Garl’s Warlock Hellbringer Fury PvE Build [Mod 11]
Scourge Warlock – Hellbringer Fury PvE Build – Mod 11
This is the Mod 11 Updated Build for the Hellbringer Fury Warlock. The HB Fury can do some decent single target damage. However, it’s main purpose comes in the form of AoE damage, as well as Group Support. With Mod 11 there are a lot of options to mold your character to your liking. If you want to build your HB for pure single target you can. You can also build it for pure AoE damage. And lastly you also have the options to bring in some group support with either Power of the Nine Hell’s or Dark Revelry. If the HB Fury doesn’t interest you, you can also check out the Soulbinder Fury Build (Found Here) Also, if you need to contact me to ask questions or just have general feedback. Please, contact me by either my Youtube channel or Twitter. I try to check the comments here as often as I can.. but those two ways will be the best option at this time.
There are 3 possible races for this build. I find that 2 are the most viable though.
The player will have to decide where their toon is currently in game. I personally go with Dragonborn for the 3% Power/Crit. The Tiefling is fine if your group isn’t melting everything. The 5% damage increase when the mob is 50% or less HP can be a factor. Human is at the bottom with gaining 3 additional feats that can increase DPS, but not as much as the other 2 options.
You will want to maximize your initial rolls into CHA/CON and then level them up all the way as you level.
Currently the Best in Slot option is the Vivified Relic Armor. However, there are other options available if you don’t have access to these. You can always mix and match the dungeon specific drops to your liking. Such as the Lifesilk Spinneret or Psion’s Shroud.
Weapon / Offhand
Currently the Relic Set is Best in Slot. However, with Mod 11 comes the new Ascendant Set. This comes down to personal preference. The Relic Set isn’t “easy” to obtain. You have to grind out materials as well as specific marks in MSVA. It’s a time and money factor. The Ascendant Set on the other hand doesn’t take as long and uses old marks to rank up. The difference is pretty minor in the long run. The Relic Set is a 10% increase to DPS.. where as the Ascendant Set (Aboleth) is a 4% DPS increase. Are you willing to grind the long hours to be BiS? Or will you take the “lesser” version? The choice will be up to you. Personally, I have both sets and looking down the line to loadouts.
As far as Artifact Powers go.
Hellish Rebuke on Main Hand for +12% Damage
All Consuming Curse on Off Hand for +5% Crit Severity
Either Action Point Gain or Combat Advantage +400
You now also have some options in to what rings you want to run. Storm King Thunder Rings are one valid option. the Dodd (Power/Crit) and Hellig (Power/Recovery) +5’s are both fine. You can also use the Underdark rings. Ring of Rising Power / Precision or Brutality / Sudden Precision. I personally prefer constant stats as opposed to burst DPS. Sudden Precision and Brute give 4k to Power/Crit but only last 10 seconds. Burst DPS is alright in some situations. However, as mentioned, I prefer the constant stats that the Rising Power/Precision or SKT Rings bring to the table. Again, the choice will be up to the player.
3 Piece Set
The Baphomet (Orcus) Set still holds to currently be the best option. Orcus Shard / Neck / Belt
As far as your active artifact goes. This build is for AoE damage with single target being secondary. For that reason alone you should use the Sigil of the Devoted so you can chain cast dailies. Your other 2 artifact choices are going to be based off what statistics your character needs. You have to balance your own stats and make sure you are hitting the caps. Artifacts are a good boost in stats so you should be able to mold your character stats around them. Make sure to do your research first and figure out which ones you will need so you aren’t leveling up the wrong ones and wasting refinement points.
For my personal build for example. Since I am using the 4 piece vivified relic set. None of that gear has any Armor Pen on it all. You have to factor in your bonding companion to see what Armor Pen you are gaining. If it’s still less than 60% then you might want an artifact that has Armor Pen on it. All your artifacts should have 1k Power + 1k to another Stat. Either Armor Pen, Crit or Recovery.
As mentioned before, enchantments are a thing that you can balance based upon what your character still needs. If you want to run dual stat enchantments such as Brutal that is fine. However, if you are capped on Armor Pen at 60% and either max 100% or close to it on Crit Chance.. then you want to stack as much Power as you can. For this reason alone all my Offensive Slots are Radiants.
Defensive slots on the other hand you can use either Azures for the defense or Darks for the lifesteal. The choice is yours.
Armor Enchantment – You have some options here as well. I choose to use the Transcendent Negation for the 30% Damage Resistance, 10% Incoming Healing Bonus (Works with Lifesteal) and 10% Recovery. However, a Soulforge or Elven Battle are both viable options as well.
Weapon Enchantment – Transcendent Lightning works magic with this build on AoE situations. The interactions between Hadar’s Grasp is amazing DPS even though HG is meant as a single target encounter. Blades of the Vanquished is another combo you can use. Depending on the dungeon I’m running. I will adjust what powers I use. As far as single target goes, you will want to use a Transcendent Vorpal. Your main damage is coming from At-wills and Dailies.
4/5 Energizing Curse
3/3 Weapon Mastery
3/3 Empowered Rituals
5/5 Determined Casting
2/5 Blood Pact
3/3 Devastating Crit
Total 20 Points – If you roll a Human you will gain an extra 3 points that you can either place in Blood Pact to make it 5/5 or place it in Soul Reaping 3/3 if needed. Also, Scornful Curse 3/3 is another great option.
5/5 Critical Promise
5/5 Gatekeeper’s Empowerment
5/5 Infernal Wrath
5/5 Executioner’s Gift
5/5 Murderous Flames
1/1 Creeping Death
5/5 Parting Blasphemy
5/5 Power of the Nine Hell’s
Total 41 Points
At-Wills – Hellish Rebuke / Hand of Blight (Can Sub Dark Spiral Aura for AP Gain if needed)
Encounters – Killing Flames / Pillar of Power / Fiery Bolt
Personal – Flames of Empowerment / All Consuming Curse
Daily’s – Tyrannical Threat / Brood of Hadar
All should be maxed with 4 points in each as soon as possible.
Below will be a Spell Rotation Guide – Or you can click HERE for link.
Legendary Companion – This will be based on the players choice and also the companion gear that you can obtain. Mod 11 introduced a new skirmish called Illusionist Gambit that has a chance to drop +4 companion gear of many different types. If you were already using Loyal Avenger Gear / Adorable Gear than this may not affect you. However, Underdark Rings no longer Proc on Companions. So, if you have to farm the new gear then you will base your companion off what gear you obtain. The drop rates are beyond horrible. Unless you can afford to keep upgrading/changing legendary pets.. then whatever companion gear you obtain you should just go with what you can use. In my opinion, the Best in Slot Legendary Companion will be the Sellsword. It has 3 Offense Slots, Power as Active Bonus, and Also a 10% debuff that stacks with other Sellswords in the party and is also uncapped. The Sellsword uses a Neck/Waist/Sword Knot combo in gear. If you can’t get the appropriate gear you can do some research and find what’s the best option for you. Fire Archon / Air Archon / Etc all are valid options. Just remember, they don’t have debuff aspects to them so it won’t benefit the party as much as the Sellsword would. You can also still use the Con Artist if you have too. SKT Rings are another valid option to toss on for Ring Slots. Ideally you want to get the +4 versions of the “Fierce” companion gear as it’s Power/Crit. However, the “Heroic” gear is also viable being Power/ArmorPen. You will have to completely balance your characters stats off your bonding companion and what gear you can obtain.
Other Active Companions – Wild Hunt Rider / Air Archon / Siege Master / Fire Archon
All of these have raw % based damage increases that will scale with the Lightning Weapon Enchant and good for AoE situations. However, when you change to your Vorpal for single target, You need to take note of were your Crit Severity is while popping potions. If you are over 185% you should keep the same set up. If not, you can switch out the Siege Master for a Crit Severity Companion.
Boons should be self explanatory. You’re going to want to take anything DPS related. I have removed all the pictures of boons as I felt they were too cluttered. If you have specific questions about boons. Feel free to ask.
I view the mount system as a sort of “bonus” for stats. You can make up a lot of stats just from insignias. Epic Insignias are +200 for a stat and when added up can lead to a nice chunk. For example: If you are lacking Armor Pen, you can use some Epic Aggressive Insignias. If you are lacking Crit Chance, you can use some Epic Skill. If you are capped on everything, you can stack Epic Dominance Insignias which are Power.
For your Combat Power. I would go with the Tenser’s Disc which adds to Calvary’s Warning.
For Your Mount Power. I would go with pure Power. Either the Black Ice Warhorse or the Arcane Whirlwind +4,000 Power. If you don’t have either.. The +2,000 Power are still viable.
For the Mount Insignia’s:
Assassin’s Covenant – More Power
Artificer’s Persuasion – More Recovery / AP Gain
Artificer’s Influence – More Recovery / AP Gain
Cavalry’s Warning – More Power from Legendary Mount
Protector’s Camaraderie – More Power
Finally Here is the Video Guide/Build in Full:
And Also, here is the Spell Power Rotation Guide: