Oathbound Paladin support tank build mod 11
This is my first build on here and i hope you all like it, this is my Oathbound Paladin support tank build. This is the set up i currently run with.
Race: i chose the human race for the extra 3% defense boost and +2 on constitution.
All my stat points are put into constitution and dexterity. This is so you have as much hp and also a high deflection chance so you have even more reduced damage. This all will become apparent later on
Enchantments: For offense slots you want to have silvery for the extra recovery this will help you get your powers out more often meaning a constant stream of debuff and temp hp. For defensive slots you want to use azure enchantments but when you get to reaching the cap of damage resistance the you can swap to cruel enchantments to have even more deflection.
I haven’t fully completed a path at the end because i focused on a lot of support feats.
My powers i use are as followed
At-wills: Radiant Strike, shielding strike
Raidiant strike for your secondary at will attack as this is only used for getting into a fight, shielding strike is your primary at will as it provides you with a %45 shield after 9 landed attacks, this will help tanking even more because of the amount of reduced damage you receive.
Encounters: vow of emnity, templars wrath and bane
I use vow of emnity to increase the damage everyone deals to a target and to generate more aggro towards me, templars wrath gives me a lot of temporary HP which makes tanking easier, bane causing a further 30% defense reduction to a target if applying all 3 stacks along with a 30% attack reduction.
Dailies: Divine Judgement and shield of faith/Heroism:
Divine judgement is there to do a bit of aoe dps if you’re comfortable with your character. Shield of faith is a good daily to use as your main daily power since it gives everyone 30% damage resistance and also increase the incoming healing by 30% for 16s when maxed out with 4 points. Heroism is there for fighting bosses if needed to keep your temp HP up.
Passive: for the passive abilities you want to use aura of protection and aura of radiance when running regular dungeons however if there is another tank you can swap radiance with courage or truth,
Aura of protection is used to give all of your allies a defensive buff whilst aura of radiance is used to hold the aggro of the enemies if you have the power unlocked on your off-hand to increase the threat generated by aura of radiance then you shouldn’t have a problem at keeping aggro even with melee dps characters.
With artifacts you want to get as much defense and deflection as possible i did this by using the following:
Sigil of the guardian, oghma’s token of free movement, waters of elah’zad and the horn of valhalla
I use these the first 3 because they all provide defense and some control/aoe resist, the valhalla artifact is there because of the set bonus which is a damage debuff stacking 5 times. This is a good set to have since you’re running support and want all the buff/debuffs you can get.
Companions: I use 5 companions that mainly focus on buff/debuff mainly on yourself but one does have a chance to debuff the attack of the enemy
Shadow Demon: this is for the initial hit to do basically 0 damage to you, this is where you stacking that dexterity comes into place.
Energon: This provides you with 5% maximum HP which is a nice little bonus for the paragon path which you gain power from damage up to 10% of your max health.
Frozen Galeb Dur: This companion again is a buff to yourself providing even more damage resistance when taking damage but it doesn’t stack on your stats meaning that its extra so you can be at the cap of DR and still gain another 10%. This is the companion i have summoned at all times with the bonding runestones on with items with defense and deflection with a azure enchantment in the slot provided.
Rust Monster: this provides a 25% chance to debuff any enemy that hits you with 5% damage reduction and this can stack up to 3 times.
Phase spider: this companion to me is a tanks best friend since it provides you with a 25% combat advantage reduction this means you can more damage and also survive longer if you get surrounded by enemies.
Boons: Im just going to put up screenshots of the boons, they are pretty self explanatory, since i have 3 campaigns to finish off anything that will add recovery, defence, HP, deflection, taking damage will give oyt damage after a a few hits are all viable options for this build.