A General Guide To Neverwinter (Mod 12 Updated)

by Yopuka on July 2, 2017
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A General Guide To Neverwinter (Mod 12 Updated)

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Whoa! This isn't a class guide! This a guide to Neverwinter, which can be used by any player of any class!

Hello! I'm Enyo. I've played Neverwinter now for 4 years, and also run one of the more popular Trickster Rogue guides currently here on Mmominds. I've gotten really comfortable with the formatting style of Mmominds, and I've definitely always wanted to create more general guides to the game.

This particular guide is going to be a guide to everything and anything - there is probably going to be a ton of information on here. Likely there will be spelling errors, grammar errors and maybe even wrong information. Don't complain about it and point fingers; just let me know and I will fix it. I love helping people out, it's definitely not my intention to mislead or misguide players. Just keep that in mind!

Anyway, enjoy the guide and if you have suggestions or requests for Information to add to the guide, let me know and I'll do my best to add it in! Ciao for now ~


Levelling Guide

Some of this may not be obtainable for players new to the game. Don't sweat too much if you can't afford / obtain something ūüôā

Also please note, it's actually more effective to Level 1 - 70 solo. Higher levels actually will steal your XP from enemy kills, which actually amounts to a lot - so it's highly suggested you quest alone. 


  • Azures in your Utilities
  • Radiants in your Offences
  • Azures or Radiants in your Defences.
    • Any Rank of Enchantment Works (The higher the better)
    • Don't know what an Enchantment is or how it works?¬†Click here

 

  • Farm up a "Huntsman Cloak" from the Master of the Hunt¬†Skirmish
    • Offers an Offense & Utility, +5% XP Gain
    • Requires Lvl 60+ to Equip
    • Not obtainable for New Players

 

  • Buy a Level 60 Artifact Belt from the Auction House - good stats, and lets you slot another Azure Enchantment in Utility for more XP Gain.
    • Not entirely necessary, but they're fairly cheap and they can help.
    • A good Alternative is the Xvim Belt - can be equiped at any level, does not have a Utility Slot though

 

 

  • Find a guild with an XP Bonus Boon if you can
    • Don't let XP Boons be a deal breaker on Guilds
    • It helps, but it's not necessary

 

  • Level 12+ Invoke as often as possible
    • Start Invokes by talking to¬†Aralynn The Pious¬†
      • Location shown in Image below
    • Invoking grants lots of XP for your character; but there are other benefits. Click here to learn more.
    • You can only Invoke at a Campfire unless your VIP Rank exceeds Rank 5 - learn more about VIP here.

 

  • Level 20+ - Complete your Stronghold Quests daily
    • They not only give you tons of XP, but they help your Guild grow stronger
    • Want to learn more about the Stronghold? Click here

 

  • Do Quests until Level 25
  • Level 25+, kill¬†Dire Bears in the Stronghold Map until Level 40-45
    • See imagine below for Dire Bear's location.¬†
  • Level 26+ - Complete the Defeating Dragons weekly quest, obtained from Harper Boward
    • It's quick to complete and will help you out later at Level 70, and should be continued weekly even at Level 70.

 

  • Resume completing Quests until Level 60
    • Feel free to skip the map "Mount Hotenow" - you won't need the XP
    • You'll likely reach Level 60 in the Whispering Caverns - feel free to ditch Whispering Caverns once you reach Level 60.

 

 

  • At Level 60, hold off on the¬†Underdark / Mantol Derith Quests, just move onto the Elemental Evil Campaign (Drowned Shore First)
    • You can Start the Elemental Evil campaign by speaking with either Archdruid Morningdawn or Minsc (I forget who)
    • The Underdark / Mantol Derith Quest Line is called¬†Dwarven King Quest Arc¬†- it gives level based XP, while Elemental Evil does not, which is what makes it a more ideal choice at later levels.
  • At Level 65+ start the Underdark / Mantol Derith Quests, they give level-based XP and they are much more worth while at this stage.
    • You can start the¬†Dwarven King Quest Arc¬†by speaking with Captain Belgold in Protector's Enclave
    • Farm Spinward Rise after completing these quests all the way until Level 70.
      • Benefit to farming Spinward Rise if you get your first Artifact Weapon Set. Check 'em out here.


Campaigns

What are Campaigns? Campaigns aure quest/story-lines you work through, usually on a daily basis until complete. Each campaign works differently - be it the gear it gives (if it gives any at all), the boons or the main one - difficulty levels. There's too many campaigns to work on completing all at the same time, and often players come to me with "Where do I start?" So I'll brief it over, in order of importance on where to start because of time efficiency and how beneficial it is to a new player or character - maybe you'll disagree with it, maybe you won't. That, I leave up to you. Either way, enjoy!



Starting Campaigns

You've probably heard already that Level 70 is where it's at - it's where the game begins. No lie, it's probably true. At Level 70, you unlock campaigns, new areas, have access to Epic gear, can use artifact gear, have unlocked epic dungeons and skirmishes, and a whole list of several things.

Some of the common things I hear from new players though is;

  • "There's too many Campaigns to do, too many Daily Quests! Where do I start, what do I focus on?"
  • "I want to run Epic Dungeons for Protector's Seals for Epic Gear... but my Item Level isn't high enough! What do I do then?"
  • "I'm too weak, I'm too squishy, I die on everything, I can't solo anything - how do I get stronger"

and once again, the list goes on. There is A LOT  to take in once you Level 70. So, I'm going to tell you the key points to success at Level 70. In particular in this section of the guide - Campaigns. Let's face it, there's a lot of options in regards to Campaigns when you hit Level 70 - so I'm going to list at least in my opinion, where you should start with Campaigns.

The Auto - Keybind for your Campaign Window is ( ] )


Basically here is a list of what campaigns to start with, in order of where to focus on first to last.

  • Please note this is not in Order of technical "Importance" - this is just generally whats going to currently benefit a player NEW to the game.

1) Benign Order of the Third Eye - This is a super easy and in reality unrewarding Campaign that you often start before Level 20, or just around. This should definitely be finished by Level 70, and if it's not, go speak to Sergeant Knox right away and get this out of the way.


2) Elemental Evil - Since you're Level 70, I would assume it's safe to guess that you've already either started or completed this Campaign. Elemental Evil is one of the few Campaigns where you can farm and finish it at your own pace; not the pace the game says you have to go with daily quests and whatnot. Elemental Evil should only take a few days to complete, even less depending how many hours you're putting into it.


3) Sharandar - Sharandar is the very first Campaign to ever be released into the game. It can be started at Level 64 but personally - it's not so long of a Campaign that I'd recommend starting it before Level 70, solely because the XP the quests give are crap. The foes in the Sharandar areas are below Level 70, often making the process of doing your daily quests much quicker.


4) Dread Ring & Underdark Campaigns - I had to really think about this one because when working on the Dread Ring Campaign, you definitely want to concentrate on completing the Underdark Campaign at the same time. They both in a sense correspond with each other, more-so that Dread Ring helps support your progress through the Underdark Campaign. In the Dread Ring map, one of your daily quests requires you to complete x3 Demonic Encounters, which in the process of completing them grant you Demonic Ichor, Faerzress and a chance at Salvageable Rare (Blue) Rings you can either use, or Salvage for Astral Diamonds.

  • The Demonic Ichor goes towards buying Drowcraft Armor¬†which is probably the best Epic Gear to start with in the game.
  • The Faerzress goes towards the Underdark Campaign, and will help you obtain the corresponding Boons, and also unlock the Epic Demogorgon skirmish.
  • On top of all this - you're still gaining your Dread Ring Boons. Its a win-win situation.


5) The Maze Engine - You may have already started this Campaign to be honest. This Campaign only consists of 1 Daily Quest - it's fairly quick, fairly easy. The only catch to this campaign is it takes a good month to complete - but it does reward Boons, and while the Boons may not seem the most beneficial, remember even the smallest of buffs to your character are better than having none.


6) Icewind Dale - This is where things start to get a little more complicated. Icewind Dale, from my experiences with newer players - is actually pretty tough to Solo if you aren't decently geared yet. Even if you can Solo, your dailies often take much longer. The reason I put this much lower than the other Campaigns, is solely because by the time you finish the Campaigns listed above, you'll likely be stronger, have better gear and will be more prepared to start towards this Campaign.


7) Tyranny of Dragons - In all honestly, you may have started or been doing this campaign since you were Level 30. It's probably the toughest Campaign to complete as far as length goes - because this Campaign takes ages to complete. One of the problems I hear from several players is that like Icewind Dale, it's tough to Solo the daily quests in the Well of the Dragon map, and even the quests from Protector's Enclave like Mithral Mines or Ghost Stories - are often tough to complete Solo as well. Again, I recommend starting this at a later time for the exact same reasons as Icewind Dale.


8) River District - Before anything else, I really want to stress that if you have a buddy or someone that can help carry you through this Campaign and you don't have to do it Solo - then start this ASAP, and complete the Daily Quests everyday. River District will grant you some of the better options for Artifact Weapon sets you can ask to get right now. It's also considered "Endgame" content, which in other words its either going to not be solo friendly, or its going to take you ages to kill stuff. Its the way it is and it sucks, I know.


9) Storm Kings Thunder - I want to stress straight off the bat, Bryn Shander & The Sea of Moving Ice are both maps related to this campaign, and yes, I've realized you can unlock both of them immediately. Storm Kings Thunder is likely the hardest Campaign to complete out there - you can obtain the best current Artifact Weapon Set in the Sea of Moving Ice, and in reality they aren't too bad to "Restore" (it's complicated) but, in order to rank them up from Common>Rare>Epic>Legendary you need to complete the Svardborg raid for the correct Reagents. In order to run Svardborg you need a minimum Item Level of 9200 - which will take a while. So it's best to leave this to last and work your way down the line of Campaigns.


10) Jungles of Chult - Currently the most recent update, very much geared towards endgame, and very tough to solo through if you aren't strongly geared. There really isn't much to gain from the Campaign itself apart from unlocking the Tomb of the Nine Gods dungeon - which requires 12k Item Level to even enter, so I wouldn't invest much time into this. The unique side to this campaign though is that there are not daily quests - you do this campaign on a weekly basis - the goal is to max your Weekly Haul by the end of Sunday Night before it resets back to 0. This means you dont have to check in on a weekly basis; you can do this all in 1 day and spend 6 days not worrying bout it at all. If you have a partner / friend to run this with, it's great. Otherwise though, I wouldn't stress too much on getting this done!

 

 

-- PvP Campaign - PvP Campaign is 100% optional and does not offer anything for you to gain PvE wise.

 


Gearing Up At Level 70

You've probably heard already that Level 70 is where it's at - it's where the game begins. No lie, it's probably true. At Level 70, you unlock campaigns, new areas, have access to Epic gear, can use artifact gear, have unlocked epic dungeons and skirmishes, and a whole list of several things.

Some of the common things I hear from new players though is;

  • "There's too many Campaigns to do, too many Daily Quests! Where do I start, what do I focus on?"
  • "I want to run Epic Dungeons for Protector's Seals for Epic Gear... but my Item Level isn't high enough! What do I do then?"
  • "I'm too weak, I'm too squishy, I die on everything, I can't solo anything - how do I get stronger"

and once again, the list goes on. There is A LOT  to take in once you Level 70. So, I'm going to tell you the key points to success at Level 70. In particular in this section of the guide - gear. Mostly starting with players freshly at Level 70 with 0 idea what to do.

A great reference for gear is the Collections Page - The Collections Page basically layouts all the things in Neverwinter you can obtain; so everything from gear, to mounts, to companions, to event-related items.To top it off, it not only lets you view the items, it also usually references where you can find / obtain them from. As said, typically a really good reference to check out in general.

 You can check out the Collections Page by using the games auto-keybind (Ctrl + J)

 



Common Gear Sets

Finding good gear is always tricky - and hey, that's okay! It might take a little while to get what you're aiming at, but it's part of the game, there's no need to rush. For starters, here's a few general suggestions if you're fresh at Level 70;

 

  • Pilgrim Gear (Head / Armor / Arms / Feet)
    • Can be purchased via The Tarmalune Trade Bar Shop
      • You can get Tarmalune Trade Bars by opening Lockboxes; works best if you have VIP
    • The Head piece can actually be bought off the Auction House - usually a great starter investment
    • To purchase this set;
      • Open your Inventory ( I )
      • Go to the "Riches" tab
      • Click on the "Spend" button beside "Tarmalune Trade Bars"
      • Select "Equipment"
      • Select the Class you want to purchase for (Preferably your own!)
    • By far your best investment as far as gear goes for a newer player
    • Click here to view this set in more detail

 


  • League Gear (Head / Armor / Arms / Feet)
    • Can be purchased either from;
      • Auction House (recommended)
      • Crafted via Professions
      • Port Nyanzaru - Chultan Riches Vendor
    • It's much cheaper to buy off the Auction House and is generally the recommended course of Action

 


  • Company Gear (Head / Armor / Arms / Feet)
    • Can be purchased in the Stronghold from The Outfitter with Guild Marks
    • Each piece offers 420 Item Level (1680 together)
    • Head, Arms & Feet pieces are 4000 Guild Marks each, while the Armor piece is 6000 Guild Marks.
    • Click here to view this set in more detail

 



Weapons

Weapons sadly don't present too many options. By far, the best options for weapons are any of the Artifact Weapons.

  • Elemental Fire Weapon Set
    • You obtain your Off-hand weapon by reaching Level 70. Talk to Sergeant Knox & Lord Neverember to collect it.
    • You obtain your Main-hand weapon by completing all the quests in Spinward Rise (Optional Quests are not included)
    • Likely the easiest of all Artifact Weapons to obtain, great weapons to start with as a brand new player.
    • Click here to view and learn more about these weapons

 


  • Chultan Crafted Weapons
    • New to the game - came with the release of Module 12
    • Can either be¬†bought off the Auction House or crafted via Chultan Recipes (No link for this yet)
    • Best stats and highest Item Level available for weapons - weak set bonus though
    • Click here to view and learn more about these weapons

 


 


  • River District's Relic Weapons
    • These will take you a good, solid 2 months or so to farm up - possibly less, depending how much time you spend grinding for them. These currently are considered End-game weapons as they're the 2nd best available in the game right now.
    • All in all there's (again) 4 different types of weapons here;¬†click here to view them all
      • Fey Weapons
      • Aboleth Weapons
      • Mirage Weapons
      • Lifeforged Weapons
    • As the title suggests - they are bought from the River Districts' Campaign Store, with Currencies obtained from the River District itself.

 


  • Twisted Weapons
    • These take a bit more of a grind than either of the Elemental Weapons, but are relatively easy to obtain.
    • Click here to view them in detail.

Rings, Neck & Belt

Luckily there are actually a lot of options with rings. and a few with Neck & Belt equips. Most of it is also rather easy to obtain for the most part, depending on what you're aiming to get.

  • Underdark Rings
    • Underdark Rings come from completing Demonic Encounters, Demogorgon, Throne of the Dwarven Gods or Prophecy of Madness.
    • They come in different ranks from +1 to +5 - obviously the higher the number the better the stats / buff is.
    • There are many to choose from, For a complete list, click here. Typically the most popular / preferable choices are;
      • Ring of Brutality
      • Ring of Rising Focus
      • Ring of Rising Power
      • Ring of Rising Defense
      • Ring of Rising Precision
      • Ring of Sudden Defence
      • Ring of Sudden Precision
    • When dropping rings, they drop at random - you cannot freely pick and choose which ones you obtain. You simply farm until you get what you want. Sad truth (I'm still waiting on a +5 myself and I've been around for 4 years!)

 


  • Ostorian Rings
    • These can be purchased with 300 Protector's Seals from the Seal of the Protector Trader
    • Are double slotted, decent Item Level and very easy to obtain - great to equip to your companion as well
    • Click here to read/learn more about them
    • Please note, only the Epic Ostorian Rings are purchasable¬†via Protectors Seals

 


  • Artifact Equipment - (Neck & Belt)
    • Neck and Belt tie hand in hand. The best options for these slots are indeed, Artifact Gear. For the most part, Artifact neck and belt pieces are extremely cheap and extremely affordable from the Auction House, depending on what you want.
    • My top suggestion is to check out class guides here on Mmominds to get an idea on what you should invest in.
    • A potentially really great place to start with Artifact Gear would be purchasing and investing into the Company Set - it's 6500 Guild Marks each piece, but well worth the investment for the meantime.

Greed of the Dragonflight - Stronghold Event

Likely, if you've joined a guild and an Alliance, you've seen people calling out "DF" in Alliance Chat. You may or may not already know, but DF stands for Dragonflight, in other words, the "Greed of the Dragonflight" Stronghold Event which can be activated at a specific time every 2 hours. If you plan or wish to start the event at a different time, you'll require a Golden Bell.

Basically the goal of Dragonflight is to take down as many Dragons as you can within 10 minutes - the more dragons you kill, the more rewards you get. In total there are 4 dragons you can potentially take down. By participating and completing this Event, you earn Fangs of the Dragonflight which can be used to purchase Dragonflight Gear. There's also a chance you may earn a Strongbox of vouchers for your Stronghold coffer.

Basic Rules of Dragonflight - There are 2 things you really need to know before tossing yourself into the chaos of a Dragonflight.

  • Stay away from the Travelling Wizard NPC - This NPC activates the Event and if you accidentally start it before everyone is ready, you can really mess up the run, which yes, accidents happen, but if you can try to prevent them, well... the better.
  • Watch the Chat Channels
    • Typically most Alliances use Alliance Chat ( /a ) or Queue Chat ( /q ). You'll need to watch for further commands, as Dragonflight cannot be 100% organized ahead of time, commands are based off how the combat is going.
    • A command may look like "RED GO GREEN' which means, if you're at a RED¬†you need to move onto the next dragon.
    • Don't know where to go? Follow the crowd!

 


Knowing The Dragons

Above, I listed the 2 most basic things you need to know to get through a Dragonflight Run. You can get by your first run based off strictly those 2 rules, but it really helps to know the actual functions and specifics of the Event. Basically first things first; you need to get to know the dragons a little bit.

In the image below, I have listed all 4 dragons, their locations, and their 'color codes'.

  • Katatheo The Proud
    • Referred to as the "Red" Dragon
    • Nothing terribly specific to know about Katatheo, just watch for Red Circles because this feller spits out fire a little more often than we'd prefer - circles of fire will likely instantly kill you (unless you're a tank)
  • Chrysos The Vain¬†
    • Referred to as the "Blue" Dragon
    • Chrysos inflicts fatal damage to everyone in the area of a target it kills - including companions, which results in quick consistent massive wipe outs of teams. It's already hard enough keeping players alive, forget keeping your squishy 25k HP companion alive. So the rule at blue -
      • Dismiss your companion, do not use a summoned companion at Blue.¬†
        • The only exception is Augment-type companions, but if you aren't sure your companion is an Augment-type, then just dismiss it.¬†
  • Ekdos The Cruel
    • Referred to as the "Black" Dragon
    • Ekdos can be very easy, but very difficult if not everyone is on board about how this guy works. Basically, whenever a player dies, Ekdos spawns a Soul Puppet in their place, which goes around damaging and killing other players, spawning even more puppets. Things can turn bad fast but, you can prevent it!
      • Never "Revive" someone at Black -¬†if you die, admit Defeat, respawn, and run back. If you see someone calling for help, sorry, but ignore them. The problem with reviving, is they're very likely to die again, and quick, resulting in 2 Soul Puppets spawned from a single player instead of just 1.¬†
      • Soul Puppets tend to target 1 player and follow that 1 player only. It doesn't matter how HDPS or great at heals, tank, or buffing you are -¬†if a Soul Puppet is following you, lead it away from the Dragon and away from other players.¬†Take one for the team, make the sacrifice. Rejoin the combat when the Soul Puppet disappears.¬†
  • Oxuno The Treacherous
    • Referred to as the¬†"Green" Dragon
    • Oxuno has a bit of a bite to him. The combat area around him is filled with a poisonous smog you cannot block, escape, dodge or avoid. Throughout the entire combat, you will be taking damage over time consistently.¬†The only real tips to help keep players alive is to;
      • Have good healers / buffers there focused on keeping everyone alive
      • Try to keep players there who have high Lifesteal
    • In reality, Green isn't as all bad as he sounds but without doubt, he's a total nuisance!

 


Tricks of the Trade (In other words, Dragonflight)

Here is a detailed run-down of how the actual event is going to work start to finish. Each run is basically the same pattern over and over again, so once you get a few runs done, you start to pick up how the event actually works first-hand.

1. Listen To The Hoster- The Hoster is the person organizing the Dragonflight Run, and will be the person giving you your instructions. Listen to what the Hoster asks of you, don't complain or try to argue with the Hoster - just be thankful they're even organizing the run. Odds are, they probably know what they're doing and if they don't, let them learn from their mistakes.

2. Wait For The Bell - The Hoster, when ready, will 'Ring the Bell' or in other words, begin the Dragonflight Event. At this time, there's a 1 minute wait time before the Dragons land on the ground to fight us.

3. Killing Dragons - Once the Dragons land, it's time to kill. Do your best, usually you'll die a few times, or maybe more than a few times. That's totally normal. Give it all you got, and try to play your part to the best of your abilities - be it DPS, Heals or Tank. 

  • Keep In Mind How Each Dragon Works¬†- I cannot stress this enough - each Dragon has its own little quirks, the better you remember, know, and prepare to face the dragon, the more likely you'll be ready to succeed at the dragon.
  • Dragon Empowerers -¬†Throughout Combat you'll see these guys spawn every now and then, usually in groups of 2 or 3. These guys Buff the Dragon to make it deal more damage - the general rule is only ranged dps players should kill Empowerer's, as dps is lost when close-combat players have to take the time to run from 1 enemy to another. Some Alliances really don't care, but some seriously do, so better to play it safe!
  • Watch The Chat! -¬†I mentioned this earlier, and I'll mentioned it again. It is a MUST to watch the chat, and to follow the Hoster's instructions.¬†

4. Finishing Off Dragons - You will probably notice once the Dragon's HP is down low, everyone is instructed to move to the next dragon before it actually dies. This is intentional. You have 10 minutes to kill the dragons but - if you kill a dragon, the timer resets to exactly 1 minute remaining. Doesn't matter if you had 5 minutes or 5 seconds remaining - the timer resets to 1 minute when the first dragon dies, so it's important to not kill until the Hoster says its time.

5. Ending the DF Event - Upon the death of a dragon or dragons, the timer resets to 1 minute and you must wait for that timer to finish before leaving the map if you want to collect your rewards for partaking in the event.

 


Video Example of Dragonflight

This isn't really a Guide, but this is a video of my Alliance, The Starks of Winterfell, running a Dragonflight Event together. This'll just give you a more visual real-time example of how the run works, as it is a bit difficult to fully explain is just plain text. I'll add a video recorded by my friend Ekemon, as he explains a little bit as well in his video how a Dragonflight Run is ran. I'll also add one of my own for a different perspective, but Ekemon's is likely more informational.

Ekemon's Dragonflight (BY the People) - Hosted by me!

Here's one of my own videos of Dragonflight - but this comes from the perspective of both the Hoster and also a Finisher. (The Finisher is the person who kills the Dragon when the Hoster says its time to kill - all other players work towards killing off the other Dragons)

 

Beginning Professions

You've probably by now discovered the 'Professions' tab at the top of your screen - and if you haven't, then you should. Professions can attribute to helping you build your character(s) in several different ways. The main ones being gear, refinement and astral diamonds. Now, before any old-time players begin to argue "Leadership doesn't give Astral Diamonds anymore, get with the times!" - I don't mean literal flat out straight up Astral Diamonds. I mean you can craft things and then sell them for Astral Diamonds. Either way, as a new player or even a returning player, it can be hard to distinguish and decide which professions are best to rank up, and what the most effective ways are to unlock your profession task slots. So let's begin!

The shortcut for your Professions window is ( n ).

 

Step 1 - Unlocking Profession Task Slots

When you create a new character, and open your Professions page, you'll see 9 Task Slots as shown in the image below. You'll see in each box a short description on how to unlock each slot, For the most part, the slots are pretty self explanatory and relatively easy to unlock. The last 2 are usually the more difficult ones, but regardless, if you have the right information they can be relatively easy to unlock.

It helps to work towards unlocking the Profession Slots first, as you can have more tasks processing at once, meaning more progress gets done either for 1 specific profession, or maybe multiple professions. Let's take a look into whats involved in unlocking each slot, and maybe the most effective ways to get it done. Also note - Profession Slots can be unlocked out of order.

 

  • 1st Slot (No Description)
    • You unlock initially the first slot and also Professions altogether when you reach Level 10 on your character.

 

  • 2nd Slot - Reach Level 30
    • It's rather straight forward. Continue focusing on levelling your character up unto Level 30 to unlock the next slot.

 

  • 3rd Slot - Reach Level 60
    • Same idea as the 2nd Slot, continue focusing on levelling your character, once you reach Level 60, this slot will unlock.

 

  • 4th Slot - Get Any Profession To Level 3
    • This is where options start to pop up. It says¬†any¬†profession to level 3, leaving the doors and options wide open for any player. It's relatively easy to reach Level 3 on a profession - some do prove harder than others though.
    • My suggestion for starting professions on the 4th Slot is to start levelling up 'Leadership' first - further down in this guide I'll get more into the specifics on why levelling Leadership is important.

 

  • 5th Slot - Get Any Profession To Level 10
    • Whatever you began working on for the 4th Slot, is likely the profession you'll want to continue with (and hopefully it's Leadership!). Once that professions ranks up to Level 10, you unlock this slot.

 

  • 6th Slot - Get Any Profession To Level 20
    • Same deal as the last 2 slots, should be rather self explanatory by now. Get a single 1 profession levelled up to Level 20 to unlock this slot.

 

  • 7th Slot - Get Any 3 Professions To Level 20
    • If you thought getting 1 profession to Level 20 was tough, think again. In order to unlock this particular tab you need now rank 3 different professions up to Level 20. It sounds rough and it totally is time consuming - but it's worth your while.

 

  • 8th Slot - Complete A Task With At Least A 100% Speed Bonus
    • This is usually where players are like, "What does that mean?" And hey, it's cool, I think I played Neverwinter for a year before figuring it out for myself.
    • Crafting Tasks Asset Slots as shown below - the higher level the task, typically the more slots will be available, with a general max of 5.
    • You can slot additional Assets to either help increase the quality / quantity of whatever it is you're crafting, or reduce the time it takes to complete the task.
    • In order to unlock this particular slot, you must complete a task with a minimum speed bonus of 100%.
      • You can either do this via 2 Epic Persons which grant 50% Speed each, or 4 Rare Persons which grant 25% speed each. Of course, you can always mix and match, for example 1 Epic Person and 2 Rare Persons.
    • My Cheat Suggestion For This¬†
      • Buy 4 Master Jewelcrafters - they're approximately 5k Astral Diamonds each which at Level 70, is easy Astral Diamonds to farm.
      • Complete the 'Deep Wilderness Gathering' task which is a Level 1 task under the Profession "Jewelcrafting" - there's 4 Asset Slots meaning you can use the Rare-Quality Jewelcrafting Persons to reach the 100% Speed necessary. No need to rank up anything, only costs about 20k Astral Diamonds altogether, and worst case scenario, you can always sell them afterwards!

 

  • 9th Slot - Complete A Task And Earn The Rank 3 Result
    • This basically is the same story as the 8th Slot in both the sense that it leaves players utterly confused, and also that it requires the use of Assets!
    • As previously explained, Crafting Tasks twill have a max of 5 Asset Slots available to either reduce the time it takes to complete the task, or to increase the quality or quantity of the rewards earned from the task. The higher the Tasks Level requirement is, the more likely it is to have asset slots.
    • In order to unlock this particular slot, you must complete a task and earn the Tier 3 Result. Check the image below.
      • You'll notice in this image that now the Assets say "Quality" instead of "Speed", and also that below there's a Tier 1, 2 and 3 section. On the right of each Tier, there's also an icon of Crates with a number in the bottom right corner.
        • The Assets increase the 'Quality / Quantity' of what you're crafting. The better the Asset, the better your rewards will likely be. As you can see below, there's a 25% chance you'll finish the task with Tier 2 rewards, and a 75% chance you'll finish the task with Tier 3 rewards. As said previously; in order to unlock this slot, you must finish a task and earn the Tier 3 Result / Reward.
    • My Cheat Suggestion For This
      • At Rank 4 of every profession except Leadership and Black Ice Shaping, you unlock a Task called 'Crates of xxxx'. This is the earliest you can and will unlock a task which has Tiers.
      • In order to be able to even have a chance at finishing the task with a Tier 3 Result, you need a minimum of 1 Epic Asset, and 3 Rare Assets, totalling to 102% Quality, and 12% Chance as Tier 3.
      • Your cheapest profession options are either Leatherworking, Mailsmithing, Artificing, Platesmithing, Tailoring, or Weaponsmithing - lots to choose from, 1 Epic Person will cost around 10k Astral Diamonds, and 1 Rare Person will cost around 3k Astral Diamonds. All 6 professions are extremely easy to Level up to 4.
      • Repeat this task as many times as needed - all in all there's nothing to lose, and those crates can actually be donated to your guild's coffer for guild marks. It's a win-win situation.

 

 

Step 2 - Deciding What Professions To Level Up First

I think one of the most misunderstood parts of the game is Professions. As far as in-game guidance goes for Professions, there isn't a lot. Most players don't really pay attention to their Professions or even realize just how much it can benefit them. Professions as well do take a while to Level up, but are well worth the grind, trust me. Looking into it a bit more here -

  • Leadership
    • I would HIGHLY suggest working towards Levelling this up first and foremost. A lot of people ask me "Why? What are the benefits to Leadership?"
    • Leadership at Max Level gives you Refinement - Resonant Bags¬†and Thaumaturgic Bags are the more popular rewards players seek as far as Refinement goes.
    • Even if you have no need or believe you cannot use the Refinement, guess what - you can still sell the Refinement Stones for tons of Astral Diamonds. Keeping these tasks up daily helps a lot.
    • Please note this is also likely the hardest professions to Level Up, alongside Alchemy.

 

  • Jewelcrafting
    • I would recommend levelling Jewelcrafting after / during Leadership. Some people may argue that this is a waste of time, but I'd beg to differ. There's 2 perks to levelling up Jewelcrafting.
      • First, you can craft Crates of Gems¬†- any guild you join will need Gem donations to help progress their Stronghold. Obviously as a new player, you likely won't have too much to donate apart from daily Influence¬†- this can help, and your guild leaders will appreciate it.
      • Second, at Max Level you can craft Exquisite Adamant Rings of Piercing/Recovery¬†which fetch a nice price on the Auction House meaning yes, you can make Astral Diamonds from them and even use them yourself until you get better rings.
        • Tier 1 has no Enchantment slot
        • Tier 2 has 1 Enchantment Slot
        • Tier 3 has 2 Enchantment Slots, Offense & Defense - but the catch is that they become bound to your character. They are great for starter rings though at Level 70!

 

  • Artificing, Platesmithing & Weaponsmithing
    • I'm not recommending all 3 at once, I want to recommend these based on the class you play.
      • Artificing -¬†Scourge Warlock, Devoted Cleric, Control Wizard
      • Platesmithing -¬†Oathbound Paladian, Guardian Fighter
      • Weaponsmithing -¬†Hunter Ranger, Trickster Rogue, Great Weapon Fighter
    • These 3 professions will allow you to craft Elemental Artifact Weapons¬†for specific classes, which are the best weapons you can ask for prior to endgame (with the exception of the Twisted Weapons).
    • It is a much cheaper option to craft them yourself, than to try buying them off the Auction House, or to try farming the motes (don't bother with motes, its a time waster)

 

  • Alchemy
    • Alchemy can be a pain. It is the only Profession that does not Level up via Experience Points earned from tasks. The way Alchemy works is you level up through Experimentation Tasks. Experimentation Tasks give you a chance to obtain Alchemical Knowledge, and its a random drop, no Tier or Quality % required. Once you have enough of the Alchemical Knowledge, you then do Alchemical Research, which automatically takes you to the next Level, and you continue to do this all way to Max Level.
    • Some people argue that its the hardest profession to Level Up, some say its the easiest profession to Level Up.
    • Benefits to Alchemy is similar to Jewelcrafting - you can craft and sell. Usually its either potions or dye packs, but if you work on whats called Masterwork you can make Unified Elements which sell for roughly 35k Astral Diamonds per 1, so it's a decent income. Either way, it's a fairly decent Profession to work towards, but not one I'd suggest prioritising.

 

  • Tailoring, Platesmithing, Mailsmithing, Leatherworking
    • I know I touched base with Platesmithing earlier on, but I want to not only expand on that but also mention these other professions as well. The perk to these professions is you can craft an Epic Gemmed Shirt and Pants for your class. For example, you can click here to view the Trickster Rogue shirt (which is the class I play). Currently these shirts are considered to be the best available shirt/pants in the game.
      • Crafting these Shirts and Pants is tons cheaper than trying to buy them from the Auction House.
      • The Shirts and Pants can only be crafted via Rare Tasks, which are tasks that change every 1 Hour, meaning they aren't always available. You have to be patient and wait until it pops up.
    • Tailoring -¬†Control Wizard
    • Platesmithing -¬†Oathbound Paladin, Guardian Fighter
    • Mailsmithing -¬†Greater Weapon Fighter, Devoted Cleric
    • Leatherworking -¬†Scourge Warlock, Hunter Ranger, Trickster Rogue
    • Screenshot Below of Rare Tasks, highlighted in Blue

 

Of course there are tons more perks to Professions, tons more to learn - these are just the basics I personally think a player new to Neverwinter should know to help make their gaming experience the best it can be! Knowing these things will make the grind to endgame that much easier.

Defending the Sword Coast Quest - Map Locations!

Not necessarily a guide, but I know there really aren't really any guides showing where to find those Demonic Rituals and they can be pretty tricky to locate actually!

Don't know what "Defending the Sword Coast" is? Click here.

Want to view all these screenshots via IMGUR, in full size / resolution? Click here!

Alright, here's all the maps I've collected so far:

What is the Test Server?

You've likely heard of players talking about checking out new not-yet-released game updates on the Test Server, or sometimes called either the Preview Server or the Preview Shard. Basically, Devs created an alternative server where they could pre-release future content for players to test out and explore, and give feedback on so the Devs can make future content as smooth and desirable as possible.

A lot of players log onto the test server and ask common questions like 'Do I really have to level a new character to 70?" "Do I really have to grind for all the new gear just to test it out?" "How come that guy has a maxed character with good enchantments and mounts and I have nothing?" "Do guilds even exist on the Test Server?" - Well, I've got all the answers to the test server. Most of them anyway.

 

How To Transfer Your Character From The "Live Server" To The "Test Server"

When using the Test Server you can actually use your character from the Live Server (the server you play on) on the Test Server. So, how do you get your character there in the first place?

First things first, you're going to want to head to Arc Games and request a server transfer. You can click here to get to that page (you'll likely be required to log in). I do want to note ahead of time that this does not affect anything on the Live Server. When "transferring" your character, you're actually just making a copy of it, not literally transferring it.

So, once you log in, you'll be taken to a page much like the one shown in the image below. You'll want to select your character you wish to Transfer, mine being Enyo - and then also selecting "NeverwinterPreview (Mimic)". After that, click Copy and your character should be transferred over to the test server within 1-2 minutes.

You may or may not see an option for a server called Owlbear... ignore that. To this day I have 0 idea what the real purpose of the Owlbear Server is.

 

So now, we've transferred our Character, how do we log on to the test server now? Well, it's basically like logging on normally. You'll want to open your Cryptic Game Launcher (at least thats what its called on my PC), log in as usual. The difference being, once you log in, you'll want to click on the button towards the bottom that says "NeverwinterPreview" beside where it says 'Shard:'. From there it will patch as shown in the image below, and you can hit "Play" once its done just like you would with the Live Server.

Fun Facts:

  • You can be logged into the Test Server & Live Server at the same time on the same account!
  • You can still view your Friends List and see who's online on the Live Server!
  • You can also chat with your friends online on the Live Server from the Test Server!
  • You can make several copies of a single character.

 

So from there, your game loads and you're taken to your character selection screen, and you can log on! Pretty easy and straight forward in reality.

 

 

 

Knowing The "Cheats" Of The Test Server

The Test Server holds to many cheats that typically aren't available on the Live Server. This varies from Devs giving you free Legendary Mounts to DEBUG Vendors offering everything of your wildest dreams.

Debug Vendors - Basically, DEBUG Vendors give you free stuff, to help you progress as quickly and easy as possible through new Mod releases. Below for example is a screenshot of both the Bryn Shander / Storm Kings Thunder Debug Vendor, and also the Stronghold Debug Vendor. You can collect as much as you want for free - seriously, for free. Most Campaign Areas have these, it's just a matter of looking for them - extremely useful though. Typically they're located in the "Heart" of the map - usually a campfire / near the travel gate. 

 

Getting Good Gear & Enchantments Trick - I mentioned earlier that you can transfer multiple copies of your Character to the test server. This includes all its gear, enchantments, AD, gold, and more.

If you copy for example, let's say a character with a stack of x99 Preservation Wards - and you copy it 5 times in a row onto the Test Server. Throw each stack into the shared guild bank, and now you have 5 x99 Stacks of Pres Wards. You had 100, but now you have 500.

This applies to enchantments as well which don't bind to your character. Using this to stack things like Reagents, Refinement, Enchantments, Enchanted Keys & other worthy things can stack up on the test server, making it easy to max out your character there, find the perfect build that works for you, and even practice running new content you maybe weren't strong enough to handle before. 

While I don't entirely recommend this - you can also ask any Endgamers you stumble across for free stuff and they will likely give it to you. They can make multiple copies themselves easily, so it doesn't hurt them at all to hand out free Rank 12 Enchantments to players who don't have them yet. Personally, I do this all the time in the test server. "Oh, you want to test out a R12 Brutal? Sure thing bro" - I do it on the daily. I'm not saying to nag people or beg for stuff, but it doesn't hurt to ask. 

For an example, this is just some of my hoard of things in the Test Server:

 

Wondrous Bazaar - The Wondrous Bazaar has much to offer for a mere 1 Copper per item. It offers again DEBUF stuff, Transcendent Weapon Enchantments, campaign completions and even Masterwork cheats - so well worth checking this out without doubt!

Finding Devs - Finding a Dev on the game is great. They can answer all your questions, give you tips, insight information, and even free stuff - and when I say free stuff, I mean super awesome free stuff. For example, a couple weeks ago I got a free Legendary Mount from a Dev just because I asked for one jokingly. How sick is that?

Joining A Guild - Thanks to the Stronghold DEBUG Vendor, there's tons of guilds on the test server that sit at Rank 20 with maxed everything. Just go /zone chat, ask for a guild and you can likely find one with maxed guild boons and everything. You can also go to your Social Tab, Click Find Guilds, and find one there. To create your own Guild however, it's no different than the Live Server - you still require 5 players in a party to do so. To learn more about that click here.

 

Final Comments

Pugging / joining random groups on the Test Server is difficult so its best to pre-plan a raid on there with friends from the Live Server beforehand. Apart from that, enjoy, have run, respect everyone, help where you can, and.... yup!

How To Make An MMOMinds Guide

Hello all! Clearly, if you're reading this text, you likely know what MMOMinds is, and what it's all about. If you happen to be here, but have 0 clue what purpose this website serves - it's basically a huge collection of class guides for the game Neverwinter. You can also find general guides to Neverwinter on here - although in all honestly, I don't know of any apart from this one as of yet.

Some people have this misconception that only pro-players, endgamers, or even "hired" editors are allowed to create guides on this website, but thats not true at all. Anyone can make a guide here on MMOMinds - sadly though, I don't think people have the resources to figure out or learn how they can do it themselves. So I'm going to make a guide on how MmoMinds works, and how you yourself can make a guide here.

 

Creating An Account

The first step to anything of course is to create an account. It's pretty straight forward, give a username, a screen name, email and a password. From there, you sign up, sign in and you're set to start making your guide.

 

Creating A 'New Post' 

Towards the very top left of the page, you should see a bar that has;

If you haven't already guessed it, you're definitely clicking on the "New" button. When you hover over it you'll see both "Post" and "Media" - you're clicking on "Post". From there, it takes you to a new page, which is where the hours of typing and editing begin!

 

 

Starting Your New Guide - Knowing Your Toolbar

The key part to knowing how to create a guide is to understand all the functions and tools available in the WordPress Editor - which is what MMOMinds has as its editor program. What's shown in the image below is what you're going to see at the top of your editing page - this is basically 90% of the important tools you'll be using. I'll pass through each button and roughly explain what it is and what it does.

I'll pass through each button and roughly explain what it is and what it does.

 

 

  • The Paragraph¬†button basically changes the size of your text, which is great for adding titles and headings. For example, here's how each "Heading" looks;
    • Preformatted
    • Heading 6
    • Heading 5
    • Heading 4

    • Heading 3

    • Heading 2

    • Heading 1

    • Paragraph (Default)

  • This is as straight forwards as it gets. The B is¬†Bold and the I is¬†Italics
    • Let's also note there's for some strange reason, no¬†Underline¬†button. If you wish to underline something, use Microsoft Word to do it and then copy and paste it into the editor text box here.

 

  • Both these buttons serve a pretty relative purpose. They're your Bulleted Lists and Numbered Lists,
  • Currently I'm actually using a bulleted list for exactly this.
  1. Using a numbered list,
  2. would look like,
  3. this, down to as
  4. many numbers
  5. as one
  6. could want
  7. or use.

 

  • This is your 'Blackquote' button. I'll be honest, not 100% sure what it does, but I'll "Blackquote" something below!
  • Guilty as sin - Just let me in! (Dan Talevski)

 

  • These are your Alignment buttons - more commonly for placing screenshots and titles/headings. You can align either;
  • < - Left
  • < - Center - >
  • Right - >

 

  • These buttons allow you to attach links to text items. For example, I can type either Neverwinter Wiki or McDonald's¬†- but if you click on the text there, I totally switched the links (Neverwinter takes you to McDonald's and vice versa). So you can literally attach a link to any piece of text you type up / wish to.
    • A quick way to do this is to type your text first, highlight the text you wish to add a link to - and then click on the 'Insert Link' button, and just paste the link in there and hit enter. Use the > Arrow Key to keep typing if it's not allowing you to type without dragging the Link's Text out.
  • The 2nd button is to remove a link from a piece of text if you'd like to.

 

  • Both these buttons are relatively useless, which is why I'm showing them both at the same time even though they serve completely different functions.
  • The first button adds a 'Read More Tag' - and maybe I don't know how to use it, but it seems pretty useless. I added a tag below but who knows what it even does ?

  • The 2nd Button is a Proofread Writing function which from my experience doesn't really help much apart from identifying that you typed "dont" instead of "don't" but it is available out there for folks who're OCD about Grammar and Spelling!

 

  • This button basically toggles the 2nd row of buttons that are below it - clicking this will either toggle hiding / showing it.

 

  • This just adds a strike through in text -¬†I never understood the purpose of this tool in editor programs but hey it exists lol!

 

  • This adds what WordPress calls a "Horizontal Line" - on the editor is looks like a plan black line, but in reality it actually serves as a "spacer" of sorts between lines of text. It sort of seems like this;
  • Hello

  • I added a line!

  • There's no spaces between these lines though, - just the "Horizontal Line"

 

  • This button allows you to change the colour of your text, how cool is that?!
  • You can either make Custom Colours, or choose any of the default colours.

 

  • This allows you to paste text as plain text - meaning no formatting or anything carried from its original state. Let's see what I last copied... (I'm a bit scared for this lol)
  • https://www.youtube.com/watch?v=ff8CBC6qKH8
    • Not so bad after all!, phew!

 

  • This just clears formatting from text. So for example,¬†this is bold. When I paste it, it looks like¬†this is bold, but when I paste it and then use this button on it, "¬†this is bold " now.

 

  • This horseshoe-looking button lets you insert "¬†Ň°ő°ńíŌā√Ź‚ąÄ‚Ć䬆‚äāőľőĪ‚ĆąőĪ‚䥂䕂ąą‚ƹҰ " - in other words, special characters such as¬†¬Ĺ‚ô†‚äó‚Čą and whatnot.

 

  • Basically... just indenting. Increase, decrease.... not much to say about it, I personally never use it.

 

  • These are your Undo / Redo buttons. I personally use the shortcuts (Ctrl + Z = Undo, Ctrl + Y = Redo)

 

 

Starting Your New Guide - Adding Tabs

Many people have asked me, "How do you add tabs to your guide?" and while it's fun to keep secrets, it's no fun being the person not let in on the secret. I personally love the tabs, it helps keep things organized and not squished all over the place on a single page. I'm sure many people would use this feature if they knew how to use it and that it even existed.

It's actually pretty simple to add tabs to your guide.

  • The first step is to scroll down to your "Shortcode Generator" - it's literally just below the Editor Text Box.
  • From there select "Shortcode - Tabs"
  • Choose A Tab Style (I normally use Pills)
  • Select the number of tabs you wish to have (1-20)
  • Add Tab Titles & Text in each box
  • "Send Shortcode to Editor"
  • Make any additional edits you wish to add such as Bolds, Bulleted Lists, Font Sizes, Colours, etc.

 

 

Publishing Your New Guide

Once you've typed everything up, and you feel you're ready to present your guide to the entire world - you can now look at the publishing options.

  • Previewing -¬†On the right side of the page there's a box titled "Publish" and just underneath it are "Save Draft" and "Preview". Previewing your work actually allows you to see the finished product and what it will actually look like once published. This lets you clean up / fix any mistakes or errors you notice as far as formatting goes.
  • Publish -¬†You'll notice a green Publish button. This allows you to publish your guide - note first though, that a MmoMinds Admin will first review your guide to make sure it's appropriate and not spam before approving your guide for publishing. This can take 1-3 days (from my experience) or shorter.
  • Categories -¬†Selecting your Categories from your guide is important. Basically just check off anything relative to it - it helps people find your guide in the first place. Note though, if it's not a class guide - by default, it's going to be tough to find. Posting it in places like Neverwinter Forums, Reddit & even YouTube can help build its popularity.

 

I'd like to touch base on editing your guide after publishing it. By Default, you are not allowed to edit your Guide after publishing it. This sounds bogus, but it's 100% true. To gain permissions to edit, you need to contact an admin first. Personally I went through Facebook Messenger, as you can see below, and asked for permissions there.

 

From here is when your guide is 100% up to you! You do what you need to do, whatever feels right - and keep strong! & Hey, if you make a guide thanks to this guide... let me know, give me a shout! I was actually thinking this guide might be useless but - you never ever know!

Choosing The Right Class For You

I saw someone asking this on Reddit the other day and I thought, hey, why not add a guide / information tab for that. There are currently 8 classes to choose from, and someone who's new to the game may not know what class suits their style / taste best. In my honest opinion though, choose the class you're going to have the most fun with! 

Honestly though, you will eventually get out and explore each class for yourself, even if its just to understand their mechanics and potential rolls in combat. I personally did after 2 years of playing, and yes, you can get additional character slots to try all that out within a single account.

First things first, it's best to understand each class and the role it plays. Generally it works like this;

  • DPS Classes
    • Great Weapon Fighter¬†(Current 'Meta' DPS Class)
    • Control Wizard
    • Trickster Rogue
    • Scourge Warlock
    • Hunter Ranger
  • Tank Classes
    • Guardian Fighter
    • Oathbound Paladin (Can also play Healer)
  • Healer Classes
    • Devoted Clerics
    • Oathbound Paladins (Can also play Tank)

 

 

After that little breakdown, it's time to really get into detail about each class individually, in alphabetical order if it helps anyone to find the specific class they're looking for.

  • Control Wizard
    • Basically the 'Mage' type class of the game
    • By far a DPS Class, but you can also spec as more of a 'buffer' than a 'damager'
    • They can and¬†will¬†be squishy at the beginning, but will of course gain better defensive skills & stats as you advance through the game
    • Relatively solo friendly - as said earlier, they can be a bit squishy, but it's not impossible to level up solo

 

 


  • Devoted Cleric
    • Devoted Clerics are a Healer-type class. Your job is to keep everyone alive,¬†no pressure!
    • Very powerful at healing and buffing allies, but the damage is potentially low unless built specifically for damage-output
    • Beneficial point; With the recent release of¬†Loadouts¬†a player can now switch between builds within seconds - making the Devoted Cleric much more versatile
    • Very slow to level up as the Damage Dealt is low, and can actually be squishy as well. However, party's always need healers, so down the road its a very rewarding class to play.
    • None the less still solo friendly - just a little slow

 

 


  • Great Weapon Fighter
    • Great Weapon Fighter's are indeed the current 'Meta' DPS Class in the game. They deal massive damage effortlessly, easily destroying everything in their path
    • A Great Weapon Fighter's "Unstoppable" also enables them to be nearly impossible to kill / immobilize
    • Very fast to level up as they naturally destroy everything in their path
    • Great Weapon Fighter's do not have a dodge - instead, they have a sprint which is sometimes ineffective in avoiding enemy blows/hits.
    • Easy to level up solo - they're a hardy class, with high damage output and high defences

 

 


  • Guardian Fighter
    • A very Tank-type class, though several players play the Guardian Fighter with a DPS Spec, making it a versatile choice
    • Guardian Fighter's are very solid and as many players say, "they tank with their face" they're so solid!
    • Similar benefit to the Devoted Cleric, party's will always need a tank - making it another very rewarding class choice down the road.
    • Yet another class without a dodge, though they do carry around massive shields which are used to protect them from massive blows / hits.
    • It can be nearly guaranteed you will not die questing & levelling up. You will however be relatively slow at killing foes, but not painfully slow like the Devoted Cleric.
    • Extremely solo friendly

 

 


  • Hunter Ranger
    • The Hunter Ranger, another DPS Class known for its unique ability to swiftly switch between Melee and Ranged stances in combat
    • Hunter Ranger's focus around Bows & Daggers for their weapons and are currently the only class which uses a Bow
    • Hunter Ranger's also play on rooting / immobilising their foes frequently through combat, unabling foes to move / deal damage
    • Very quick & easy to level as the Hunter Ranger has several AoE (Area of Effect) encounters and a single powerful at-will power that also does AoE damage.
    • Solo friendly, generally solid enough to handle solo content

 

 


  • Oathbound Paladin
    • Most commonly played as a Tank-type class, though very versatile and can be played either as a Healer, Buffer or even a DPS class
    • Oathbound Paladin's are well known for their versatility in potential and effective builds. They can basically excel in any desired role in combat as effectively as any other class-type if built correctly.
    • Alongside the Guardian Fighter, this class also uses a shield and commonly a Mace as its weapon.
    • Near impossible to take down since very early levels and continues on into endgame
    • Probably the easiest, quickest and most efficient class to level up as far as speed and power goes.

 

 


  • Scourge Warlock
    • One of four DPS-type classes. In a sense you can think of this class as a 'summoner' type class, though not quite.
    • Two main features of a Scourge Warlock are its high lifesteal ratings which lead to incredible self-healing ability, and also its unique ability to summon a 'Soul Puppet' to fight alongside the Scourge Warlock
    • Great in both ranged and melee stances in combat
    • Scourge Warlock's are also relatively versatile in they're gaming style as they¬†can¬†heal their party nearly as effectively as a Devoted Cleric - but this build is rarely used and uncommon as Scourge Warlock's thrive as a DPS class.
    • While levelling, from my experience anyway, they are potentially the squishiest class in the Level 45-70 stages, They can be crushed quite easily.
    • Levelling is possible solo, but you may want to bring a friend along. I stopped levelling my own Scourge Warlock merely because I couldn't solo the quests - and I've never had that issue with any other class before.
    • None the less, they are indeed a very fun class to play with very vibrant beautiful visuals with their powers

 

 


  • Trickster Rogue¬†
    • Trickster Rogue is a DPS-type class, also namely an 'Assassin-Type' Class
    • Known for its unique feature to enter Stealth (go invisible completely)
    • Trickster Rogue's out of any class pull the least aggro, generally allowing them to ignore enemies completely in group-raids
    • They fight with daggers, and dodge roll to avoid taking damage.
    • Generally follow a 'cookie cutter' build, as they are far from being versatile as far as effective skills / play-styles go.
    • Squishy in combat, but remember to dodge attacks and they're easy to level up and progress with
    • Trickster Rogues are entirely solo friendly, though they do lack decent Powers within the first 35-40 Levels

 

Remember, be sure to choose a class you enjoy playing and building!

 

 

 

 

 

 

 

 

 

Quick List of Upcoming / Planned Guides

I will be adding to this guide over time. It's actually a lot to write and put together but I don't think there's enough of these kinds of guides out there (not in written form anyway). I get people asking me these kinds of questions all the time - so I just wanted to get this up and out there. Here's a few I'll be working on over the next few weeks;

  • How to Make AD (For New Players)
  • What's Worth Purchasing From The Zen Market?
  • The Breakdown of VIP, What It Is, How It Works
  • Finding A Guild & Alliance To Join
  • How To Host A Dragonflight
  • How To View Upcoming Events
  • Artifact Gear, Sets & Bonuses

If you have requests, leave 'em in the comments below and I will get to work on them with time! (These aren't in order of publish, just rough notes). Thanks for checking it out!

Remember

We all started somewhere. We were all noobs once, and odds are someone helped you get where you are now. Do the same for others, okay?

 

 

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  • Jojo
    June 27, 2017 at 9:27 am

    Great idea to post a more general guide to nw. I noticed a mistake at tue dusk set. It only requires two pieces for the 1000 power and defense and also 4000 hp. Also it’s the shoes that can be bought of the AH. The gauntlets are from the frost set.
    I would also add that at least the weekly Dragon should be killed for tyranny of dragons even at low lvl.
    Good job and thanks for providing some knowledge for new players

    • June 27, 2017 at 10:20 pm

      First things first – thank you! Wasn’t sure how a general neverwinter guide would go about here on Mmominds but we’ll see! Second, thank you for pointing that out! I figured I’d mistype or put something wrong… sorting through a lot of Information lately haha, I’ll fix that right now, and I’ll add that in for sure – those Lore can be a pain no doubt. Thanks again for the comment (these kinds of things really help me out!)

      – Enyo

  • wodewick
    June 28, 2017 at 7:21 am

    Good guide, you forgot twisted set.

  • Nexiga
    June 28, 2017 at 5:07 pm

    I’d recommend using genie’s gifts for dread ring and ToD. You can complete dread ring and get all but 2 boons in ToD using them.

    • July 2, 2017 at 6:04 am

      Agreed! The only problem with that is for newer players, its probably a bit difficult to gather the AD to be able to purchase enough Genie’s Gifts. Been trying to keep this guide as Free-to-play as much as possible, but thank you for the suggestion!! I’ll see if maybe I can add it in somewhere ūüôā

      • Tiu
        July 3, 2017 at 9:14 pm

        Those two boons are what take all the time though. Really the fastest way is to farm AD, convert it to zen, and buy the ToD completion in the zen store during a 50% sale. But really for your first char I think you should just play the game as is.

        • July 15, 2017 at 4:04 pm

          Yup! As well this guides mostly for newer players as well – so I’d rather encourage they play the game and actually learn it instead of taking the sort of ‘pay to win’ route – become more knowledgeable and experienced by doing stuff yourself ^^

  • July 2, 2017 at 10:30 pm

    One note about Maze Engine: if you’re a stickler for doing the daily -every day-, it actually only takes a month — 5+10+15. But if the story chapters give you trouble, or you forget to do it daily, then it can take a bit longer. All the campaigns are timegated in one way or another, I guess this one is just more obnoxious about it.

    • July 3, 2017 at 2:49 am

      I guess when you put it that way it is really only a month. For some reason it definitely feels longer, and people I’ve talked to have vouched too that it feels way longer. It’s definitely a very tedious campaign though haha. I’ll add that in! Thanks! ^^

      – Enyo

      • Tiu
        July 3, 2017 at 9:12 pm

        And you can overlap the last of the 5 and the first of the 10 and the last of the 10 and the first of the 15 so it’s actually 28 days which makes it a short month =P

  • Chris
    July 3, 2017 at 11:12 pm

    Great info, thanks for taking the time to write this up!
    If interested, as a fairly new player, I have a couple suggestions for Leveling Up. Once you have received the Cloak Tower dungeon and dungeon keys, you can start getting Seals of the… Adventurer, I think. In any case, with these you can buy rank 5 enchantments from seal vendors around the world for 100 seals, iirc. IMHO, the best value in the game and get you +7.5% XP bonus per rank 5 azure, or other higher stats for defense/offense above the rank 1-3 drops you’ll get for a long time.
    Doing the Cloak Tower (or other main story line dungeons) gives you 200 seals (400 with a dungeon key). However, be warned, the first couple times can be an incredibly frustrating experience, check the level of your PUG partners and if high level, stick to them like glue and don’t get left behind to clean up the trash in their wake ūüėČ
    Another tip, at level 60, the Tyranny of Dragons “Common Cause” dailies start including a much more difficult quest, so if you aren’t speed leveling, don’t mind the grind and are trying to get a head start on the campaign, do the Harper Boward dailies as much as possible before hitting level 60. Otherwise, for squishier classes at least, it gets real hard between levels 60-70.

    • July 15, 2017 at 4:11 pm

      Thanks for the details! I’ll likely add in that part about the Azures because it is actually good to know – as for the ToD, its also good to know, however, I\m mostly keeping the guides “simple” for now until I get more tabs and guides up! Thank you though! ^^ I’ll be sure to add it in down the road!

  • July 6, 2017 at 9:40 am

    What I want to know is… How did you make those tabs?

    • July 15, 2017 at 4:08 pm

      Haha maybe I should add a guide on “How to make an mmominds guide” – I had to get help from Czar Jarek when I first started here on Mmominds, I had no idea what I was doing really

  • July 16, 2017 at 12:52 pm

    In the future could you also describe to players how to start Mastercraft professions, it would be helpful for more players to know. Also a quick briefing on how to Navigate the collections tab for newer players to find the gear they so desire without looking up any guides or making adjustments as they go, I know the Gearing after lvl 70 Tab shows some of it but it still took me a while to figure out how to find are specific items like the Lifesilk Spinneret or the Picaroon’s Tricorn.

    • July 21, 2017 at 3:48 pm

      Yeah for sure! I’m not entirely familiar with MW myself, but I know enough that I could probably piece together a guide to masterwork/ I’ll add it to the list, thanks for the suggestion!

  • September 18, 2017 at 11:53 pm

    Hi, Nice guide. Can you help me for the Tabs. I can’t post an image inside the tab content!! How to paste the image there?

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