[Mod 11 Xbox/PC] DrPlague’s OP Healadin

by Dr Plague on May 5, 2017
Oathbound Paladin
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[Mod 11 Xbox/PC] DrPlague’s OP Healadin

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Welcome everyone, my name is DrPlague and I am here today to share with you all what I consider to be one of the better Healadin builds around. Most builds you find are either extremely out dated or simply just not as good at healing as they really should be. Before we start let me just say that this build is extremely low on the DPS side of things; most runs I do less DPS than the tank but in exchange I almost always top the heal charts compared to similarly geared DC’s and other healadins.


Race:
Here we have a few choices, I went half-elf purely for the bonus crit severity and lack of having Dragonborn. .

Human

  • +2 to any one Ability Score
  • +3% increased Defense
  • +3 bonus Heroic Feats

Human being the second best choice because of the bonus feat points, we’ll talk about this later.

Dragonborn

  • +2 to any two Ability Scores
  • +3% Power and Critical Strike
  • You receive 5% more healing from all spells and abilities

Best choice because of extra power and crit strike (yes heals do crit)

Half Elf

  • +1 to a non-class Ability Score (auto determined)
  • +1% Deflection chance, Crit Severity, Gold Bonus

Ability Rolls:
For your initial roll you will want have the highest possible WIS and CHA rolls you can get depending on your chosen race. Always prioritize WIS above CHA.


Skills:

At-Wills

Cure Wounds (our bread and butter of healing)
Oath Strike

Encounters

Group/Dungeon
Bond of Virtue
Vow of Enmity
Burning Light

Solo/Questing
Burning Light
Smite
Vow of Enmity

Aura’s

Here we have a lot of room to work with and these will change depending on whom you are running with.

Aura of Courage (Does 1% of your max health as radiant damage. Good for that extra little bit of damage)
Aura of Wisdom (Cooldown reduction for everyone)
Aura of Restoration (When you need that extra bit of healing)
Aura of Life (Picks allies up from near death when you walk near them)
Aura of Divinity (More healing every 3 seconds)

Dailies

Here we have 4 choices but mine never tend to change

Shield of Faith (%30 Damage reduction +%30 healing) – this stays slotted all the time
Healing Font (Big heal that chains to nearby allies up to 5 times)
Lay on Hands (Heals target for 100% if their max HP)
Divine Judgment (Extra damage) – also tends to never leave my bar


Feats:

Heroics

Divine Action 5/5 – AP gain when you active divine call
Toughness 3/3 – Increases max HP
Exemplar’s Haste 3/3 – Encounter powers recharge quicker
Wrathful Strikes 3/3 – At-wills deal more damage
Divine Attunement 1/3 – You receive more healing
Divine Wisdom 3/3 – Increased healing for each point of WIS
Force of Will 2/3 – Increased crit chance for each point of CHA

(Humans put 2 extra in Divine Attunement and 1 in Force of Will)

Justice

Swift Flash 5/5 – Move faster when struck
Flash of Light 5/5 – Reduce cooldown of your allies
Radiant Champion 5/5 – Move Faster when you have allies around and reduce cooldown
Echoes of Light 5/5 – At-wills have a chance to cause echo. Your next encounter power instantly recharges all of your encounter powers
Prism 5/5 – Dailies cause you to become a prism. When you get healed allies around you get healed for the same amount
Vengeful Judge 1/1 – Divine call now applies “Judge”. Judge increases your damage by %35 and reduces cooldowns on recharging powers. Encounter powers have a chance to grant a charge of divine call

Light

Gift of Light 5/5 – You heal for more
Light Touched 5/5 – Healing spells generate more AP
Share the Light 5/5 – Allies receive more healing from you for 4 seconds


Gear:
For gear I have stayed away from the relic armor and weapons for the time due to being in a guild that runs dragonflight and the weapons from river district being easier to get. Stat priority is Power/Crit/Recovery/Defense

Head – Dragonflight Restoration Cuirass
Chest – Lifesilk Spinnerett
Arms – Dragonflight Restoration Couters
Boots – Dragonflight Restoration Poleyns
Main Hand – Fey
Offhand – Fey
Neck – Amulet of Tiamat’s Demise
Ring 1 – Ring of Precision
Ring 2 – Ring of Brutality
Belt – Tiamat Sash
Shirt – Warrior’s Gemmed Exquisite Elemental Chainmail
Pants – Warrior’s Gemmed Exquisite Elemental Chausses
Artifact Primary – Sigil of the Devoted (Having the quick action point gain has saved me and my party many times)
Artifact 2 – Tiamat’s Orb of Majesty (Set Bonus +5% incoming and outgoing healing)
Artifact 3 – Symbol of Fire
Artifact 4 – Sigil of the Controller

Weapon Enchant – Holy Avenger
Armor Enchant – Soulforged
Offense – Radiant
Defense – Azure
Utility – Dark


Companions:
Here I have mostly used what has landed in my lap and plan to change these as time goes. I will update these as time goes on.

Polarbear Cub (+% to outgoing healing)
Flame Sprite (+% action point gain)
Ice Sprite (+% action point gain)
Water Archon (Increase damage against enemies not at full health)
Fire Archon – Primary summoned with bonding runestones (Increase damage against enemies below half health)


Mounts:
Again here I have mostly used what has landed in my lap.

Guard Drake – Zen Market +2000 Power (Protectors Camaraderie – When companion attacks you gain 3% power and defense for 10s)
Black Stallion – Gladiators Guile (Makes you move faster when your stamina is above 75%. This is extremely useful on our slow paladins)
Palomino Horse – Protectors Friendship (does the same as protectors camaraderie and stacks from what I’ve seen)
Amphail Fancy Horse – Protectors Friendship
Winter Wolf – Protectors Friendship


Boons:

Sharandar

Dark Fey Hunter – 400 Power
Fey Precision – 400 Crit Strike
Elven Haste – 3% AP gain
Elven Ferocity – Chance to deal 20000 arcane damage when hitting a foe
Elven Fury – Killing a foe frats 135 power for 45 seconds. Stacks 30 times

Dread Ring

Reliquary Keeper’s Strength – 250 Power 250 Movement
Evoker’s Thirst – 400 Lifesteal
Forbidden Piercing – 3% resistance ignored
Enraged Regrowth – Chance to heal up to 20000 HP when taking damage
Burning Guidance – Healing spells have a chance to burn nearby enemies for 2000 damage

Icewind Dale

Weathering the Storm – 400 AoE resist
Appreciation of Warmth – 400 Incoming Healing Bonus
Sleet Skills – 2% crit severity
Cool Resolve – Gain up to 2000 power based on how much stamina you are missing
Shared Survival – Drinking healing potions now heal nearby allies for 10%

Underdark

Primordial Might – 400 power 1600 Max HP
Primordial Focus – 400 Critical Strike 1600 Map HP
Drow Ambush Tactics – Combat Advantage bonus damage increased by 10%
Dwarven Footing – Control effects have 5% shorter durations when applied to you
Demon Slayer – Chance to slay lesser demons when attacking them.

Tyranny of Dragons

Dragons Claws – 400 Power
Dragons Gaze – 400 Crit Strike
Dragonscale Defense – 400 Defense
Dragons Greed – 400 Lifesteal Rating
Dragons Fury – Increased Crit Severity

Maze Engine

Abyssal Regeneration – 400 Incoming Healing
Demonic Resilience – 5% shorter control effects
Demonic Swiftness – 3% AP gain
Engine Inspiration – Your healing spells have a chance to heal nearby allies for 20000 HP

Elemental Evil

Wave of Force – 300 Power 2000 HP
Heart of Stone – 4% Life steal severity 2000 Max HP
Searing Aggression – 400 Crit Strike 2000 Max HP
Gale of Retribution – When taking damage you have a chance to heal up to 24000 over a few seconds. When this ends gain 1000 crit strike for 10 seoncs

Storm Kings Thunder

Frosty Demeanor – 2% control resistance 1000 Max HP
Survival Instincts – 400 incoming healing and 2% everfrost resistance
Chill Determination – gain up to 2000 recovery depending on how much stamina is missing
Glacial Strength –  3200 Max HP and 2% everfrost resistance
Healing Warmth – Healing allies has a chance to damage up to 5 nearby enemies

Cloaked Ascendancy

Aura of Hope – Boost AP gain when you kill and enemy
Fiery Frenzy – 2% crit severity 1000 Max HP
Soothing Zephyr – 500 recovery 2000 Max HP
Aberrant Power – When you take damage you gain a stack of Aberrant Power. At 10 stacks taking damage will clear the stacks and deal 10000 damage to nearby targets. Aberrant creatures take double damage.


How to use this build:

Healing with this build is fairly straight forward. Unlike most paladin healers we opt for staying behind the group where we are less likely to get hit and still manage to keep everyone alive.

  1. Always make sure Bond of Virtue is running
  2. Mark biggest target with Vow of Enmity
  3. Spam Cure wounds
  4. Cast Shield of Faith when the party is taking lots of damage
  5. If party needs minimal healing get in there and use Burning Light (this does damage and still keeps healing)
  6. Stay out of the red –  this should be common sense but turns out common sense isn’t all that common
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  • Oars
    May 6, 2017 at 8:39 pm

    What item level are you? Also what is your average healing number on the scoreboard?

    • May 6, 2017 at 10:17 pm

      On Xbox currently just shy of 2.6k on PC 3.8k – In the random CN group on Xbox I normally heal for anywhere between 8 million and 12 million all depending on how good our tank is and just how stupid the dps are. Soon I will be adding screenshots from Xbox as I mostly play on console now.

  • MazdaGuy80
    May 7, 2017 at 12:32 am

    Your build is similar to mine, but one huge difference. I never, ever use cure wounds and instead rely on Oath Strike, Sanctuary, BoV, VoE and Prism to heal… And all that is more than enough. In normal Svardbog, I typically heal for 25m, and average around 120m on Pain giver chart

  • Kygus
    May 28, 2017 at 5:19 am

    Been using this build on ps4. still need to gear and get boons but works really well. Did 12mil heal on malborg dungeon.

  • Alison Black
    June 10, 2017 at 12:11 pm

    For those who have just hit 70 or going to 70, what weapons would you recommend, fire, wind, water etc ? Plus what do you think is best slotted for at will, class and would it be ap gain etc?

  • Gribly
    June 11, 2017 at 1:39 pm

    Dude i just found this and put it onto my pally…and omg this shit busted…im only lvl 45 with none of the gear but still managing to heal everyone all the time and out healing the enemies is just insane

    i just did a run with my friends on the illusionist skirmish and i was the only healer i got around 8 million healing done and we managed to do all 3 tiers of it easily enough this build is great and anyone reading who wants a different take to healing should use it

  • Chancer
    June 15, 2017 at 11:45 pm

    What paragon path?

  • July 2, 2017 at 1:51 am

    Which enchants and runestones are you using?

  • BARTHOLOMEW
    August 13, 2017 at 8:17 pm

    Ok I play on ps4 and just getting into the game again where do you get the dragon flight armor exactly and they get weapons? Trying to keep from spending money and saving time on here

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