(Updating)Master4733’s Guide to GF Super Tank

Profile photo of Master4733
by Master4733 on March 15, 2017
Guardian Fighter
Item Reviewed

(Updating)Master4733’s Guide to GF Super Tank

Author
Rating
User Rating
Rate Here
Rating
User Score
185 ratings
You have rated this
Ads

A short introduction:

The purpose of this guide is to teach you how to be an amazing tank at all item levels. While Tactican guides help you have the highest possible buffs, and Conqueror guides help you have high dps Protectors Help you learn to tank, and my guide gives you plenty of options and makes an item level gap not as noticeable. Guardian Fighters is one of the most versitile Classes in the game, but each style has a trade off, Conq’s do massive damage but you have to be well built to be able to tank and dps(13k or so I believe), and Tacticans go for buffs but lose out on Dps and survivability for about 5% more damage and some AP, However a Protector tank can be any IL, and can still buff and do damage if you edit the build a bit.

What We Do:

When all debuffs are stacked to max you should take around 100-1000 damage from all nonbosses, and around 10-15k damage from bosses(haven’t tested on MSVA or FBI because I’m lazy). On top of that you will be healing a ton, and will have an “Oh Shit” combo to save yourself. There is also 2 “modes” you can be in to adapt to the dungeon so even if you are underleveled you can still tank.

Why Protector?

This will always be a personal reason, You will hear all the time “Protector is horrible, it doesn’t help the team.”(How to be a Scrub, 77). but theres a massive hole in the arguement against protector. Protector is the only full tank path for a GF. at the end of the day no one cares what you do in a dungeon as long as you do your job, most of the time people want a guardian fighter to soak up all the damage and keep everyone alive and that’s what we do. Most new players cant pull off a tactican build or a conq build in a dungeon because you rely on your stats to stay alive, and a new player simply wont have the needed stats needed. Protector doesnt rely on stats as much as the other classes because we give straight debuffs and allow you to hold your shield up literally indefinitely if you really need it.

Race:

Race is always a controversial topic. The top 3 picks for race is without a doubt Human, halfling, and dragonborn. For human you focus into constitution(get 18 with 16 in dex), With halfling and dragonborn get constitution and Dexterity to 18 each(use +2 for both stats).

Some other options for races is both versions of drow and the tiefling. With both version of drow you have a chance to lower defense and damage by attacking. With tiefling you have a chance to lower damage by being damage(which should proc a lot). For the drow try to get constitution to 16 and dexterity to 18, for tiefling get constiution to 18 with dexterity to 16.

Paragon:

For Paragon path I was originally iron vanguard but after more testing and some person preference I decided on using Swordmaster. Iron Vanguard is completely viable but its preference.

Feats:

Some people might prefer putting points into strength focus rather than Shielded resurgences. The reason I use it is for a bit more healing, however Strength Focus is overall better for more damage, more shield stamina, and AoE resist. Use which ever you prefer.

 

Tactician Feats:(These are purely optional which is why I didnt include them in the picture).

Fight On (10% cool down reduction, if your abilities come back faster you can buff and gain more aggro, do not complain)

Daunting Challenge(everything will be marked and AoE can hit allies, 10% less damage means they are less likely to get oneshot)

United (allies within 30 feet take 5% less damage, and with previous feet and everything being marked allies take basically 15% less damage)

If you want to take a more buff route use crushing pin instead of United.(crushing pin provides 10% more damage and when comboed with guarded assault and its weapon feature it has 100% uptime)

Powers:

At-wills:

Crushing Surge, it heals on every hit and does a decent bit of damage this is our main At-Will.

Threatening Rush, a great encounter opener, charge a decent distance, apply a minor mark and gain some aggro. (Iron Vanguard only)

Cleave, it is AoE and does more damage than most at wills.Use this if you don’t like crushing surge and feel confident without its healing.

Tide of Iron, lowers enemy defense and recovers a lot of stamina.

Weapon Master’s Strike, Aoe does good damage, great in crowds if you have a decent amount of lifesteal.(swordmaster only).

The block attacks:

Whenever you block you have 2 at wills that will never change, aggrivated strike and shield slam. It is Very important to know what they do. Aggrivated Strike is a stab that pushes you forwards this attack is very important because it gives massive threat in most cases activating it once every couple of seconds while blocking is enough to keep the boss locked on you. Shield slam is very important because it regens a good chunk of your stamina bar and when you spam it you will gain stamina rather than lose it. This means you can actually block forever.

Passives:

Shield talent, increases your stamina bar a large amount meaning our Overpowered shield last a lot longer than before. You should use this if the boss hits too hard because then you can keep your shield up for a long time.

Enhanced Mark, gain more aggro on marked targets, we mark everything, and our job is to aggro everything.Main usage is when you are having trouble keeping aggro.

Combat Superiority, additional damage and the enemy does less damage to you(8% less damage at max). Use this if you are at cap for Damage resistance and deflection.

Desprate Survival, Gain deflection chance is the main reason for using this(and the offhand class feature). This is nice when you need more deflection.

Steel Grace, More deflection and gives crit chance and movement speed. This lets us tank better and move faster.

Guarded Assult, reflects damage you block back at attackers, procs Iron guard, and with the class offhand feature procs crushing pin, and for added bonus Fighter’s recovery will heal with this. Very nice when you need to keep your shield up.

Dailies:

Fighter’s recovery, the most op healing in the game, never every let it leave your bar, in a crowd simply use this and use Enforced Threat and you get almost all of your hp back and sill have a few seconds left of it.

The second daily is purely preference, I am currently using Villain’s Menace for the CC immune, but indomitable strength works if you pick Iron Vanguard.

Encounter Powers:

There is only 2 things that you must have:

Knight’s Valor (the GF’s bubble but the only way it goes down is if it is toggled off or the GF gets silenced, most stuns cant even disable it).

The other required encounter is a buff, either Into the Fray or Commander’s Strike, Currently I am using into the Fray because it gives more movement speed, AP gain, and stamina, but Commanders Strike is also really good because it provides a good buff to encounter damage and does damage generating threat. Overall Into the Fray is better because it buffs All damage unlike Commander’s Strike.

For the final encounter I use Enforced Threat for an AoE mark generator, but you can also use knee breaker(decent DoT that generates threat) or you can use the other buff ability. The other Encounters can be a bit lack luster but that is an opinion so test anything you think looks or sounds good.

Gear:

Armor:

The best helmet is the blackthorn, it gives slightly more HP than most helmets and it gives us tons of deflection and defense, with a decent bonus effect(all damage from knights valor will proc the bonus). There is no “best” chest but the deepknights brigand is what I will be using(after I get another). For the arms the Wisley’s Dreaded Dueling Wristguards (from the wandering merchant in stronghold) is amazing because it provides defense deflection and lifesteal, it also gives armorpen and crit when against 1 target(most boss fights). For boots there is no “best” at the moment try to find something with defense and deflection and you should be fine(note the Gladiator’s Feted Greaves could be interesting because of its bonus but if you are the defense cap it is wasted). For the shirt and pants the greater everfrost shirt and pants will be the best.

For the rings I recomend getting rising defense and deflections rings(+5 if possible) or getting 2 Greater Ostorian Ring of Stein. with the rising rings they will stack very fast because of knights valor making them nice, but greater ostorian ring of stein might be easier for most people.

Artifact Set:

FOR VALHALLA! (had to, lol), basically this set is currently the only real defensive artifact set, debuff the enemy damage by being attacked is amazing and knights valor actually spreads this meaning one aoe and the boss can be at full debuff stacks, plus when the enemy attacks it refreshes the duration on all stacks.

Artifacts:

Horn of Valhalla for the set bonus, Oghma’s token of Free Movement and Sigil of Guardian Fighter for the defense and deflection, for your final artifact I would use an artifact you want to use for an active, I recommend Sigil of The Nine, its a cheap artifact giving Defense, Lifesteal and Deflection.

Weapons:

Honestly the weapon doesnt matter much, Shieldbearer(relic) is really good but its argueable about whether its worth the Grind for it. Life Forged should work okay but we should be well over DR cap, you can also use fey and mirage if you want(fey for AP, mirage for clones). Personally though I really want the Stronghold Weapons because by yourself its a flat 2% damage dealt and 2% less taken and it stacks.

For the features use whatever sounds good to you based on what abilities you are using.

Enchants:

For offense use radiant for power or if you want a more buff route choose silvery(silvery gives more recovery meaning more dailies and less encounter cooldown). For your defensive slots use Azure until you are at the damage resistance cap, then use silvery or cruel(silvery gives deflection, cruel gives deflection and lifesteal).

For weapon Enchantments:
  • Feytouched, expensive but reduces enemy damage by 18% which is very helpful.
  • Frost, gives a pretty nice debuff at higher ranks.
  • Holy Avenger, expensive and has long cooldown, but it heals, gives a team buff, From what i have heard has the highest immediate damage and looks freaking amazing(I plan on using this).
  • Life Drinker, This enchant gives you a decent amount of lifesteal and more severity, has almost 100% uptime(based on when you proc it again).
  • Lightning, gives lots of damage with enforced threat, and reduces cooldowns, but I personally don’t like it.
  • Plague Fire, Dot giving debuff and more aggro, Really nice overall.
  • Terror, Cheap overall, looks pretty cool, decent debuff with near 100% uptime, good choice untill you can get a better one.
For Armor Enchantments:
  • Negation, expensive but very good for getting till 95% damage resistance.
  • Briatwine, expensive due to rarity, reflects damage.
  • Elven Battle, More stamina and reduces CC, great for PvP.
  • Soul Forged, Autorevive, Great for the “Oh Shit” moments, other than that its wasted because we don’t die.
  • Shadow Clad, okay, its okay, it works better if you dont stack deflection like we do, but it gets the job done(do NOT rank past pure, the invisible part will reset your aggro and get your team killed)

Companions:

You can use any of these:

  • Dancing Shield, flat deflection, all defense slots, easy to gear, and has a debuff very worth it.
  • Rust monster, nice debuff that you will proc a lot.
  • Energon, 5% additional HP, enough said.
  • Priestess of Sehanine Moonbow( 20% crit chance for team, -20% for enemies, 3 defense slots and reclaimable on any character. this is a very under rated companion).
  • Chicken, emergency debuff if you need it.
  • Ice/Fire sprite, increases AP gain.
  • Phase spider, if you dont want to worry about CA advantage against you.
  • Blacksmith, reflects some damage, okay companion.
  • Harper bard, Good buff but way overpriced.
  • Astral Deva, if your main companion attacks fast this companion is okay.
  • Stalwart Golden Lion, If your companion attacks fast enough to keep the stacks this is a very good companion.
  • Neverember guard, meh healing but okay if you are looking for cheap companions.
  • Will-O’-wisp and Sylph, if you want to have near 100% CC resist use these two with halfing. would be interesting if you could be 100% immune.

Boons:

 

Mounts:

For your mount combat power Swift Golden Lion is the best, for the equip power I would use a 4k defense or 4k deflection if you need either, but the Swift Golden Lion’s power is the best overall. It really comes down to what you think you need though.

For the insignia bonus’ use protector’s camaraderie, survivor’s blessing, champion’s return, oppressors reprieve, and gladiator’s guile. Use the insignia’s that boost stats you want(prioritize deflection and defense, then work on lifesteal if needed).

The Total stats and Gear I Want:

The Total Stats:

*This is with bonding stones and Camaraderie active.*

The Evil Icky Math:

 

To be fixed later. sorry

Pvp:

You wont do damage, but if you can get everything stacked enough(really easy) you should be almost unkillable(only TR and HR will be able too). Be careful of Stunlocks though.

The Strats to And When to Use What:

If you simply know you cant take the damage of the boss switch your at wills to focus on Shield Talent and Guarded Assault, all you need to do from there is aggrivating stab(block plus RT on xbox), then use shield slam(block LT).

When you can tank the boss easily there is 2 things you need to worry about. 1) is your DC good, and 2) is your DPS good.

If your DC is really good(keeping you healed and at Max HP) the best thing to do is make sure you can keep the bosses aggro, if not switch to the Enhanced Mark passive and keep the boss marked, from there simply activate your buffs and keep using at wills.

If the DPS sucks and you can easily keep aggro I recommend Using just into the fray and using a damaging Encounter ability. For your passive I would use Combat superiority and one other. Combat superiority will bump up your damage meaning you can pull more weight.

Additional notes:

This is my first official written down guide, if you have any suggestions or questions i will try to respond below. If you see typo’s feel free to point them out(nicely though). Please leave a rating, if you have suggestions comment them below. Thank you and have a fun time tanking. More builds, including what i dub the Immortal TR, will come out in the future when I find more time.

Where to Find Me:

If you wish to find me and have a question answered faster i play on Xbox. My gamertag is Master4733, I usually don’t join parties with people I don’t know but i answer my messages all the time.

How I calculated the stats

There is a very useful site called neverwinter uncensored, it has many tools and stuff to help you out. it also has a Character makes that lets you edit gear enchants and shows you the stats. This has been very helpful to me, and I recommend playing around with it(note it is not always 100% accurate or updated).

https://www.nwo-uncensored.com/phpBB3/app.php/nwountools/character/simulator/1670

Ads
comments
Leave a reply
  • Profile photo of Quinn Ironside
    March 20, 2017 at 2:01 am

    Why use threathing rush and enforced threat? they do the same thing.

    • Profile photo of Master4733
      March 20, 2017 at 3:56 am

      The main reason is the charge aspect. On the rare occasion of a knockback i can simply using threatening charge and return back faster than if i have to walk back. Its mainly just because I prefer having the ability to just bounce right back in. Another reason is if I completely forgot to remark a target and just used enforced threat using the charge instantly remarks the enemy even if enforced is on cooldown.

  • March 20, 2017 at 11:54 am

    Thanks for this. I downloaded NW yesterday and plan on playing a GF, as I enjoy tanking in other MMOs.

  • April 12, 2017 at 3:12 am

    how well would this do for 2.2 item lvl gf? I am on pc btw.

    • Profile photo of Master4733
      April 12, 2017 at 2:23 pm

      That mostly depends on what you have. If you are simply lacking enchants you would want to go with full defense then work on your deflection. It also depends on your companions because having a companion with bonding stones can potentially make you into a 3k who doesn’t have a good companion. The feats and gear choices should work for even a 2k but it wont be as effective.

      To sum it up: If you have decent companions and boons it should work fine(just use azures for defensive slots instead of silvery), however if you dont have your companions and stuff it wont work as well but should still work.

  • Al
    April 18, 2017 at 12:31 pm

    Briartwine does not work.
    “You reflect 5.6% of the damage dealt to you back”
    Must take damage that will be after reflect.

    • Profile photo of Master4733
      April 18, 2017 at 7:19 pm

      You do take damage, just a reduced amount. Any damage dealt is threat and brairtwine will proc weapon enchants (like plague). It wont be a ton of damage but it works

  • Necroticall
    April 23, 2017 at 9:16 pm

    I just hope groups like me because I won’t be top of any charts with this. I’ll definitely be able to tank. How well does it hold aggro?

  • Profile photo of rjc9000
    April 25, 2017 at 9:59 pm

    Iron Guard does not work as intended. Even if you have 5 stacks on target, it only gives a single stack of the damage debuff.

    United is also currently bugged and only gives 5% DR. 5% DR is not quite the same as -5% damage reduction, especially considering mob ArmorPen.

    All sources of damage mitigation are multiplicative versus each other, in case you really wanted to do that icky math.

    Lastly, if you’re cracking Overwatch jokes, you might want to make a few jokes about how your shield is actually invisible to your teammates, unlike Reindhart’s.
    Or, make a small joke about how “[smart] heroes never die”.

    • Profile photo of Master4733
      April 26, 2017 at 1:32 am

      From how iron guard been working for me its not bugged, but even if it is a debuff is a debuff

      United giving DR is still just as good, not all dps (almost none) will have maxed DR so 5% still helps them

      For the debuffs the stuff i saw said debuffs were additive but ill fix that later, thank you for informing me

      And as for overwatch jokes, i didnt make any because i dont like overwatch:/

  • Jake Tyron
    April 26, 2017 at 9:51 am

    This guide helps a lot! nice one!
    i enjoy tanking cuz the job is simple, just make sure the enemies hit only you.
    the rest depends on the DPS and support

    but i generally use enduring warrior since there are time when teammate fuk-ups happen and you gotta heal yourself

    • Profile photo of Master4733
      April 26, 2017 at 12:15 pm

      When the team messes up and i’m low on hp i usually just activate Fighter’s Recovery. It heals an overpowered amount, the main reason i don’t use enduring warrior is because its a low amount for the heal, but if it works for you great, Keep rolling with it and don’t let anyone tell you otherwise.

  • Bob the builder
    April 28, 2017 at 12:40 am

    How do you quest it takes forever to kill anything

    • Profile photo of Master4733
      April 28, 2017 at 2:26 am

      Pre level 70 i had the heavy worg mount because it gives 1k crit and armor pen, and at level 70 i joined a guild with a maxed out armorpen boon and used radiant in the offense slots. With just those it makes most campaigns easy, and for places that hit harder you can use combat superiority and guarded assult to do more damage (or equip an offensive companion with bonding stones)

      • Bob the builder
        April 28, 2017 at 1:17 pm

        I’ll give it a try I’m attempting to do the new campaign

        • Profile photo of Master4733
          April 28, 2017 at 2:50 pm

          the new campaign will take a while to kill stuff. The guide is mostly for dungeons though, a dps build will have it much easier completing quest for boons, but if you get your armor pen and focus into power it shouldn’t be too long to kill

  • Idroh
    April 28, 2017 at 5:34 pm

    could any1 post screenshots with maxed skills? i’d help me a lot, thanks ;]

    • Profile photo of Master4733
      April 28, 2017 at 8:21 pm

      I cannot post in game pics because im on xbox and dont have a useable onedrive, but i can attempt to post pictures using various neverwinter tools to show gear and boons and such, but it will be later tonight at best

  • Profile photo of Nicholas
    April 29, 2017 at 5:47 am

    Very much like what I run, except I sport cleave/threatening rush with the encounters ITF, ET and KV sometimes switch KV for Commanders strike if I keep getting beat down to much due to dps not avoiding red. Tasty stuff, glad to see more wet noodle users out there.

  • x3mwarfare
    May 15, 2017 at 7:13 pm

    3 heroic points unspent or u forgot to tell…

  • Kristófer
    May 16, 2017 at 11:27 am

    Maze Engine has only four boon stages. How can it then be top, bottom, bottom, bottom, then very top?

  • MisticMaharaji
    May 23, 2017 at 4:16 pm

    Hello, Master4733.

    Simply wanted to thank you for posting your build. It is almost identical to mine, except that you build give me more insight on end game gear and debuff part. What do you think of the blood stained shirt?. Also think that too much deflect will thwarts your AP gain. Too bad you’re not on PS4. Later.
    .

    • Profile photo of Master4733
      May 23, 2017 at 4:28 pm

      Np, and ill actualy be updating it more when i get a good chance to sit down and test more stuff. As for the AP gain it lowers your total AP gain but i only really use my Ult for indom strength (has pretty good debuff time) and i use fighters recovery when my healing is lacking. So the ult loss isnt too big for me personally

  • zoro
    May 24, 2017 at 8:00 pm

    i want to ask how do acolyte of kelemvor work becos i have try it. it doesnt proc my bonding on time and i also have dacing shield should i use dacing shield instead of the acolyte

    • Profile photo of Master4733
      May 24, 2017 at 11:01 pm

      It worked for me when i tried it a few months ago, that might have changed during an update (i haventused it in a bit because ive been focusing on other companions). Using te dancing shield is better overall for tanking because 3 offense slots and belts can be relatively easy to fill.

      Basically either works. I just like acolyte for lifesteal percent and the small heal.

  • zoro
    May 31, 2017 at 7:02 am

    i want to ask i came across the 420 IL gear that hsa 50k hp is that best to use or stick with GF gear

    • Profile photo of Master4733
      May 31, 2017 at 11:51 am

      Personally i am gona be using the deepknight chestpiece. The question you need to ask yourself is will i be “okay with less power and defense?”it gives about 20k more hp but doesnt give anything else. Because of this it works just as well as dragonflight or relic armor overall.

  • zoro
    May 31, 2017 at 9:19 am

    The gear name is deepknight Brigandine IL 450 it has 50k HP and +14 AC should i use it over DF chest piece

  • Profile photo of rjc9000
    June 27, 2017 at 4:11 pm

    Reddit brought this guide to my attention, once again.

    I get what you mean by “Shadowforged”, but I think the correct name is “Soulforged”, as it would be incredibly awkward for new GFs to look up “Shadow Forged” on the AH and find nothing.

    One minor nitpick to the first paragraph is that the Tactician doesn’t “technically” give a 15% damage buff. It should be only 5% because the only damage buff tied to Tactician is Inspiring Leader and Crushing Pin is available to all GFs.

    Although you are right in that the damage buff + debuff from Pin + Inspiring Leader would be 1.1 * 1.05 = 1.155, or more around 16%. For comparison, Pin + Overwhelming Impact is 1.1 + 1.05 =1.15, which is actually somewhat comparable to Inspiring Leader + Pin.

    • Profile photo of Master4733
      June 27, 2017 at 5:30 pm

      Woops, im gona fix that when i get back to my laptop, thank you for pointing that out.

      As for the buff i completely forgot about that, im gona fix that too, thank you for pointing that out too.

      • Profile photo of rjc9000
        June 28, 2017 at 2:59 am

        in hindsight and review, Overwhelming Impact is actually an uncapped debuff (could have sworn it was capped for the longest time). Which means that Overwheming Impact is multiplicative with Crushing Pin.

        So, the multipication would be:

        1.1 * 1.05 = 1.155, just like Inspiring Leader.

        The difference comes in that in terms of DPS increase, Inspiring Leader is always better because it all buffs are multiplicative and thus, the DPS increase of Inspiring Leader will be the same no matter how many debuffs you stack. Overwhelming Impact suffers due to being a debuff, which is additive with other uncapped debuffs. This means that the relative DPS increase of adding in Overwhelming Impact is going to get smaller as you stack more debuff.

        I’m sure somebody on your reddit thread (hint: definitely totally positively not me, /sarcasm) already talked about this in depth.

        Also, as a note for Mod12 debuffs: although Mod12 is still in testing on PC, new debuffs are all counted into one category. All debuffs are additive with each other, but the overall debuff category should be multiplicative with buffs just like now:

        The Formula should be: (1-enemy DR + player resistance Ignored) * (1 + Debuff %)

        In simpler terms, as long as player resistance ignored is greater than or equal to enemy damage resistance, then debuffs should be working at full effectiveness, debuff diminishing returns nonwithstanding.

  • Steven
    July 4, 2017 at 8:39 pm

    What enchantments do you suggest for utility slots I’m using dark right now for the movement, thanks for the guide

    • Profile photo of Master4733
      July 5, 2017 at 1:55 am

      Utility enchants depend a lot on what the state of your artifacts and alts look like. If your artifacts arnt mythic you should try to use 1 fey, 1 dragon hoards, and 3-4 quatermasters

Leave a Reply

Fonts by Google Fonts. Icons by Fontello. Full Credits here »
Open

Close
%d bloggers like this: