Azaylin’s Conquering Tank
Azaylin here and I’m here to show you a little bit about how I play my Guardian Fighter.
A shout out to Quinn Ironside for his guide I plan to use that as a boss killer loadout when we finally get the loadout features. I based my layout of this post off of his design.
1st Rule of tanking your a tank first! I have fallen into the “I want to do more dps” trap more than once, and was weighed, measured and found wanting by orcus on more than one occasion! Once again Tank First! Dps 2nd!
Disclaimer: This build is going to deal a lot of damage but when you’re grouped with high dps you will be coming in 4th but your job is to tank not lead the charts.
So with all this why not spec Tactician or Protector?
Protector final feat is broken … no real gain from the tree as dmg resist is capped at 95% you can reach that in Conq, what are you gaining here?
Tactician is great if lower geared, or if you want to buff more. But lets look at the facts you’re adding 5% AP gain, 5% additional dmg from into the fray, and debuffing dmg of target by an additional 2% if your shield slam them (hey its 10%, yeah but I have never seen a taction run combat superiority granting 8%, and I promise I am spreading that 8% whenever I hit a target more than your spreading that 10% with your shield slam), and AP gain when you take dmg that you’re constantly mitigating.I know my dmg is higher than a 5% boost for the party. How much dmg the ap gain from the Martial Mastery is up for debate and most DC’s and other already can spam their daily like an encounter anyway.
I picked Dragonborn for the stats
Ability Scores: Grants you +2 to any two stats.
Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
Draconic Heritage: You receive 5% more healing from all spells and abilities.
But any race should work.
Constitution for the increased health points and AP gain.
Strength for the dmg Bonus, Dot Resistance, Guard Meter .
I picked Swordmaster paragon path for
Weapon Master Strike – Great AOE at will that will spread your weapon enchantment like crazy and major dps threat gain.
3x Strength Focus
Increase the Bonus from Strength by 15%.
More health points.
3x Armor Specialization
More armor class which helps us survive the big hits.
5x Distracting Sheild
When you block reduce dmg of whatever hit you by 5%
5x Powerful Attack
More damage = More Threat
1x Weapon Mastery
Had 1 left over
5x Take Measure
When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. (50 second cooldown)
5x Wrathful Warrior
When you have Temporary Hit points, you deal 3/6/9/12/15% more damage.
5x Jagged Blades
When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.
5x Crushing Shield
Your Shield Slam and Tide of Iron powers now deal 4/8/12/16/20% more damage.
5x Tactical superiority
Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage.
1x Reckless Attacker
When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times
5x Fight On
Lowers your cooldowns on encounters = more buffs & threat
5x Daunting Challenge
Marked targets now deal 2/4/6/8/10% less damage to your allies, and you.(tool tip lies)
5x Rousing Speech
Allies within 30′ of you gain Action Points 1/2/3/4/5% faster.
Start with a into the fray boost, Mark target, Lunging Strike into the fight, Enforced threat to grab that agro, Tide of iron to debuff, then Weapon Master Strike. Then rinse and repeat.
Orcus or similar Boss fight’s “turtle tank”
Use into fray, Iron Warrior, Mark Target, shield up rush forward in between his attacks go for the following while using the Shield Slam(if stamina is low / slow dps) Else use Aggravating strike
Into the fray
Iron Warrior(stamina gain dmg resist)
Best Damage at-will that is an AOE.
Stamina Gain and also puts a debuff increasing dmg by 20%
(when you want more aoe/ movement)
Charge at your foe, and finish with a hearty stab that also damages enemies in a cone behind them. Enemies damaged by the cone receive 1/3rd damage, but you still build full threat against them.
(when you want to help the group melt a single target)
This skill makes your groups next encounter deal extra damage on any mob that is marked.
Aoe Taunt and marks every mob hit by it that applies the defense debuff.
Great Damage buff for the group and increases run speed
Combat Superiority – Always on
Grants 5% bonus damage to the target and the target will deal 5% less damage to you. Ranking up this power will now increase both of these effects by 1% for every rank 8% max.
I also use the offhand ability to add more threat to anything affected by Combat superiority
I again switch my second personal depending on the situation
Helps with movement speed and deflection.
If you feel like doing more dmg being slower
For when you want to be a turtle tank(Msva/FBI/Orcus)
You deal increased damage and become immune to CC’s
After you activate this daily every hit you perform will heal you for the damage that it does.
I recently changed the sellsword debuff is just too good!
10% Bonus dmg for everyone
3x Offensive Slots for bondings and a Sword Knot, Belt and a Necklace
Equipment my companion runs
Rank 12 Bondings(most important thing there is for stats)
Personalized Aberrant Belt of Recovery Azure in Off and Def
Personalized Adamant Necklace of Recovery Azure in Off and Def
I switch out the Sword Knot for Defiant with a Azure in the Defensive slot for FBI/MSVA tanking
Increases your damage against targets not at full health by +2/3/5.% E
Increases your damage against targets with less then 50% Hit Points by 7%
Active Bonus: Increases your damage against targets by +3/4/6.% when you are at full health Each additional active Archon increases this bonus by .5%
The last spot I change depending on the situation
Death Slaad (dps)
Active Bonuses: On At-Will use: +12/14/15% chance to infect your target with a poison that stacks up to 4/5/5 times, and explodes into an AoE that damages up to 5 targets.
Rust Monster (tanking)
5% damage debuff on attacker when you are hit and stacks 3 times.
Purple Courage and Aggression are the insignia’s to focus on.
There is a huge amount of stats and Abilities to focus on here you can add a lot of defense from purple Courage insignia’s.
I suggest running
- Champion’s Return– Tanking / Default(use purples here for insignia’s)
- Protector’s Camaraderie
- Victim’s Preservation
- Gladiators Guile(you could swap this but I like the speed / stamina)
Again I swap out the 5th Mount depending on what I am doing
- Assasins Covenant – More dmg(can use blues /greens for insignia’s stats not as important) I use this solo and anywhere that is not FBI /MSVA as my defense is enough for everywhere else.
- Barbarian’s Revelary(this is our bread and butter healing)
- Wander’s fortune – Farming(can use blues /greens for insignia’s stats not as important)
I keep Blue insignia in the Wonder’s fortune mount, due to not being so reliant on stats while farming. But I do keep insignia’s in each mount for a faster switch.
Stats to aim for fully buffed
Your a tank you should always focus on Defense / Damage resistance first and hitting 80% Damage resistance. After your bondings from companion proc and Protector’s Camaraderie gets 4 stacks you should be at 80% Damage resistance. Let shadowclad or negation take you the rest of the way to 95%.
Next focus on things that debuff the targets dmg, aka
Set Bonus: Valhalla
Companions: Rust Monster, Chicken
Feats:Daunting Challenge, Combat Superiority, Distracting Shield
Defense helps you survive hits so more is better and increases your damage resistance.
Don’t get to carried away though, because at a certain point it becomes less of a priority.
That amount you’re looking for is around 80% Damage Resistance
“Everyone knows 95% dr is the cap”
Let shadowclad or negation take you the rest of the way to 95%.
This helps you gain aggro and keep aggro on mobs.
I recently started stacking this via Artifacts and Mount Insigias to gain my guild power boon instead of the Guild AP boon, since I feel AP is a hard cap getting to 60% resistance ignored
Only after you are at the Arm Pen cap after companion procs my crit chance gets up to about 52% + 10% from restless attacker and even more if I run Steel Grace. I will be trying to get this to 70-80%, anything more feels like a waste as we don’t need 100% with how much AOE’s we throw out.
“Why not power?”
We heal from this Barbarian’s Revelry (Whenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points. This effect can only occur once every 2 seconds.With the amount of aoe’ dmg you’re spreading around you will almost always crit at least once every two seconds.
This stat makes it so you take 50% of the damage you would of taken.
Once you are DR capped focus on deflection I also like this for the boon and the Storm King Thunder Underwear set bonus.
This is just as important as deflect but I want it lower so I get the bonus from the Frost underwear to do more dmg on a reflect.
This helps you get your encounters faster so you can keep your Into the Fray up.We get a lot of cool down shortening from our lightning enchant so I don’t feel this is as important, I also almost always run with a Dev Paladin running Aura of wisdom.
12k is the soft cap.
Azures in the offensive slots
Azures in defensive slots, I am trying to swap them to Black ice enchants while keeping Damage Resistance at 80%
Dark’s in Head, Arms, Boots for more speed
Dragon’s Hoard in Necklace, and Quartermaster’s in the Belt (no fey cuz I don’t like picking stuff up)
Reinforced 200 Armor Pen
Reinforced 200 Armor Pen
Pure Shadowclad Enchantment
When receiving damage each hit adds 10% to your Deflection rating and a 4% increase to your Damage Resistance for 8 seconds. This effect can stack a maximum of 8 times and expires when you successfully Deflect.
This is a great enhancement to increase deflect and acts like a negation when you don’t / can’t deflect(when you’re using guard..shield up you can’t deflect)
Reinforced 200 Armor Pen
Reinforced 200 Armor Pen
Ostorian Ring of Stein x 2 with Azures for more Defense n Frost resist
Reinforced with AP Gain
Reinforced with AP Gain
Transcendent Lighting Enchantment
You deal 32% weapon damage as Lightning damage with every strike. This damage chains 3 times at a 100% chance for each chain. If there are no chain targets you do 33% more lightning damage. Additionally, all cooldowns are reduced by 2% for the first lightning strike, plus an additional 1% for each chain.
This is the reason we can get by with less Recovery, and the chains help build AOE agro keeps those groups on you! Also you’re spreading your combat superiority 8% debuff 8%dmg buff.
Combat Superiority artifact class power
I Will be switching this to Banner to flip between Lantern(dpsmode) and Banner(tank mode)
Use: Deals 5,500 damage to nearby enemies, and increases the damage they take by 16% for 6 seconds.
I will be switching this to a passive when tanking after next double refine.
Helps the group by providing recovery and incoming healing.
Also Foes will deal 8% less damage for 30 secs.
–I would suggest running another Defensive Artifact here if you don’t have the Emperor Beatle
Bruenor’s Helm (Till x2 Refinement)
Check your stats when you upgrade gear and adjust boons and enchantments.
If you want to be conq at lower levels go for it I have been conq the whole time I have leveled up. Remember to stack Defense where ever you can get it boon etc take def over everything till you get up to your 80% damage resistance, life will get better after that. Remember to debuff the dmg of the target.Let your feats add to your dps and your offensive slots since those are free dps and you can not put anything defensive there anyway.
Try different things and see what works for you.
And remember Tank first Dps 2nd!