Cristiano’s Hellbringer PVE SW
Introduction: This is a build meant for experienced players; we won’t be going over the leveling up process or how the game really works. This build was put together by Christianofan77 and put here by his request by me. English is Chris’ third language, though he speaks the language well writing isn’t his strong suit. Chris claims the build isn’t wholly of his own build but more so a combination of what he’s learned through play-testing, speaking with other players, and reading builds of his own. We’ll be going over everything you need to build this awesome Scourge from start to finish.
By far the best choice for a SW is Tiefling it’s racial stat distribution along with it’s innate perk make it hands down a better pick then any of the other races. Also it’s free.
Tiefling: (+2 Charisma and +2 Constitution)
Bloodhunt: You deal an additional 5% damage to targets below half health.
Highlights of the Race: Charisma and Constitution are the two stats from which SWs get their damage so having a race that can give two to both is ideal. Blood hunt is a free 5% damage half of the time as a dps this should be a no brainer why it it good.
Starting Stats: 16 Charisma Constitution 15 Charisma 13 Intelligence Strength 11 Dexterity 11 Wisdom 9 (+2 to Charisma and Constitution from racial)
At levels 10, 20, 40, 50, 70: Put one in both Constitution and Charisma for a final stat distribution of
23 Charisma Constitution 22 Charisma 15 Intelligence Strength 13 Dexterity 13 Wisdom 11
- Energizing Curse: 4/5
- Weapon Mastery: 3/3
- Empowered Rituals: 3/3
- Determined Casting: 5/5
- Blood Pact of Cania: 2/5
- Devastating Critical: 3/3
- Critical Promise: 5/5
- Offering to the Prisoner: 5/5
- Infernal Wrath: 5/5
- Helltouched: 5/5
- Executioner’s Gift: 5/5
- Brutal Curse: 5/5
- Creeping Death: 1/1
- Parting Blasphemy: 5/5
- Power of the Nine Hells: 5/5
There is really only one choice for feats in this build and it is between Gate Keeper’s Empowerment and Offering to the Prisoner. While both are solid options you will see more returns more of the time with Offering to the Prisoner. If you decide to go with Gate Keeper’s Empowerment though you should be running a Vorpal Enchantment over a Dread Enchantment.
You will see a lot of builds specking into the Temptation Paragon path to get the feat Dark Revelry. Dark Revelry is a great skill that benefits both you and your party, but the individual benefit is much less then you would get from Power of the Nine Hells. Getting Power of the Nine Hells is crucial because it increases the buff Pillar of Power gives to your party (from 12%-18%), and also allows you to keep the buff if you move out of the circle. In high end dungeons, with mobs capable of one shotting you, movement and conservation of the damage buff is important. Movement will be even more important in mod 11 with the upcoming changes to the Devoted Cleric.
- Hellish Rebuke (Main)
- Eldritch Blast (Occasional Secondary)
- All Consuming Curse
- Flames of Empowerment
- Tyrannical Curse: used for mobs and multiple targets
- Brood of Hadar: used only for single targets/bosses.
Encounters for Trash Mobs:
- Pillar of Power
- Killing Flames
- Fiery Bolt
Rotation: Mark the enemies with your curse, drop pillar of power, wait for buffs from team mates, drop tyrannical curse, fiery bolt, killing flames, use hellish rebuke until encounters are ready and then repeat.
- Pillar of Power
- Killing Flames
- Hadar’s Grasp
Rotation: Drop pillar of power, mark the boss with your curse, Hadar’s grasp, killing flames, Brood of Hadar, then Sigil of the Devoted Cleric, use hellish rebuke until encounters are ready and then repeat.
- Weapons: Hexweaver’s Set
- Main Hand Artifact Power: Hellish Rebuke.
- Off Hand Artifact Power: All Consuming Curse & Action Point Gain
- Head/Chest/Hands/Feet: Hexweaver’s Raid Gear
- Belt/Neck: Orcus Set
- Rings: Legendary Dods if you can get them or your highest Brutality and Rising Power rings.
- Shirt/Pants: Gemmed Exquisite Elemental
- Armor: All Critical Strike Kits
- Rings/Belt/Neck: All Action Point Gain Kits
Weapon Enchantment: Dread or Vorpal *
- Note: Builds running Gate Keeper’s Empowerment (GKE) should use vorpal as this combines the best single taget dps combination. With Chris’ build it is more beneficial to instead choose Offering to the Prisoner and a Dread Enchantment. Teching Offering helps a lot with clearing trash mobs in higher end dungeons such a Fang Breaker and Svadborg that are tankier and don’t go down so easy.
Armor Enchantment: Negation, Soulforged, or Elven Battle. This isn’t a huge choice it is more down to player preference Chris prefers Elven Battle
Offensive Enchantments: Azures
Defensive Enchantments: Darks
- Active: Sigil of the Devoted
- Shard of Orcus’ Wand
- Thayan Book of the Dead
- Lantern of Revelation/ Tiamat’s Orb of Majesty/ Kessell’s Sphere *
Note on Artifacts: The first three are must haves for this build, but the last slot is open to player preference. Anything in this slot should suffice. Also many dps classes currently the Wheel of Elements, but it is currently bugged and isn’t giving you the proper damage increase. The Devoted Sigil is the best active artifact for pouring out the dps because of its ability to let you consistently use your daily.
Must have Companions: Conartist (Active) / Air Archon / Owlbear Cub
Tech Choices: Erinyes of Belial/ Fire Archon / Siege Master/ Cambion Magus any of these will do whatever you can get your hands on really.
Equip Power: 2,000 critical strike
Tech Choice for Insignia Bonus: Beserker’s Rage is a good stand in until you can get Calvary Warning from a legendary mount which will replace it.
Ideal Mounts: Active Power from the Tenser’s Disc and Equip Power from the Coastal Flail Snail.
Guild Boons: Power and Defense, Utility is personal preference.