Divine Oracle (DC) : Best buffer in Town (mode 11 / PS4) version 1.2
This is my Divine Oracle build, for PVE, to provide the best buffs and debuffs for a team in mode 11.
This the version 1.2. Why ? because i have tested many things, played with others DC, DO or AA, and i adapt myself to many situations.
I think no class can be best as Divine Oracle to buff ; and this build, you’ll see, makes a real difference.
To play this, there’s no need to be a great player (i am not) or having end-game gear.
FIRST, before some videos, the great principles to apply (to get the best results possible as a buffer),
and in a second time what you can do to have your own path (heal, dps, whatever you want to be).
My own style, what i like to play, is kinda dps-style (but i’m not capped in crit, and i’m not looking for dps over buff). You can be in heal-style too (for this, you can change powers, and some feats).
The Great Principles of this build are about :
– BRAND OF THE SUN (at-will power) + BEAR YOUR SINS (feat)
– TERRYFYING INSIGHT (passiv power)
– POWER OF THE SUN (feat), WEAPON OF LIGHT (feat)
– PROPHECY OF DOOM (power)
– HALLOWED GROUND (power)
DOT (Damage Over Time) :
The association between BRAND OF THE SUN and BEAR YOUR SINS, is a great key of your buff.
BRAND OF THE SUN is an at-will which makes DOT, and BEAR YOUR SINS gives a +10% damage on the foe from all sources.
So ? your gameplay needs now to make damage on every mob, and they’ll take this buff (that’s why this build is dps-style oriented). BRAND OF THE SUN is only on Divine Oracle path, it’s an at-will so you can/must do this for the best buffs for your team.
TERRYFYING INSIGHT :
You equip this passiv power, and you and your team (and companions) will get -at grade 4- a constant +20% damage buff. Need to say more about this awesome power ? don’t think so.
POWER OF THE SUN, WEAPON OF LIGHT :
These two feats gives buffs you cannot avoid.
POWER OF THE SUN reduces the target damage and their chance to crit by 5%.
WEAPON OF LIGHT : increases your allies power wthin 30′ with 10% of your own power.
Weapon of Light is sure better with a AA Dc, but why not use it ? and for Power of Sun : as you touch every mob, you reduce the whole damage for your allies.
These two feats must be in your build, no question about that it seems.
PROPHECY OF DOOM :
This power, available only in Divine Oracle Path, lower damage resistance of your target (10%, like the Con Artist).
and if you choose the feat SECOND SIGHT (up to you), it heals you and your allies.
HALLOWED GROUND :
No more Annointed Army (not present in Divine Oracle), but you can use this power. which buffs and debuffs :
+20% more damage done, -20% damage received. for whoever is this large yellow circle.
If you have another Hastening Light in your party, it should be permanent (you have to work for this, refresh it the best you can)
Now that the great principles of the Divine Oracle are here,
let’s talk quickly about the others possibilies to buff.
BREAK THE SPIRIT in EMPOWERED :
+30% damage for 8 seconds. That’s one of your priority when you play, to use BREAK in fervor. (and for the record, normal BREAK is a DOT. and we like DOT in this build). and BREAK do good damage. a must have to buff.
I need to say that if other DC are using BTS, it’s a good thing. Because like that, members of their group got this +30% buff. So, if there is double of this buff, where is the problem ? more buff means more damage. Every DC should use BTS fort the Empowered Buff it provides.
Divine GLOW in DIVINITY :
My first personal choice was about Forgemaster’s Flame, because it is a DOT in normal. And i like the quick launch you get for FMF in Divinity. But now i use DIVINE GLOW. For two reasons :
1) Divine Glow has now great dps, debuffs are still great, and there is also some heal. And DG is sure the best choice for bosses. Of course, you can use it everytime (no need to be in combat, so no need to use your artefact to get some AP back)
2) I used many weapon enchantment. Like Plague Fire to Debuff. Or Lightning to get more recovery (as i was AA) and that’s the enchant i use on the video below. Now, i’m trying the one which may to be the ultimate weapon enchant for a DO : the Bilethorn. Why ? Because “Your foe triggers an additional 65% of weapon damage as Poison damage to nearby foes after 4 seconds”. So, they all will be on DOT. Which is what you want. So, no need of FMF. And i’m asking myself if BRAND OF THE SUN is with this enchant also necessary to aply dot (Astral Seal is good to heal your party, and the Weapon enchant is doing the job to apply dots to every foes.
To conclude this “other power chapter” : you can use the power you want, like BASTION OF HEALTH if you want to really heal (and take more feats to heal your team).
It’s your own personal choice, i repeat, your own personal choice (if you are enough geared, or not, take this, try that, heal or dps-crit : your life so your gamestyle 😉 )
THE ROTATION :
– HALLOWED GROUND (+20% Damage, +20% Defense)
– BREAK THE SPIRIT, PROPHECY OF DOOM, FORGEMASTER’S FLAME or DIVINE GLOW (on the biggest mob) (+10% damage)
– POWER OF THE SUN on every mob (+10% damage) [here is the difference between a buffer build and a real dps build].
– ASTRAL SEAL (to have your Divinity nearly instantly)
– DIVINE GLOW in Divinity x 3
– BREAK THE SPIRIT Empowered (+30% damage)
– HALLOWED GROUND (+20% Damage, +20% Defense)
With TERRIFYING INTUITION (+20% damage), HALLOWED GROUND (+20% damage) and POWER OF THE SUN/BEAR YOUR SINS (+10% damage), you have a +50% damage for every allie. and you are ten in a 5 group (with comp). +500% damage…
and when you do BREAK Empowered, it’s +80% damage (for 8 secs). +800% damage… Best buffer in town, no ?
an exemple of the gameplay in FBI :
(with a team i never played before, a good team but not a 4000+ team).
What can i say more ?
You can be more DPS (if capped in crit and apn) or more Healer (your personal choice). So you companions will be more like DPS-Comp or more like Heal-comp. Each player has its path. Create your style 😉
I gave my style (which is a work in progress) for the example, but as all the Great Principles of this build are there and the rotation is made to buff others, be yourself 😉
My Feats (in english) :
you can change whatever you want, but you need to have the feats i talked about to buff (as hell).
a video of my character, with powers, feats, boons, companions, mounts… (in french, cuz i am french)
to conclude :
I have made some FBI alone (no other DC) : it’s easier for everyone with a pally tank, or a DC AA. But it’s not necessary, if your allies have some GS, skills (avoid AOE for example).
You don’t need high gear, because buff and debuff are not gear or stats-dependant.
That’s a new way to play your DC. Hope you like this -quick- presentation (no need, i guess, to explain more about Devoted Cleric : if you are here on MMOMINDS reading builds about a class, i guess that you already played a DC, know that you need Power and Recovery in priority, so Radiant and Silver, etc etc).
EDIT : some Master Svarsborg, with Shrasa (GWF) and Katsumy (GF), who are like me in ELYSIUM GAMING Guild.
At the beginning, i show how the groups were made, and Shrasa was the only dps with the GF and the DO.
I was sure that he will finish first at the general dps.
And he was : 403M. (the second, in the other group, was at 220M).
Reasons ? easy : he has a DO with him (you need to be in the same group to get the benefit of TERRYFYING INSIGHT).
And, as we have 3 Devoted Cleric with HASTENING LIGHT in the party, Katsumy the GF was giving constant COMMANDER’S STRIKE to buff damage (same group).
Now, what about 2 DC, one DO and one AA, working together ?
In my guild, i train a friend as DO since a week (he’s now 2700+), and i came back with my AA build.
The result can be seen on this video with the 3 bosses of Castle Never (not perfect, but a work in progress) :