Wicked’s Devoted Cleric Build [PVE]

by Wicked [GG] on June 28, 2017
Devoted Cleric
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Wicked’s Devoted Cleric Build [PVE]

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If you’re looking for a High Level Devoted Cleric (DC) build which is not only viable in dungeons, but also allows you to easily go melt through your daily and solo content – then this is build for you!

Hi, my name is Wicked from Good Gamers guild. I have spent over 35 retraining tokens and countless hours re-specking, testing and re-testing DC builds in order to obtain (in my opinion) the best BALANCED DC build in the game – and I want to share it with YOU! The following build you are about to read is based off of the Anointed Champion Paragon path and will optimize your damage dealt (DPS), your buffs/debuffs and your healing while sharing an insane amount of power.

If you’re looking for a straight up healing DC or damage build – this is not the build for you, sorry :-/

So let’s dive right in, shall we?

Race Rolling

For my taste, I decided to go with a Female Half-Elf as you can get +2 to your one of your Primary stats (+2 CON, +2 WIS) as well as a +1% increase to Deflection Chance, Critical Severity and Gold Bonus.

I believe I rolled the following:

Stat Points

All of your stat points go into Wisdom (WIS) and Charisma (CHA)

 

Paragon Path

Anointed Champion all of the way baby 🙂

 

Feats

Heroic

2/5 Healing Action (Gain 2% more AP when using a healing ability)
3/3 Greater Fortune (Wisdom grants 3% more healing)
5/5 Domain Synergy (5% more Recovery)
1/3 Weapon Mastery (1% more Critical Strike)
1/5 Initiate of the Faith (Critical Chance increased by 0.2% of your Power)
5/5 Repurpose Soul (When you crit, you heal yourself and your allies for 15% of the damage done with the initial crit)
2/3 Cleanse (When you heal, you have a 20% chance to remove a DoT from them once every 8 seconds)
3/5 Bountiful Fortune (Gain 9% more Divine Power when attacking)

Virtuous – Paragon

5/5 Lasting Wishes (Heal for 10% more)
5/5 Battle Fervor (Blessing of Battle [At-Will] increases allies Power by 15% of your Power)
5/5 Gift of Haste (All of your Heal over Time (HoT) powers grant 5% of the targets AP over 5 seconds)

Righteous – Paragon

5/5 Astral Fury (Deal 10% more damage)
5/5 Furious Intervention (Generate 10% more AP when dealing damage)
5/5 Weapons of Light (Allies within 30 feet of you have their power increased by 10% of YOUR power)
5/5 Bear your Sins (Enemies under a DoT effect takes 10% more damage from everyone)
5/5 Condemning Gaze (When using DPS abilities [encounters] you apply a stack of Condemned for 30 sec; after 5 stacks you and allies deal 15% more damage until the enemy is killed)
1/1 Avatar of the Divine (Every 60 seconds you deal 40% more damage and encounter cooldowns are reduced by 40%)

 

Powers

I run three sets of encounter powers with my dailies being the same all of the time and find it very viable. Remember too, I am giving you the keys – it’s up to you to drive it (aka don’t expect rotations here; play around with it and you’ll quickly see what encounters will be good and in what rotation 🙂 )

Running Solo (daily content)

Encounter Powers: Divine Glow (4/4), Break the Spirit (4/4) and Daunting Light (4/4)
Daily Powers: Hallowed Ground (4/4), Anointed Army (4/4)
Class Features: Healer’s Lore (4/4), Anointed Armor (4/4)

Running Dungeons

Encounter Powers: Divine Glow (4/4), Break the Spirit (4/4) and Bastion of Health (4/4)
Daily Powers: Hallowed Ground (4/4), Anointed Army (4/4)
Class Features: Healer’s Lore (4/4), Hastening Light (4/4)

Running *TOUGH* Dungeons (ex. FBI/MSVA w/ 1 DC and no heals aka YOU!)

Encounter Powers: Divine Glow (4/4), Healing Word (4/4) and Bastion of Health (4/4)
Daily Powers: Hallowed Ground (4/4), Anointed Army (4/4)
Class Features: Healer’s Lore (4/4), Hastening Light (4/4)

*Note: Remember, Hallowed Ground throws a 20% Damage and Damage Resist buff down for you and allies while each orb of Anointed Army shields allies for 20% of their MAX HP and gives a HUGE power increase to people within 30-50 feet*

 

Equipment

Defense/Armor

Head: Vivified Lighttender’s Raid Coif (Reinforcement: Major Power [+200 Power])
Armor: Lifesilk Spinneret (Defense slot: R12 Azure / Armor Enchantment: Transcendent Elven Battle / Reinforcement: Major Power [+200 Power])
Arms: Frostborn Restoration Braces (Reinforcement: None YET)
Feet: Vivified Lighttender’s Restoration Cuisses (Reinforcement: Major Power [+200 Power])
Neck: Amulet of Tiamat’s Demise (Offense slot: R12 Radiant / Reinforcement: Major Action Point [+100])
Right Ring: Greater Ostortian Ring of Hellig (Offense slot: x2 R12 Radiant / Reinforcement: Major Action Point [+100])
Left Ring: Ostorian Ring of Hellig (Offense slot: R12 Radiant / Defense slot: R12 Azure / Reinforcement: Major Action Point [+100])
Waist: Tiamat Sash (Defense slot: R12 Radiant / Reinforcement: Major Action Point [+100])
Shirt: Zealot’s Gemmed Exquisite Elemental Chainmail (Offense slot: R12 Dark / Reinforcement: Greater Everfrost [+5% EFR])
Trousers: Prelate’s Gemmed Exquisite Elemental Chausses (Defense slot: R12 Azure / Reinforcement: Greater Everfrost [+5% EFR])

Weapons

Main Hand: Twisted Omoioma
Offense slot: x2 R12 Radiant
Weapon Enchantment: Transcendent Dread
Equip Power: Blessing of Battle

Icon: Twisted Icon
Offense slot: R12 Radiant
Defense slot: R12 Azure
Artifact Class Feature: Healer’s Lore (Increase Power by 150)
Artifact Stat Increase: Action Point Gain [+394]

Artifacts

Main: Sigil of the Great Weapon FIghter
Others: Symbol of Fire / Thayan Book of the Dead / Tiamat’s Orb of Magesty

 

Companions

Summoned Companion: Fire Archon
Offense Runestones: x3 R12 Bonding Runestones
Ring: Ring of Adorable Bites (Offense slot 1: R12 Radiant / Offense slot 2: R12 Cruel)
Talisman: Talisman of Adorable Bites (Offense slot 1: R12 Radiant / Offense slot 2: R12 Radiant)
Ring: Ring of Adorable Bites (Offense slot 1: R12 Azure / Offense slot 2: R12 Brutal)

Active Companions:
Astral Deva
Dragonscale Cleric
Owlbear Cub
Shadow Demon

 

Mount Powers and Insignia Bonuses

I am lucky enough to have 2 legendary mounts – Tenser’s Floating Disk and a Black Ice Warhorse… I LOVE the Tenser’s additional 10% power from its’ Mount Combat Power and LOVE the +4,000 Power from the Black Ice War Horse. *NOTE* The Arcane Whilrwind can easily replace the Black Ice War Horse.

Active Stable:
Arkaiun Courser (Regal Insignia of Dominance / Regal Insignia of Courage / Barbed Insignia of Mastery)
Black Ice War Horse (Barbed Insignia of Dominance / Enlightened Insignia of Mastery / Crescent Insignia of Skill)
Tenser’s Floating Disk (Enlightened Insignia of Mastery / Barbed Insignia of Skill / Crescent Insignia of Skill)
Enchanted Courser (Illuminated Insignia of Dominance / Barbed Insignia of Aggression / Barbed Insignia of Aggression)
Heavy Howler (Crescent Insignia of Skill / Barbed Insignia of Dominance / Enlightened Insignia of Mastery)

Insignia’s

 

Boons

Being in a GH 20 with level 10 boons definitely help 🙂

Stronghold Boons: Power (+8000) / Defense (+8000) / Revive Sickness (1 min)

Here are the screenshots of the other boons she has on her. Honestly I have not completed the Storm King’s Thunder or the Cloaked Ascendancy yet; so those will come in time 🙂

   


That’s all I got folks… I hope that you will be able to take this guide and use it to try and self buff yourself like this:

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