Divine Oracle (DC) : Best buffer in Town (mode 11 / PS4) version 1.2

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by fregoli on April 29, 2017
Devoted Cleric
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Divine Oracle (DC) : Best buffer in Town (mode 11 / PS4) version 1.2

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Hello everyone,

This is my Divine Oracle build, for PVE, to provide the best buffs and debuffs for a team in mode 11.
This the version 1.2. Why ? because i have tested many things, played with others DC, DO or AA, and i adapt myself to many situations.
I think no class can be best as Divine Oracle to buff ; and this build, you’ll see, makes a real difference.
To play this, there’s no need to be a great player (i am not) or having end-game gear.

FIRST, before some videos, the great principles to apply (to get the best results possible as a buffer),
and in a second time what you can do to have your own path (heal, dps, whatever you want to be).
My own style, what i like to play, is kinda dps-style (but i’m not capped in crit, and i’m not looking for dps over buff). You can be in heal-style too (for this, you can change powers, and some feats).

The Great Principles of this build are about :
– BRAND OF THE SUN (at-will power) + BEAR YOUR SINS (feat)
– TERRYFYING INSIGHT (passiv power)
– POWER OF THE SUN (feat), WEAPON OF LIGHT (feat)
– PROPHECY OF DOOM (power)
– HALLOWED GROUND (power)

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

DOT (Damage Over Time) :
The association between BRAND OF THE SUN and BEAR YOUR SINS, is a great key of your buff.
BRAND OF THE SUN is an at-will which makes DOT, and BEAR YOUR SINS gives a +10% damage on the foe from all sources.
So ? your gameplay needs now to make damage on every mob, and they’ll take this buff (that’s why this build is dps-style oriented). BRAND OF THE SUN is only on Divine Oracle path, it’s an at-will so you can/must do this for the best buffs for your team.

TERRYFYING INSIGHT :
You equip this passiv power, and you and your team (and companions) will get -at grade 4- a constant +20% damage buff. Need to say more about this awesome power ? don’t think so.

POWER OF THE SUN, WEAPON OF LIGHT :
These two feats gives buffs you cannot avoid.
POWER OF THE SUN reduces the target damage and their chance to crit by 5%.
WEAPON OF LIGHT : increases your allies power wthin 30′ with 10% of your own power.
Weapon of Light is sure better with a AA Dc, but why not use it ? and for Power of Sun : as you touch every mob, you reduce the whole damage for your allies.
These two feats must be in your build, no question about that it seems.

PROPHECY OF DOOM :
This power, available only in Divine Oracle Path, lower damage resistance of your target (10%, like the Con Artist).
and if you choose the feat SECOND SIGHT (up to you), it heals you and your allies.

HALLOWED GROUND :
No more Annointed Army (not present in Divine Oracle), but you can use this power. which buffs and debuffs :
+20% more damage done, -20% damage received. for whoever is this large yellow circle.
If you have another Hastening Light in your party, it should be permanent (you have to work for this, refresh it the best you can)

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

Now that the great principles of the Divine Oracle are here,
let’s talk quickly about the others possibilies to buff.

BREAK THE SPIRIT in EMPOWERED :
+30% damage for 8 seconds. That’s one of your priority when you play, to use BREAK in fervor. (and for the record, normal BREAK is a DOT. and we like DOT in this build). and BREAK do good damage. a must have to buff.
I need to say that if other DC are using BTS, it’s a good thing. Because like that, members of their group got this +30% buff. So, if there is double of this buff, where is the problem ? more buff means more damage. Every DC should use BTS fort the Empowered Buff it provides.

Divine GLOW in DIVINITY :
My first personal choice was about Forgemaster’s Flame, because it is a DOT in normal. And i like the quick launch you get for FMF in Divinity. But now i use DIVINE GLOW. For two reasons :
1) Divine Glow has now great dps, debuffs are still great, and there is also some heal. And DG is sure the best choice for bosses. Of course, you can use it everytime (no need to be in combat, so no need to use your artefact to get some AP back)
2) I used many weapon enchantment. Like Plague Fire to Debuff. Or Lightning to get more recovery (as i was AA) and that’s the enchant i use on the video below. Now, i’m trying the one which may to be the ultimate weapon enchant for a DO : the Bilethorn. Why ? Because “Your foe triggers an additional 65% of weapon damage as Poison damage to nearby foes after 4 seconds”. So, they all will be on DOT. Which is what you want. So, no need of FMF. And i’m asking myself if BRAND OF THE SUN is with this enchant also necessary to aply dot (Astral Seal is good to heal your party, and the Weapon enchant is doing the job to apply dots to every foes.

To conclude this “other power chapter” : you can use the power you want, like BASTION OF HEALTH if you want to really heal (and take more feats to heal your team).
It’s your own personal choice, i repeat, your own personal choice (if you are enough geared, or not, take this, try that, heal or dps-crit : your life so your gamestyle πŸ˜‰ )

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

THE ROTATION :
– HALLOWED GROUND (+20% Damage, +20% Defense)
– BREAK THE SPIRIT, PROPHECY OF DOOM, FORGEMASTER’S FLAME or DIVINE GLOW (on the biggest mob) (+10% damage)
– POWER OF THE SUN on every mob (+10% damage) [here is the difference between a buffer build and a real dps build].
– ASTRAL SEAL (to have your Divinity nearly instantly)
– DIVINE GLOW in Divinity x 3
– BREAK THE SPIRIT Empowered (+30% damage)
– HALLOWED GROUND (+20% Damage, +20% Defense)
(repeat)

With TERRIFYING INTUITION (+20% damage), HALLOWED GROUND (+20% damage) and POWER OF THE SUN/BEAR YOUR SINS (+10% damage), you have a +50% damage for every allie. and you are ten in a 5 group (with comp). +500% damage…
and when you do BREAK Empowered, it’s +80% damage (for 8 secs). +800% damage… Best buffer in town, no ?

an exemple of the gameplay in FBI :
(with a team i never played before, a good team but not a 4000+ team).

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

What can i say more ?
You can be more DPS (if capped in crit and apn) or more Healer (your personal choice). So you companions will be more like DPS-Comp or more like Heal-comp. Each player has its path. Create your style πŸ˜‰

I gave my style (which is a work in progress) for the example, but as all the Great Principles of this build are there and the rotation is made to buff others, be yourself πŸ˜‰

My Feats (in english) :

http://mmominds.com/wp-content/uploads/2017/04/748092featsDO-1.jpg
you can change whatever you want, but you need to have the feats i talked about to buff (as hell).

a video of my character, with powers, feats, boons, companions, mounts… (in french, cuz i am french)

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

to conclude :
I have made some FBI alone (no other DC) : it’s easier for everyone with a pally tank, or a DC AA. But it’s not necessary, if your allies have some GS, skills (avoid AOE for example).
You don’t need high gear, because buff and debuff are not gear or stats-dependant.
That’s a new way to play your DC. Hope you like this -quick- presentation (no need, i guess, to explain more about Devoted Cleric : if you are here on MMOMINDS reading builds about a class, i guess that you already played a DC, know that you need Power and Recovery in priority, so Radiant and Silver, etc etc).

https://vignette4.wikia.nocookie.net/animal-jam-clans-1/images/b/b6/Transparent_scroll_line.png/revision/latest?cb=20170130111638

EDIT : some Master Svarsborg, with Shrasa (GWF) and Katsumy (GF), who are like me in ELYSIUM GAMING Guild.
At the beginning, i show how the groups were made, and Shrasa was the only dps with the GF and the DO.
I was sure that he will finish first at the general dps.
And he was : 403M. (the second, in the other group, was at 220M).
Reasons ? easy : he has a DO with him (you need to be in the same group to get the benefit of TERRYFYING INSIGHT).
And, as we have 3 Devoted Cleric with HASTENING LIGHT in the party, Katsumy the GF was giving constant COMMANDER’S STRIKE to buff damage (same group).
Enjoy πŸ˜‰

Now, what about 2 DC, one DO and one AA, working together ?
In my guild, i train a friend as DO since a week (he’s now 2700+), and i came back with my AA build.
The result can be seen on this video with the 3 bosses of Castle Never (not perfect, but a work in progress) :

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  • Buff Bagwell
    April 29, 2017 at 10:56 am

    Interesting. Might try this

  • Buff Bagwell
    April 29, 2017 at 1:41 pm

    A little tough for solo. Sunburst seems to help from getting swarmed. I’m only 3k so might work better later

    • Profile photo of fregoli
      April 29, 2017 at 7:41 pm

      that’s exactly what i use for solo quests or heroics : SUNBURST. it helps a lot, to increase AP gain, to heal a little, and make zone damage.
      this build is not geared-oriented, buffs are not gear-dependant (just to say).

      • Buff Bagwell
        April 30, 2017 at 1:00 pm

        As in gear, I meant for survivability in solo. The buffs are awesome in a group. Only issue I have seen is SVA pug groups people want AA even after the changes.

        I like this build though. I’m having fun with it. Thank you.

        • Profile photo of fregoli
          May 1, 2017 at 9:09 am

          AA was the “cannibal” of this game, specially in SVA.
          but now, the DO is coming in minds, and what people want is to have both, DO and AA. DO in the dps group (with a GF -for Commander’s strike).
          the combination DO+AA is the BIS (for SVA or FBI), but there is not enough DO in the game… with time, people will try DO, play it, be recognized as very usefull in a party.

  • Profile photo of Darth Maximus
    April 29, 2017 at 7:09 pm

    What were your ability rolls? Nice build gonna give it a go

    • Profile photo of fregoli
      May 1, 2017 at 8:51 am

      i took human of the 3 extra feats points. so, as human, i could only have a +2.
      i choose INT. so 14 (+2) : 16 / WIS : 15 / CHA : 15. balanced, i guess.
      those ability rolls were chosen when i was AA DC, to have my powers back more quickly πŸ˜‰
      i may change that one day, but that’s not for sure : recovery (INT and CHA) is more efficient (in my opinion) than WIS : i’m not in a healer-style, and my dps will never be as strong a real dps.

  • Matt
    April 30, 2017 at 12:02 am

    What mount powers are bis for this build?

    • Profile photo of fregoli
      May 1, 2017 at 9:04 am

      Cavalry’s Warning (when you have a legendary mount) : it’s always a Best In Slot, whoever your character is πŸ˜‰

      Shepherd’s Devotion : to buff you party (in a defensiv way), as a buffer, is a BIS πŸ˜‰

      Artificer’s Persuasion : to buff yourself (like that, you’ll give better buffs to your party).

      Protector’s Camaraderie : to get more power. so that will increase your buffs like Shepherd’s Devotion and Artificier’s Persuasion.

      Gladiator’s Guile : BIS ? for me, it is. because i like to move fast, often. to get best angles, to dodge each time i need to. but you can choose Assassin’s Covenant for example (recommanded for AA DC).

  • DO-DC
    May 1, 2017 at 4:29 am

    “With TERRIFYING INTUITION (+20% damage), HALLOWED GROUND (+20% damage) and POWER OF THE SUN/BEAR YOUR SINS (+10% damage), you have a +50% damage for every allie. and you are ten in a 5 group (with comp). +500% damage…
    and when you do BREAK Empowered, it’s +80% damage (for 8 secs). +800% damage… Best buffer in town, no ?”

    1) ^^That’s not how percentages work.

    2) PoD is a 12.5% debuff , not 10%.

    3) If you want to max your debuff, then Divine Glow should be there instead of Forgemaster:

    – Forgemaster doesn’t debuff unless it’s empowered and you also have Break the Spirit

    – Divine Glow (a 17.5% debuff) is also an AoE which means:

    = debuffs multiple enemies including with:
    = Divine Glow itself
    = your weapon enchantment
    = condemn stacks
    = Fire of the Gods (which you should have at least one point in if you don’t use a DoT weapon enchant) on any enemies you missed with Brand of the Sun

    4) If you trying to do more damage while still debuffing, Chains is better than PoD, especially during mobs.

    Overall, I’m not a fan of this “guide”. It was pretty lazily and the loadout is pretty bad.

    • Buff Bagwell
      May 3, 2017 at 10:24 am

      I think FMF is there for another DOT not as a buff.

    • Profile photo of fregoli
      May 3, 2017 at 11:32 am

      Buff Bagweel seems to have understand that FMF was there as a DOT, not as a buff (thanks to him).

      yesterday, Divine Glow was improved, its damage are great now, same as the Chains. so i use it more often.
      and i use it to debuff bosses, each time now (a work in progress, it is. so i change to improve what i can give to the team).

      POD : i presumed that grade 2, 3, 4 were each at 2,5% ; so grade 1 was 2,5%. but if you say it’s 5%, good news πŸ˜‰

      my “mathematics” : you should have said how this calculation was wrong, not just it’s wrong.
      and i can be wrong, no problem with that πŸ˜‰ but as you didn’t say how that a 20% for each, doesn’t stack (companions included), it stays at 20%x10 characters = 200%. or 20% bonus for global dps.
      (the idea is to say that with a DO -are you really playing this class ?- the global dps is really increased. a butchery. and 200% is another word to say it’s a butchery πŸ˜‰ )

      you should have noticed, dear “DO-DC” (are you, DO ? or a troll, maybe ?), that the videos i gave were with another DC, AA just to say. and AA are always/often using DG, Chains or Bastion or BTS (2 of 3). what i wanted to test in priority is the “all dots possible”. and my conclusion, on bosses was to go with DG, POD, BTS (or FMF). because if it’s a guide, it’s also a work in progress, so i’m testing other powers, i’m not stucked in my ideas, i try to improve things, getting them better πŸ˜‰ [and i said that powers can be changed, as you want, the important thing was to have the rotation, with the great principles i talked about]

      “lazy” ? i can understand that, because i wrote this guide in 2 hours tops, a wednesday morning. to give the great principles of how it works, and also give other possibilities to run this build.
      those other possibilities concern everyone, including me. and because it’s a work in progress, it could/should be improved (now, as i play this ot that, i’m changind my powers, depending if it’s bosses/mobs/giants of FBI/phase 1 of MSVA/whose players in my party). guess this guide was version 1.1 πŸ˜‰

      NB : you should have brought us a guide of DO, dear “DO-DC”, with great loadout. now, it’s too late. and update/version 1.2 is coming, with better graphics i hope πŸ˜‰

      • Jojo
        May 6, 2017 at 9:10 am

        i guess it is just weird to see someone calculating a 20% dmg buff on a group of 5 with pets as a 200% buff. it’s just not the usual way since other guides give the dmg buff per player. i would advice you not to care about the dot part so much if you have an ac in your group since their AA is a minor AoE and spreads weapon enchantments dots on every mob. so they can procc bear your sins much easier. divine glow is a must have in my opinion. not only because of the debuff (which gets mittigated by lvl73 mobs anyway) but also becaus of the buff of divine glow in divinity (12.5% dmg buff on allies if i remember correctly). anyway nice to see a do build in here good work πŸ˜‰

        • Profile photo of fregoli
          May 6, 2017 at 11:08 am

          thanks πŸ˜‰
          about divine glow : now i use it, specially on bosses or in mdemo. for the debuff and because now its damage are better (were increased to reach chains or fmf for example)..

      • Matty
        May 22, 2017 at 7:17 am

        I understand you’re trying to make the best buff debuff do but you’re missing one very very very important thing. I totally agree with DO-DC about what he said about divine glow. Every dc should be running divine glow anyways. Completely forget about forgemasters unless You’re swapping it out with bts when there is more than 1 dc. You’re fmf is only there to put out a dot. Swap that out for divine glow and that way you’ll get the damage buff ( through divinity) and the Debuff it gives through normality. Then id suggest you get rid of the lightning. I mean unless you want constant chains for dps and a whole load of aggro then the lightning is good. But as Dc’s we want minimal aggro as we want to stay alive and we dont / shouldn’t be going for dps as we should leave it for the other 14mil players who have actual dps classes. I’d suggest you swap out the lightning for a dot weapon enchant as you removed fmf. This way your debuffs will be super great.

        • Profile photo of fregoli
          May 22, 2017 at 7:26 pm

          i posted the Version 1.2
          because when i posed the first version, i just played for months AA. Which means that i got the lightning enchant for my weapon, to gain more recovery. Now, i use another weapon enchant, and i talked about it in this version.
          about powers : i always wrote that you can use powers you want. i said that FMF was a personal choice (a power i like to use) but i also talked about divine glow. a power that now is always with me, with break the spirit. there is only one power i change, when circumstances needed a particular power.
          this work in progress continues for me. thanks for reading πŸ˜‰

  • Gadf7
    May 2, 2017 at 8:03 am

    Great guide. Thx to you I think I found a build I can use to at least lvl my DC and maybe even try it 70. Will it matter to the build that I play on PC ? And which class features/powers etc should I aim for to help me level the best/easiest ? I’ll be very grateful for any advice.

    • Profile photo of fregoli
      May 2, 2017 at 9:51 am

      hello.
      the game is supposed to be the same on pc, xb1 or ps4. maybe there are tiny differences, i don’t know for sure.

      about leveling : there are many options to do it. you can go though the story, or grind your character with the help of you friends at the fortress (heroics, killing giants, thing like that).
      if you choose to go through the story, it wll be easier to use a power like Sunburst. because it blasts ennemies away, and heals yourself and your allies. very precious when surrounded.
      you can also use Chains of blazing light : this can immobilize ennemies.
      remember, you have Astral Seal, who can heal you. healing word too.
      staying alive as a priest is not that difficult (you’re a healer, after all πŸ˜‰ ). what you need most is dps, just to not kill 2 mobs per hour.
      so, about feats, i can recommend the same as this build : it’s dps-oriented.

      as always, working on your companions is (the top) priority. to grind, a protector if you prefer the safiest way. but a con artist (i used him a very long time, till recently) is a good option too.
      playing through the story is not that tricky, or tuff (that’s not epics).

      remember to put some azure on utilities to get the XP bonus, and activate your XP guild boon.

      if you have a friend you can play with, as he’s making for himself a new character, dps, it’ll be a perfect match πŸ˜‰

      • Gadf7
        May 2, 2017 at 5:51 pm

        Cheers m8 and thx a lot 4 your quick response. Had no clue what to use when I start leveling my DC but now I do πŸ™‚ Thinking of getting a Rare Man-at-Arms and maybe sumth like a Rare Zhentarim Warlock cuz she does some decent dps and has decent stats. I’ll have a look in the Ah for a con artist but if it’s only avail as common I would have to pay like 150k to get it up to Rare at least πŸ™ Thx again.

  • pickles
    May 5, 2017 at 6:03 am

    stat priorities? for boons or enchants?

    • Profile photo of fregoli
      May 6, 2017 at 7:22 am

      as you want to buff, you want to have your powers back very quickly, you want to get your AP often and often.
      so, you should go on recovery, on IT and CHA (why i use valindra’s belt). i have 14930 on recovery. and in combatt more than 25000.

      so, each time there’s a choice between recovery and something, power and something, defense and something, i didn’t choose the “something” (boons, enchants). these are the stat priorities.
      of course, some apn is good (to get the 60% in combat), but not the first priority, cuz you’re not a dps but a buffer.

      on my companion (the best way to improve you character), i have 4 silver 12, and 2 azure 12.
      that gives a good balance in my opinion :
      defense 2675
      recovery 3670
      apn 849
      crit 488
      power 3144
      with R12 of my companion.

  • Faero
    May 11, 2017 at 2:39 pm

    Would this build work on PC as well?

    • Profile photo of fregoli
      May 12, 2017 at 10:22 am

      i think so.
      i don’t know if there is any differences between PC, XB1 or PS4 about feats, boons, powers. not sure there is, or tuniy maybe. try this build, in the way you want and tell us πŸ˜‰

  • Thameuf
    May 15, 2017 at 4:38 am

    Nice build m8, we have the same rotation. I like your vision of the dc od !

    • Profile photo of fregoli
      May 15, 2017 at 6:41 am

      thanks bro πŸ˜‰
      i discuss a lot this build with a lot of players. i trained people to this build, and what i try to teach them is that they can do whatever they want with it, some heal, if they want for exemple. it’s a free use, free rotation, free gameplay.
      every player who is now playing this build, most weren’t DC before (GWF or HR, they were. insane to see they were dps and now DC). and they love it πŸ˜‰

  • W4R
    May 23, 2017 at 1:34 pm

    Most effective build if you searching DO DC full buff debuff ! (Mono/multi Target). Rlly good job fregoli πŸ˜‰

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