DIVINE DEATHDEALER — DPS DIVINE ORACLE DEVOTED CLERIC BUILD MOD 11 PVE
DIVINE DEALER OF DEATH — DPS DIVINE ORACLE DEVOTED CLERIC BUILD
Hey, everyone. Hartdahmernator (PS4), and welcome to my Divine Oracle dps build.
Disclaimer: This is a dps build with strong buff capabilities. Against other maxed out dps characters, you will not top the pain giver chart, but you will be a valuable asset with strong buffs and a strong contribution to damage. In pickup groups, you will be a dps god. Our area-of-effect attacks are ridiculous, but our single target is where we will be passed by most competent dps classes.my Divine Oracle dps build.
Let’s begin with the role this build plays in dungeons and other group content. With the recent changes to Devoted Clerics in Mod 11, including a 30% increase to damage on certain encounters and dailies, a lot of different options have opened up for clerics. This particular build allows you to pump out good damage, while also being able to switch to an OK healer or more-than-adequate buffer at the drop of a hat.
Stats we are going to be aiming for with this build are 60% resistance ignored and 100% crit in combat (buffed). Then, we want to pump our power as high as possible. Here are my current unbuffed stats:
Without a doubt, the best race would be dragonborn. I don’t have the pack so I went with half-orc. You may be thinking: Why half-orc? My reasoning was +2 to str a primary stat and 5% crit severity outweighed +2 primary and no other bonus stat.
ARTIFACT WEAPON POWERS
I went with Brand of the Sun for the increased damage on my main hand and Terrifying Insight on the off-hand because it increases crit severity by 5% and we will ALWAYS have this slotted.
In my opinion, best-in-slot gear would be three Lighttender’s raid gear (FBI and SPC drops) and the Jarl’s Gaze helm (mSVA drop). I’m currently running Elven Raid chest (purely for stats until I can get the raid chest to drop I’ve done 100s of runs) , Lightenders Raid helm, Lighttender’s Restoration Bracers, Lightender’s Raid helm, and the Lighttender’s Raid Cuisses. Other valid alternatives would be two Dusk and two of something with stats you needed (i.e. Elven, Dragonflight, etc.) the Historian’s Regalia, or perhaps even the Lifesilk Spinneret if you’re OK with loosing power.
Best-in-slot rings would be two greater Dods (FBI, nsva/msva and SPC drops), though I’m currently running a purple Helig and a purple Dod.
I eschew artifact set bonuses in order to maximize stats. For the neck piece, I run Lostmouth and an Imperial Waistband of Honor for the waist slot due to the strength and wisdom stats. I should note, however, that I plan to switch the Imperial Waistband out for Greater Belt of Wisdom for a damage bonus as soon as I can afford to lose the crit. The Orcus set is something I plan on testing, but for now my setup is adequate.
For undergarb, I wear Zealot’s Gemmed Exquisite Elemental Chainmail and Zealot’s Gemmed Exquisite Elemental Chausses. A good alternative until you can acquire this set are the Drowcraft unders.
Best-in-slot weapons are the Lighttender’s Holy Symbol and Lighttender’s Icon acquired through the Sea of Moving Ice campaign quests and restored using various material found in both Somi and the other areas of the Storm King’s Thunder campaign. Mod 11 weapons may be a decent alternative but likely are not best-in-slot as this is a dps build and the relic weapons produce more overall dps.
Currently, the general sentiment is that the Aboleth Icon and Holy Symbol are the next best option to relic weapons for dps in Mod 11. Another option, especially for beginners with low iL who need extra AP gain, would be the Fey Icon and Fey Holy Symbol. Both sets can be acquired through the Cloaked Ascendancy campaign. I, myself, have not tested these new weapon sets and will update this build once I have.
Offensive Slots: Azures until you can get the stats for brutals.
Defensive Slots: Azures or the very min-maxy Black Ice Rank 12s to maximize the benefits of the Assassin’s Covenant insignia bonus.
Utility: Quartermaster’s or Dark enchantments.
Armor Enchant: I say go Soulforged, nothing else compares for me. Some people are reporting success with the updated Bronzewood enchantment.
Weapon Enchant: I run a Dread for the extra crit severity and the fact that it procs on encounter use. I am, however, still playing around with a lightning enchant due to the Mod 11 enchantment updates. I will report my findings in a later build update.
For my primary, I use the Wheel of Elements, which I’ll have mythic by next double refine. I was previously using the Sigil of the Devoted before I made the change to a more dps-oriented build. Many complain that the problem with the wheel is that you often can’t land the element (fire) that you are seeking. My way of dealing with this problem is to jump cast the artifact, then slide into the fire element.
Secondary artifacts are Tiamat’s Orb for a nice mix of stats, Sigil of the Controller because you can’t beat power and crit, and the Lantern of Revelation (though I currently run a GWF sigil until I can swap it out).
Other option to consider are the Thayan Book of the Dead and Kessel’s Sphere of Annihilation.
First off, one cannot overstate the value of Bonding Runestones. Our primary focus, even before that of our item level or best-in-slot gear, is to acquire high-ranking bondings and get them to rank 12 ASAP. This is even more true for this dps build as we need to stack as much crit as possible to reach 100% crit in order to ensure we are producing enough damage to be on par with other classes.
For summoned companion, I suggest either the Fire Archon or Con Artist. Many theorycrafters have expounded on why the con artist is the best summoned companion for group PVE content.
Active Companions I run are: Dancing Blade, Siege Master, Wild Hunt, Erinyes of Belial.
MOUNTS & INSIGNIAS
Early on in the build, it may be prudent to go with a 2k crit epic mount. Eventually, you’ll want to move to a 2k epic mount, and — if lucky — a 4k legendary power mount. I’ll never be that lucky, so I settle.
Insignias can be applied to fill out the gaps in your stats. It’s key to keep in mind that one epic insignia is worth as much in stats as an armor kit. More, actually, due to their secondary bonuses. I recommend aggression, skill or dominance insignias, depending on what stats you need.
Insignia bonuses to go for are Protector’s Friendship and Protector’s Camaraderie — two absolute must haves. I also run two Assassin’s Covenant bonuses, which takes 10% of your defensive stats and adds them to your unbuffed power (the second bonus is diminished, garnering 25% of the original bonus, or 2.5% of defensive buffs transferred to power), and Artificer’s Persuasion, which buffs the party’s recovery, movement, AP gain and stam gain on artifact power use.
One of the things that I love about this build is its versatility and ability to adapt to varying situations and group compositions. Your slotted powers, therefore, will change depending on the roll you are filling, the level of content (Tier 1, T2 or T3 content), and if we are the sole DC or running alongside another DC.
Top powers to get rank 4 first are:
Lance of Faith
Chains of Blazing Light
Brand of the Sun
Loadouts for differing situations are as follows:
The rotation I use against mobs in dungeons is Brand of the Sun and Lance of Faith as at-wills with Chains, Divine Glow and Daunting Light for my encounters. Class Features to use are Divine Fortune and Terrifying Insight, while I use Hammer of Faith and Hallowed Ground as dailies.
For bosses, trade Chains of Blazing Light for Forgemaster’s Flame. Go in on boss and drop Brand of the Sun before Forgemaster’s Flame followed by Divine Glow out of divinity. Then, switch to divinity mode and cast in the following order: Daunting Light twice followed by Divine Glow before a fully empowered Daunting Light.
To start rotation over, cast one Brand of the Sun in order to proc the damage-over-time effect followed by three casts of Lance of Faith in order to get the damage bonus. Then do the rotation over again, keeping Hallowed Ground up as much as possible. When you get the boss down to 5% health, drop Hammer of Faith as an execute when you’re tapped out of resources.
When running as second cleric for FBI or third cleric for Msva.
In Master Assault on Svardborg of Fangbreaker’s Island, you may be called upon to play the buffer. We are clerics, after all. In such scenarios, I use Astral Shield, Divine Glow and Prophecy of Doom to stack with the other clerics that are using Forge Masters and Break the Spirit.
I’d like to thank House Stargaryen and Knox’s Irregulars, the PS4 guilds that have supported me throughout my time in NW. This guide was made with the assistance of and editing by S1GH_TM, aka Igot Revitiligo, my GF buffer-in-arms.