Parrotzilla’s Paladin Crit-Tank/Buffer/PVP Build PS4 Mod 11.5 update

by Parrotzilla on April 16, 2017
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Hello there boys and girls!,

Welcome to my little build for Palatanks

My name is Gabriel but you can call me Parrotzilla, but nobody cares about this so whatever.

First of all some few things -My native language is Spanish, so my english aint that great, but i will try to be as clear as posible

What to expect from this build?

Well i love being a Paladin, because we can do a lot of things at the same time, for example with this build you will be able to tank / Buff and with the correct Equipment, deal a lot of damage 🙂

 

IT DOESNT MEANS YOU HAVE TO BE A DPS,

The main thing we are gonna archieve with this build is tanking and powerbuffing, Dpsing will come as we level, since that’s the way a paladin is suppose to tank.

More power = More power share = More Damage = More Temp Hp and Agro = Better tanking.

Even if you’re not geared for endgame content, you will be able to tank and buff a lot, the DPS is an extra bit wich can come in later, sure you can use the rotation to do DPS, but if you stack Azures on your paladin instead of your companion to gain 100% crit chance, that’s a big waste BIG BIG WASTE. I will explain why on the powershare section.

 

First thing you need to get, before you get any fancy mount, any fancy enchantment, or any fancy companion, GET BONDING RUNESTONES They change your game completely, what do bonding runestones do?, when they’re at rank 12, each of them passes you 95% of your companion stats for 20 seconds when it attacks, so 3 ranks 12 means 285% of your companion stats

“BUT BONDINGS ARE TOO EXPENSIVEEEE”

Yes they are, but i will show you few ways to make AD and to farm Refinement points on their sections :), anyway enjoy my build!

 

 

 

 

 

Honestly any race is good for Paladins, my top 3 are Metallic Dragonborn, Human and Tiefling, I currently have Metallic Dragonborn, honestly it aint THAT NICE, human is better IMO, BUT i love how huge they look lol

So yeah,

DONT BUY A DRAGONBORN RACE JUST BECAUSE I AM ONE, HUMAN IS JUST FINE.

But if you have the resources and you want a dragonborn then go for it.

Human +2 to any ability score (CON for pallies) Versatile Defense: Increase your Defense by 3%. Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20.

Humans are BIS (Best in slot) for me after metallic dragonborn because of the 3 heroic feats, you can put those 3 on SteadFast and get about 15k more hp wich become 1.5k more power when you’re getting hit 😀

Tiefling
+2 Charisma
+2 Constitution or +2 Intelligence (CON for pallies)
Bloodhunt: You deal an additional 5% damage to targets below half health.
Infernal Wrath: Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.

Metallic Dragon Born +2 to two any stats (obviously +2 Con + 2 Cha)Metallic Ancestry: 3% more healing and 3% more MAX HP Dragonborn Fury: 3% more Power 3% more Critical.

I was an Orc too, wich was nice 5% more Crit Severity, and liked how it looks, but i like how the dragonborn looks like, and honestly since i started playing i wanted to be a dragonborn, BUT wasnt gonna waste 80$ for it lol, saw the chance to get the legendary pack and since i already had my whirlwind and my disk, the next option was metallic dragonborn :), i regret a little bit, because the stats are not THAT NICE,i still think human is BIS, and would like to go back in time and chose the lion mount instead of the dragonborn race lol.

 

 

CON and CHA, all the way baby,why?, because CON gives you HP and Damage resistance, and CHA gives you Action Point gain and Combat Advantage Damage

These are my current:

 

I Rolled with

10 Str

18 CON + 2 points

8 DEX

10 INT

13 WIS

13 CHA + 2 Points

With 2 extra points on Con and Cha, as a dragonborn, if you’re gonna be a human, put 2 points on CON 🙂 why?, because con= More Hp = more power thanks to protector mechanic = more powershare, i explain about powershare on the powershare section.

 

 

 

 

 

HEROIC

 

If you’re going human, go like this:

 

 

DIVINE ACTION :Activating Divine Call generates 5% of your MAX AP, NICE

TOUGHNESS: Increases your Max HP by 9% NICE

EXEMPLAR’S HASTE: Encounter power recharge 6% faster

WRATHFUL STRIKES : Your Atwill powers deal 6% more damage, NICE

IMPASSIONED PLEAS: You generate Divine Call 2% Faster

STEADFAST: Each point of CON grants 1% additional Max HP if you dont want to go full crit go for 5/5 on this one. (at 5/5 it gives 2.5% max hp per con)

 

FORCE OF WILL:  Each point of Charisma now increases your Critical chance by an additiontal 1%, only raise this if you’re full crit, Honestly if you dont have double offense companion equipment and bondings r12, i would recomend going 5/5 on Steadfast and go full power  on paladin, / armor pen and power on comp, and just stack crit once you get 3 double slotted companion equipment from  Gambit Skirmish.

 

PARAGON

 

Paragon, we gonna chose PROTECTION, why?, because that’s the Tanky one 🙂

I went Justice and part Light.

Why Justice? the way Paladdin tanks is by doing damage, we dont have those fancy marks or fancy passive skills the GF has to get Aggro. We generate Agro by doing damage,

Now let me explain each of these Feats to you, so you understand a little bit more these.

 

Swift flash

When you are struck by a foe you have a chance to trigger a flash, granting 30% more movement speed for 4 seconds can happrn every 10 secs

Flash of Light

Well this is a way to buff our Allies, which each encounter we have a chance to reduce their cool downs by 10%, and we gonna use encounters A LOT, so yeah, the other choice is Furious Reversal, which is a HUGE NO, it sounds nice, but only happens every 60 secs, seriously dont touch that one.

Radiant Champion

ok, not much to say about this, you and your team mates 30′ around you run 25% faster and have 5% cooldown reduction, the alternative is not bad aswell,Stem the tide, with no allies 30′ around you, the enmies take 5% more damage, this is really good on PVP and Soloing, i may change to this one in a future.

Echoes of Light

THIS IS AMAZING GUYS, when using an atwill power, you have a 8% change to Recharge all your encounter powers, happens every 15 secs, this is a life saver

Beacon of Hope

Activating a daily power causes you to become a beacon of hope for 6 seconds. Randomly 3 allies within 30′ who have taken damage will be healed for 50% of your weapon damage every 2 seconds (This will proc healing Warmth Boon from the Storm King’s Thunder Campaign, if you dont have this boon yet, then go for 5 points on Echoes of light)

 

Purifying Fire
not much to say about it, you deal 8% of your weapon damage as Fire when using your Atwill, but it’s removed when you use an encounter,It’s really nice.

Prism

Activating a daily power causes you to become a prism for 4 seconds during this time anytime you are healed, all allies within 30′ are also healed for this ammount this effect will not trigger from heal over time effect. This is a personal feat for me,

YOU DONT REALLY NEED IT, but i like runing with 2 dc’s, at bosses i swap templar’s wrath for Circle of power, so i get healed a lot. You can just go for 5/5 on Purifying Fire 🙂

Vengeful Judge

This is when the Paladin starts to shine, when you use Divine Call (R1 on PS4), you deal 35% more damage for 10secs, and REDUCES the cooldown of your encounters, also your encounters have a change to grant you a charge of divine call, again this is a live saver

Now the Light Path

why light and not Bulwark?
CAUSE WE NEED TO BUFF THE TEAM, sure if you’re having survival problems you can go justice/bulwark, but honestly i rather share 25% of my power to my teammates so they can kill faster you will understand this when tanking ORCUS or FBI, when you got to kill the Monsters as fast as possible or they will kill you.

Gifts of Light

Well it was the best one from the first two hah

Light touched

Healing spells now generate 10% more ap now, this + Beacon of Hope Feat = Win

Aura Gifts

NOW THIS, team mates who are at 30′ of you , for at least 6 secs, get 25% of your POWER

This is only for your power without buffs, this means it only affects the power your equipment gives you, like radiant enchantments, or the power on your equipment (Mount Insignias work)

NO, it doesn’t works with Bondings, or buffs

“THAT AIN’T AS NICE AS BULWARK DUDE”

Well screw you, i have 44K base power, so i give my team mates 25% of it, THAT’S 11k POWER TO MY TEAMMATES,

IM A WALKING LEGENDARY MOUNT x 2 almost 3 times

More about powershare here:

 

 

These are the powers you need to raise as you level.

 

AT WILLS:

Sure you can use Valorous Strike till you get 35, is almost as nice as Shielding Strike, some people keep using Valorous because it hits faster, I use shielding strike because it hits way too hard with Sacred weapon procced on it, and the extra shield is awesome.

Radiant Strike:

Simple aoe atwill,it’s slow but helps us rush the enemy , we use this because it buffs our damage and armpen by 5% for 15 secs :), so use every time you can (i use it every 10 secs)

Shielding Strike:

BIS Atwill, deals a lot of damage, and gives us extra shield, seriously stop using oathstrike and valorous strike once you get this atwill it’s amazing when it’s buffed with sacred weapon

 

Encounters:

Solo / trash mobs

Templar’s Wrath

This is our main way of tanking, it’s simple, we do damage with it, the damage we deal with it, it given to us as HP mutiplied by 3 Example:You hit 50,000 damage with templar’s wrath, you will be getting 150,000 temp HP, more temp hp = more survival.

 

Sacred Weapon:

This is the best encounter we have, this encounter buffs your next 3 single target attacks by A LOT, i mean a lot, it’s the difference between a divine judgement hitting for 700k  or 4m damage. yeah is annoying the animation, BUT IT’S WORTH IT,.

Smite:

Deals a lot of damage, like A LOT of damage, almost as divine judgement. these last 3 powers are the ones that i am always stacking, when soloing or dungeoning.

 

An alternative for smite in a dungeon with tons of enemies, it’s Burning light:

Burning light

Deals Damage in an area, it does TONS of damage too, BUT it takes way too long to cast it 🙁 and casting it without being at full state, it’s a waste .

 

For boss battles i swap Templar’s wrath for Circle of power, but ONLY WHEN IM RUNNING WITH 2 DC’S, since im getting constantly healed 🙂

Circle of power

Makes a giant circle on the ground, giving you and your teammates 25% more damage resistance , and 30% more damage TO YOU ONLY, not your teammates.

 

 

Auras

Aura of courage

THIS SHOULD ALWAYS BE USED, ALWAYS it raises your and your teammates dps BY A LOT, this is one of the reasons we stack hp 🙂

The second aura is up to you, i would recommend

Aura of Radiance

This is the one i use always, i like it, makes threat and deals a bit of damage, every single number keeps adding up, the difference between this and wisdom is really small in dps wse, BUT my usual fbi /mspc team, likes to rush enemies before i finish buffing mylf, so i use this to get enemies attention off them.

 

Aura of wisdom

Increases your recharge speed by 25% at rank 4 (encounters recharge speed, usefull when running with non GWF’S, specially CW’s wich damage comes from encounters, it will speed up things a Bit)

 

 

Dailies

Divine Judgement

AMAZING DAMAGE, just use it lol

Shield of Faith,

honestly i only use this when rushing giants on fbi to proc survivor wraps, or when rushing bunch of enemies on mspc:)

 

Why not use the bubble?, cause i hate it now, is not worth it, i rather use shield of faith, and just spam Divine Judgement.

Ok i left rotation of powers for each situation at the end of this guide, mainly because it’s gonna take a lot of space, so yeah you can click here to go to the Rotation part:

 

 

 

 

 

 

 

ok, this is the tricky part, most Pallies will tell you Recovery is the main stat for you, this was before MOD 10.5 with binding oath and bubble nerf, sure recovery is usefull, but our main stat is POWER.

Why?, go to the power share section:

 

Offense:
Get your Armor Penetration to 55% Resistance Ignored, I stack it on my companion along with Crtiical, This is something many players overlook, this helps A LOT getting more Threat, since we do more damage, Critical is optional, i would stack arm pen and crit on companion, i was lucky enough to get 5 rings with 2 offense slot, so i use 3 on my companion power+ arm pen, crit + arm pen, power + Recovery all with azures r12 and the other two on me with radiants r12. if you cant get double offense sloted companion gear, then get offense / defense ones and stack defense or deflection, UP TO YOU. HP doesnt shares with bondings.

NOTE: If you dont have bondings r12, i wouldn’t recomend stacking too much Crit, since you wont be able to get 100% Crit chance :C,  i would just get an augment companion (gives 100% of its stats all the time, but doesnt attacks), and stack arm pen.

 

JUST BE SURE TO ONLY STACK RADIANTS ON YOUR

PALADIN.

 

 

Defense Slots: On your Paladin stack only Radiants for the HP, more hp = more power, i explain more of this on the powershare section. I WONT LINK IT AGAIN, CAUSE I JUST DID UP THERE.

on your companion, either Defense or deflection NOT HP, it wont share the HP back to you (that would be awesome tho )

These are my current stats:

 

 

 

 

 

 

This is my current equipment

“But Parrot im just starting the game i can’t have those nice boots or those rings omgwtf”

99% of these are easily obtainable exept for the Helmet but i will put some alternatives to them aswell:

Head Piece:

The Jarl’s Gaze is being drop on Master SVA. It gives 2k power + 587 power from hp and 82 from defense (using assasin covenant) 2818 total power.

https://neverwinter.gamepedia.com/Guise_of_the_Wolf_Clan

I haven’t tested the guise of the wolf clan, but by the looks of it, it may be the Best helmet for paladins, when you’re in a party you get

2000 power

and it has as base

12 624 hp

516 power

1490 defense.

It means in a party it would be giving you 1262 power from HP, 516 power, 149 power (defense 10% from assasin’s covenant mount bonus), and 2000 power, that makes it a total of 3927 power, if those 2k power it gives when you’re in a party its shareable, then this is a BEAST HELMET, once any of the SH on my alliance get its, i will try it out 🙂

 

BUT PARROT I CANT DO MSVA YET or my stronghold doesn thas that wolf helmet 🙁 ,

well there’s an alternative:

This one drops at shores of tuern, wich is a really easy skirmish (game says it’s epic dungeon, but it’s really a skirmish), and you dont need a key to open the chest 🙂

 

Chest Piece:

THIS is BIS for me, you get this at throne of the dwarven gods, from the chest, took me exactly 32 keys to get one :(, so start doing keys on the underdark campaign, you will need also need a lot of keys for the next piece lol, so start doing em >:(

PARROT, WHY 50K HP AND NO POWER?

CHECK THE POWERSHARE SECTION

 

Arms:

These are AMAZING, Why?, you dont really lose 25% of your hp, but you get hit for the equal of 25% of your hp, it procs the protector mechanic, and gives you tons of power based on your HP, again, check the powershare section.

You get these at Normal Demorgorgon, yep you will need tons of keys, good thing is you will get tons of rings to salvage, HELL you may get a brutality or a rising power, wich are not BIS for this build, but still nice for the double offense slots 😉

 

Boots:

These are BIS for me, you can get em at heroics at Brynn Shandar they’re kinda expensive to restore, but worth, it an alternative would be the Gladiator’s Feted Greaves from the mystery merchant on certian strongholds.

 

SET

what do i mean by set?, I mean Necklace, Waist and Artifact, most Artifacts have a set, that gives a bonus, I use The orcus set, for max DPS, It’s really cheap now compared tot he 6m back on mod 9 , Belt is kinda expensive (500k on ps4), but you can get it easily while you farm for survivor wraps on Normal Demogorgon.

DONT GET VALHALLA SET

it’s only good for PVP

 

I use the Wheel of element as my main for maximize dps and threat, alternatives would be the eye of the giant, the Sigil of the devoted or the lantern 😀

Secondary Artifacts:

Shard of Orcus Wand 1k power, 1k movement and 600 aoe resist needed for the orcus set

Sigil of the Controller: 1k power 1k Critical Strike 600 Control resist, FREE and good artifact , you can get it by making a control wizard getting him to lvl 60 and doing the vault of the nine quest, then it will unlocked for all your characters for free on protector enclave.I just swapped this one for the GWF sigil, wich gives 1k power, 1k arm pen and 4000 hp, since im already at 100% crit chance without it.

Kessell’s Spheres of annihilation: 1K power, 1k armor penetration, 600 Combat Advantage Bonus

Honestly i have the sigil of the controller and the kessel spheres mainly because theyre stability and union artifacts, and cheap to level up 😀

Another nice artifact is the Fragment key of the stars, im gonna save mine for mod 12 tho, dont need it right now 😛

 

Enchantments:

Well, for Offensive ones, as I said before, just get your Resistance Ignored (Armor pen) to 55% please stack this on your companion, with boons you can get around 25% resistance ignored easily so you wont lose threat vs your companion. The other 30% stack if on your companion.

HardCap is 60%ish , remember radiant strike gives you 5% more damage and 5% more resistance ignored, , so stack armpen on your companion untilyou get 55%, then stack critical on it 🙂

 

ONLY AND ONLY STACK POWER ON YOUR PALADIN

 

BUT PARROT I WANT TO HAVE 100% CRIT CHANCE, SO IM STACKING SOME AZURES ON MY PALADIN K BYE

NO, NO! SCREW YOU, POWERSHARE IS THE MOST IMPORTANT THING ABOUT A PALADIN.

Want 100% crit chance?, Start farming gambit for those double offense slotted Companion gear with 6 azures on my companion i get 100% crit chance.

 

Defense Radiants all the way, more hp = more damage from aura of courage, better tanking and more powershare, Again take a look at powershare section.

Utility. This is up to you, I would recomend darks for the movement, and get 1 quartermaster to atleast rank 10, as i explain in the RP farming section ,with 1 quartermaster you will get TONS of bags and its a lot of RP , if you’re low on Powerpoints, azures would be nice too.

Weapon Enchantment:

Lighting , why?, it’s awesome, and helps you with agro, I have mine at R12, and IT’S AWESOME. Vorpal is nice too, and so is feytouch 🙂

Armor Enchantment: This one is up to you, i used to use a Shadowclad, but i recently changed to Briartwine, is nice, BUT expensive, not really necesary is UP TO YOU 😀

Weapons:

screw any weapons set, i dont care what people say, TitanSteel are Best in slot, BY FAR, and they’re “cheap”, compared to what you need to farm for relic or River district ones.

BUT PARROT I DONT HAVE 1M TO BUY MY TITAN STEEL, I WILL JUST FARM RIVER DISTRICT ONES.

NO NO NO, riverdistrict need 101ish magical writing stuff you get from heroics, last time i checked those were 8k each, so that’s 800k , planning on farming em?, goodluck, just get em and sell em, and buy the damn titan steel weapons. i had the burning ones, the twisted ones, the relic ones, the aboleth ones and titansteel, I love my titansteels.

BUT PARROT RELIC ARE BETTER

Are they?, i will explain you my point of view.

Relic weapons: every 30 secs, if you use an encounter you will do 10% more dmg for 10 seconds, if you pressL3 (raising our shield), you will move faster and get incremented defense. instead of doing 10% more damage.

Titan Steel weapons: you get 2% damage increase, 2% incoming damage decrease and 2% incoming healing increase this stacks up to 5 times, by everymember in your group that has it, means if two guys have em that’s 4%, if 3 have em that’s 6%, if 4 have em that’s 8%, if 5 have em it’s 10% ALL THE TIME, not every 30 secs for 10 secs.

yeah relics sounds awesome, and they’re are, but 50% of the time i proced the defense bonus because we raise our shield ALOT specially on MSPC or FBI where there are tons of red areas. when only you have em they’re a bit less nice than relic weapons, but when two persons have em, THEY’RE BETTER. when 3 of you have em, THEY’RE AMAZING, cant even say what it is when the whole group has em, it’s total meltdown.

 

Artifact Weapon Powers:

Main Hand: Well the shielding strike one is pretty useless so I’m using the Radiant Strike power

Off hand: Courage for the Control Resist,for pvp i would recomend vengeance 🙂

 

 

 

 

 

 

There are two ways here you can either maximize your DPS or debuff the enemy, whatever you do is fine, i used to be full debuff with the Chicken and rust monster.

Problem is either way is hella expensive 🙁

I currently run with the

Fire archon;  Increases your damage against targets with less than 50% hp by 7%

Earth archon : Increases your damage against targets by 6% when you are at full health each additional archons increases this bonus by .5% This right here is our secret weapon, we always have our Hp full 😀

Air archon: Increases your damage ainst targets not a full Health by 5% each additional archons increases this bonus by .5%

Erinyes of Belial, 10% critical severity

NOTE, IF YOU CAN’T AFFORD THE WARLOCK PACK (for belial), then go for siege master , at epic it gives 4% more damage, wich is really nice aswell.

Another good companion is the Energon wich gives 5% more hp 🙂

These are all DPS like companions, as i said before this is entirely up to you, this is not a MUST HAVE 

As i said before the the must have on this build are the bondings at r12, after that you can start investing on your enchantments, then companion then mounts, with the exeption of wanderers fortune wich is a must have to get your Bondings to rank 12 along with Quartermasters.

 

Now as summoned, honestly i would recomend a full Offensive companion, any of the archons is nice, i have the Con artist, because i was lucky enough to get 3 double offense rings, now with the illusionist gambit skirmish you can get nice equipment for free.

The best slot companion for my pally would be the Sellsword wich does the same defense debuff as the ConArtist but has 3 offensive slots,, sadly i have none of the equipment it uses 🙁

 

DON’T GET THE OWLBEAR CUB

 

THE OWLBEAR CUB IS A LIE, IS NOT WORTH IT

“But parrot you said before this was a nice companion”

I know i did, but honestly my old build was full power with no critical, because the owlbear was so OP on PC, once it came to ps4, it came nerfed :(, is not worth it, i said it was awesome, before i saw the light of a crit build, the awesomeness of the crit build. believe me, dont get it, if you already got it like i did, just close your eyes and ask for forgiveness i paid 1m for mine, and it hurts me everytime i see it there, but is not worth it :(.

Use whatever you want to use guys, I used to use an augment Stone , wich is not bad, but once i got my bondings well it was awesome lol

 

Special Note:

Dont get any galeb duhr, i know the Active power sounds awesome, but it doesnt procs on pallies since your Hp has to actually drain for it to activate, not by getting dmg on your temp hp 🙁

Siege master is a nice companion too, has a 3% damage buff 4% at epic.

Energon is a cheap companion, 5% hp boost, is really nice.

Blacksmith i got this one, but honestly i have never seen it proc 🙁

Rust monster is really nice for debuffing the enemy, but kinda expensive

Chicken is good too, for debbuffing the attacker, but kinda expensive.

Honestly right now on ps4, it costs the same to get these debuff companions as getting the archons, so is just up to you, again, bondings is your priority 😀

 

 

 

 

 

 

 

 

Ok so if you’re new to this game, mounts are really important, White,Green and Blue Mounts don’t give you any equip power, but Purple and Orange ones do.

What’s an Equip power?

See on Equip Power, it says “Dominant Force” 4k power, that’s an equip power, Only purple and Orange Mounts have special powers like that, so wich one do you need?, I got the Power one, the Defense one, the recovery one and the movement one, I always use my 4k power one.

BUT the polar bear wich has wanderer’s fortune is a MUST GET, and has 2k defense, so if your’e low on cash and a are between 2k power or the 2k defense one , i would rather go for the Polar bear with 2k defense and Wanderer’s fortune to get my items leveled up as quickly as posible. plus 2k power one can be purchesed via the auction house for about half a million ad, so it’s pretty easy to obtain, compared to a mount with wanderer’s fortune (wich is much usefull to get it for all your atls via zen market)

 

Combat Power, this you only get it with a legendary mount, is pretty useless, only the floating disk one and the lion one are nice

“But parrot, what’s this Wanderer’s fortune you talk about?”

Well, see each Mount has a diferent Combination of insignias, Diferent combination of insignias give you diferent effects.

To see all the mount insignias in game i would recomend to visit this site

https://two30.github.io/neverwinter-insignia/

These are the ones I use for any dungeon

 

 

Magistrate’s Patience: Whenever you perform a Critical Strike, your target will gain a stack of Magistrate Consideration, Enemies affected by Magistrate’s consideration take Pyschic damage equal to 10% of your power over 4 secs Once you go 100% crit chance, this will be your best friends, raises your damage like crazy, if you’re not full crit, then i would get Artificier persuasion instead of this

Assasin’s Covenant: You lose 10% of your Defense, Deflection, and Life Steal, and gain the combination of lost stats as Power. This is the BIS for paladins :), the power you get thro this is shareable

Shepperd’s Devotion: Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 10 seconds. I only use this for speed runs, otherwise Artificier persuasion is BiS 🙂

Protector Camaraderie: Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.  This is really nice, if you have the AD available, but not he one we need the most.

Gladiator GuileWhen your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain. Paladins are Slow AF, this is a really nice bonus for us, i usually swap this for protector’s friendship on boss battles, but 99% of the time i just forget to swap it lol

 

When I solo well, all I swap is the Protector’s friendship for

Wanderer’s Fortune: You have a 4% chance after killing a foe to find a Refining Stone at your feet. This one is really nice, you get tons of Refinement out of this, just be sure to buy the polar bear from the Zen market either using Zen or AD, DONT GET THE SPIDER, because it will stick to only 1 character, while mounts bought from the Zen Marker, are for EVERY SINGLE CHARACTER on your account.

NOW WHAT LEGENDARY MOUNT DO YOU NEED?

You need any 4k power one, either the black ice horse or the Whirlwind, to maximize Powershare. I have the whirlwind and the floating disk, BUT im pretty sure the lion is way better than the floating disk, for the combat power.


 

 

 

Elemental Evil:

Wave of Force: 300 Power and 2k HP

Heart of Stone: 4% Life steal Severity and 2000 max hp

Searing Aggression: 400 Critical and 2000 max hp

Wall of Wind:  when you’re taking damage you have a chance to be healed for 24000 HP and have your Recovery raised to 1000 for 10 secs, IF YOU DONT HAVE 100% CRIT CHANCE GET THE CRITICAL ONE THEN.

 

Maze Engine

Abyssal Siphoning: 5% life steal severity

Demonic Resilience: Control effect last 5% less, the combat advantage is nicer in my opinion, got this cause on PVP i kept getting controlled.

Demonic Swiftness: Gain Action Points 3% faster, yep we need this

baphomet Might: When striking a foe you have a chance to gain 2000 critical strike bonus for 6 seconds.

 

Dread Ring

Reliquary Keeper’s Strenght: 250 power and 250 movement

Evoker’s Thirst: 400 Life steal

Forbidden Piercing: 3% Resistance Ignored, may change this once I get my dark enchantments to rank 10 and pass the 60% Resistance Ignored  cap

ShadowTouch:  When dealing damage you have a chance to deal up to 2000 Necrotic Damage over few seconds, after this effect ends the garget receives 25% less healing from spells for 10 seconds.

Rampagins Madness: When you deal damage you gain a stack of “Madness”, when you reach 50 stacks you gain 4k power, 4k lifesteal and 4kregeneration  for 10 secs, then stacks are reset, you can only gain 1 stack per second.

Icewind Dale

Encroaching Tactics: Gain 400 Combat Advantage Bonus

Refreshing Chill: Gain 400 Stamina Gain

Sleet Skills:  2% Critical Severity

Cool Resolve: Gain 200k power based on how much stamina or guard you’re missing, this is nice on PVP.

AvalancheWhen damaged by a foe, chance to gain a stack of Avalanche. At 20 stacks it will clear the stacks and deal up to 15k damage to nearby Targets.

Sharandar

Dark Fey Hunter: Gain 400 Power

Fey Precision: 400 Critical

Elven Haste: Gain Action Points 3% faster

Elven Ferocity: When striking a foe you have a chance to deal up to 20k Arcane Damage

Elvish Fury: When you kill a foe you gain 135 power for 45 seconds, this buffs stacks up to 30 times.

 

Tyranny of Dragons

Dragon’s Claws: 400 power

Dragon’s Gaze: 400 Critical

Dragonic ArmorBreaker: 400 Arm Pen

Dragon’s Greed: 400 Lifesteal, honestly both are useless to me, just chose randomly.

Dragon’s Fury: Crit Severity i only have 2 of this one, still working on getting the third one, if you’re having trouble obtaining linu’s favors, you can now do tiamat everytime you want instead of doing it once every hour, so farming tiamat is a thing now.

 

Underdark

Primordial Might: Gain 400 power and 1600 max HP

Primordial Focus: Gain 400 Critical and 1600 Max Hp

Drow Ambus Tactics: Combat Advantage Bonus is increased by 10% YESS <3

Dwarvem Stamina:  5% stamina regeneration, THO, the 5% shorter duration of control effect is way better ,i haven’t changed cause im out of tokens, but i will get that one.

Abyssal Strikes: Gain +10% Damage versus Demons

 

 

 

Storm King’s Thunder

Frosty Demeanor: Gain 2% Control Resistance and 1000 HP

Hardy Constitution: Gain 400 Staminda Gain and 2% everfrost

Icy Wrath: Chance when taking damage to gain up to 2000 Bonus damage on next attack,  the recovery one is nice aswell, i chose this cause i pvp and well it’s nicer than 400 recovery, so up to you.

Vengeful Heat: When you kill a foe you have a chance to deal up to 2000 fire damage to all nearby enemies.

Chill of Winter: When striking a foe, you have a chance to gain a stack of Icy Chill, at 10 stacks your next attack clears all stacks and releases a burst that deals up to 10000/12000/14000 damage to targets close to you (I have two points on this so i do 12000 damage.

healing Warmth: When healing allies your healing spells have a chance to damage up to 5 enemies near the target for up to 4000 damage, this one is proce’d with beacon of hope and prism i know 4k damage sounds like nothing BUT every single number of damage stacks on the final damage result 🙂


 

How do we tank?

Our main source for tanking is by doing damage with Templar’s wrath, i will explain quickly, what Templar’s wrath does is simple, when you attack with it, the damage it makes you gain it’s value x 300% as hp, that means if you do a hit of 100k you will get 300k hp.

Soloing / Trash mobs

 

Atwills

Radiant
Shielding Strike

 

Auras

Aura of Courage
Aura of wisdom or Radiance

Encounters

Templar Wrath
Sacred weapon

Smite / Burning light

Dailies

Divine Judgement

Shield of Faith.

 

Rotation:

It’s easy, first if you have your daily filled, cast Shield of Faith, so Survivor Wraps proc, and start dealing damage to you, making your protector mechanic to proc and you will get extra power.

If you dont have the daily filled it’s ok,cast sacred weapon and attack the first enemy you see with radiant strike and then Templar’s wrath (Radiant strike gives you 5% more damage and 5% more arm pen for 15 secs),

you will get around 50% of your hp as temp hp right now, use smite, then spam Shielding strike until templar’s wrath is back available, WATCH OUT, if you’re getting owned, be sure to press R1 to cast divine call, it will make your templar’s wrath available sooner, cast it again, once you have around your hp x3 you should be pretty much immortal, exept for FBI giants or MSPC red areas, wich you will have to avoid getting hit by at all costs.

Just make sure you cast sacred weapon before using divine judgment, ALWAYS, sacred weapon is the secret to get tons of TEMP HP, and doing tons of damage.

So anyway that’s starting the battle, once you have the temp hp you need the rotation is easy

Use radiant strike very 15 secs, cast sacred weapon everytime you have it ready, followed by smite / shielding strike, when you’re daily is ready, make sure to use radiant strike, followed by sacred weapon and then divine judgement :).

 

 

Boss battles:

The rotation is the same for boss battles, only is that if you’re running with 2 dc’s, swap out Templar’s Wrath for Circle of power, with that extra 25% damage resistance and the healing you get from the dc’s you wont need templar’s wrath,

THIS DOESN’T APPLIES TO ORCUS OR THE THIRD BOSS OF MSPC, use templar wrath on those two.

 

FANGBREAKER ISLAND

 

Giants hill 

Ok this part in my opinion is the hardest part of the game, you have to pay extra attention to the giants rushing, once they rush they will knock you over and then throw a rock , the rock may not 1 hit you, BUT, if another giant knocks you down then you’re dead.

The order to kill mobs on this section of FBI is like this:

Order to kill the mobs
1.- Little guys, they’re so annoying, and can knock you down, and that’s a nono with giant rocks being thrown around you
2.- Polar Bear, because screw polar bears, they think they’re cool cause they live in the ice and stuff.
3.-Giants with no shield, these dudes are the worst I,when you see one dashing through, you better run brother, cause he’s going to thrown a rock at you and most of the time 1 shot you, even if doesnt 1 shots you, another giant will rush you while you’re getting up, and kill you. you will notice after you see one of them dash through, that a big ass red circle will appear on the ground, well that’s the giant rock coming, You better run, or you’re getting 1 shot, this is something all tanks out there need to know, if you master this ,FBI is a piece of cake. you can see me in the video always looking at the ground when i see a giant dashing throught.
4.- Giants with shield, these are easy kills honestly
5.- Giants with Drums, make sure to leave these away from other giants, generally they dont move, they just stay there being all Ringo Starr, buffin the other Giants, they’re pretty much harmless otherwise.

There are two ways to do it, the  first one is dividing the hills in 3 parts, the first part just kill em as they come, then go to the top of the hill , agro a random enemy and go down, so you will kill em as they come down the hill, this is a really easy to way to tank this part, wich in my opnion is the hardest part of the whole dungeon.

After second hill, you can get the first group of Giants kill em there, then advance to the rest of the giants.

 

That’s the wasy way, the speed run way, is killing the first group, then rushing the top of the hill (or wait for the blizzard to pass then rush), get all the giants on the second hill, kill em, then run all the way to the end of the hill (near hati entrance) and melt the giants there, I WOULDNT RECOMEND DOING THIS IN YOUR FIRST FBI,  i only do this with teams that are capeable of doing it. you can see me doing this on the second video of FBI.

FIrst Boss Hati

After this it comes the hati battle, this is pretty easy, i just attack it till it dies lol,no real mechanic, exept stay away from the red cone of it’s tail, cause it will poison you. on third phase it goes a little bit crazy and keeps spawning wherever it wants.

Goblins Cave

After that comes the Goblins, fairly easy  to be honest,  they’re trash mob, just run to the door and activate and kill any goblin that comes near, same for the second phase of this cave, after it you will get to the turtle

Second Boss Turtle

This boss is a pain in the butt, i would recomend using templar’s wrath on this one instead of circle of power,since it if bites it can and will 1 shot you. unless your DC’s are amazing. it’s easy, attack her on the right side of her head, while the group attacks her on the left side, if you see a read area, DONT AVOID IT, let it hit you, otherwise it will proc the bite wich can 1 shot you. She leaves couple  of times, everytime she’s away swimming around, you will see runes on the ground, dont attack em, until you see her, aim and attack em with radiant strike to hit the turtle with the rune.

Ring Section

This is annoying, if you have aura of radiance, take it off, cause it will agro the enemies here, there willbe giants battling orcs, if you agro them, they will attack you, you have to search for chests that are marked on the map, then rush to the door and activate it.

Drufi

Drufi is a farily easy fight,almost everyone Geas him, but the legit battle is really easy, just dont destroy all  the permafrost shards that she summons, because when she goes to the middle, she will wipe you unless you’re hiding behind a permafrost shard or use a scroll 🙂

 

That’s pretty much the whole fbi, anyway here’s two videos, one on like mod 10 this is the easy way to do it, for beginners, and a semi speed run video 🙂

 

 

 FBI at 3.8k Ilvl & Conartist

Now a semi speed run on ilvl 16k on mod 11.5

I wasn’t using wheel of elements on this run, exept for boss battles, because i didnt wanted the GWF to be caughting the earth or air by accident. this run was made with two tanks me being the main tank, the GF was suppose to go as DPS, but he forgot to chance the loadout and went as full tank, but who cares lol.

 

Assault on Svardborg (Master)

Easy Dungeon, again as FBI you need the everfrost resistance, now, when you enter the dungeon, make sure everyone stays in the middle, let the enemies run to the tanks, not the other way. the best way to make this dungeon in my opinion is with a GF and a OP.

 

Once the % gets to 100% run to the pillar at the left of the throne.

Now tanking the Giant, this is kinda fun actually, just make sure both tanks are tanking him with your backs looking at the throne, so the DPS are on the other side, and have anough room to run around with red circles around em.

You need to watch out for red arrows above you, if both of the tanks get 1 arrow, well you will be hit hard but not as hard to kill you, BUT if you get two arrows on top of you, the other tank is way too far away from you, and those two arrows will 1 shot you, so yeah, tanks need to stick together and make sure to keep an eye on your buddy, remember no tanks = dps dead.

After some damage the giant will call the manticores  keep attacking them until they go away, repeat this for about 3 times and you’re done. easy 😀

here’s a video of it:

 


 

 

 

 

 

This is the fun part :D, I love PvP,  Paladins are just OP haha. ok so what do you need?

 

YOU NEED A PVP SET, start with the one you buy off with bars, the Warborn Gladiator set. and get a blue helmet with Tenacity off AH, cause we aint wasting ZEN on the warborn helmet lol.

Anyway win some matches and get the Prestige Gladiator set, I personally use the prestige helmet and Cuirass and the warborn arms and boots, because each give me 500 Tenacity for having 2 pieces of each on,in a total of 1000 tenacity, so yeah nice!.

once you have that if you have PVP rings, get em with deflect and Armor pen, I use the same as I use on PVE, but my guild has Arm Pen boon, so i Switch from Power to Arm Pen boon, (there isn’t a Resistance ignored cap on PVP, so feel free to stack as much Arm pen as possible,)

 

Powers:

Atwills:

Shielding Strike

Radiant Strike

 

Encounters:

Templar’s Wrath

Relentless Avenger

Vow of enmity

 

Auras:

Courage

Vengeance (with artifact power on)

 

Dailies:

Divine Judgement

Lay on hands

soo it’s easy, Vow of Enmity marks the enemy and you make 50% more damage to the enemy, so just keep casting it on an player you wish to kill and just spam relentless avenger, templar’s wrath and divine judgement on him.

Don’t overuse Divine Judgement tho, sometimes i get killed when I try to kill a player and two other appears, use your daily wisely  lay on hands is awesome.

and stick to your team, yeah DPS will most like steal most of your kills, but hey at least you’re not getting owned, if you’re fighting a really hard team you can change templar’s wrath to cleansing touch , specially trappers or CW wich can control you, cleansing touch takes off any controlling effect and heals you, pretty nice, but templar’s wrath stuns the enemy so yeah .

Another annoying combination is Templar’s wrath, Cleansing touch and Binding Oath, it’s like a giant AoE BOMB, just stay in the middle of the enemies, you can use bubble with this combination too, to maximize dps, Binding oath gives you 100% of your hp as a shield for 8 secs, and when the time expires or your shield gets melted, you will receive 50% of the damage and 5 enemies around you will get 100% of the damage… so yeah is like being  a kamikaze you may get killed, but you will surely kill 2 or 3 guys lol.

Mounts, i use the same as when I pve, exept for the protector friendship /Camaraderie

Honestly I use those cause they were free on epic chests hah

 

here’s some videos of me PvPing

 

Solo Dom

 

 

Dom with Premade:

 

 

 

 

 

 

 

 

 

 

Ok, what’s powershare?

With the feat Aura of Gifts on the Light Tree

“Allies Within 30′ of you gain 5/10/15/20/25% of your power. They must remain within 30′ of you for at least 6 seconds to gain this Buff.”

That’s base power you’re sharing, NOT BUFFED POWER,, by buffed power i mean companion’s power (either from bondings or the legendary status bonus), or a DC buffing you, or a Mount Bonus like Protector Camaraderie or Cavalry warning.

The only Mount insignia bonus that applies as Base power is Assasin’s covenant.

So what applies to base power?

Equipment (This is why we stack only equiment that haspower)
Artifacts (Same, always get the ones with power on it)
Enchantments (This is why we stack Radiants for power and hp)
Mount Insignias (Power ones, are kind expensive but worth it on the long run)
and the only mount Insignia bonus that i know that works with powershare is Assassin’s covenant (Takes 10% of your Defense, Deflection and Lifesteal and gives it to you as power)

ok so. what’s so special about powershare?

This is my power without my companion out:

44,690 power , so the 25% of that would be 11,172 power. that’s what i share to my allies. It’s a lot right?, well it’s a lot more than that let me show you.

This is my current companion:

it has 3 352 power on it’s legendary status it’s suppose to give me 15% of his stats all the time and 285% when it procs the bondings

Ok so the 15% of 3352 is 502 power, that’s what i should get when i put my comp out.

So i have 44 690 + 502 from my companion right? 45 192 power i should have when i summon him.

nope. 46 988 Why?

Powershare works on companions too,

so right now my companion has

3 352 + 11,172 from my powershare = 14 524 power, even if it doesnt shows up on his stats, it’s there. so the 15% of 14 500 is 2178 + 44,690 of my base power = 46 868, it shows as 46 988 probably because of companion influence, or something, not really sure what procs that extra 120 power.

So yeah, the powershare you do (11 172 in my case), shares to your allies AND THEIR COMPANIONS, that’s why it’s so important, dont be an asshole saying “Im not powersharing because it’s useless”, IT’S EVERYTHING to paladins, that’s what divides us from Guardian Fighters.

A Paladin that doesn’t Powershares, it’s like a Guardian Fighter that doesn’t uses into the fray. Simple as that.

Now Im not done, paladins under oath of protection have a really interesting mechanic:

 

What does this means?, it means stack as much HP as possible,
Let’s say you have 200k hp, when you’re getting hit, you will get as much as 20k power (10% of your hp) ONLY TRICK HERE, is you actually have to get hit for atleast 20k, this stacks up, so 20 hits of 1k should do it, or 200 hits of 100 dmg each 🙂

that’s why im using the 50k hp chest piece, instead of the titan steel chest piece, sure titan steel has recovery wich is useful, but it’s too expensive IMO, and im getting the Crit /Power one on mod 12, so why change if the Deepknight’s Brigandine gives me a nice 50k hp, wich converts to 5k power, also the HP helps me tank better and helps with aura of courage dps.

BUT PARROT, PROTECTION POWER WONT POWERSHARE

 

FALSE

 

I have 218 688 HP, that means when im getting hit i will get 21 868 power means i will be sharing 5467 power.

SO let’s go a lil bit back.

I have 44 690 base power
My companion has 3 352 power
I share 11 172 power
when im getting hit i share 5467 extra power + 11 172 = 16 639 power when im getting hit.
My Companion is legendary so it gives me 15% of my stats plus 285% when bondings are procing, making it 300%, so 3 352×300% = 10 056 power from my companion plus 16 639(powershare) x 3 =49 917 extra power from powersharing to my companion.  Making it a total of 59973

So in summary:

44 690 base power
21 868 from my hp as power.

10 056 from my comp via bondings / legendary status)
49 917 from powersharing to my companion with bondings and legendary status (300%)

——–

126 531 power when my bondings proc, and my companion is 30′ around me

 

 

again that extra power, must be from a boon probably sharandar one that gives power from each mob you kill, or companion influence.

Anyway, now, stacking HP for me it was useless before, because i would never proc the whole 10% hp mechanic, by the time it proced all enemies would be dead right?

there where this things come to the rescue:

 

Everytime you use a daily, you dont lose 25% of your hit points, YOU ARE DAMAGED for 25% of your hitpoints over 10 seconds, meaning  if you have 200k hpyou will be getting hit for 50k damage over 10 secs, that makes it 5k damage each second, so 4 seconds after procing this i will have being hit by the equal of 10% of my hp or 20k dmg if you have 200k hp, procing the whole 10% of my hp as power.

If you didnt understand that, let me make it simple.

Proc a daily, get hit by 5k damage every sec for 10 secs by survivor’s wrap, once i get hit 4 times (5×3 = 20k), i will have 20k extra power, instantly, works like a wonder in low level dungeons, and when rushing enemies on fbi / mspc, they’re BIS for me, they also have 2,785 power :P, wish it was 27k hp, but they’re still really nice.

So yeah, start stacking power/hp on your paladin, dont have bondings yet or double slotted equipment on your companion and you want 100% crit chance?, screw you, you need power and hp to powershare, that’s your priority, dont stack azures or brutals on your paladin, stack radiants , who cares if you dont do 100% crit chance DPS, i rather share tons of power to my companions so we run the dungeon as fast as possible.

TL;DR : Dont be an asshole and do powershare, it’s awesome for you and your teammates.

 

 

Now, you started  playing this game, i know everything is way too much, just have fun and get to lvl 70 ASAP.

After that, start doing the campaigns, i would recomend start leveling underdark campaign first, and start doing lesser and greater demonic keys, you can farm the materials for em by either doing demonic heroics (wich you will have to do to level dread ring and icewindale campaigns.  You will need TONS of these keys to get the 50k hp chest piece and the survivor wraps.

Now that you have those two, keep doing the campaigns, this is a real grind takes about 1 month in total but it’s worth it.

now you can either farm AD and get the titansteel weps, or get elemental / twisted, dont get relic or riverdistrict weapons, they’re almos the same ADwise as Titansteel weps, you can always farm the materials for em and just sell em on the AH.

 

 

 

 

Many people will be saying that this game is PAY TO WIN

NEVERWINTER IS NOT PAY TO WIN

NEVERWINTER IS PAY TO GET THINGS DONE FASTER

 

It’s a fair game, you can get things easy, you just need to farm it, or use real $$$.

There are many many ways to make money. my personal way to make money is this:

I started buying character slots, i started with 4 then 6, right now i have 11 guardian fighters, wich i use to farm cloaktower, why guardian fighters?, they have a nice encounter at lvl 35 called into the fray, wich makes you run like crazyy, making em the best characters to farm cloaktower.

Now, they all share the same equipment they have the same DUSK set , the same Twisted weapons and the same rings, they are all bound to account, so i can just put em on the bank or mail and trade em between the alts.

Now Cloaktower aint that much money sure it isnt, BUT i have 3 quartermasters rank 12 on these GF’s (remember the equipment is bound account 😉 ) so i get around 10-14 bags of quartermasters per 2 run on each character, which when i open em  i will be getting tons of rank 6 enchantments..

 

so what other way to farm AD?

Easiest way is fishing on sea of moving ice, it’s simple fish for maps and then sell em on AH.

Another nice way to make money, is farming heroics on Lonelywood,  you will get lanolins around 5 out of 15 heroics, these sell for some ad.

Another way is farming Guildmarks, i would recomend checking out Nickflo video

 

This is the best way to make AD i prefer the cloaktower one, because i make AD and RP.

 

Another ways is playing the action house, buying stuff cheap and selling em for profit.

Farming epics, now about farming epic dungeons.

 

All dungeons will give you stuff bound to account from the Epic chest key, BUT not from the special key chest.

For example valindra dungeon, if you get a cambion magus from the epic chest it will be BOUND TO ACCOUNT, meaning that it wont be able to be sold on FBI.

BUT if you get it from Valindra chest (wich requires a valindra  key wich you can make from the underdark campaign), it wont be bound, and you’re free to sell it. (cambion magus sells for around 6m)

The only exeption to this rule, are

Epic temple of the spider

Epic Grey wolf den

Epic Cragmire Crypts

Fan breaker island.

Those 4 dungeons give everything unbound, so it’s free to sell, so if you  cant do FBI,  start farming temple of the spider, is a really easy dungeon wich can be done failry fast compared to grey wolf den and cragmire crypts.

 

 

 

 

What’s RP?,  Refinement Points, wich you will need to level your artifacts / enchantments / neck/waist/weapons

Where to get it?, the easiest way is getting Quartermasters and Wanderer’s fortune, it will give you TONS of RP. wanderer’s fortune gives you RP like artifact stones for well artifacts, and peridots, black opals, aquamarine etc, wich can be used on enchantments, artifacts, and weapons. i would recomend using these on your neck / waist and weapons.

How do i get Wanderer’s fortune? , buy yourself the Lord’s Armored Polar Bear from the zen market, it gives 2k defense or get the one that gives 8000 HP they both have the same effect. make sure to buy it from the zen market, because all mounts bought from the zen market can be useable by all the characters in your account, so if you farm cloaktower like i do, you will be getting TONS of rp. i mean TONS.

NOW, the best way to get RP IMO is using quartermaster enchantments, they’re expensive yeah,but get 4 friends, each of you get one rank 10. and start using it, you will get tons of bags, NOW, when you double enchantment or double refinement points, you all 5 with 1 rank 10, give those r10 to a single person, he opens all his bags, and then pass em to the next person, like that, Why?.

Quartermasters have certain % of finding a bag once you kill an enemy, the higher the rank of the enchantment, the higher the % of finding a bag, YOU DONT NEED TO HAVE RANK 12 to find bags , I run with 1 rank 12 on my pally and 3 rank 12 on my Alts when farming Cloaktower, you will get tons of these bags on Cloaktower, TONS,i get 10 or 12 per day on each alt, (in 8 mins each) Now, when opening these bags you wil need to have 3atleast 10.5% chance , that’s doable with either 3 rank 12 or 5 rank 10, Why?, the higher the % you have the higher chance you have to get rank 6 and 7, at 10.5% you get only r6 and r7, lower than that will get you r5 and r4 enchanments, higher will make no change, but it wont  harm either, 10.5% is the sweet spot. so lets say i have 70 bags per alt on double enchantment,  i have two friends who have rank 12, i ask for their r12 and open my bags, 70 bags per alt, 10 alts that’s 700 bags, so thats 1400 garantee r6 sometimes you get 2 per bag in double enchantment that would be 4 per bag sometimes. last time i opened 1000 bags on double enchanment, i got 3000 rank 6 enchanments,

 

Too long didnt read: Get 1 quartermaster to rank 10, get four other friends with 1 rank 10 each, and just pass the 5 rank 10 between you 5 to open the bags on double enchantment event, use that refinement at double refinement event on your own stuff

I run Cloaktower 2 times a day with 11 characters, that’s 22 clocktowers a day, about 4min per run, that’s about 2 hours considering the login off and login in times and stuff, because of my VIP rank (i think 5 is the magic number), you get 5k AD per run, to a max of I think 7.4k AD if you pray (praying gives you bonus AD), so let’s say 15k AD each character per 2 runs that’s 165k AD per day in 2 hours, each Bondings r8 are about 120-130k right now on PS4, for rank 10 you need 4 rank 8 (r8+r8 x2= r9 x2 / r9+r9 = r10) that’s the hard part, from rank 10 on you don’t need another rank 10 to make it rank 11, you just need some superior marks of potency. so it’s not imposible, just farm.

JUST DONT WASTE YOUR RP (refinement points), WAIT TILL 2X REFINEMENT

 

 

 

 

I think that covers it all hope you liked this build, im tired being doing it all day long, i will try to fix the mistakes it has in the next few days :), have fun playing.

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  • pvtronson
    April 23, 2017 at 9:07 am

    ever since that owlbear cub… wont see a tank guide ever again nooo rip…

    • April 23, 2017 at 9:21 am

      heh as i explained in the build owlbear cub isn’t necesary, hell it isn’t helpful anymore lol, the best thing any pally can do is stack crit/power since it helps a lot with temp hp 🙂

      • Steve
        May 5, 2017 at 6:29 pm

        Parrot I have a question. So should i go with the Dusk restoration or ward ones? Or mix both? I have seen that the only Dusk ward part with power is the helmet. The restoration parts with power are the arms and boots. But wich Cuirass should i take? Im confused. ^^ Can you help me please?

        • May 6, 2017 at 9:35 am

          Go for the ones that give you power
          Dusk ward Armet
          Dusk Restoration Couters
          DusK Restoration Poleyns
          for cuirass i would go for the restoration Cuirass since it has Critical and recovery.

          though i would farm bryn shandar to get the Relic Restoration Poleyns since they’re Best in slot for pallies.
          for Cuirass i would farm Epic temple of the spider for the lifesilk spinnert is the best before you get the relic one from FBI (I still haven’t upgraded my Relic Cuirass, since it would cost me around 1m lol)
          and for helmet i would go for the mdemo one the Brynnyr’s Demise and change to Jarl’s Gaze once you get enought Ilvl for MSVA 😀

          • Steve
            May 21, 2017 at 9:19 pm

            Hey Parrot its me again. ^^
            First I want to say thank you for doing this great work.
            Now i have a new question. can you tell me what shield you are wearing on the Screenshot?
            Because I like the shield it looks very nice but I havent found it yet.

            Thanks 🙂

        • May 21, 2017 at 9:33 pm

          Hi steve the shield i was wearing in this build is the twisted shield you can get it on the underdark store by exchanging twisted ichor (you get twisted ichor by defeting master demogorgon), currently im wearing the Shield of the Goldren Dragon , wich you can get on the tirany of dragons store it costs about 20k AD 🙂

          • May 21, 2017 at 11:30 pm

            Thank you. 🙂
            But the weapon dont look like the twisted one. Also why you dont use the black ice neck on the Screenshot?

  • pvtronson
    April 23, 2017 at 9:08 am

    lol<—

  • Robert
    April 23, 2017 at 9:40 am

    So wouldn’t Force of Will be a better Feat for those who want to pvp? If I get my Cha to 22 and put 3 points into it, that would be 22% chance of Crit right? That seems like a beastly crit chance boost. I’m pretty new and looking for a pvp build direction.

    • April 23, 2017 at 7:31 pm

      yeah for lower level i think Impassioned Pleas is a better choice, because they tend to need tons of recovery and getting divine call faster = more encounters.

      Right now I got one point on impassioned Pleas and 3 on Force of will, and 0 on weapon mastery.

      Also swapped to Orcus Set is really nice for DPSing and PvPing, if you’re going full pvp you could just skip the light paragon and go full justice or put the light point on Bulwark, of extra control resistance, and Martyr’s Blood.

      I got 20 Cha with 3 points on force of will and my crit chance is 14.8% but honestly crit is more for PVE, for the temp hp, dont stack azures for PVP, you want armor pen and power, I got 32% Resistance Ignored on my character with no guild boon, with Guild boons on arm pen it scales to 91% and 21k power. on pve it scales to 50% with my conartist and bondings and guild boon on power.

      So yeah go with Force of will and stack as much arm pen and power as you can :). I run with 2 darks enchantmetns r 11 and the guild boon on arm pen for PVP 😀

      Another great thing is getting a Briartwine enchanment for your armour, those are AMAZING for pvp but really really expensive. on ps4 r7 go for 600k, r10 for 6.5m and r12 for 11m, but man they’re worth it they reflect 5.6% of the damage dealt to you back to your attacker at rank 12.

  • Francis
    April 25, 2017 at 2:43 am

    Are the pictures of your current gear up to date? Would like to see a power/crit build you mentioned 🙂

    • May 6, 2017 at 9:27 am

      hi, My current setup is con artist with 3 legendary rings DOD, DOD, HELLIG, the 2 dods have 2 radiatns r11 each and the hellig has 2 azure r12. also im using full archons as companions unless im carrying newbies and need to use rust monster/chicken for the dmg debuff.

      a good setup would be having full azure on your companion and full radiants on your paladin, so you have full power share and crit from companion (remember power you get from bondings is not shared by aura of gifts.

  • Exofunk
    April 25, 2017 at 11:53 am

    Amazing guide dude I model my op off this cheers! 😀

  • Luhizot
    May 4, 2017 at 4:59 pm

    Omg omg omg
    WHY NOT BINDIN OATH??????

    • May 6, 2017 at 9:28 am

      BO is not necesary atleast for me, the only time i use it is on Orcus other than that it’s useless atleast for me 😀

      • Luhizot
        May 8, 2017 at 4:41 pm

        Thanks a LOT!
        I use BO on Orcus too.

        BTW, onde more doubt… U have aggro problems “during” Burning Light Cast? I mean … It takes some secs to “full cast” Burning Light, and I noticed some aggro loss..

        Im currently 3.3k ilvl.

        • May 8, 2017 at 6:38 pm

          hi, i dont because i always have aura of vengeance on, with the artifact class feature on my shield on vengeance aswell, and with lighting i keep hitting enemies even when im casting burning light :), only place where something like this “happens” is on FBI, but that’s because giants keep doing AOE and DPS dont move away from red areas, hell even i die on red areas on FBI lol

      • Gramswagon
        June 28, 2017 at 10:23 am

        Amazing guide! Would you still recommend smite over BO at lower levels?

        • June 29, 2017 at 10:23 pm

          I would recomend Sacred weapon + Burning Light for trash mobs, or if they’re tough like FBI giants then go for Sacred weapon + Vow of Emmity, problem with burning light is that using it on a dungeon, even though it does TONS of dmg, you will lose tons of dmg because it takes soo long to cast and by the time you use it, mobs are halfway dead by your teamates :(, i still use it when i do my riverdistrict daily 🙂

  • Ronald Watts
    May 13, 2017 at 3:41 am

    What is your feelings on the Barkshield vs the Shadowclad for this build

    • May 16, 2017 at 8:00 pm

      Hi, well shadowclad is working well for me, havent tried barkshield yet, im thinking on going negation in the future, since im going full HP instead of Defense 🙂

  • Flávio Rodrigues
    May 23, 2017 at 8:36 pm

    Hi Parrot!
    Great guide dude!
    Lemme check some stuffs…
    For the utility ones you said that it’s up to us – fine at all, ’cause we can choose the one/ones that fit/fits well…
    For the defense ones, you told that you have been using the azure ones and you’ll switch to the radiants…
    Right now, my question: do you use 3 darks on the offense ones? Which pieces do you put ’em? And the left ones? Radiants?
    Am I right?
    I’m current 2,8k item level waiting for the 2x refinement…
    Best wishes!

    • May 26, 2017 at 7:58 pm

      Hello, the utilities i would recomend either quartermaster or dark enchantment, quartermaster will get you tons of RP just have to wait for 2x enchantments and have a friend lend you some of their quartermaster, (you need 11% chance on the quartermaster, thats 3 r12 or make the maths yourself lol for it to drop only r6 and some r7 from time to time), Darks are awesome for mobility since we are too slow, Gladiator Guile helps a lot

      For Defense right now i have very low defense, only using 2 azures r12, i have no problems tanking this way, with the exeption of ORCUS, that dude can 1 hit me when starting the battle, once i get my temp hp he wont do anything to me, but from the door to him is hell to me lol, i just stopped farming CN, and focused on FBI, since everything on FBI is unbound and you get tons of AD for it.

      I use 2 dark enchantments, my con artist passes me some Arm pen, so i get to 50%, i will get to 60% once i get the darks to r12, the rest of my offense slots are radiatns, so i can share as much power as possible to my team mates, on my companions i used to have azures, right now i have full brutals for the extra power and crit.

  • Khan
    June 5, 2017 at 1:24 pm

    Is the build the same for PVP as PVE?

    • June 7, 2017 at 8:14 pm

      yep, you just need the PVP set for the tenacity, and i would recomend rosegold rings aswell, also the abilities change
      atwills:
      Radiant strike
      Shielding Strike
      Auras:
      Courage
      Vengeance (with artifact power on this aura)
      Encounters:
      Templars
      Relentless Avenger
      Vow of Emmity

      also guild boon on arm pen and mounts take off the protector camaraderie / friendship.

  • Luhizot
    June 12, 2017 at 4:11 pm

    Hi Parrot.
    I have some questions:
    1- How much HP Templars wrath give you with your current build? My Paladin got 4.1k ilvl and it gives me about 100-120% HP…
    2- Aura gifts works with YOUR mount power? I mean, are u giving 1k dps from your Legendary mount to the party?

    thx in advance

    • June 15, 2017 at 11:09 pm

      hi, remember templars wrath gives you the damage you make with it mutiplied by 3, that means if you hit something for 100k with templar’s wrath you will be getting 300k temp hp,

      when im without a dc i usually get around 500-700k hp when doing dungeons, with bondings procing , when im with a good dc i usually get from 1m to 1.5m temp hp.

      Remember paladins get the damage you take as Power, with a cap of 10% of your hp, means if you have 200k hp like myself when im hit i get 20k power, wich means more damage from templar’s wrath and more temp hp.

      About Aura of gifts, yeah it does, from what i have tested you give you out 25% of your power non buffed, that means it is only affected by equipment, enchantments on your character, mount insignias (Bonuses aswell like assasin’s covenant) and mount power, right now im sitting on 40k power without my companion summoned so im sharing 10k power, I havent tried if i share more when im hit, will test that tomorrow with a buddy 🙂

  • Alison Black
    June 22, 2017 at 5:17 am

    Hown would you set your heroic feat points if dragonborn. Dragonborn don’t get the additional 3 feat points. So I’m wondering, if you were dragonborn, which would you change. I’m currently using this guide and praying to get a reply so I can complete my build. Thank you.

  • Alison Black
    June 22, 2017 at 7:49 am

    Do you think 3 steadfast and 2 force of will are still good to have. I can respec again, but I got 28 con, 18 wis, 24 cha and still only epic belt. If you think I should definitely change to 2 and 3, I will.

    • June 22, 2017 at 8:00 pm

      yeah, both will make you more dps, steadfast with aura of courage, and force of will with crit chance, and since you got dragonborn, i suppose you chosed 2 con and 2 cha?, you will get nice crit chance either way :), just make sure to get to 100% crit chance.

  • Alison Black
    June 22, 2017 at 9:46 am

    I have to say. This is a darn great build. I was sent epically at first, but I was told to check this build out especially for the pve. Currently I’m using Devoted, Controller, Paladin with Heart of the Red Dragon. I ceased doing EE can, Paige because it took me forever to kill even these 60’s. I was designed as healafin, but with load outs I needed dps. I went into reclamation rock and used Templar wrath and took close to 70%of the mobs life off and it’s only rank 3. This build is excellent and can’t wait until I have the remaining boons and get my relics. Thanks.

    • June 22, 2017 at 8:05 pm

      Thx! You can use this build as Healadin just the rotation is different, i have tried some, so far the most dmg one was using Sacred wep, vow and either avenger, smite or circle of power, also vow doesnt do as much dmg as a healadin than as a paladin so you may want to cast vow before sacred weapon as a healadin.

      But if you want to dps as protection Paladin, use this rotation: Radiant strike -> Templar’s Wrath -> Sacred Weapon -> Vow of Emmity -> Shielding Strike (Repeat), and once you have your daily filled, do the same rotation with just one small change: Radiant strike -> Templar’s Wrath -> Sacred Weapon -> Vow of Emmity -> R1 ->Divine Judgement, you should do tons of dmg like that, also if you dont need Templar’s you can swap it for Circle of power 😀

  • Alison Black
    June 23, 2017 at 2:46 am

    I actually use the orcus rotation you suggested above. Still does immense damage against the mobs in EE. But the healadin build I got, has no dog whatsoever. With load outs I can switch to heal or dps/tankadin to solo or heal a group.

  • Alison Black
    June 23, 2017 at 2:47 am

    May I

  • Alison Black
    June 23, 2017 at 2:49 am

    May I ask what your view is on the dread warrior. It has threat. I can get the archon you suggested easily. I got all the class packs, so I can use the Belial too.

  • Alison Black
    June 24, 2017 at 8:48 am

    I was also wondering which additional insignias you use on the pve mounts. I notice you use 2 blue regals. There are a couple different versions. It’s only the regals, enlightened and illuminated insignias. I don’t wish to get a insignia that looks the same but is very different stats. Thank you for your time answering my questions. This build is doing wonders.

    • June 29, 2017 at 10:21 pm

      Hi, i honestly haven’t worked on my insignias, some are defense wich i gotta get rid , i would go for the cheapest ones either arm pen, crit, power, recovery, those are all nice 😀

  • Alison Black
    June 29, 2017 at 6:02 am

    Ignore my previous message. I did want to ask your suggestion on reinforcement kits. Since my build is a twin load out for healadin and tankadin, I’ve been reluctant to add kits. I was hoping you might be able to shed some light on what I should use on my Armour, rings and neck, belt.

    • June 29, 2017 at 10:24 pm

      Hi, well I would recomend Power Reinforcement and Action point gain on the 4 pieces of your armour, and action point gain on rings neck and belt, mainly because of powershare, we want to powershare the most to our teammate and our companion, remember if you share 10k and you havebondings r12, your companion will get that 10k and give you 28k power back to you 😀

  • July 4, 2017 at 2:12 am

    Howdy Parrot. Sorry to bother you again. I’ve ran into a small problem. I had to respec my healadin build for the skill pointset to be reassigned. My charisma and wisdom are low. I didn’t do a reroll. But I was wondering if you give me a roll score to aim for. So the healafin builds suggests Wisdom and Charisma. The tankadin is Constitution and Charisma with 3rd Wisdom. As you know I’m dragonborn. So I can put my 2 selected skills into Constitution and Charisma with the 3rd wisdom. But what base roll should I try going for. ‘These new load outs don’t really take this issue into account’

    • July 7, 2017 at 9:17 am

      Hello, to be honest my paladin is always on protection, the few times i change my loadout to devotion, what i just did is put all my stat points on Wis and Cha, other than that the build is exactly the same. i would recomend you to go protection, devotion is nice but only for MSVA or demogorgon, for any other dungeon will want a DC over a Healadin :/, mainly because DC means speed runs while healadin means extreme survivability, and at endgame, survivability aint really an issue, so everyone is looking for speedruns to farm the dungeons ASAP.

  • July 9, 2017 at 12:53 pm

    I was a hardcore PVP player pre-mod 11 and used to be part of POG. (The facebook page is still under my admin) I’m returning after almost one year and I’m kind of lost. So here are my questions (REGARDING PVP): 1 – If you could actually choose your mount insignias how would you distribute it? (15 slots total) Everything on aggression for AP and Action Point Gain? No Evasion or Mastery? 2 -Now for the enchantments. Should I put everything rank 12 silvery (for deflection) and dark (for armor penetration)? No radiants? 3- What about recovery, how much should I care? How high should be my deflection? 4 – And what exact warborn should I wear on feet and arms? gladiator or medic? What about the prestige helm and cuirass? Gladiator or medic? 5 – f you could pick any legendary mount for PVP, which one would it be? Mine’s a Black Ice Horse (4K power). Is it a better choice than Armored Axe Beak (4k ap) or a Tenser’s Floating Disk (4k recovery)? 6- and lastly, item reinforcements. What do you choose? AP? Thanks! Please add me on PSN: luizcypher

    • July 11, 2017 at 11:40 pm

      Hello, Insignias for pvp, i would go for Armpen, as much as you can stack. i currently have Hp , critical and arm pen ones, because they were cheap lol.

      about enchantments, i had 2 dark enchantments r11 on me, rest where radiants and had the ARMPEN boon on for PVP, that would boost my arm pen to 100%, right now im full RADIANT, and have arm pen on my comp, with my arm pen boon on i only got 85% Resistance ignored, im planing on getting two of those fancy new pvp rings and stack arm pen and deflection :D, i have always ran with HP on pvp, but i have seen some full deflect paladins who are nearly immortals lol. .

      my pvp equipment is the blackthorne as helmet (reflects back 100 dmg to attacker everytime you’re hit),prestige gladiator poleyns, Prestige Gladiator Cuirass, Prestige Gladtiator Couters.

      For mount, well you could keep the warhorse, and stack arm pen? :D, is nice either way 🙂 i have the whirlwind and the tenser disk. currently using the 4k power and the tenser combat power.

      Reinsforcements, i dont use em on my pvp set, but i would go for arm pen, on jewelry i use action point gain 😀

  • July 14, 2017 at 1:27 am

    When you mentioned “fancy pvp rings” which ones are you talking about? And as per your guide, for PVP on defensive slots should I add silvery enchantments for deflection? What is the best PVE equipment PRE-Sea of moving ice campaign? What about rings? And POST-sea of moving ice campaign? Thanks for everything. You rock!

    • August 4, 2017 at 1:22 am

      hello, i totally though i had answered this, for pvp the rings im taking about are the Rubbelite duelist ring (413 power 309 deflection 557 pvp) or the Scintillant Executioner (413 power 309 recovery 557 tenacity), but with mod 12 i dont know if tenacity is still viable :/, would have to wait till mod 12 to see.

      the best PVE pre Sea of Moving Ice, i think the dusk / drow anything with power, after sea of moving ice campaign, i would go for jaarlz gaze(Msva) as helmet, the 50k hp Deepknight’s Brigandine (Throne of the dwarven gods) or titansteel chest (Mastercraft /Action House), Survivor’s Wrap (Normal Demorgorgon) for arms and Vivified Relic Restoration Boots (Bryn Shandar Heroics)

  • July 24, 2017 at 12:25 pm

    Hi Parrot. I noticed the Cloaked Ascendancy boons aren’t up yet. Could you list them in a reply please.

  • Natsu
    August 7, 2017 at 9:36 am

    why no bane? how you do debuff and get aggro? isnt a must have in slot against bosses?

    • August 7, 2017 at 9:42 am

      Hello, well i used to have BANE always on, but sadly debuff has a cap :/, mod 12 is suppose to take off this cap, BUT it hasn’t hit PS4 so i haven’t checked, i usually run with 2 dc’s so using vow of emmity or Bane is useless doesnt changes a bit the damage that me or my teammates make :/

      • Natsu
        August 26, 2017 at 9:23 am

        Thank you, im ~11k and i wanna try fbi, with 2 dc for be sure. Can u give me hints by what i must have slotted? My opinion is Aura of courage and protection, tw, sacred weapon, smite(or something else for more hp or aggro)

  • August 24, 2017 at 3:47 am

    Glorious picture is all I need.

    5/5 for picture alone.

  • Hustla-67
    August 28, 2017 at 10:16 am

    Your guid is really good !

    But he picture of the relic boots isnt the good one 🙂

    @hustla-67

  • October 2, 2017 at 8:15 pm

    if they dont sell the amored polar bear anymore what i can use too do the same ?

  • Natsu
    October 13, 2017 at 4:36 pm

    Can you update for Mod 12? And t9g rotation for bosses and trash mobs?

  • Guilherme
    November 14, 2017 at 6:18 pm

    MOD 12 pls

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