Elven Archers Mod 10 Trapper HR

Profile photo of Elven Archer
by Elven Archer on December 7, 2016
Hunter
Item Reviewed

Elven Archers Mod 10 Trapper HR

Author
Rating
User Rating
Rate Here
Rating
User Score
83 ratings
You have rated this
Ads

Hunter Ranger PVE Trapper Build – Mod 10

#EDIT – BOON IMAGES HAVE BEEN ADDED, ANY ISSUES LET ME KNOW#

Hello and welcome, I would just like to start of by saying this is my first guide so if you spot anything wrong just let me know.

 

Since the release of Mod 10 a lot of people have been switching over to combat, I would like to say I haven’t tried combat myself as I love Trapper so much, but from what I have read and seen both paths are viable for top dps. This build is what I chose to use and why I chose to use it the way I do. As a Trapper HR you need to focus on High Crit and a lot of movement as you need to be able to move in and out of combat quickly to utilize both ranged and melee powers.

Race

There are a few viable races for a HR I chose the Wood Elf for the 1% Crit Chance and an increase to DEX and WIS for higher damage and a higher Crit chance.

Drow – DEX and WIS – Darkfire: [You have 5% chance when attacking a foe to apply Darkfire for 4 seconds, reducing its Defense by 10%]. (Seems good but doesn’t really help much, I prefer the extra Crit Chance.)

Dragonborn – +2 to DEX – Dragonborn Fury: [Your Power and Critical Strike are increased by 3%]. (Sounds great on paper but its costly, if you can afford it then Dragonborn is your best choice.)

Stat Rolls

You want to roll Your DEX and WIS as high as possible, I went for 18 on both and your next highest should be STR for the increased Stamina Regen. Each 10 levels you will be able ton increase these stats, and for max damage you want to increase DEX and WIS each time. You won’t have 29 DEX when you first reach level 70 but I will explain why later on.

Paragon

there has always been a debate whether Stormwarden or Pathfinder is the better choice, before Mod 10 In would have said Stormwarden for the Blade Storm personal. But Mod 10 fixed the damage of Blade Storm and it is no longer affected by buffs, and with the changes to the Swiftness of the Fox Feat I feel that going for Pathfinder is a better option for the At-Will Careful Attack/Hunters Teamwork as you will need to use At-Wills and Dailies to maintain a smooth rotation.

Feats

I will explain why I chose each feat and what feats could be chosen.

feats

Heroic

Predatory Action – 5/5 [As you are using 6 Encounter powers getting a daily is pretty fast so you will be firing off dailies quite often extra damage is an easy pick.]

Weapon Mastery – 3/3 [More Crit chance is always nice.]

Toughness – 3/3 [A HR can be squishy yes but doesn’t mean that you want it to be.]

Swift Footwork – 0/5 [you can put 5/5 into this instead of Predatory Action if you are a Stormwarden but as a Pathfinder we have a very unique daily to help us out with this.]

Battle Wise – 0/5 [As a DPS you will be generating threat by doing damage and with a good tank that can hold threat you will never need this.]

Agile Combatant – 3/3 [We are constantly switching stances, doing more damage for doing so is great.]

Endless Assault – 3/3 [We have 6 encounters to use, why wouldn’t you want more damage from them?]

Natures Enhancement – 0/3 [I don’t have enough deflect for it to make a difference.]

Lucky Skirmisher – 0/3 [Same as Natures Enhancement, the difference isn’t noticeable.]

Scoundrel Training – 0/3 [You could take off 2 points from Predatory Action if you run Pathfinder for the extra damage on Careful Attack, but I solo a lot so i’m always being targeted.]

Disciple of Dexterity – 3/3 [6% extra damage from DEX is no doubt an obvious choice.]

Extra Action – 0/3 [We gain enough AP as it is, we won’t need extra from here.]

Trapper

Fleet Stance – 5/5 [As I have said before movement is key.]

Readied Stance – 0/5 [We don’t need AP gain, with 6 encounters our daily comes pretty fast]

Deft Strikes – 5/5 [This is the first Feat that will enable you to deal high damage.]

Slasher’s Speed/Natures Fury – 0/5 [Pretty useless as you wont always have the daily equipped.]

Trappers Cunning – 5/5 [As you aim for 100% crit chance this will proc more and more increasing your damage even further.]

Forestbond – 5/5 [Using this will enable you to start cooling down your powers so they are ready to use when you switch stances.]

Ancient Roots – 5/5 [Having your roots last longer means you will be doing more damage.]

Swiftness of the Fox – 5/5 [The bread and butter of a Trapper, most of the time you can use 3 encounters switch stance use 3 encounters switch stance and they will be ready to use again, but if you have a power that takes longer to cool down you will either need to fire an appropriate At-Will or daily at the end or start of your encounters.] (e.g. When using Plant Growth after I have used all 3 of my ranged encounters if I have my daily up I will use it, if not I will fire 1 or 2 At-Wills to ensure that all my melee encounters are ready.)

Thorned Roots – 5/5 [Stronger Roots dealing more damage is great.]

Serpents Bite – 5/5 [As you will always have Aspect of the Serpent active, having this feat will increase your damage and Crit chance.]

Biting Snares – 1/1 [Topping off the feats for extra damage and extra AP]

Powers

Solo:

At-Wills – Hunter’s Teamwork, Rapid Shot

Encounters – Constricting Arrow, Fox’s Cunning, Cordon of Arrows

Dailys – Slasher’s Mark, Seismic Shot

Personal – Aspect of the Serpent, Aspect of the Pack/Aspect of the Lone Wolf/Aspect of the Falcon

(Having a companion out will give you nearly 100% up time on Combat Advantage while using AOTP, but eventually the damage increase wont matter much as enemies will die so quickly)

(Once you have the speed to move in an out of combat quickly AOTF will enable your ranged abilities to deal more damage and when you apply grasping roots at range its a fixed DOT so once applied it will continue to deal the same amount of damage at any distance until it expires)

Dungeon with high movement speed (trash mobs):

At-Wills – Hunter’s Teamwork, Rapid Shot

Encounters – Constricting Arrow,Longstrider’s Shot, Cordon of Arrows

Dailys – Forest Ghost, Seismic Shot

Personal – Aspect of the Serpent, Aspect of the Pack/Aspect of the Falcon

(If you have someone in your group that can apply combat advantage then use AOTF)

Dungeon with low movement speed (trash mobs):

At-Wills – Hunter’s Teamwork, Rapid Shot

Encounters – Constricting Arrow, Fox’s Cunning, Cordon of Arrows

Dailys – Forest Ghost, Seismic Shot

Personal – Aspect of the Serpent, Aspect of the Pack/Aspect of the Lone Wolf

(If you have another class that can also give you combat advantage then use AOTLW)

Bosses:

At-Wills – Hunter’s Teamwork, Rapid Shot

Encounters – Constricting Arrow, Fox’s Cunning/Longstrider’s Shot, Cordon of Arrows

Dailys – Slasher’s Mark, Seismic Shot

Personal – Aspect of the Serpent, Aspect of the Pack/Aspect of the Falcon/Seeker’s Vengeance

(If you have the movement speed use Longstrider’s Shot and Aspect of the falcon, if you can sit comfortably behind the target without the chance of being hit like on a dragon then use Seeker’s Vengeance.)

Boons

I will explain the ones that might not be obvious, but you want to focus on Crit > Power > Arm Pen > Lifesteal > HP > Defense/Deflect > Regen

CA > AP > AOE Resist > CC Resist > Incoming Healing > Stamina Gain > CC Bonus

Once you have 1200 CA and 60% Arm Pen you wont need them in your boons.

Sharandar

400 Power

400 Crit

1600 HP [only for now I will be going for the AP gain when I increase my LS]

20k Damage when striking a foe

135 Power when killing a foe. Stacks 30 times. Lasts 45 seconds

Dread Ring

250 Crit & Movement

400 LS

3% Deflect [I have way too much Arm Pen, I don’t need more]

20k HP over time, 4000 Defense when effect ends [I’m still working on survivability, I’m keeping this till i no longer require the healing from it]

Deal damage gain stack of “Madness”, at 50 stacks gain 4000 Power, LS and Regen for 10 seconds (Works really well for a Trapper due to the DOT’s we have gaining this buff is really easy.)

Icewind Dale

400 CA [changing this to AOE resist my CA is too high]

400 Stamina Gain [My LS isn’t high enough to make god use of the incoming healing yet]

2% Crit Sev

2000 Power based on how much Stamina you are missing

Chance when healed to gain up to 3000 damage bonus on next attack [with LS this proc alot and the rest of the boons are not very good anyway]

Underdark

400 Power, 1600 HP

400 Crit, 1600 HP

CA increased by 10%

Regen stamina 5% faster [I solo a lot, so this helps to keep evading]

10% damage against demons

Tyranny of Dragons

400 Power

400 Crit

400 Arm Pen [Will help when I get my SH Power boon and loose my Arm Pen boon]

400 LS

5% Crit Sev [Still got 2 points to get, 1 will go in here and the other in LS]

Maze engine

5% LS Sev

400 CA

Stamina Regens 10% faster in Combat

When striking a foe, chance to gain 2000 Crit

Elemental Evil

300 Power & 2000 HP

4% LS Sev & 2000 HP

400 Crit 2000 HP

Storm Kings Thunder

Not started SKT yet, i’ll update as I get the boons.

Stronghold

Ideally you want to have the 8000 Power and the 8000 LS, but not every guild will have those. Until you do any of the boons will help in some way.

Gear

gear

Weapon Enchantment: Dread Enchantment (Higher Crit severity for Encounters only, we mainly only use encounters so this is perfect.)

Armor Enchantment: Soulforged Enchantment (We cant really make use of the very popular Negation Enchantment due to dying so quickly, so when we do drop being able to come back and keep doing damage is great.)

Offensive: Brutals/Azures (I run all Brutals and 1 Radiant currently, you can run all brutals or all azures until you hit the 100% Crit chance, then you can switch azures out and mess around with your enchantments until you have 100% Crit and as much Power as possible

Defensive: Dark Enchantments (Running with all Darks you will have enough lifesteal so that when you are hit due to the amount of DOT’s we have you will be back up to full health in no time)

Utility: Dragon’s Hoard/Dark Enchantment (With 2 Greater Dragon’s Hoard Enchantments this should provide you with enough RP to get your Artifact Gear up. The rest of the slots should be Dark Enchantments to provide you with enough movement.)

Artifacts:

As I don’t use a set for a set bonus I can be very picky when i comes to choosing my artifacts.

Wheel of Elements – 1000 Power, 4000 HP, 600 Stamina Gain [This is not a must have straight away but for personal DPS its the best one to go for.]

Lantern of Revelation – 1000 Crit, 1000 Armor pen, 600 Combat Advantage [Useful to use when in the dungeons with more than 5 playes or for stronghold dragons]

Sigil of the Controller – 1000 Crit, 10000 Power, 600 Control Resist [A must have, it’s got Power and Crit]

Lostmauth’s Horn of Blasting – 1000 Power, 1000 Armor Pen, 600 Control bonus [If you are using the Lostmauth set then this is a must, I am currently deciding on what I want to replace this with.]

Alternatives:

Symbol of Water – 1000 Crit, 1000 Deflect, 600 Stamina Gain [I will pick either this or the Sigil of the Trickster to replace my Lostmauths horn]

Sigil of the Trickster – 1000 Crit, 1000 Deflect, 600 Combat Advantage

Heart of the Blue Dragon – 1000 Crit, 1000 Recovery, 600 Combat Advantage

Tactician’s Banner – 1000 Crit, 1000 Movement, 600 AP Gain

Thayan Book of the Dead – 1000 Crit, 1000 Armor Pen, 600 AP Gain [Only really useful if you are heavily lacking in Armor Pen]

Weapons

If your guild has them then you should go for the Stonghold Artifact Weapons so when you are in a group with your guild while you all hae them you will gain a 10% damage bonus, these are not really required unless you run with your guild alot.

Main Hand – Twisted Toxo

Melee – Twisted Xiphoi

(Best weapon set for any DPS class at the moment in Mod 10)

Alternatives until you acquire the Twisted set

Main Hand – Longbow of Elemental Fire Or Ensorcelled Mulhorand Longbow

Melee – Elemental Fire Axes Or Ensorcelled Mulhorand Blades

Main Armor

For your main armor pices you want to maximize as much Crit as you can till you reach 100% Crit.

Currently I am using:

Dragonflight Raid Hood – 10,554 HP, 626 Power, 939 Crit, 508 Defense

Elven Assault Coat – 19,039 HP, 9 AC, 1323 Crit, 567 Armor Pen, 724 Defense [I will be switching this out for the Dragonflight Assault Coat when I get closer to 100% Crit]

Elven Assault Bracers – 9520 HP, 851 Crit, 567 Armor pen, 482 Defense [Once I can, I will be swapping these out for the Umbral Bracers as they are much better]

Dragonflight Raid Gaiters – 10,554 HP, 626 Power, 939 Crit, 508 Defense

Gemmed Exquisite Elemental Shirt & Pants – 190 Power, 190 Crit, 190 Armor pen, 112 Defense

Rings

Ideally you want 2 +5 Legendary Rings, I’m Currently running with a +4 Ring of Brutality and a +4 Ring of Rising Precision. I am aiming for a +5 Ring of Rising Power and a +5 Ring of Sudden Precision or a +5 Ring of Brutality if i can reach 100% Crit without it. Until you get these or Rings similar, the Elemental Alliance Assault rings will do.

Neck and Belt 

Lostmauth’s Hord Necklace or any with equivalent stats [If you are going for the set bonus you will need this] 

Greater Twined Rope of Dexterity or  Golden Belt of Puissance [The golden Belt is needed for the set bonus

(I chose to use the Greater Twined Rope of Dexterity for the extra 2 DEX, and as DEX is feated I feel like I will benefit more from having the extra 2 DEX than the set bonus from the Lostmauth set.)

Armor reinforcement kits

For your gear you will want to have the Crit kits to help you get to the 100% cap, once you reach 100% you can swap these out for either Power or Lifesteal

For your other gear, the kits depend on what you want more, Stamina Regen or AP gain

Companions

archon

Currently I have the Fire Archon as my summoned companion for its bonus and its ranged attack, as a DPS you want to use Bonding Runestones as they will provide more stats than an augments. If you use the Fire Archon as your summoned companion then you will need to get a Talisman, I currently don’t have a good one to use so I picked up one from the Auction House that had Power and Lifesteal on it with an offense slot. The rings I am using for now are the Personalized Adamant Ring of Piercing. This allows me to have two slots until I get my hands on a Brutal +4 and a Sudden Precision +4 or the Adorable Bites Rings (Very Expensive).

To reach 100% Crit you will want to put all your offense slots to Azure Enchantments, and your Defense should be Dark Enchantments for that extra Lifesteal

The rest of my companions im still working on, Currently I Have:

[Young Yeti] – On Damage Taken: 10% chance, for you, or your companion, to become blood thirsty, increasing damage dealt by 5%.

[Earth Archon] –  Increaes your damage against targets by +4% when you are at full health. Each additional active Archon increases this bonus by .5% (I will be switching this out for the [Siege master] for a more constant bonus)

[Blink Dog] – +2% Combat Advantage Damage (this goes really well with AOTP as you will have almost permanent CA)

[Air Archon] -Increase your damage against targets not at full health by +3.0%. . Each additional active Archon increases this bonus by .5%

The Archons are easy enough to get, the Blink dog is really cheap and the Yeti might take some time to get but its not required. You can pick up any Companion that will give you CA damage Such as the [Intellect Devourer] 

When you can afford you will want to get all your Companions to Epic and your summoned to Legendary 

Standing stats

before-buff

After Bondings Buff

after-buff

Mounts

WILL BE UPDATED ONCE I GET THE IMAGES NEEDED

Rotaion & what to focus on.

Every few rotations in a boss fight you want to apply Carfull attack to keep the damage rolling, when entering combat you want to hit the biggest target with Constricting arrow as it applys the strongest root, if you are using longstrider lead with that as it will provide you with a damage buff and movement buff. After every range rotaion you want to use an At-Will/Daily or both to ensure that Plant Growth is cooled down, when starting your melee rotation start with Plant Growth as it will gain the biggest benefit from Aspect of the Serpent. an example or rotations listed below:

With Longstrider:

Longstrider -> Constricting Arrow -> Cordon of Arrows -> [Switch Stance] -> Plant Growth -> Gushing Wound -> Steel Breeze (while moving out of melee range) ->  -> Longstrider -> Constricting Arrow -> Hunters Teamwork(At-Will) -> Cordon of Arrows -> Daily (if full Seismic Shot, if not Disruptive Shot) -> [Switch Stance] Repeat until all enemies are dead.

Without Longstrider

Constricting Arrow -> Fox’s Cunning -> Cordon of Arrows -> [Switch Stance] -> Plant Growth -> Fox’s Shift -> Steel Breeze -> [Switch Stance] -> Constricting Arrow -> Hunters Teamwork(At-Will) -> Fox’s Cunning -> Cordon of Arrows -> Daily (if full Seismic Shot, if not Disruptive Shot) -> [Switch Stance] Repeat until all enemies are dead.

Keep moving as you will die very quickly at lower IL

Want to know what this build can do with practice? Well this is a 2 man ELOL with with of my guild mates tanking for me, i will say just because he can hold threat well doesn’t mean I wasn’t getting targeted, it was a tough fight but as we are both skilled players with our classes we managed to pull it off. I will be attempting to solo bosses but that will be when I can survive longer.

2-man

Final Notes

Thank you for putting the time into looking at my guide, if you notice anything wrong with the guide or things don’t sound right let me know and ill fix it asap. I just want to clarify I based my build off of the best HR I’ve ever seen Sume. link to his channel below, his videos helped me a lot and might even help you.

I will update the guide with more images once Xbox decides to upload my images to OneDrive.

 

T.Suwantemee:  https://www.youtube.com/channel/UCsKA8yap6wPGg-dboCG3Tmg

Ads
comments
Leave a reply

Leave a Reply

Fonts by Google Fonts. Icons by Fontello. Full Credits here »
Open

Close
%d bloggers like this: