Filthy Templock – guide to DPS and Healing
Your guide to DPS and Healing. A Filthy tale.
Let’s start like this: Templocks get a bad rap! They will never (should never) top the DPS boards in an optimal group. But they do provide great functionality. IMO they are the best pure healer in the game followed closely by a healadin. And they also put up very respectful DPS. In this guide, you’ll be able to effortlessly swap from your HB Fury build to Templock, with only changing your load out. Nothing else. Please follow Fernu Stormborn on YouTube for his HB Fury Build. Once that is set up this build will only change feats. So you’ll be shooting for 100% crit on both load outs. Then keep stacking power as much as possible.
Two best options are Tiefling and Dragonborn, both choices are very good. I chose Tiefling to avoid the price tag of Dragonborn. Tiefling provides a damage boost once the target’s health is less than 50%. Dragonborn add additional power/crit. The choice here is yours.
Your paragon path will be Hellbringer.
You will want an initial roll that gives you the most CHA and CON. Those will be the stats you will level up throughout your progression.
Here we have a couple options. I’ll give you the choices and you can see what’s best for you and your typical group you play with.
1/5 Energizing Curse
3/3 Weapons Mastery
2/5 Determined Casting
3/3 Soul Reaping * (Name?)
2/5 Blood Pact
3/3 Devastating Crit
The choice here comes whether you want extra life steal or your encounter quicker. Because I run a lot of end game groups with paladins and devoted clerics I chose the extra life steal. This makes it so I don’t have to run extra defensive slots. I can run all offensive and still have enough life steal chance. If you want 6% more cooldown reduction, feel free to but those 3 points from Soul Reaping back into determined casting.
Now we’ll go into the 3 different trees and I’ll explain the reasoning behind some choices. First we’re going to go into Temptation so we can get the cap stone which is what allows us to heal.
5/5 Hope Stealer (because crit build)
5/5 Hellish condemnation (for damage reduction)
5/5 Dark Revelry (one of the best buffs we have as Templocks)
5/5 Aura of despair (another damage reduction…these help if no DC is in the run)
5/5 Aura of Cruelty (mainly because I don’t like the other feats. If you like to use Blades of vanquished you can put 5 points into Darkness. I personally don’t like that power so I picked this feat instead.)1/1 Soul Binding (this is how we heal other players. More damage done the more outgoing healing)
* Now let’s go get some DPS*
5/5 Parting Blasphemy (Using Hader’s Grasp removes curse and adds this damage)
5/5 Power of the Nine Hells ( this is the bread and butter of the build. A great buff to party and self)
5/5 Critical Promise ( you can really put these last 5 points anywhere but our goal is more DPS =’s more healing. So with our 100 % crit build this is proccing all the time adding to your damage numbers and subsequently adding to your outgoing healing.
Not all Scourge Warlocks are created equal. There are milestones and tweaks that come with gear. So here’s my advice on gear. Go after you relic set. Get 3 pieces and then get Jaarls Gaze from Master Storvald. This is the optimum set up in my opinion. The other options are buying the Company gear from the Stronghold vendor. Also, any of the dungeon drops like life silk spinneret can be a great stop gap if you don’t have your relic armor yet. Don’t forget about 2 piece dusk set as well. They all have great stats. But your “goal” should be to get 3 piece relic set with Jaarls Gaze as a helmet.
You’ll also want to run the Undergarments from SKT zone. They can be purchased in Bryn Shandar. They are a great way to gain additional life steal severity. Tooltip states- If your Life Steal is greater than your deflection, whenever you perform a Life Steal you will gain double Life Steal severity for 10 Seconds.
I put Power kits on myself since I’m at the crit threshold I want. I also put AP Gain Gems on myself to boost AP Gain.
On yourself, the “goal should be to get a Rising ring of Power +5 and a Brutality +5. Sadly Demogorgon is super stingy so we can look at options here. The +4 versions of those rings are great too. You can also make the argument for the Greater rings from FBI and MSVA. All great choices. Keep running Demo though. It will happen. I think.
Disclaimer* a lot of Templocks will want to run life steal rings and you just don’t have to. You’ll have enough life steal with the amount of DPS we do and won’t have to sacrifice DPS to get more life steal.
Your weapon enchantment should be a Trans Vorpal. Since the goal is to not have to switch anything from our HB Fury load out (seriously look up Fernus build on YouTube, it won’t disappoint. I won’t tell you again.) we’ll keep running our Trans Vorpal for this build as well. After all, we have near 100% crit chance and critical hits mean critical heals. I would try to get as close to 100% crit as you can. But between 90 to 100 is great. 95 to 100 even better. You lose a little bit of crit chance from changing over from temp lock to HB Fury so as long as you stay in that 90 to 100 % range you are golden. You can choose other weapon enchants but then you wouldn’t be as effective in your HB Fury loadout.
Your main hand artifact power should be the % to Hellish Rebuke Your off hand artifact power should be All Consuming Curse for an increase in Crit Severity.
Your other slot will be combat advantage or Action point gain. I like CA since I am running Sigil and don’t need the extra help in AP gain.
Your armor enchantment should be a Trans Barkshield. I can’t stress this enough. After the newest update, the barkshield is immensely useful. Heres the main difference between barkshield and negation. Negation takes a time to ramp up. If you can take the hits you become more resistant. For squishy dps however you can’t take many hits and certainly not in FBI. Barkshield is like a frontloaded negation. It puts the stacks of damage reduction up front so you can take big hits and not die. Soul forged is a good option if you are low on AD. But with the barkshield, I no longer die (as often) and I don’t need the soul-forged anymore. A dead SW does no damage or heals.
In your defensive slots you are going to put rank 12 (or best rank you have) Dark enchantments. The goal is all Defensive slots having Darks rank 12 slotted in them. This will give you the most life steal chance possible. Also, it means we don’t have to change anything from our other load out. For your offensive slots it depends. The thing about the rest of the stats we add is that they have a purpose. We have to get our Resistance ignored up to 60% and our Crit chance up to around 100%. So using Brutals, Radiants and Azures keep tweaking until you have those numbers. You should get enough RI from gear and Artifacts. Use insignias as well if needed. Shouldn’t have to put in any Darks in offensive stats.
You should be using the Orcus set. Neck, belt, and waist. If you do not have the AD to purchase that set use the Black Ice Belt and a broken set until you can find enough AD to get the pieces for your Orcus set. You can eventually feed them into your Orcus set anyway. But again, “Goal” here is Orcus.
This section is going to disappoint people. The reason being is there are so many options I can’t list them. It’s all about stats. I feel there are 4 options for your active artifact. The one you will actually use. So I’ll list them in an order I feel is best:
1. Devoted Cleric Sigil. You should be using this for your HB Fury load out to spam dailies. It’s so good.
2. Wheel of Elements. That fire buff is very nice. More so HB Fury but still.
3. Lantern. Great buff for team
4. Giant’s eye. Good self-buff, and much easier to use than the wheel.
Now for the remaining 3 artifacts it only matters what their stats are. The goal is 60% RI and near 100% crit. So pick the artifacts that boons those stats. Artifacts with armor pen, power, and crit are the best. Since those are the most important stats for us. As you add stats here and there from upgrading gear and enchants etc you will tweak your stats in other places. So say you have 65% RI. Maybe you take off Kessels Sphere and put on Giants eye. Dropping your RI but keeping the power. After all, currently anything past 60% is wasted. As is crit chance. So if you go over those thresholds, make sure to move gems around or add power in their place.
This is where all your DPS comes from. Do not skimp on these. They are pricey and worth every penny, or AD in this case.
There are several companions that offer the 10% debuff on targets. You should definitely pick one to be your active. I chose Con Artist since it has 3 ring spots and I can get great rings in just a few FBI runs. The Sellsword is another great option maybe even better than the Con Artist due to having 3 Offensive spots for Bondings rather than the Con Artists 2 offense and 1 defense. However, it is much harder to properly gear out your Sellsword. It takes a lot of AD to buy the adorable gear or a ton of new Gambit runs to get the gear you need. But it is your choice. Just make sure your companion has the debuff.
As for the rest of your companions you’ll want an Air Archon, Earth Archon, Siege Master, and Owl Bear Cub. Yes, you will still want your OBC with this build. Pillar of Power doesn’t crit. Same as in your HB Fury build, the OBC will increase your DPS greatly when using the Pillar, which is all the time, even with 100% crit. Also, again, we wanted a seamless transition so we can change out on the fly. Another option here is the Bear Cub instead of the siege master. The bear cub affects your Life steal and is a great way to add extra chance and severity if you need it. I prefer the DPS over it but if you are lower item level and want to have more life steal chance and severity feel free to swap those two companions.
You should be running 3 rank 12 bonding stones on your summoned companion. No questions asked. If you are hesitant about that for any reason, those reasons are wrong. Just do it. Some say p2w, and other say it’s broken and makes content too easy etc. Those opinions are bad and they should feel bad. Rank 12 bonding all 3 slots. Don’t be your team’s liability. Then on my Con Artist, I’m running 3 Greater Rings from FBI. I have 2 Helligs and one DOD. The “goal” here is 3 DODs so you have power crit in each slot. But Helligs is a fine filler in the meantime. For the rest of your enchants it is about stat distribution. I run Brutals, Radiants, and Azures. Brutals for more stats overall, Azures to get me closer to crit cap, and radiants to stack power the rest of the way. Always check your stats while bondings are procced. It doesn’t matter how much crit you have before that. Only after your companions gift procs do you care what your stats are.
Next mod you’ll want to make all your companions legendary so might as well start now if you can. Until then though make your Air Archon legendary. I can’t see a day when that pet comes out of your lineup.
*Gear Score Tip* you can add 3 Regen kits to your companion’s rings for a boost in gear score.
You can choose to run Wanders Fortune or not. DPS is expensive to build up so I like all the “free” RP I can get. So I don’t take this off. If you do id suggest Artificers persuasion. The others should all be slotted as you see them. If you don’t have a legendary mount. Use Artificers persuasion. And next in line would be a second Protectors comradery if you needed another slot.
Your insignias should be Armor Pen to round out stats, Crit Chance to round out stats, and then power the rest of the way. This gets expensive, however.
Legendary mount- This one is up in the air I think. I am using the lion as I love the additional DPS it adds and the shield can be life-saving in tough spots. Tensors and Flail Snail are also super good options.
Now for the meat and potatoes. This is very similar to your Hb Fury Build with a few exceptions.
You’ll run Flames of empowerment and All-consuming curse for your Passives.
For most mobs ill run Fiery Bolt, Killing Flames, and Pillar of Power. If I need to support my team more ill use Dreadtheft over KF. For Boss fights I’ll run Hadars Grasp Killing Flames and Pillar of Power.
In FBI since mobs are tougher ill run, Fiery Bolt, Dreadtheft, and Pillar. This allows me to constantly heal my team if they are a bit weaker and need the healing. For MSVA I run Dread theft, Warlocks Bargain, and Pillar Power. The reason I chance only here is due to mechanics. Not a lot of people know to actually move the Ice away from people and that can strip health fast. So I run Warlock’s bargain as is provides a crazy instant heal whenever in need it and also Dreadtheft for consistent heal proccing. Hellish rebuke hits like a truck and heals very well too.
My dailies are Tyrannical for mobs that don’t die quickly. And Brood of Hadar for single target. Gates can be good for places like Castle never with weak mobs.
So in a normal rotation say in FBI would be to Hit the biggest target with my Tyrannical Curse, Pop my Sigil so I can get another daily quickly, Shadow slip in and drop pillar. Hit them with 3 at will so my flames of empowerment is at full stacks and then hit them with Fiery bolt and then KF. If you see targets are at low health use KF to finish them off. KF is much stronger at 25% health vs 50% health. Youll notice bigger crits if you time up your KF attack.
For boss fights just make sure you are using Hadars grasp first to apply the debuff. So Curse, Daily, Sigil, PoP, 3 at wills, Hadars Grasp, re-curse since it has removed warlocks curse, Killing flames. At will until your daily or encounter come back up. Just make sure to recurse after hadars grasp. Tyrannical curse should not be used for boss fights. Only Brood of Hadar.
The beauty of SW comes in the ease of rotation in my opinion. Make sure you keep hitting at wills in between encounters. PoP should remain up always. And then you get to spam you encounters as the come up.
Now you have a Templock load out that you do not have to spend 20 mins tweaking to be useful in a dungeon. Simply swap at a fire and swap back when you want to.
Credit to Fernu for an amazing HB Fury Build.