and everything else, im only level 30 but this has helped a lot, i thought i was killing fast before but this? while leveling its basically tab Q and everything is dead except for bosses/elites.

    • April 22, 2017 at 1:02 am

      No problem at all, I’m glad its helped! I think all the way up to level 50-55 you’ll notice less and less insta-kills, and it’ll really stop altogether at level 60+-70. Its fun while it lasts but its cool! Once at 70 it doesnt take too long before you’re back to insta-killing everything again! 😁

  • hehe
    April 23, 2017 at 9:17 pm

    Hey, I really love your guide im tryina keep it somewhat similar to yours not too much tho and uggh I see that you changed some feats on your build. Was that everything u changed so far? And I was thinking what about krig and hellig rings? 2 offense slots and it has 475 power recovery and crit recovery. Will you be changing lots of stuff with the new mod comin out on May 2nd?

    • April 25, 2017 at 6:39 am

      I did change some feats but don’t be too worried about them – either way you run it works. I added in Back Alley Tactics mostly because someone pointed out the fact that when you cast Lurker’s Assault and are under the effects / buffs of Lurker’s Assault, your AP gain pretty much freezes, making Back Alley Tactics a more viable option (whether this is a glitch or not I don’t know, but I’ll take it for now!).

      Yes thats everything I’ve changed so far. I’m always changing and testing but I’m thinking (hoping) not too many more changes in the future, especially not big ones. I do want to add in 1 new artifact (likely the Heart of the Blue Dragon) and switch the wheel / eye of the giant whenever I switch between group and solo play. So only 1 of them equipped at a time instead of both if that makes sense. So the layout more or less would be
      Wheel OR Eye (one or the other, not both)
      Hunters Sigil
      Blue Dragon Heart (or potentially something else, haven’t look too far into it yet)
      Controllers Sigil

      Krig and Hellig Rings are a viable option, problem is I dont run enough SKT anything and haven’t earned any yet. Honestly though if you can get them and can run sva/fbi do it. Throw some brutal enchantments in those offense slots (or radiants if you dont need crit) and they’ll be pretty damn sweet!

      Currently I have no plans to make any changes related to the new mod, but I haven’t exactly made plans either. I did jump on the test server to look at the new content and items, and none of it caught my eye in particular. My artifacts will stay the same, as well as my artifact neck/belt, not entirely sure about weapons though. I’ve been considering trying out the fey weapons from River District/. 10% AP gain doesnt sound half bad, especially for what I aim for in my build. Been debating though, its not really related to the new mod but…. yeah ^^
      Honestly though, I’m more or less waiting for the actual release to entirely make up my mind on any potential changes or switches I’ll make in regards to the new mod…. more or less play it by ear I think. We’ll see!

      As well thanks, glad my guide can help ^^ its what I aim to do

      – Enyo

  • Gadf7
    April 26, 2017 at 8:37 am

    Hiya, great guide u made here. I like how u explain everything so well. This guide might just be what my girlfriend needs for her TR 🙂 I think she has full DF set with atm 26% deflect and before anyth around 19,5 k Pwr. Also only 3 lesser bond stones and around 40-44% crit. So I take it she should go with the ft points in that other skill for now instead of the incr pwr from CMiyC ? Onfort we’re going economy style in NW so we’ll have to go with the cheaper option for stuff.

  • April 29, 2017 at 2:56 am

    I went economy style myself and it took a long time but you do eventually get there! For bondings, until she gets beyond lessers she may want to consider an augment companion as she’ll gain more of her companions stats that way. x3 Lesser Bondings will grant her 60% of her companions stats while using an augment companion will grant 100% of her companions stats. Just food for thought though, not a total necessity!

    Crit I wouldnt be too concerned about yet. If anything I’d maybe suggest she focuses on Armor Penetration if she doesnt have -60% Resistance Ignored yet. If she does then focusing on raising her power & crit slowly will work too. Going economy wise I definitely suggest the class sigils (hunter & controller) – 100% free to obtain and from there its refine up at your own pace.

    As for feats yeah I’d suggest using the sabotuer feats instead of the scoundrel feats for now. I think Press The Advantage and Back Alley Tactics are most beneficial when you have high power and recovery… Until then the Sabotuer ones all the way!

    Anyway hope this helps and if you guys are on PC you can find me in game at Enyo@Yopuko, or if you give me yours and hers tagnames I can find you guys (either way works!). If you have any questions dont hesitate to ask! I love to help wherever I can 🙂

    – Enyo ( @Yopuko )

    • Frank
      May 16, 2017 at 2:14 am

      u dont have many gears or enchantments or artifacts with armor penetration, how to get 60% Resistance Ignored

      • May 17, 2017 at 4:48 am

        I do it with my Companions base stats & the bonding runestones. My Air Archon has 1150 ArmPen all together and triple that with Bondings & Legendary Bonus, thats 3450 Armor Pen stacked onto my characters 2400 or so Armour Pen – add in the ToD boon that gives +3% Resistance Ignored, I just reach 60%! Worst case scenario if I can’t use my companion for some reason, I switch my Mounts Equip Power to Armour Breaker which gives +4000 Armour Penetration (Axe Beak -Legacy-)
        Hope that covers it! 🙂

        – Enyo

    • Killzemo
      September 12, 2017 at 5:55 am

      I don’t see the extra sab feats, where are they located?

  • Padrez11
    April 30, 2017 at 1:53 am

    What is the order of importance for gear/weapon stats? Like Armor pen, crit, deflection and such.

    • April 30, 2017 at 5:31 pm

      As far as order of importance goes I would suggest:
      1. Armor Pen, bring it up to -60% Resistance Ignored. You’ll gain way more dps this way than if you went for power.
      2. Power. Increases your DPS which is honestly what you’re wanting to aim for as a trickster rogue.
      3-4. I’m going to say this depends on where your TR is at and how well it handles solo play. If youre squishy and dying a lot – prioritize life steal next – you’ll want around a 20% lifesteal chance. If you’re handling solo content fine, then prioritize crit, it’ll increase your over all dps. Thats your call honestly though between the 2.
      5. Recovery. Its useful and helps but not entirely necessary. I wouldn’t put too much value into it until you have the other stats taken care of.
      6. Other stats like defense and deflection are optional. I personally ignore these stats completely as (for me) they dont seem entirely necessary.
      7. Regeneration. Useless stat never invest into it!!

      Hope this helps, and best of luck in game!

      – Enyo

  • Helix
    May 3, 2017 at 6:23 am

    Hi Enyo,

    Thanks for that great build.

    Which daggers are the best at the moment for TR? I can’t decide between aboleth and shadewalkers.
    Are these aboleth daggers much better then drowned daggers?

    Thx

    • May 6, 2017 at 2:52 am

      Best weapons currently for TR’s are the Shadewalkers but – you need to be prepared to do A LOT of grinding of the SVA raid – and as a TR it can be difficult finding good parties sometimes.

      Shadewalkers are better than Aboleth, not exactly sure by how much but it isnt a massive difference or anything.

      Aboleth Daggers are WAY better than Drowned Daggers. The only time I’d suggest Drowned Daggers is if you’re really struggling to keep alive in basic solo pve content – since Drowned offers heals and will help keep you alive and well ^^

      Hope this helps and ciao for now!

  • Mino313
    May 3, 2017 at 6:18 pm

    Thank you for your guide.
    I suppose there are changes with the update and the new stuff.

    • May 6, 2017 at 2:54 am

      Yes its just been updated to feature loadouts and such. Also reorganized it because it was getting to be a little bit too much text – so now everythings organized into tabs at the top of the page. Hopefully it works for folks and they like it haha

  • Ryan Schaum
    May 4, 2017 at 5:11 pm

    So my arp is way to high it’s 89% 92 when bondings proc what should I change out of the latern? My power is 15k and crit 7.5k

    • May 6, 2017 at 3:01 am

      If my memory serves me right the Lantern of Revelation offers Critical Strike and Armour Pen. My suggestions would either be;

      Sigil of the Controller (Power & Crit)
      Heart of the Blue Dragon (Crit & Recovery)
      Tiamats Orb of Majesty (Power, Crit, Recovery, Armour Pen) – great if you’re planning on using the set bonus too

      You definitely dont wanna ditch that critical strike so really anything thats offering critical strike along with either power/recovery or maybe even lifesteal if you find you need it.

      Hope this helps and ciao for now!

  • jaypee_k
    May 6, 2017 at 3:35 am

    Just FYI, it doesn’t cost 7500 Zen for Dragonborn race, it can be purchased for 2k zen with the DB reroll pack.

    • May 10, 2017 at 5:07 am

      Shooot true I forgot bout that. Isnt it 2500 zen tho? I may be wrong bout that, will have to check once Im online. Ty for the reminder / suggestion! Been trying to expand on the guide so things are still jumbled a little. Thanks again mate!

      – Enyo

  • neosanimum
    May 10, 2017 at 10:09 am

    Is toughness really better than having the combat advantage? (heroic feats)

    • May 15, 2017 at 3:10 am

      Neither are really that great, both are more or less fillers. Its totally up to you what you choose – neither of them really offer that much of a buff to your toon sadly.

  • Gabriel
    May 15, 2017 at 7:03 am

    Is this a fashion clothing that you are using? No armor, and with this pants..

    • May 17, 2017 at 4:38 am

      Yes, it is a custom fashion set! Its the Sun Elf Nobles Bottoms, South Sea Coutrements and Body Paint Barbed Flames!

  • Pelloth
    May 16, 2017 at 12:25 am

    I was wondering what companion gear would be best to use, since u cant get the loyal gear anymore. Im also using a air archon as my main, im guessing the fierce and the heroic companion gear would be best?

    • May 17, 2017 at 4:43 am

      Most likely yes. depending what you need for stats. Bold (Crit & ArmPen) can be good as well. Air Archon is a great companion too with base Power/Crit/ArmPen which helps a lot. Hopefully this helps ~~

      – Enyo

  • Ximbuca
    May 16, 2017 at 8:44 pm

    Any YouTube showing your rotation ?

    • May 20, 2017 at 6:52 am

      Hey man! I actually don’t have any videos showing my specific rotations but I can totally throw one together! I’ll work on it! 🙂

  • Michele aka slip stream
    May 17, 2017 at 1:54 am

    What about the mirage weapons? What are your thoughts on them? My tr is 2888…currently using drowned weapons

    • May 20, 2017 at 6:54 am

      From what I’ve heard Mirage weapons are not ideal for Trickster Rogues – the clones summoned from the Mirage Set Bonus die too quickly in close-combat which in the end doesn’t offer you much. If you’re looking for River District weapons Fey or Aboleth would be your beat choices!

      Hope this helps!
      – Enyo

      • Michele aka slip stream
        June 2, 2017 at 12:56 am

        :i already had the mirage and got them restored. The illusions do die quickly, but they add nice target for enemies and keep them off me for a bit lol. They attack as well.

        Another question…our guild leader told us lightning was the best weapon enchantment now. Your thoughts?

        Btw, your build is awesome. Thanks for sharing it and updating it with new info. Ive used it from level1!

        • June 2, 2017 at 6:24 am

          Yeah. I’ve heard a lot of debate over Mirage Weapons, end conclusion was that they weren’t the best, but how much the over all damage difference is between Mirage and Aboleth? Who knows really, but Im sure Mirage will work fine.

          Lightning is considered the best for many classes; are they the best for TR’s in particular? Possibly but can’t say for sure. The bonus Critical Severity from Vorpal is great too. If I had to guess I’d say they’re on even ground with each other but I’ll have to eventually test that out with the ACT program sometime maybe.

          Anyway man, thanks and hey, no problem at all, glad I can help! 🙂

          – Enyo

  • Ryan Schaum
    May 17, 2017 at 4:44 pm

    What’s better the sea of moving ice wepons or the ones ur using rm

    • Ryan Schaum
      May 17, 2017 at 5:26 pm

      Also would u want the relic gear over the elemental dragonflight gear? If not why thx for ur reply

      • May 20, 2017 at 7:00 am

        and in response to the 2nd question; personally no I would not want Relic Gear. Which the stats might be slightly better, the voninblood empowerment would be a pain to have to consistently upkeep. I’m a very casual player with a full-time job, so to be spending as much time farming voninblood as I get to run dungeons, I just wouldn’t enjoy the game that way.

        Again, if you don’t mind farming and grinding relic gear could be ideal; I just dont think it’s that much better than the DF gear for me to feel its worth my while – but some players do, so it mostly comes down to the play-style of the player.

        Hopefully these help and goodluck mate!
        – Enyo

    • May 20, 2017 at 6:56 am

      Sea of Moving Ice (Shadewalkers) are definitely better than any other weapon set in the game – if you don’t mind the grind that is. Personally I prefer to play Solo to getting the Shadewalker daggers seemed like too much of a hassle.

  • Furkan
    May 19, 2017 at 7:53 am

    I do not know which mounts I should buy? , I’ll shine from scratch, what do you recommend.

    • May 21, 2017 at 11:21 am

      Well depending on what you need either aim for one that offers Armor Penetration if you need it, or Power if you don’t need Armor Penetration. As well one that offers Wanderers Fortune since it’ll give you a lot of RP meaning you can upgrade your Artifacts & Enchantments quicker.

      For Armor Pen you’re cheapest option is likely going to be the Axe Beak – costs about 500-600k right now on the AH, and if you can afford it, the Axe Beak Legacy gives the Legendary bonus of +4000 Armor Pen, currently costs about 4.3mil on the AH.

      For Power you’re cheapest option is the Apparatus of Gond which costs about 400-600k on the AH.

      For Wanderer’s Fortune you’re cheapest option is going to be either the Heavy Inferno Nightmare (Epic mount) or the Gilded Giant Spider (Rare mount) – prices fluctuate between these frequently, sometimes one being cheaper than the other or vice versa. Roughly they stay in the 350k-500k price range.

      If you wanted to get a mount with both a good stat and Wanderer’s Fortune you’re best option would be the Heavy Giant Spider which comes from the Hero of the North pack on the Zen Market, or is sometimes on the Auction House for roughly 4-5mil AD. It’d be cheaper to buy 2 separate mounts though, so I don’t recommend this personally.

      Hope this helps!

      – Enyo ~

  • dooks
    May 21, 2017 at 4:27 pm

    Just wanna say thanks for the great guide and all the effort!

  • Furkan
    May 22, 2017 at 5:47 pm

    Hi Enyo, I have some questions.
    1) No Elemental Boons listed. I did not see the Boons above. What should Elemental Boons be given?
    2) Rosegold Restoration Ring, Rosegold Raid Ring. Where do these rings come from? I dont know now. Produced?
    3) In which normal PVE struggle you are using the skills, and daily powers, Passive
    Thank you for your reply.

    • May 23, 2017 at 12:08 am

      Heyo again! To answer your questions;

      1) Elemental Evil Boons are listed directly under Underdark Boons and directly above the Cloaked Ascendancy Boons.

      2) If you look under the Gear/Enchantments tab, there’s a list of all my gear items. Below, there is blue, pink and purple texts. The pink states where it comes from / how to obtain it. For the Rosegold Rings specifically they come from Mastercrafting, or they can be bought from the Auction House.

      3) Typically my powers don’t really change regardless of the circumstances. Majority of the time (solo or raid) I use;
      Class Features – Skillful Infiltrator, Invisible Infiltrator
      Daily Powers – Whirlwind of Blades, Lurker’s Assault
      At-Wills – Sly Flourish & Duellists Fury
      Encounter Powers – Smoke Bomb, Impossible to Catch and either Dazing Strike or Lashing Blade.
      I usually use Dazing Strike when fighting smaller, multiple enemies.
      I usually use Lashing Blade when fighting against larger, single-target enemies.
      Dazing and Lashing are the only 2 Encounters I ever switch out based on pve circumstances.

      Hopefully this helps! ^^

      – Enyo

  • Frank
    May 24, 2017 at 2:24 am

    im focusing on improving my dmg on boss, so i dont put points in Dying Breath
    i dont die much, but i found more hp is always good, so i use
    Brynnyr’s Demise for the defense (more defense is safer and means more power thx to the Assassin’s Covenant)
    Psion’s Shroud for the hp, nearly 140k hp in total, its much better than 90k hp
    Survivor’s Wraps for the power and lose hp (in this way, i can drink a potion to activate Alchemist’s Invigoration)

    is Artificer’s Persuasion really that good? didnt try it, but it only gives u recovery, action gain but not power or critical

    • May 25, 2017 at 8:19 am

      Yo!
      Well for starters, definitely a smart choice to not invest into Dying Breath if you’re looking to increase your DPS against single-target enemies (bosses).

      Based off what you’re mentioning, your Trickster Rogue is way too defensively built, which is costing you a lot of DPS. On the Brynnyr’s Demise alone you’re missing out on a lot of stats – you do not need to invest that much into Defense. Defense is a great stat, but Azure Enchantments in your Defensive slots alone should give you what you need, if not more.

      Note, Assassins Covenant only grants you 10% of your Defense. The Dragonflight headpiece I use for example gives me 650 Power, and nearly 1000 Crit, and still offers 450 Defense – its a lot of offensive stats you’re missing out on.

      Psion’s Shroud isnt necessarily a bad choice, the HP can be great, but its an epic gear piece more focused towards tanks as oppose to TR’s. Comparing the Pson’s Shroud to the Lifesilk Spinneret I use, Psion’s is only giving you 50k HP. The Lifesilk Spinneret gives me 25k HP, 1500 Power, 1500 Recovery, 600 Defense. Using the Lifesilk Spinneret brings your power and recovery up A LOT, gives you a little bit of extra Defense and your HP only goes down to 115k, which is roughly where my own HP sits at.

      Survivor’s Wraps, again, the same idea. The amount of Power on it is great, but DPS is not just about Power. Its about balancing out the important offensive stats, being Armour Pen, Power, Crit & Recovery in order of importance more or less. The DF gloves I use give again, 600 Power, nearly 1000 Crit, 400 Defense.
      As well, while Alchemists Invigoration is cool and all with the 5% Increase to Power & Defense, you shouldn’t need Survivor’s Wraps to enable you to use a potion – you should lose HP in combat naturally without needing to use the gloves – solo or in raid.

      Artificer’s Persuasion is actually really good, and most DPS builds and classes do use it. As I said earlier, DPS is not based solely on just Power, or Crit. Its about balancing out the important offensive stats, and Artificer’s Persuasion is exactly that. The AP Gain is probably the more Critical part of the bonus, as it enables you to use your dailies (Whirlwind of Blades or Lurker’s Assault) more frequently, meaning MUCH more DPS. The Recovery also reduces your cool downs allowing you to cast Encounters at a faster rate, again resulting in more DPS.

      Thus being said, there’s nothing wrong with running a very Defensive TR. In my opinion if you’re having fun with your class and how you’re playing it, then you’re playing it the right way. Note though, running a strongly defensively built TR will result in much lower DPS.

      Hopefully this helps you out!
      – Enyo

      • Frank
        May 27, 2017 at 9:03 am

        im in chinese xbox server mod10.5, so i can still take advantage of the sudden +power +critical rings. from which i can see, i bet my main dps come from the 8000power from guild and bonding from the companion, didnt record my dps output exactly, but no big difference were found after switching to this defensive build. im only 2800 item level, with 4 purple artifact, and all 10 11 radius, and im doing well, better than some 3800 rogue in my guild. assuming my dps comes from other sources, making more defense and hp make sense, things might change after mod 11 tho
        with +2000defense(10k defense now) and more hp, the small mobs in well of dragon hit me 2000 less dmg, and th red gaint’s big swing in well of dragon hit me like 70k, previously its 90+k, and can 1hit ko me

        the game wont allow u to use hp potion if ur hp is full, and in raids, u seldom take hit, making it useless, thats why i need some bleeding
        one more thing about Survivor’s Wraps, it trigges the (forgot the name) companion very well, (if u take hit, u become bigger, and your dps is higher)

        i like ur play style, reminds me of adol from a game called ys, using the bait skill, it will be better, the boss hits will make u always have a full action pod

        • May 29, 2017 at 7:52 am

          As previously said, you are still losing out on a lot of damage by going for a much more defensive build – not to say it’s not a good or bad build, but it does and it will restrict the dps you throw down. I gave a few suggestions, it’s up to you to take up on them or not – guild boons do help as well. I’m currently lacking guild boons as I’m not in a maxed guild, so I don’t have that advantage.

          Thanks again and goodluck mate!
          – Enyo

  • Pelloth
    May 24, 2017 at 12:20 pm

    Btw, the aberrant fey wolf also gives assasins covenant.
    Just noticed it wasnt listed 🙂

    • May 25, 2017 at 8:21 am

      Thanks for letting me know! I haven’t checked any of the newer mounts out yet actually, guess I’ll need to make the rounds and check them all out. I’ll add it to the guide! Thanks again for the tip mate!

      – Enyo

  • Furkan Fazıl Saday
    May 26, 2017 at 8:15 am

    Hello again,
    I’m 70 Lvl now I’m doing screenplay tasks. I bought DUSK set for now. I’m having a lot of trouble with my life points. I also had a lot of trouble in the River map. AD is inadequate 🙂 I would like to hear if you have your recommendations. I designed my character according to what you say.

    Thank you for everything.

    • May 29, 2017 at 8:04 am

      River District is definitely one of the more difficult maps / campaigns. If you’re fresh to level 70 for the most part it’s likely not one of the favourable places to start – if you’re eager to start River District though your best bet is to join parties (check LFG or Zone chat, there’s usually lots).

      If you’re finding your HP is too low, you can try Radiant enchantments in your Defensive slots instead of Dark Enchantments as the Radiants will give you the HP you need to hopefully prevent being 1-shot,

      As for AD being inadequate – try running x2 dungeons and x2 skirmishes everyday, even if they are the easiest quickest ones available. Automatically those runs will give you 20k AD everyday. If you have an alt as well, you can do that on an alt and thats 20k AD daily x2 making a total of 40k AD daily. It adds up quick, even though it does require a bit of a grind.

      Hopefully these help, and no problem at all!

  • Lorro
    May 26, 2017 at 9:13 am

    Hi, thanks for the build it’s really helpful! At the moment I only have the drowned daggers and have only been working at wards the relic weapons fro a week so will be a while before I get them! My weapons are both epic and it’s double refinement weekend! My question is, do I upgrade my drowned weapons or should I concentrate on other artifact equipment as I do not plan on keeping them forever?

    • May 29, 2017 at 8:08 am

      I actually wouldn’t recommend upgrading your Drowned weapons. You’ll lose a lot of Refinement when it comes down to refining your Drowned Weapons into your new Relic Weapons – so it’d be more worth your while to invest that RP into other gear that you’re planning to keep long term. Sorry the reply’s a bit late, I’ve been out most of the weekend. Goodluck in game, and hopefully this helps!

      – Enyo

  • Gilles
    May 27, 2017 at 9:43 am

    Hi, I’m a TR on ps4 but since lvl 70 I have a big problem. I don’t make enough damage compared to other TR and Dps with the same Gs as me. Even with the bonding runestone I do less dps than a control wizard of my guild (she doesn’t have the bonding runestone and a lower item lvl). Does this build is a really good build for the dps in dungeon AND in solo? Thanks for your answers

    • May 29, 2017 at 8:22 am

      Hayo! There’s always a few things to consider when comparing your TR to other TR’s;

      1) Guilds! Your item levels may be close to the same, but if they have maxed guild boons and you don’t, that gives them a HUGE advantage over you.

      2) A TR’s dps really focuses around your rotations. Executioner is what I personally use for dungeons, and Saboteur I use for solo content (Executioner focuses on single-target damage, while Saboteur focuses on several enemies / mobs of enemies). You gotta really downpat your Rotations and learn to understand them as a TR or so Ive found anyway. If you arent landing the right rotation, your dps will lack.

      3) Personally, I usually finish raids as 1st in dps. My build definitely works in dungeons, and also really well solo. One thing I have considered / noticed, is that my build isnt nearly as effective if the player doesnt more or less have the same gear & stats I have.

      I just finished a PvP Guide for TR’s, hoping to start on a PvE Guide For Beginners / New TR’s, so that players who cant afford a legendary mount, or a Rank 12 this, or legendary that – can still reach full potential in raids Hopefully this helps mate!

      – Enyo

  • William clapp
    May 29, 2017 at 11:48 pm

    I’ve asked too many times. But why would you ever ditch dusk (2 set) for dragonflight? Item level has never helped anyone besides q’ing and 1k power and defense will actually benefit the player.

    • June 1, 2017 at 2:47 pm

      Hello! Thanks for asking. I put the math together and basically here’s what we’re working with;

      Dusk Raid: 47’599 HP, 1702 Critical Strike, 2583 Power, 2174 Recovery, 1822 Defence, plus the +1000 Power & +1000 Defence (totals to 3583 Power, 2822 Defence) which only applies to you when you’re in a party – so not all the time.

      My Set Up (DF + Lifesilk): 58’152 HP, 1948 Critical Strike, 3391 Power, 2418 Recovery, 1870 Defence, plus the extra +2000 HP and +500 Power (60’152 HP, 3891 Power) which applies all the time, solo or raid, party or not.

      Breaking it down, the DF + Lifesilk set-up offers a lot more HP, and more Power all the time, not just in parties.

      Now, you’re probably thinking, why not add Lifesilk into the mix? In which case, it brings the Dusk + Lifesilk total power to 4145 (including the 1k Power Set Bonus). So roughly 250 more Power, as well 53k HP instead.

      So why is DF better than Dusk apart from item level? Well there’s 2 factors to consider.

      The Dusk set only applies when you’re in a party – so on solo content that bonus is useless unless you’re running with someone else. Unless you’re endgame, you’re probably running a lot of solo content.
      Secondly, stats are all about balancing them out. I’m not sure how many times I’ve heard “Help, I dont have enough HP!” DF offers more HP, and even though it sounds like “only” 7k HP more (If you’re adding Lifesilk into the mix, if not, thats roughly a 13k HP difference) it can make a big difference between being 1-shot or not. Yes, Defence helps and all, but I’ve never been big on having Defence. Life Steal for me always proved to be more useful.

      In the end though, it comes down to preference and circumstances. My guild doesnt have maxed boons or is even close to having maxed boons, so if your guild is giving you tons of HP, then Dusk might be a better choice. There’s also Dusk Assault which gives Armour Penetration for those who may need it. Hopefully this broke it down and helped answer your question!

      – Enyo

  • Garrett
    May 30, 2017 at 1:32 pm

    Hi 🙂
    Great Guide. I follow u since im lvl 34. Now im a lvl 70 rogue with a 3900GS. My damage isnt Bad but it isnt Like urs. Think it it the guild Boon, we have only Armor Pen 🙁
    My question is, What do u think about the orcus Set? I wear it and the damage on big guys must be bether then non Set Stuff Like urs i think. Or am i complete wrong? Please help 🙂 Sorry for my Bad english 😉
    Regards from ps4 and germany.

    • June 1, 2017 at 2:57 pm

      Hey man, thank you! Getting straight to the point, I doubt it’s really the guild boon actually. My guild boon only grants me +3000 Power, which in reality isn’t that much (though it does help a bit!)

      Orcus set is great. Orcus does grant better damage than the custom sets like mine, though the actual %’s I’m not sure. I’ve considered trying Orcus, but its report card season for me at work, so been busy lately. Either way, no, you’re 100% correct, Orcus does grant you more of a damage increase!

      In regards to your damage potentially being lower, do you have maxed bonding runestones & good companion gear & enchantments on your summoned companion? I know Bondings are a total game changer, especially Rank 12 Bondings.

      Hopefully this helps, and nah your English seems perfectly fine to me ^^

      – Enyo

      • Garrett
        June 2, 2017 at 4:55 am

        Thank u for ur answer 🙂 at the moment I grind fbi and gambit for the big rings and trinket with power and Crit and 2 offensive Slots for my air Companion. At the moment I have 4 offense r12 on it (Radiant and Azure for 82%crit). I Also have r12 boundings.
        Maybe my Rotation is a damage Loss, often i try to hold the Rotation i cant cast dazing in stealth because duelist furry is still Running. When its over my stealth is gone too :/

        • June 2, 2017 at 6:36 am

          Hey man, no problem at all! As for your companion, thats hella nice. Have you considered putting x4 Brutal Enchantments, Rank 12 in those offense slots? x2 R12 Radiant and x2 R12 Azure gives you +1400 Power & +1400 Critical Strike between all 4… if you put x4 R12 Brutals, it would total to +1680 Power & +1680 Critical Strike. Sure its not a whole lot, close to an extra 300, triple that with bondings though, its almost +900 of each stat… probably not a game changer, but its something.

          As for rotations hmmm. Which build are you running, Saboteur or Executioner?

          Saboteur is very spontaneous and ‘go with the flow’ – cast everything as soon and as quick as you can. Saboteur is all about speed and consistency.
          Executioner takes a lot more precision and timing. If you’re using Lashing, ITC and Smoke Bomb (I usually use these encounters) I’ll ITC>Smoke Bomb>Stealth>Lashing Blade>Duelists Fury however many times necessary. This way it activates Shadow of Demise and with Smoke Bomb being your lower cooldown, if by chance after this rotation your AP Bar is maxed, you can Lurker’s Assault>ITC>Smoke Bomb>Stealth and etc etc, it gets complicated. If you’re looking to keep it simple and fast paced, try Smoke Bomb, ITC and Dazing Strike – Dazing has a much shorter cool down and you wont feel like u have to try and hold out on your rotations so much.

          Hoping this helps, Im half asleep, so apologies if this makes 0 sense. Anyway, Ciao for now!

          – Enyo

          • Garrett
            June 7, 2017 at 7:48 am

            Thx this is my Rotation 😉 but I have one difference, I use: itc, stealth, dazing, smoke, duelists furry or with daily: itc, dazing, lurkers assault or whirlwind, stealth, Smoke, duelist furry.
            Is it wrong to cast Smoke in the 6 second time Window? Maybe i lose dmg this way.
            Regards and thx for ur response 🙂
            Garrett

          • Garrett
            June 7, 2017 at 11:39 am

            Little mistake, correct is:
            Thx this is my Rotation  but I have one difference, I use: itc, stealth, dazing, smoke, duelists furry or with daily: itc, stealth, dazing, lurkers assault or whirlwind, stealth, Smoke, duelist furry.
            Is it wrong to cast Smoke in the 6 second time Window? Maybe i lose dmg this way.
            Regards and thx for ur response 
            Garrett

          • June 9, 2017 at 10:52 am

            You won’t lose any noticeable damage that way honestly – it’s just my preference for rotations, but your rotation works just as well! As long as you’re watching that Shadow of Demise and keeping and eye on those cooldowns and AP you should definitely be fine! ^^

            – Enyo

          • June 9, 2017 at 11:39 am

            Ok apologies, not going to lie, I’m a bit OCD… just adding this comment so that the # of comments on this guide is an even number. Kinda helps me recognise quickly if there’s a new comment or not ^^ Sad story of my life hahaha

  • Mike
    May 31, 2017 at 11:26 am

    Great guide.I don’t have the best gear yet. ilvl of 2300. Also only have the common type mounts and only common type companions, except for the green ioun stone of allure. Before using your guide and rotations, I was always in the bottom 3 damage given in dungeons and skirmishes. After making your saboteur suggestions, I placed first in the master spider temple with over 61M damage given. I still need practice on getting the rotations correct and need gear, companion, and mount upgrades, but I already feel like I am contributing more to a group now. Thanks for putting the guide together.

    • June 1, 2017 at 3:04 pm

      Hey man! The games definitely an adventure and we all started out somewhere. It’s great to hear that this guide helped and that your damage went up! And 61 mil is great for etos, thats actually pretty impressive for 2300 item level especially. Niceeee. Good luck in-game and hey if you ever have questions you can find me in-game Enyo@Yopuko (granted you’re on PC).

      – Enyo

      http://imgur.com/a/lDGmr xD

  • Albatros
    June 3, 2017 at 7:15 am

    Hello
    Complimeti for the beautiful build
    I’m writing you because I have a thief at 4300 and after changing at least 10 builds I still can not stand behind a ranger or a gw in various dungeons …..
    I’m tired, I’ve tried them all and now I’m dead …
    I am writing your stats so maybe you can understand that you are much more experienced what I can do to improve my pve.

    for28
    des26
    car-15
    ———————–
    Power 27k
    Critic 15k
    Pen 8k
    Rec 5k
    Action point 2,3k
    ————————
    Critic 65.2%
    Sev crit 107%
    Res ignored 70%
    Recharge + 29%
    Action point 19%
    ————————
    My companions are:
    Arcont of the air (main) arch of fire, belial, magus, siege teacher)

    My horses are:
    Tenser disk (main) – assassin’s agreement
    Golden golden lion – artificer persuasion
    Hardened isabella – patience of the magistrate
    Tiguan racing – the persuasion of the artificer
    Howler – cavalry warning

    I have all the 12th charms and 12th tie.
    Radiant and brutal azure use as charms.

    Thanks me for patience and I hope so you can figure out where i make mistakes ….

    • Werenor
      June 5, 2017 at 4:30 pm

      To be honest, the X-Table isn´t really a good feedeback how much damage you made. Too manny factors depending on the numbers it shows. For example buffing, debuffing. In the forums lots of players discussed that. I pesonally wouldn´t mind if they get rid if the whole x- table. For me it just make sense in PvP. In PvE it destroys often the party play, because everyone wants to be on top of the dps chart.

      • June 9, 2017 at 11:00 am

        Amen to that ^ I think the general goal for everyone should be to complete the raid as a team, instead of everyone getting competitive for most damage dealt, or most heals given or even most damage taken. Turns the general raid into a large-scale competition where its like every man for himself sometimes… really kills out a party when you get tons of players playing that way.

    • June 9, 2017 at 10:57 am

      Hey man! Giving me your stats to be honest doesn’t necessarily help. For example, do you have bonding runestones? If you don’t, you lose A LOT of dps without them. Secondly if you do have bondings, what are your stats with them? Judging by your base stats, your Crit seems a little low, as well as your Recovery.

      It could also come down to your rotations; trickster rogues are truly tricky in the fact that their dps will really show via skill as oppose to straight up nice gear. If you don’t understand ALL your Rogue’s mechanics and rotations, you will deal less damage generally. Playing a rogue requires a lot of timing and improvisation in combat – knowing when or when not its the right time to cast a power, use stealth or a daily.

      Hopefully this helps! As said, its difficult to identify a “problem” or “weakness’ in a rogue based purely off stats.

      – Enyo

  • CptSaveBro
    June 6, 2017 at 8:24 pm

    Just wanted to say that this should be the gold standard for guides regardless of class, in terms of content, descriptions, pics, and more. Very thorough and easy to navigate. A lot of other guides have pics, but not enough of them or fail to make the connection with their dialogue. Thank you for the time and effort you put in to the creation, as well as maintenance of this guide.

    I’ve been playing on Xbox 1 for about three days now and have been using your guide. I understand the build points and powers, but I admit there is a ton to learn about the never winter universe for new players like me. I get it, that the game starts at level 70 and I need to put in the work and research. So I just have a few questions.

    Are there any power rotations that you recommend for leveling up? I’m not sure xbox has the dualspec you speak of so im focusing on Saboteur.

    On the leveling note, any companion recommendations prior to end game? Some guild IED have mentioned cold warrior (or something like that lol).

    What are the benchmark stats/numbers to hit for TRs (i.e. 13k crit, 3k armor pen, etc?) My apologies if you posted it elsewhere but I’m still digesting all of it and wanted to comment on your work.

    Lastly, any plans to make a general neverwinter guide? Foundation knowledge like mounts, boons, dungeons, etc?

    • June 9, 2017 at 11:33 am

      Hey man! Thank you for the compliments, great to know this guide does make sense, that it is easy to follow, and everything pieces together. I’ve always taken that into consideration.

      As for Xbox 1 – I’m pretty sure Loadouts aren’t released yet on the Xbox server (servers?). There definitely is a lot to the game, and a lot to learn for sure! I’m not sure I’d necessarily say the game “starts at 70”, but a lot of content is unlocked at level 70. So much that it can be overwhelming at this point – way too many campaigns to work through!

      It’s funny that you ask about power rotations! I’m actually levelling up a brand new TR for exactly that reason. Obviously before level 55 you don’t get the “One With The Shadows” feat, and neither do you get Smoke Bomb until level 49. So what would one do beforehand?

      On my new rogue (Sufokia@Yopuko, Lvl 43) I’ve been using;
      Dazing Strike (Encounter)
      Lashing Strike (Encounter)
      Blitz (Encounter)
      First Strike (Class Feature)
      Tactics (Class Feature)
      Whirlwind of Blades (Daily)
      Bloodbath (Daily)
      Cloud of Steel (At Will)
      Sky Flourish (At Will)

      For Rotations, I’ve been basically casting wildly lol. If I can cast it, I cast it. The only one I’ve attempted to work around / work with, is the Stealth + Dazing Strike combo as it becomes an AoE attack, meaning you can damage and daze several opponents all at once. Pretty useful! Blitz is also AoE, but once you hit level 49 I’d HIGHLY suggest exchanging Blitz for Smoke Bomb – making your Encounter Powers from there on Dazing Strike, Smoke Bomb and Lashing Blade. The Bloodbath daily is great for if you’re in a sticky situation, combats turned for the worst, you’re HP is low, and you’re trying to buy time for a health potion or something – Bloodbath makes you immune to damage for a few seconds. Otherwise, definitely use Whirlwind of Blades. You probably won’t even consider using Bloodbath until maybe level 50-60+.

      For companions prior to endgame, I’m personally using the Lillend companion and loving it! It’s heals are consistent through combat and really help me stay alive. Another great companion is the Alchemist Experimenter – again, another Leader-type companion (Leader-type companions are healer-type companions), but the Alchemist Experimenter heals you and deals some pretty decent to your foes too. It’s definitely a cool starter companion, and its Active Bonus grants you +165 Crit & Recovery. Should be relatively cheap on the Auction House too (it is on the PC Server anyway). As for Cold Warrior hm… theres the Cold Iron Warrior, but it doesn’t really have much to offer as far as I know. Not a great active bonus, don’t know much else about it though.

      Benchmark stats? Hard to say really. Armour Penetration generally you want around 6k as thats approximately what gets you to -60% Resistance Ignored. Critical Strike… I want to say build as much as you need until you hit around 90% Critical Chance, but that wouldn’t be well into endgame… Power has no cap! Power power power all the way, you can never have too much! Recovery… I’d say maybe 14-15k recovery? Of course these stats would be in combat, with the use of Bonding Runestones (give you % of your companions stats, up to 285% + 15% Legendary Bonus, totalling at 300%!). Lifesteal you want however much gives you +20% Life Steal Chance. I’m probably missing an important stat on this lol, not sure I have it posted anywhere in the guide apart from the Armor Penetration goal/cap. Maybe I’ll need to add this in!

      I’ve considered making a general Neverwinter guide, like a website / blog type of deal. There’s already a few out there, so wasn’t really sure if it’d be that productive to create one. I am working on a few general guides though I could even use myself (couldn’t find any others out there!).

      I have been working towards adding a section to this guide for newer players / newer TR’s. I’ve been at my TR for 4 years… speaking realistically, someone who has only been playing a few weeks to even a few months isn’t magically going to complete everything and get BIS gear in that time frame. So a general overview on where to start, what to start with, and where to go from there.

      Thanks for the feedback, and hopefully this helps!
      (Sorry its a lot of text!)
      – Enyo

  • Michael
    June 7, 2017 at 6:23 pm

    Hello. I’m just wondering which Owlbear mount would you go with. Purple is +2000 Power or Tiger-Striped +2000 Armor Penetration.

    thank You,

    Mike

    • June 9, 2017 at 11:35 am

      Totally depends. Do you need the armor pen? If you aren’t at -60% resistance, then probably the Tiger Striped owlbear. If you don’t need the Armor Pen you can definitely do away with going for the Purple Owlbear’s +2000 power. All depends what you personally need though!

      ~~ Hope this helps!

      – Enyo

  • Lucas
    June 8, 2017 at 3:07 am

    Twisted set can be an alternate suggestion while i dont get aboleth?

    • June 14, 2017 at 4:03 am

      Yep it certainly can! Its a bit of farming, so most people prefer to go for the Elemental Weapons, but Twisted works just as well!

      – Enyo

  • Glitch The God
    June 11, 2017 at 4:24 am

    What paragon path did you choose master infiltrator?

  • Gilles
    June 20, 2017 at 12:36 pm

    Hi. I came to you because i drop the lifesilk spinneret. U actually have the zulkir’s dreadnought which seems to be more useful. If I replace the zulkir’s Armour by the lifesilk, I lost 1155 lifesteal but I win 1444 recovery. I also lost 289 power and 135 defense. As TR, control power is not our specialty so the healing effect of the lifesilk is not so useful. Which Armour is the best? Thank you for the answer

    • Gilles
      June 20, 2017 at 5:07 pm

      *correction : I actually have the zulkir’s dreadnought

      • June 24, 2017 at 5:10 am

        Generally both are good but – there are other more effective ways to build up your lifesteal. 1444 Recovery makes it worth your while as far as cooldowns and AP gain goes, so I’ll still recommend the Lifesilk Armor. Hopefully this helps!

        – Enyo

  • Murphy
    June 21, 2017 at 10:35 am

    Hey first off, I really appreciate your guide has helped me a lot since I started a month or so ago.

    One thing I was wondering was companion equipment. I’m on Xbox and haven’t seen any of the commander rings or necklaces, what else would you recommend?

    Thanks again for all the hard work.

    • June 24, 2017 at 5:17 am

      Hey man! No problem at all, glad its been able to help!

      Commander Rings and Necklaces sadly are Legacy items now which mean yeah, sadly they arent available in the game. Your next best and maybe even better bet is getting some Adorable Bites companion gear, or (whats probably easier to obtain) is the Heroic, Fierce or Bold companion equipment which I believe drops from the Illusionists Gambit skirmish. +4’s of these types of rings give x2 Offense Slots making them extremely ideal. Hope this helps!

      – Enyo

  • Gambit
    June 21, 2017 at 4:29 pm

    Hey! Quick question would the Sigil of the Nine be a great replacement for any of the artifacts above?

    • June 24, 2017 at 5:20 am

      If I ain’t mistaken…. were you the one who asked me this on Facebook? If not…. I should have a list of 9 other Artifacts you can choose from – they’re all great choices. Sigil of the Nine is more geared towards tank-builds, as it offers all defensive stats, so not generally a great choice for a TR usually. Hope this helps!

      – Enyo

  • ladydel
    June 26, 2017 at 7:37 pm

    im making a nwe tr and youre guide has really helped me i was hoping you can help me with 1 question about the con artist is it worth ranking uo or not as ive had alot of people saying yes there great,as youre a tr i wanted to ask you i hope you can help me thankyou

    • July 2, 2017 at 6:12 am

      Hello! A few days late, but its been a busy time at work! Sorry ’bout that!
      First things first, honestly glad I can help! Love TR’s and I love helping out the community, so its great to hear!
      Second, to answer your question – there’s a lot of controversy on companions such as the Con Artist or even the Sellsword – personally, in my opinion anyway, it’s honestly not worth ranking up either of these companions. You’ll spend Astral Diamonds ranking it up that you could easily be put towards a much more beneficial companion. In my opinion anyway, it’s not worth investing anything higher than 100k AD into a companion unless you plan to continue to use it to and at endgame level.

      Hope this helps and best of luck in-game!

  • June 28, 2017 at 9:11 pm

    I was having trouble figuring out which Paragon path you chose until I got to feats maybe I missed something but if you didn’t explicitly state it early on I would suggest doing that and then subtly restating it in each subsection where it may apply (ie. ‘For a Master Infiltrator’ or ‘As a Whisperknife’) simply to make things easier on the reader, and because some people will skip over intros and race sections. That being said great job this is the first guide I’ve read to incorporate loadouts.

    • July 2, 2017 at 6:14 am

      I’ve had a few people mentioning this. I used to have it mentioned straight up in the title, so maybe I’ll change the title back to how it previously was. Sorry about that! I definitely did choose the Master Infiltrator path though. Either way thanks for the feedback and thanks for the compliments!

      Best of luck in-game! 🙂

  • Gadf7
    July 1, 2017 at 9:10 am

    Hiya Enyo, sorry I haven’t got back to you to thank you for your advice. Thx for that :-). Could I ask you what your opinion is on the Orcus set for (at least) low geared lvl 70 TR’s ( my gf’s new TR has it equipped) and also a MI Scoundrel build ? Because Scoundrel sounds quite interesting to me.

    Btw, I’ll bet you’re glad now you got all your active + summoned comps on Legendary with the new expansion coming out ? You’ll be getting a declining damage bonus for each consecutive legendary comp besides your summoned 1 :-). Anyway, hope you’re well and take care.

    • July 2, 2017 at 6:43 am

      Hey man! No worries at all!

      For the Orcus Set – its the best Artifact Set available in the game for a dps class / player. Even for low geared TR’s, actually, especially for low geared TR’s, it gives a huge advantage as far as DPS goes. Its great to have and if you can get a hold of a full set, take it, go for it.

      MI Scoundrel – Scoundrel is an extremely different play-style than Saboteur or Executioner. Scoundrel is generally a much more defensive build which focuses on stunning and dazing your foes. I’ve actually personally never played a Scoundrel build before because it definitely does rank lowest on the dps charts between the 3 possible paths. Personally I think it’d be great / fun for solo content, especially as a newer and maybe squishier rogue. Helps that theres Loadouts now too!

      I’ve had all my companions at Legendary for months now, since before even Item Level was incorporated into them. Everyone used to think I was crazy so yes! It’s awesome to see that the ‘wasted AD & tokens” are finally not so wasted after all!

      Same to you, best of luck in game! 🙂

  • Chris
    July 3, 2017 at 1:24 am

    For the pvp loadout using the beholder tank power reduce the effect of combat advantage against you by 50% would that be viable?

    • July 15, 2017 at 3:55 pm

      Not every class uses combat advantage in pvp so it wont help you out against every player you come across, however – if you happen to have it and its your only combat power you have then heck yes use it! Its totally better than not using it at all

  • Ryan Schaum
    July 8, 2017 at 10:24 am

    You and galcticunderware should do a friendly contest in fbi or somthimg get a tnk and 2dc and u and galactic just curious who would do more dps

    • July 15, 2017 at 3:57 pm

      Haha maybe! We already sort of did an FBI together actually though it wasnt entirely accurate / fair so its impossible to say who topped dps on that run ^^ As for right now though, I’m on vacation so I really cant (laptop sucks)

  • Piotr Jasiński
    July 11, 2017 at 5:13 am

    I have only one question, how did you achieve over 7k ap gain?

    • July 15, 2017 at 4:00 pm

      Well you had me puzzled there for a second because I didnt even realize it myself. I’ve figured out the answer though – I clearly had recently used an Artifact Power (fail) and got an additional +5000-6000k AP Gain (fail) from the mount insignia bonus ‘Artificiers Persuasion’ (triple fail at this point). I didn’t even realize it until now, guess I should add some text in explaining that haha ^^ Thanks for pointing that out man!

  • Corey
    July 19, 2017 at 7:31 pm

    Just wondering why you use those rings instead of the Edemo +5’s?

    Thanks!

    • July 24, 2017 at 2:30 pm

      In all honesty, if I could get a Rising +5 with 2 Offence Slots, I’d definitely be using +5’s. I’ve farmed and ran edemo countless times, I’m still waiting to get my first +5 Ring. I have really bad rng all around the clock in game! Hope this helps!

      – Enyo

  • Corey
    July 19, 2017 at 10:00 pm

    What’s the difference between using Companion Only rings compared to other rings? Do you get an extra bonus?

    • July 24, 2017 at 2:32 pm

      There is no extra bonus no. “Companion Only” just means that equipment item (in this case the rings) cannot be equipped on a character, only on a companion! Hope this helps!

      – Enyo

  • adele
    July 21, 2017 at 3:37 pm

    can i ask do
    you use lightning enchant

    • July 24, 2017 at 2:34 pm

      I do not, I personally use a Vorpal Enchantment. The added Critical Severity on 90+% Critical Chance is amazing, and I really havent felt the need to switch to be honest. Lightning is a really good enchantment as well though and definitely worth looking into!
      Hope this helps!
      – Enyo

  • July 23, 2017 at 7:51 pm

    I just want you to know how much I love this build! Your guide makes perfect sense to me. This build cuts through enemies like a hot knife through butter. You are to be commended! Thank you for sharing this build.

  • Starskin
    July 25, 2017 at 2:38 pm

    Hey Enyo, I am really looking forward for your mod12 guide

  • July 27, 2017 at 6:06 am

    Im hoping to update it this weekend (I got what I wanted from the Test Server, so can still update it here!), works got me screwed though… worked a nearly 14 hour shift today, and got the same hours tomorrow and Friday. I may spend the weekend just catching up on sleep, lol 🙁
    I’ll aim to have it up soon though!

    – Enyo

  • July 30, 2017 at 2:03 am

    Hello Enzo. I’m helping my brother with his build. He absolutely adores the Sell Sword as his summoned companion. He has a variety of companions including siege master and belial from SW pack. I agree the earth, air and fire archon are a huge benefit. Yet he wants to run sell sword as summoned. Do you think Sell Sword summoned with Belial , air, fire and earth archon are a good set to have slotted. Secondly, his using companion gear that is only rare +3 currently until better comes along. It is critical and power with azures slotted. I’d like to know what you think about this or if any suggestions. Thank you for your time.

    • August 1, 2017 at 10:06 am

      ‘Ayo!
      Sell Sword was great for its debuffs, which made it a desireable companion – however though, with the arrival of Mod 12, a few things have changed regarding companions.
      1) The Elemental Archons (Air, Earth, Fire) are fixed now, and each additional Archon does increase the damage bonuses by a certain %. This was glitched before and the bonus wasn’t active / working.
      2) Other companions now also grant debuffs…. making the Sell Sword lose what was making it a ‘great companion’ amongst other companions. Not to say it sucks now because it doesnt; but its basically just as effective to use a Fire Archon summoned as oppose to the Sell Sword.
      3) If he does insist on keeping the Sell Sword, its not a big deal actually. However, I would recommend replacing the Erinyes of Belial with the Sell Sword, and running Siege Master, Air/Fire/Earth Archons as actives. You cant beat a straight up 4% Damage Increase in my opinion.

      In regards to the gear, it depends what kind of +3 he is running; Heroic? Bold? Regardless, +3 is only single slot if I remember right. Again, moving back to the Air Archon as summoned – he can buy some decently stated & double slotted Ostorian Rings from the Seven Suns Coast Market in PE with Protector’s Seals (400 seals per ring). From there, using a +3 neck piece, or something else (like Company gear, or even just regular gear from the Auction House) would work… could get a lot more from your Bonding Runestones that way. Hopefully this helps and best of luck in-game!

      – Enyo

  • 3CubedGaming
    July 30, 2017 at 3:55 pm

    I’m a bit confused. I’m choosing the 3rd boon for Dread Ring and your text says “Illusion Shimmer – +3% Resistance Ignored” but Illusion shimmer is deflection chance and Forbidden Piercing is arpen. I’m on PS4 but shouldn’t matter.

    • August 1, 2017 at 9:52 am

      Yeah, thats a typo on my part, sorry about that! It is supposed to be Forbidden Piercing, -3% Resistance Ignored. I’ll fix that when I post the Mod 12 Update here on Mmominds!

  • Chris
    August 3, 2017 at 2:10 am

    Ok so the new patch notes came out.
    Trickster Rogue
    Whirlwind of Blades: The Power granted by using this Daily Power no longer stacks with multiple uses in succession.
    Now is this in succession without using encounter powers in between or with them? Also I think this is kind of bull crap. A lot of people do not know how to use it correctly to begin with so why nerf it if it’s not working like I think it is. I’m on Xbox this is why I’m asking. Thank you.

    • August 10, 2017 at 3:41 am

      Honestly, I think it’s with. It’s definitely a crappy patch note, including the fact they’re nerfing Shadow of Demise right back to what it was. The reasons for nerfing it still seem strange to me, but not really much to do about it. Hopefully this helps, and it’s definitely a disappointing patch note for TR’s ~

  • Mikasa
    August 10, 2017 at 8:23 am

    Hi Enyo, so what do you think about today’s nerf?

    Trickster Rogue
    Shadow of Demise now calculates its damage based on the damage dealt before the enemy’s damage resistance is taken into account, and no longer benefits twice from buffs or debuffs on an enemy.

    • August 11, 2017 at 4:22 pm

      Well, I was really excited about the buff to Shadow of Demise personally, but now it’s been nerfed right back to where it was before. It’s a little disappointing, but not much one can do about it. I do understand that it was considered “Overpowered” but I think the nerf was unnecessary; it is none the less relatively disappointing. Hopefully at some point in the future we can see a buff coming out way; I was on the test server a couple weeks ago and discovered this ( http://imgur.com/ABVUCPH ) which is very interesting and I look forward to looking into that in the future as a possible buff to TR’s? It’s all speculation though, so who’s to say. As said though, disappointing that of all classes, TR’s got the nerf

  • Day
    August 10, 2017 at 11:45 am

    Hello! I see you’ve just updated your guide. Congrats on the great job.

    I’m curious to know why you now recommend burning dagger and no longer drowned one – I’ve been collecting those motes like a maniac (!).

    Regarding this new weapon you recommend as best, titansteel dagger, is it something you can craft? What resources do you need?

    Thank you so much 🙂

    • August 11, 2017 at 4:30 pm

      Hey man, thanks!

      The reason I took out Drowned Daggers is mostly because those weapons (with the release of Mod 12) are totally obsolete and in reality, so are the Burning Daggers. I’m waiting for a Wiki link to pop up for the Trickster Rogue chult daggers, as they’re currently without doubt the best option for a newer player. If its not up today, I’ll probably just make my own page – I used to be one of the top 5 wiki editors but… I got lazy I guess. In addition to this; you actually don’t need to collect motes, you can craft the weapons via professions or even buy them off the Auction House. It’s much faster and cheaper that way.

      Titansteel is something you craft through Masterwork but in my opinion – it’s much cheaper to just buy straight off the Auction House than to try getting your Masterwork maxed out. I started on it, went nope, and just bought the weapons personally. Hope this helps and best of luck in game!

  • Eric
    August 12, 2017 at 3:19 pm

    How did you get dex to 31?

  • Eric
    August 12, 2017 at 3:33 pm

    You have a video of the great twin dex belt then on gears u have a different belt what belt are you currently using

  • Eric
    August 12, 2017 at 3:50 pm

    Your stat are messing with me you have 22 13 31 15 13 16 how did you get your stats that way ?

    • August 14, 2017 at 8:01 pm

      Fixed the DEX belt – the video is from before I made the upgrade to the demo artifact set which was an extremely recent upgrade.You can see what they should look like now ^^

  • August 13, 2017 at 7:28 am

    Just want say awesome build I am currently working on get the boons and companions and mounts right. I subbed to your youtube which is how I found your build on mmominds and thank you for all the detail you put into your build. It works well for me as a lvl 60 so thank yo for making it understandable most people just show off the gear but never say how to get it or what to use if you can’t afford it.

    • August 14, 2017 at 8:08 pm

      Thank you!! Honestly gearing up takes a long while, so don’t sweat it if it feels like its taking ages! As for YouTube, I have been trying to work on it a bit more lately. And no problem at all, glad I can help players out! I know when I first started the game I would’ve loved to have had a thorough guide, but none the less I met really awesome players in-game who helped me tons! Wish I still knew their names in-game. Either way, just glad I can help! ^^

      – Enyo

  • Yay
    August 13, 2017 at 12:41 pm

    One of your dread ring boons explanation is confusing. You say and as per the screenshot you chose “illusion shimmer”, but then you elaborate on “forbidden piercing” saying it helps when building arm pen to breach -60% Resistance Ignored – so which of the two you went for? Good job on the guide, love it

    • August 14, 2017 at 8:02 pm

      Yeah, I’ve received this comment before actually. I just fixed it, it was just a typo. You want to take Forbidden Piercing ^^ Hope that helps, sorry for the confusion and ofc thank you very much!! Glad it can help players out ^^

  • Chris
    August 15, 2017 at 12:31 am

    How are you getting your recovery and your ap gain so high especially when you are not using black ice enchants. My recovery gets high but I don’t believe it gets that high.

    • Chris
      August 15, 2017 at 12:36 am

      Sorry to leave a comment to my comment it’s about the 20000 recovery is it cause you popped artificers?

      • August 17, 2017 at 10:31 pm

        I get a lot of recovery from my mount stats (+4000 Recovery). I also get another 2700 from Bonding Runestones. I get some recovery as well from Insignias, Artifacts and my weapons. However I do need to update the screenshot of my stats because they did change when I switched to the Demon Lord’s Artifact Set. I’ll try and update that ASAP, but the server is currently down!

  • Aj
    August 16, 2017 at 7:36 am

    I’m making a orc rouge so should I start with 20 dex 15Str or 18 each?

    • August 17, 2017 at 10:33 pm

      18 STR & DEX is your best bet to go. Balance between both; DEX is nice for increasing your crit chance, but STR is what will increase your over all dps output. Hope this helps and best of luck in-game!

  • Jason
    August 17, 2017 at 10:43 pm

    First off, I really appreciate all the effort you put into this.

    Today I received a Ring of Vision +5 from EDEMO. Is this worth equipping?

    • Jason
      August 17, 2017 at 11:05 pm

      Lol, I also got Ring of Ambush +5, 2 runs later .. How are both of these? Or should I not bother equipping them & just keep trying for Precision & Power +5’s? Ty so much btw!

      • September 11, 2017 at 4:18 am

        Honestly, if neither of them have x2 Offense Slots – I would still aim for the +5 Precision and Power Rings. Some of the rings from Chult are really nice too if you can get into a decent Hunting party ^^

  • August 18, 2017 at 9:26 pm

    Modu da swit
    Teojigi jikjeonui seuril
    It tastes like a cherry bomb
    Swibge bodaganeun keunil na
    Imi neon ppajyeodeuleo ga
    Paengchanghaneun jigeum pokbal jikjeonin gibun
    Jukine Do do that
    Norael bulleoyaji Na na na
    Kkochin anjeonpindeul da ppobanaetji
    Da kkamjjak nollagetji moduga
    We gonna make it

    I’m the biggest hit
    I’m the biggest hit on this stage (x2)

    If you are happy and you know it
    clap your hands yo
    If you are happy and you know it
    clap your haaaands ~

  • August 26, 2017 at 4:36 am

    Will any of the Ioun Stone work till we can afford the require companions?

  • August 27, 2017 at 4:40 am

    Will any of the Ioun stone work for fresh lvl 70

    • September 6, 2017 at 3:11 am

      Ioun Stones definitely work as a temporary solution before upgrading to a better companion / bondings. I use Ioun Stones on all my alts, and any single one works as well ^^ Infact, any Augment Type Companion works as well. Hope this helps!

  • Mike
    August 31, 2017 at 2:52 pm

    Enyo, what are your thoughts on making companions basically useless and the 85% armor penetration in the next upgrade zones. It seems that for a very hard class to play we are back at the beginning. I worked so hard to transfer all of my efforts toward my companion. Are we going back to Ioun stones now after all of that?

    • September 11, 2017 at 4:21 am

      I’d suggest hitting up my YouTube Channel, http://www.youtube.com/KidduIt – I’ve got a decent amount of videos literally just about that. As for thoughts, I’m not upset about it, things happen. Doesn’t mean I’m happy about it though. Its honestly a money sink; because once endgamers max everything again, we’ll be right back where we were before. Nothing is actually getting nerfed as far as stats / power / strength goes. Bondings will still be best in set as well so you don’t need to worry about companions ^^

  • Killzemo
    September 12, 2017 at 6:20 am

    What are the extra sab feats? I don’t see them listed currently.

  • Liam
    September 20, 2017 at 4:16 am

    How do you make Titansteel weapons? I have never touched Professions (it confuses the hell out of me)

    Great guide by the way.

    • September 30, 2017 at 11:04 pm

      Titansteel is what you should aim for definitely, for fillers I’d suggest using the Wootz dagger just to fill in for the meantime. Generally its more economic for you to just buy them off the AH, as Mastercrafting costs millions of millions of AD to actually perfect, so. Hope this helps!

  • Liam
    September 20, 2017 at 4:35 am

    Are Aboleth weapons almost as good as Titansteel? Or should I really try for Titan?
    Thanks!

  • Jordan
    September 20, 2017 at 1:37 pm

    If I were to copy this build 100%, would I be good enough to get into Tomb of the Nine dungeon runs? Appreciate it 🙂

    • October 1, 2017 at 5:45 pm

      Yeah for sure. My friend actually called me out specifically for a To9G run because he didn’t want ‘players who’d mess it up’ so its totally 100% viable for endgame content!

      • Jordan
        October 4, 2017 at 2:22 am

        Thank you 🙂 I just wasn’t sure because everyone on console asks for HDPS GWF’s. I’m currently a 14k TR, so still got some grinding to do

  • Michael
    September 22, 2017 at 1:09 pm

    On the Ps4, we can purchase the Ostorian rings for 300 seals of the elements. I have had zero luck with the +5 two off slot drops. Definitely not as good as leg rings, but they are very attainable and you can try different versions of the Ostorian in your build (Dod vs Hellig vs Krig). The Rings from jewelry making are useless now unless you need Armor Pen. For my Air Archon I use the two Ostorian Dod rings and for the neck I use the Cloak of the Emissary of Neverwinter (this is free and I haven’t researched companion neck slot items yet). I haven’t started the new module yet. If armpen needs to be 85%, then I will need to re-equip an armpen ring on companion.

  • M
    September 26, 2017 at 2:46 pm

    What happened to the PVP section of the guide??

  • LoveULongTime Xbox1
    October 13, 2017 at 2:42 pm

    Thanks for the in-depth build guid. After switching to Sab for dungeon runs up to the boss I have jumped a lot on the pain chart. I normally rank 1st or 2nd depending on how geared the GWF is.

    Keep up the good work!

  • mariano
    October 14, 2017 at 8:38 am

    hello! ty so much for the guide.
    1 question. if a dont have 35k power, what paragon should go instead of Press The Advantage??? you wrote see the list below, but cant find it

  • James
    October 14, 2017 at 1:30 pm

    Seen as companion rings and neck are no longer available what else would you recommend

    • Yak
      October 18, 2017 at 12:40 pm

      You can farm Illusionist’s Gambit for the chance of a +4 ring or neck, they have double Offense slots, which are the main reason people want it, the drop rate is much higher if you can find a group to do Gold on it, the +3 ones are not bad either (you can buy them in the AH), but the goal should be a +4 (+5 is weaker, in case you wonder, has only 1 offense).

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