Tyrion of Flawless Victory Mod 10 GF Conqueror

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by b1llyriz on November 25, 2016
Guardian Fighter
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Tyrion of Flawless Victory Mod 10 GF Conqueror

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If you’re a new GF or player welcome to Neverwinter and the Guardian Brotherhood I’ve only included some minor things regarding equipment while levelling as for the most part the game is easier than a sunday stroll, if there is anything in particular you would like to know/see added to the build let me know. PS BUY VIP ASAP

To the older GF’s, welcome and please if you feel you could help improve my build let me know in the comments below.

We have a few options to go for with our race selection some free some ZZZZZ’s.

My Starting Roll

Human

  • 17 Strength
  • 15 Constitution
  • 13 Dexterity
  • 10 Intelligence .
  • 11 Wisdom
  • 12 Charisma

 

My Ability Scores including stats from Demogorgon’s Girdle of Might.

leveling-stats

 

 

Race Selection

Human For more defensive based GF’s, the 3 extra feat points are Handy and currently the 3% Defense

  • +2 to any Ability Score – Put these into Dexterity
  • Versatile Defense: Increase your Defense by 3%.
  • Heroic Effort: You gain an additional Heroic Feat point at levels 10, 15, and 20. These three extra feat points cannot be used on the paragon feat table

Half Orc For More Dps

  • +2 Dexterity
  • +2 Constitution or +2 Strength strength over Constitution
  • Furious Assault: Your Critical Severity is 5% higher than that of other races, Causing you to deal more damage on critical hits
  • Swift Charge: You gain a 10% bonus to run speed for 3 seconds when you enter combat. This effect can only occur once every 20 seconds.

Halfling , the extra CA Damage from Charisma is interesting, the CC is excellent as is the Deflect, ideal for PvP

  • +2 Dexterity
  • +2 Charisma or +2 Constitution Charisma over Constitution-Charisma will give us extra Combat Advantage Damage, Constitution only gives a slight increase to hit points and ap gain, I would select Charisma over Constitution
  • Nimble Reaction: Your small stature and quick movements grant 3% chance to deflect incoming attacks.
  • Bold: Your fearless nature increases your resistance to Crowd Control effects by 10%

Dwarf Nothing Special but Perfectly Viable, other races bring more milkshake to the yard, Con we get enough from our belt and levelling and as stated above not a stat I would go for, the Strength is Nice

  • +2 Constitution
  • +2 Strength or +2 Wisdom strength over Wisdom
  • Stand Your Ground: You have increased resistance to Knock and Repel effects
  • Cast Iron Stomach: You have increased damage resistance to Damage over Time(DoT) effects

Dragonborn Available from the Zen Market, An Excellent Choice gated behind a pay/grind wall, For Max DPS it’s between the 2 Dragon Races and Half Orc’s

  • Ability Scores: Grants you +2 to any two stats. Strength and Dexterity is where would put them
  • Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
  • Draconic Heritage: You receive 5% more healing from all spells and abilities.

Metallic Dragonborn Available from the Glorious Resurgence Lockbox and Dragonforged Lockbox(PC and Xbox only) another excellent choice but again gated behind a bigger pay/grind/rng wall

  • Ability Scores: Grants you +2 to any two stats. Strength and Dexterity is where would put them
  • Dragonborn Fury: Your Power and Critical Strike are increased by 3%.
  • Metallic Ancestry: You receive 3% more healing from all spells and abilities. Your Hit Points are increased by 3%

Feats

Heroic Feats

  • Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
  • Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
  • Action Surge 1/5 Gain 2 additional Action Point from Guarding attacks.
  • Distracting Shield 5/5 When you guard an attack, Your attacker briefly deals 3% less damage.
  • Armor Spec 3/3 Increase the effectiveness of Armor Class and Defense by 5/10/15%.
  • Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
  • Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.

Conqueror Tree

  • Take Measure  When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. 5(50 second cooldown)
  • Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage.
  • Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
  • Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10
  • Tactical superiority Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
  • Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times.

Tactician

  • Fight On Encounter Cooldowns Reduced by 10%. 5/5
  • Daunting Challenge Marked targets deal 10% less damage to you and your allies.
  • Crushing Pin Your Control Powers cause the target to take 10% bonus damage for 10 seconds.

 

 

Powers

I’ve been asked a couple of  times which powers to max 1st, Into the Fray should always be the first to have max points, then I would do both Weapon master and crushing surge as we get most of our damage from those, you could put Combat Superiority before or after your at-wills just make sure fray is 1st, when we get Mod10 I’ll put Commanders Strike(It’s Broke and doing way more damage than it should) after Into the fray then at wills etc. After Fray, At-Will’s, Combat Superiority and Fighters Recovery put the points where you feel most comfortable.

Paragon Swordmaster
At-wills
  • Weapon Master Strike -You attack with an expert strike that briefly reduces Damage Resistance against your At-Wills, and then quickly follows up with another attack from behind. Damage slightly reduced for every target hit beyond first. Max 4/4 2nd or 3rd
  • Crushing Surge-Bash your foe with a series of slow, satisfying attacks. The third strike deals additional damage and will Heal you. Max 2nd or 3rd.
Passives
  • Steel Blitz Every time you damage an enemy, you have a 5% chance to instantly strike again, dealing at least 50% of your weapon damage. 4/4
  • Combat Superiority- When a foe hits you, you deal 5% Additional Damage to them and they deal 5% less damage to you.
  • For Fangbreaker Island Enhanced Mark and Steel Defense
  • Enhanced Mark Marked targets now build threat while Marked, and you generate 75% more threat when striking them 4/4
  • Steel Defence  After activating a Daily power, become immune to damage for 2 seconds+0.5s per rank up (3.5s max), Great for Orcus, Dragons and when running in low Item Level groups 4/4

Encounters

  • Enforced Threat
  • Into The Fray
  • Commanders Strike

Dailies

  • Fighters Recovery-You steady yourself and gain vigor for the fight to come by temporarily Healing for a large portion of the damage you deal. 4/4 4th or 5th to be maxed.
  • Villains Menace-With valiant fury you smash the ground, damaging foes around you. In your temporary fervor, you deal increased damage and gain immunity to disabling effects. 4/4
  • Crescendo Stun your enemy with a flurry of attacks, and then attack from many angles simultaneously to send them Prone. While attacking, you are immune to control effects.  With Crushing Pin Selected in feats Crescendo will proc it. 4/4

Tactics

Use Enforced Threat, Into the Fray and Commanders Strike, Combat Superiority and Steel Blitz as passives, Always make sure you are one side on the enemy and your team on the other to keep Combat Advantage-If MR Big sword wants to run ahead let them learn the hard way, for the most part Tanking is easy with the right team. On bosses keep their attention and spam hard taunt when you can. Use Crushing Surge on Single Target and WMS on AoE/trash.

Boss Rotation- Mark the Boss straight away and your companion will attack and Proc your bonding stones and any insignia’s linked to companion, Then hit your chosen Daily>ITF>Commanders Strike,  Throw your shield up after into the fray and keep it up(Hard Taunt while shield is up) and hit your encounters in between the boss hits.

On Orcus if you need to switch steel defense in place of another passive do it, and keep your shield up at all times and only hit your powers in between his encounters and hit Fighters Recovery when you need to. Fighters recovery works very well with Guarded Assault.

Fangbreaker Island

Use Commanders Strike, Into the Fray and Knights Valor when fighting up the hill on the way to Hati. Use Enhanced Mark and Steel Defense.

When Fighting Bosses switch Knights Valor for Knee Breaker.

FBI Gear

3 Piece Frostborn Ward-Recovery and Defense Prioritize, 4,000 Movement Bonus for team

Dancing Shield as Summoned Companion, FBI you really need 95% DR, Recovery Belts from Jewelcrafting

 

Boons

Tyranny Of Dragons

Tyranny of Dragons Campaign unlocks once you reach Level 26 Speak to Sgt. Knox who will give you the quest Cult on the Rise

  • Dragon’s Claws Grants 400 Power
  • Dragon’s Gaze Grants 400 Critical Strike
  • Draconic Armorbreaker Grants 400 Armor Penetration
  • Dragon’s Greed Grants 400 Life Steal
  • Dragon’s Fury Grants 5 increased Critical Severity 1/3
  • Dragon’s Thirst Grants 3/4% increased Life Steal
The Maze Engine

Available from Level 60 Speak to Bruenor Battlehammer in Mantol-Derith

Notes: The quest line takes place after Underdark story however because was cannot get any boons from that campaign until 70 I placed this here like the campaign window guides you.

  • Abyssal Siphoning You gain 5% Life Steal Severity
  • Demonic Resilience Control Affects will now have 5% shorter durations when applied to you
  • Demonic Swiftness You gain Action Points 3% Faster
  • Baphomet’s Might When Striking a foe you have a chance to gain 2000 Critical Strike bonus for 6 seconds
Elemental Evil

Elemental Evil Unlocks at Level 60 Speak to Archdruid Morningdawn in Protectors Enclave

  • Wave of Force: +300 Power and +2000 Maximum Hit Points
  • Heart of Stone: +4% Life Steal Severity Power and +2000 Maximum Hit Points
  • Blazing Resilience: +400 Recovery and +2000 Maximum Hit Points
  • Gale of Retribution: When taking damage you have a chance to heal up to 24000 Hit Points over a few seconds. After this effect ends, your Critical Strike is increased by 1000 for 10 seconds
Sharandar

Unlocks at 64 Talk to IIIyasha Guldlngstar in Protectors Enclave

  • Dark Fey Hunter You Gain 400 Power
  • Fey Precision You Gain 400 Critical Strike
  • Elven Haste You now Gain Action Points 3% Faster
  • Elven Tranquillity When Being struck by a foe you have a chance to heal yourself for up to 20000 Hit Point
  • Elven Resolve Your Stamina Regenerates 10% Faster in Combat

 

Underdark

Unlocks at 60 Speak to Captain Belgold in Protectors Enclave, Notes: You Cant earn boons till Level 70

  • Primordial Might You gain 400 Power and 1600 Hit points
  • Primordial Focus You Gain 400 Critical Strike and 1600 Hit Points
  • Drow Ambush Tactics Combat Advantage damage bonus is increased by 10%
  • Dwarven Footing Control Effects will now have 5% shorter durations when applied to you
  • Abyssal Strikes Gain 10% damage versus demons
Dread Ring

Unlocks at 70 Talk to Sgt. Knox and pick up the quest Conquering our Dread

  • Conjurers Gambit Gain 250 Critical Strike and movement
  • Evoker’s thirst Gain 400 Life Steal
  • Forbidden Piercing You gain 3% Resistance Ignored
  • Enraged Growth When taking damage you have a chance to heal up to 20000 Hit Points over a few seconds. After this effect ends you have 4000 more defense for 10 seconds.
  • Endless Consumption  When you steal health from your lifesteal stat, it has a chance to steal 3 times as much.

 

Icewind Dale

Unlocks at Level 70 talk to Sgt. Knox and complete the quest A Chill Wind

  • Weathering the storm You gain 400 AoE Resist
  • Refreshing Chill You Gain 400 stamina Gain
  • Sleet Skills You gain 2% Crit Severity
  • Cold Shoulder When Damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000.
  • Avalanche When damaged by a foe, Chance to gain a stack of Avalanche. At 20 Stacks, taking damage will clear the stacks and deal up to 15000 damage to nearby targets.
Storm Kings Thunder
  • Cold Hearted You Gain 2% Life Steal Severity and 1000 Hit Points
  • Hardy Constitution  Gain 400 Stamina Gain and 2% Everfrost Damage Resist
  • Icy Wrath Chance when taking damage to gain up to 2000 Bonus damage on the next attack.
  • Vengeful Heat When you kill a foe you have a chance to deal up to 2000 Fire Damage to all nearby enemies. Also Gain 2% Everfrost Damage Resist
  • Frozen Reflection When You deflect an attack you deal up 5000 Damage

.

Stronghold

The Stronghold boon will be dictated by which enchantment you use, Elven and Soulforge I Would use the Lifesteal or Defence boon then stack Def/LS on Companion depending on the boon, For Negation user’s you can use the hit points boon and stack Lifesteal or your companion.

This past double RP I realized that when using Elven/Soulforge with Defence on companion and the sh Lifesteal boon you pretty need to BiS to achieve 80%DR, I recommend using a negation until you get to that point, you may find you can switch a lot sooner due to the amount of self healing.in the game and build.

 

 

Gear

While Leveling look for Equipment that’s has defense, power crit or arm pen, you will find levelling very easy even as a GF, just keep an eye on your arm pen and if you notice the enemies taking a lot less damage look for more Arm Pen over anything else and then power and crit, until you have your Artifacts and Gear upgraded prioritize Arm Pen over other stats then Power and Crit.
When Mod 10 drops on consoles do not buy the Frostborn Raid/Ward Sabatons from the Tradebar store, We get our 145 Boots from farming HE’s in the adventure zones.
For Fresh 70’s
  • Alliance Assault Helm +8,485 Hit Points +509 Critical Strike+763 Recovery +797 Defense
  • Gauntlets +8,485 Hit Points +509 Critical Strike +763 Armor Penetration  +797 Defense
  • Sabatons +8,485 Hit Points +763 Critical Strike +509 Recovery +797 Defense
  • Alliance Ward Breastplate : +16,970 Hit Points +14 Armor Class +1,187 Armor Pen +1,196 Defense +791 Deflection
  • Earn Seals of element from all t1 dungeons and skirmishes and completing Demonic Encounters in Well of Dragons, Dread Ring Ice wind Dale and Guild strongholds
If you have Access to the Marketplace in Your Guild/Alliance Stronghold the Guild Assault Armor is a fine choice for fresh 70’s.
End Game Level 70 Equipment
  • Shieldbearer’s Raid Helm +5% Everfrost Damage Resistance +12,624 Hit Points +743 Power, +114 Critical Strike +974 Defense

OR

  • Elemental Elven Assault Helm +9,934 Hit points, +591 Critical Strike +886 Recovery +858 Defense

OR

  • Adamant Raid Helm +11,589 Hit points, +684 Critical Strike +1026 Recovery +929 Defense

 

  • Elemental Drowcraft  Raid Breastplate +21,109 Hit Points, +14 AC, +1460 Power, 973 Critical Strike, +1326 Defense
  • Elemental Drowcraft Raid Gauntlets +10554, +626 Power, +939 Critical Strike, +884 Defense Available from Mantol Derith Armor Dealer for 400 Demonic Ichor, Earn Demonic Ichor via Completing Demonic Encounters in the Well of Dragons, Dread Ring, Icewind Dale and Guild Strongholds, Regular and Epic Demogorgon and the Throne Of the Dwarven Gods and Prophecy of madness skirmishes. You will receive a Cache of 40 Ichor for completing the Days Featured Task in the Underdark Campaign window.
  • Shieldbearer’s  Raid Sabatons At Tier 3 +8% Everfrost Resistance +12,624 Hit Points +1,114 Power +743 Critical Strike +974 Defense

OR

  • Shieldbearer’s Ward Sabatons At Tier 2 +6% Everfrost Resistance +11,589 Hit Points +1026 Recovery +684 Deflection +929 Defense

Storm Kings Thunder Zones

  • Frostborn Raid Gauntlets +3% Everfrost Damage Resistance +9,520 Maximum Hit Points +567 Power +851 Armor Penetration +840 Defense
  • Frostborn Ward Gauntlets +3% Everfrost Damage Resistance +9,520 Maximum Hit Points +567 Power +840 Defense +851 Deflection
  • Either of the above will do, wear these when doing your STK Dailies for the Set Bonus: When digging for Ostorian Relics there is a 25% chance you will obtain an additional relic. Slot whatever enchantment you wish and remember to switch back when leaving SKT Adventure zones.
Fangbreaker Island

I’m using 3 Piece Frostborn Ward for Extra Recovery, ITF is very important in this dungeon so get recovery where you can. This is the 1 dungeon where we have to sacrifice our own dps for the sake of boosting others. I Also recommend switching to ‘Tank’ Companion I.E Earth Archon, Portal Hound and Dancing Shield(I Use the Shield)  FBI you really do need 95% as the monsters hit hard, for all other content I usually hover around 73% and am fine just need to be careful on orcus.

 

We want all the Shieldbearers Raid Equipment, The Ward is more Tank based but has to much Regen and not enough Power for me. You will still get Critical Strike off the Ward Body Armour but not anywhere else and you only get Recovery of ward boots, We will get Power and Critical Strike and Defense off all of the Raid Gear Which imo makes it BiS for DPS GF’s, Even with Voninblood Completely empty. For Buffers Get the Shieldbearer’s Ward Sabatons.

 

 

Offensively we want to concentrate on  Power and Critical Strike and Recovery, When using a negation get your DR to 65% and let the negation do the rest(Perfect and above), when using Elven Battle or Soulforge Try to get your DR as high as possible and use the Either the Lifesteal Boon or Defence boon.
screenshot-sheet

Artifacts, Artifact Equipment and Rings

  • Lantern of Revelation(Mythic)-1k Critical Strike and 1 k Armor Penetration 600 Combat Advantage You get this at Level 21 Through Artifact Recovery Quest Available from SGT. Knox When Activated:Deals 5,500 damage to nearby enemies, and increases the damage they take by 16% for 6 seconds. Artifact Recovery, Lockboxes and a Rare drop from any Dungeon or Skirmish.
    In addition, for the next 6 seconds, you can see hidden targets an additional 10 feet away.
  • Sigil of the Controller + , +1000 Critical Strike, +600 Control Resist Vault of the Nine
  • Heart of the Blue Dragon(Mythic)-1k Critical Strike and 1k Recovery 600 Combat Advantage-Available from the Glorious Resurgence Artifact Choice Pack(Epic) And from the Trade Bar Merchant from Protectors Enclave or the Riches Tab(Uncommon) I use this when I am there to Buff as the recovery helps with fray uptime.
  • Wheel Of Elements 4k hit Points, 1k Power and 600 Stamina/Guard Gain I use this as my active(Take off Blue Dragon) when I’m there to dps for the fire bonus. Deal 30% Bonus Damage as fire Damage for 28 Seconds
 Artifact Set and Equipment
  • Shard of Orcus’ Wand(Mythic)-1k movement 1k Power 600 AoE Resist-Available by farming Castle Never or the Auction House
  • Baphomets Infernal Talisman(Legendary)- 846 Power 530 Critical Strike 530 Deflection Equip Bonus:Increase Action Points by 4% every 3 seconds while in combat-Available Through the Maze Engine Campaign or The Auction House
  • Demogorgan’s Girdle of Migh(Legendary)t-846 Power 530 Critical Strike 530 Deflection +2 to both Strength and Constitution-Available by Farming Epic/Master and Regular Demogorgan or the Auction House
  • Set Bonus:Demon Lords’ Immortality:Deal up to 20% additional damage based on the difference in hit point percentage between the player and target
For PVP and as a Cheaper PVE alterative I would use the Lostmauth set Available on all Platforms as an Uncommon drop from Lair of Lostmauth and from various Lockboxes
  • Lostmauth’s Horn of Blasting(Mythic) +1,000 Power +1000 Armor Penetration 600 Control Bonus
  • Lostmauth’s Hoard Necklace(Legendary)-946 Power 530 Critical Strike 530 Armor Penetration Equip Bonus: Increase’s Action Point Gain by 4% every 3 Seconds in Combat
  • Golden Belt of Puissance(Legendary)- +2 Strength +2 Dexterity +846 Power +530 Critical Strike +530 Armor Penetration
  • Set Bonus: Do an additional hit for Weapon Damage on a Critical hit.

For PVE the Resistance Ignored cap is 60% so if using the Lostmauth adjust your Artifacts and gear so you do not go over the 60% cap, For PVP the Cap is 140% so you would not require to adjust although swapping the Heart of the Blue dragon for another Armor Pen Artifact would help

Other Viable Artifacts

  • Sigil of the Great Weapon fighter 1000 Power, +1000 Arm Pen and +2,400Hits Points-Vault of the Nine (Ideal in place of Heart of the Blue Dragon for PVP)
  • Thayan Book of the Dead(Mythic)- 1k Critical Strike and 1 k Armor Penetration 600 Action Point Gain-Available from the Glorious Resurgence Artifact Choice Pack, Special Zen Promotions(Both Epic) And from the Trade Bar Merchant from Protectors Enclave or the Riches Tab(Uncommon)
  • Sigil of the Hunter+1000 Power, +1000 Recovery, +600 Stamina/Guard Gain-Vault of the Nine
  • Black Ice beholder +1000 Recovery, +1000 Arm Pen and +600 Combat Advantage Damage Another ideal for PvP. Lockboxes and Kessel’s Retreat
  • Shard of Valindra’s Crown-+1000 Power, +1000 Lifesteal and 600 Control Bonus Lockboxes and Valandra’s Tower
  • Waters Of ELah’zad +1,000 Recovery +1,000 Defense +600 Regeneration Artifact Recovery, Lockboxes and Rare Drop from any dungeon or skirmish.

Upon Reaching 70 and if you have completed the Elemental Evil Campaign you will receive

  • Elemental Fire Longsword(Legendary) +3915 Power, +715 Critical Strike +715 Defense
  • Elemental Fire Shield(Legendary)+2121 Hit Points, +8 Armor Class, +846 Power, +1416 Defense
  • Set Bonus +1576 Hit Points +394 Defense
Our End Game Artifact Weapons all have the same stats
  • Main Hand At Legendary +4,134 Power, +968 Critical Strike and +968 Deflection.
  • Off Hand At Legendary +8 AC, +1,306 Power, 774 Critical Strike, 982 Defense, 774 Deflection
So it comes down to 3 different sets, 2 Available by farming content 1 through Masterwork Professions, all with a different set bonus.
I’m currently using
  • Drowned Weapon Set: When you are struck, Heal for 50% of your Maximum Hit Points over the next 30 seconds, this effect may only occur once every 60 seconds
  • Available via doing the Weapons of Water Quest available in Protectors Enclave

For Full DPS

  • Twisted Weapon Set:Gain the effect of paranoia and blood lust. Paranoia – Gain 160 Defense when struck, lost a stack when you strike an enemy. Bloodlust – Gain 160 Power when you strike an enemy, lost a stack when you are struck. Neither paranoia nor blood lust may exceed 24 stacks or be reduced below 1 stack
  • Available from Mantol Derith Weapons Dealer Requires 20 Twisted Ichor and 800 Demonic Ichor per Piece

In an ideal virtual world everyone would have

  • Stronghold Set:
  • You and any allies equipped with a set of Stronghold weapons are granted the following:2% Outgoing Damage
    +2% Outgoing Healing
    -2% Incoming DamageThis effect may stack up to 5 times
  • Available from the Stronghold Marketplace, you require Strongholds Guardians Armaments available from the AH or Through Masterwork Professions
Artifact Powers
  • Main Hand: Weapon Mater’s Strike Increase the Damage done by all attacks of Weapon Master’s Strike by 8%.
  • Off Hand: Steel Blitz: Steel Blitz now also gives you an additional 2.5% chance to instantly strike again. This is independent of the initial chance.

I switch my Bonus between Steel Blitz and Enhanced Mark when running FBI.

Artifact Stat Increase gives us a choice of increases  a secondary stat by up to 400, I’m currently using the AP Gain to bring me close to 1000. You may find that you want more control resist etc. so change as you need to.

 

Rings and Undergarments

We have a number of rings to choose from and I will list them below, some are behind RNG some you will have to craft

The Rings I Use

  • Sudden Ring of Brutality +4 With Azure Enchantments in Offense and Defense Slots Available from Regular and Master Demogorgon
  • Sudden Ring of Precision +4  With Azure Enchantments in Offense and Defense Slots Available from Castle Never

Other Rings to Consider

  • Personalized Rings Of Recovery +394 Power and Recovery
  • Ring of Rising Precision +4 On Hitting a foe you gain 115 Crit for 4 Seconds. This effect can stack a maximum of 10 Times
  • Ring Of Rising Power +4 On Hitting a foe you gain 115 Power for 4 Seconds. This effect can stack a maximum of 10 Times
  • Rosegold Raid Ring +570 Critical Strike + 380 Recovery
  • Rosegold Restoration Ring +570 Recovery +380 Power
  • Notes: After the announcement of the removal of legacy set’s(Poor excuse to curb power creep) I’m fully expecting them to stop Underdark Rings from working with companions and bonding stones, if that does happen I will switch to 2x Rosegold Raid and 1x Rosegold Restoration on my companion.

Undergarments

  • Drowcraft Chaincoat +1134 Max Hit Points +189 Power +210 Defense
  • Drowcraft Chausses +1134 Max Hit Points +189 Recovery +210 Defense
  • Drowcraft set Bonus: When you land a Critical Strike you heal nearby allies for 1% of their Max Hit Points up to 10000. This effect may only occur once every 3 seconds.
  • The above are both available from Mantol Derith Weapons Dealer for 375 Demonic Ichor Each

Strom Kings Thunder Available from the Campaign Store after Completing the Drive back the Giants Task

  • Greater Everfrost Chaincoat +3%Everfrost Damage Resist, +834 Maximum Hit points, 164 Defence 313 Lifesteal
  • Greater Everfrost Chausses +3% Everfrost Damage Resist, +834 Maximum Hit Points 164 Defence 313 Deflection
  • Everfrost set Bonus If your Lifesteal is greater then your deflection, whenever you perform a Lifesteal you will gain double life steal Severity for 10 seconds, If your deflection is greater than your Lifesteal, whenever you perform a Deflection, Each successive Deflection over he next 10 seconds will return 50% of the incoming damage back to your attacker. This Damage cannot ecxxed 15% of your max Hit Points – These effects may only occur every 30 seconds

 

Enchantments

Offensively I use a mix of Azures(Critical Strike) and Silvery’s(Recovery), For Full DPS Go full Azures until you reach 100% Crit Chance(With Companion Procs) then go full either Silver’s for Recovery or Radiant for Power, you could also go full Brutal‘s(Power and Crit)
Defensively I use Azures(Defense) Keep on eye on Damage Resistance We want to get this to 95%
  • Enchantment       Offense                                               Defence                                        Utility
  • Azure               Critical Strike                                             Defence                                       XP Gain
  • Dark            Armour Penetration                                       Life Steal                                    Movement
  • Silvery                Recovery                                                 Deflect                                      Glory Gain
  • Brutal         Power and Critical Strike                            HP and Defence                       Movement and XP
  • Radiant              Power                                                         HP                                         Gold Gain
  • Savage       Arm Pen and Crit Strike                              HP and Lifesteal                         Gold and XP
  • Cruel           Power and Recovery                         Defence and Deflect                       Movement and Glory
  • Draconic   Arm Pen, Power and Recovery          HP, Defence and Life Steal
  • Black Ice     Power Crit and Recovery              Defence, Deflection and Lifesteal

Utility Only

  • Fey Blessing You have a % chance after killing a foe to spawn a will o’ the wisp to find an enchantment for you.
  • Dragon hoard You have a % Chance after killing a foe to find a Refining Stone at your feet.
  • Quartermaster’s- You have a % chance after killing a foe to find a bag of goods, Higher ranks improve the quality of the Bag.
  • All of the above will have a higher chance to drop a item the higher the enchantment rank is.

Overload Slots

  • Greater Corrupt Black Ice Enchantment: when dealing damage you have a chance to empower yourself with corrupt black ice, granting 800 power for 8 seconds, Additionally you Generate 1.25% of your AP each seconds while affected by this buff.
  • Greater Corrupt Lethal Enchantment:  when dealing damage you have a chance to empower yourself with corrupt black ice, granting 800 Critical Strike for 8 seconds, Additionally you Generate 1.25% of your AP each seconds while affected by this buff.
Armor Enchantments

To use when using the Stronghold Hit Points Boon and Lifesteal on companion.

Perfect Negation When receiving damage each hit stacks a 3% increase to your damage resistance for 9 seconds. This effect can stack a maximum of 10 times
To be used when using the Lifesteal boon and Defence on companion or Defence Boon and Lifesteal on companion.
Any Level Soulforged When you fall in combat your Soulforged armor will resurrect you and heal you for 4,459 and 743 every second for 3 seconds.This effect can only trigger once every 90 seconds
Perfect(PVE)Transcendent(PvP)

Elven Battle

You are 80% more resistant to slows, immobilize, disables, and stuns. Their duration is reduced. Your stamina Regen is also increased by 30%
Weapon Enchantment
TranscendentVorpal You strike with an additional 50% critical severity. Critical Severity increases the damage your Critical Strikes deal. Your Critical Strikes now reduce your target’s Damage Resistance by 2% and Damage by 2%

 

 Companions

  • Earth Archon Active Bonus: Increases your damage against targets by +3/4/6.% when you are at full health
    Each additional active Archon increases this bonus by .5%, Can be used in the meantime as a summoned Companion as the 3 Defence Slots with 3 Bonding’s helps the lowest geared and highest geared gf’s, Currently Unavailable on Ps4 Available On Xbox and PC from the Trove of Elemental Evil or the AH
  • Air archon increases your damage against targets not at full health by +2/3/5.% Each additional active Archon increases this bonus by .5% Currently Unavailable on Ps4 Available On Xbox and PC from the Trove of Elemental Evil or the AH
  • Siegemaster Deal +3/+4% increased damage. This effect is increased to +7/+8% damage while on Stronghold map. Available from the Zen Market
  • Rust Monster
  • Legendary Dancing Shield As Summoned, 3 x Personalized Belts of Recovery 2 x Dark Rank 12 and 1 R12 Azure in Defense Slots 3 x r12 Azure in Offense.

shield

 Mounts

  • Swift Golden Lion Combat Power with 4k Armor Pen Axe Beak

Other Mounts

  • Imperial Rage Drake 4k Critical Strike(Another Very rare/expensive mount) Available on all Platforms from either the Tyrannical or Glorious Resurgence Lockboxes, Would be the Choice mount for Pure DPS Build.
  • Heavy Worg-1k Critical Strike and 1k Armor Penetration Available from the Zen Market
  • Heavy Howler-2k Critical Strike Available from the Zen Market
  • Guard Drake-2k Power although the Power Boon from strongholds should be enough when using sudden/rising rings Available from the Zen Market
  • Lord’s Armored Polar Bear-2k Defense although with that fray nerf its hard to recommend to upcoming GF’s as the ad could be spent in other places, does have 4 Insignia Bonus’ including Wanderer’s Fortune which I always switch to for dailies, Available from the Zen Market on Consoles and via Special Promotions and the AH on PC
  • Armored Bear +8,000 Maximum Hit Points Also so has Wanderers Fortune. Available on the Zen Market

For PVP you would want the Axe Beak(Legacy) equip bonus of 4k Armor Penetration Available from the Howling Hatred Lockbox on PC and Xbox, sorry guys but unavailable on PS4.

Special Mention to the Epic Shadow Wolf  2k Armor penetration and it has Wanderers Fortune but only available from the Zen Market during CTA:Pit Fight.

Current insignia’s are
  • Gladiator’s Guile-When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, you gain 15% of your Power as Stamina Gain
  • Protector’s Camaraderie-Whenever your summoned Companion attacks, you gain 3% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.
  • Champions Return Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds.This effect can only occur once every 60 seconds.
  • Victim’s Preservation Whenever you take greater than 35% of your maximum Hit Points in pre-mitigated damage in asingle blow you are healed for 10% of your max hit points over 5 seconds(This effect can occur every 10 seconds)
  • Whenever you perform a crit strike, your target will gain a stack of Magistrates Consideration. Enemies effected by Magistrates Consideration take Psychic Damage equal to 10% of your power.
  • Wanderer’s Fortune You have a 4% chance after killing a foe to find a refining stone at your feet. From Whites Pearls(100 Refine Points) to Black Opals(10,000). Save all Refinement for Double RP events to get the maximum return for your invest, this bonus is per character so you can pray to rngesus run around for 15 minutes switch character rinse and repeat, after 15 minutes the bonus goes into cooldown for 20 hours but will still drop refine just at a much lower rate. I generally get my alt’s to  64 then buy them a motor home and they live in Sharandar.
  • https://two30.github.io/neverwinter-insignia/?1 Insignia Tool by Two30 from The Arc forums and Neverwinter Unblogged

My Character Sheet

Unbuffed

unbuffed-power

unbuffed-crit

unbuffed-dr-2

Buffed with Sudden Rings and Boons

 

full-buff

Buffed Crit without Sudden And Boons, With I go up to 72% Crit Chance

buff-crit

buffed-dr

Previously used Feats

Turtle

https://two30.github.io/neverwinter-feat/?31133033050032555500050105500000005000000000000

Heroic Feats

  • Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
  • Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
  • Action Surge 1/5 Gain 2 additional Action Point from Guarding attacks.
  • Distracting Shield 3/5 When you guard an attack, Your attacker briefly deals 3% less damage.
  • Armor Spec 3/3 Increase the effectiveness of Armor Class and Defense by 5/10/15%.
  • Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
  • Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.
  • Ubi Shield 2/5 Reduce the damage effects of Combat Advantage against you by 5/10/15/20/25%.

Conqueror Tree

  • Take Measure  When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. 5(50 second cooldown)
  • Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage.
  • Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
  • Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10
  • Tactical superiority Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
  • Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times.

Protector Tree

  • Plate Agility-You gain 1/2/3/4/5% chance to Deflect attacks 5/5
  • Shield defence Gain 1/2/3/4/5 to AC 5/5

Tactician Tree

  • Fight On- Encounter power cooldowns reduced by 2/4/6/8/10% 5/5

Passsives

  • Main Hand: Weapon Mater’s Strike Increase the Damage done by all attacks of Weapon Master’s Strike by 8%
  • Off Hand Guarded Assault: Guarded Assault now also lowers the run speed of the affected attacker by 5%.

Or

  • Shield Talent: Shield Talent now also increases your Maximum stamina by 15%.

Or

  • Enhanced Mark: Enhanced Mark now also reduces a marked targets damage resistance by 5%. My New Favourite for FBI

 

Full DPS

https://two30.github.io/neverwinter-feat/?31233003051030055500555105000000000000000000050

Heroic Feats

  • Toughness 3/3 Increases your maximum Hit Points by 3/6/9%
  • Strength Focus 3/3 Increase the effectiveness of Strength by 5/10/15%
  • Action Surge 3/5 Gain 2 additional Action Point from Guarding attacks.
  • Armor Spec 3/3 increases the effectiveness of Armor Class and Defense by 5/10/15%.
  • Powerful Attack 5/5 Increase the damage of your Encounter and At will powers by 2/4/6/8/10%.
  • Weapon Mastery 3/3 Increased your Critical Chance by 1/2/3%.

Conqueror Tree

  • Take Measure When you are crit, gain Temporary Hit Points equal to 1/2/3/4/5% of your maximum Hit Points. (50 second cooldown) 5/5
  • Wrathful Warrior When you have Temporary Hit points, you deal 3/6/9/12/15% more damage. 5/5
  • Jagged Blades When you critically strike a foe they begin bleeding. This bleed lasts 10 Seconds and deals 150%/300%/450%/600%750% of your weapon damage over it’s Duration.5/5
  • Staggering Challenge-Gain 4/8/12/16/20% damage bonus to Griffon’s Wrath when the target has recently been struck by Staggering Challenge empowered by Griffon’s Wrath. Additionally your damage bonus from Knight’s Challenge is increased by 2/4/6/8/10%. 5/5
  • Tactical superiority You Deal 1/2/3/4/5% more damage and Combat Superiority Grants an Additional 1/2/3/4/5% Damage. 5/5
  • Menacing Impact Villain’s Menace now has 1/2/3/4/5 feet more range, and both Terrifying Impact and Villain’s Menace now deal 2/4/6/8/10% more damage. 5/5
  • Reckless Attacker-When struck in combat you gain Reckless Attacker. Reckless Attacker increases your damage by 5% and Critical chance by 2%. Reckless Attacker lasts 10 seconds and stacks up to 5 times. 1/1

Protector

  • Plate Agility-You gain 1/2/3/4/5% chance to Deflect attacks 5/5
  • Staying Power  Master’s Strike now also reduces your target Mitigation to your Encounter powers 2/4/6/8/10%. 5/5

 

I’ll have a play around with the new Bonus’ when we get mod 10, overall i’m very happy with the build I know there are places where I could get more DPS but I chose things that are more beneficial to the team, I would switch The Lion equip for the 4k Crit Drake and go full azures or brutals for full dps and a Wheel of Elements for the fire. If you feel you could improve my build your comments are appreciated and all feedback is welcome. Big thank you to Giantsirslayer of Take Notes, Bethal and Fabricant for answering questions for my both my guardian and cw and finally the community for laying the ground with previous builds and for answering questions when I asked wither it be pm, Reddit or the official Arc Forums.
Hope you enjoy, B1llyriz
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Leave a reply
  • Jeff
    November 25, 2016 at 6:11 pm

    Glad to see you again!! Thanks for updating your guide! 🙂

      • Jeff
        December 3, 2016 at 7:32 pm

        I am almost 70 lvl, what would be your suggestions for a non-premium player?

        • Profile photo of b1llyriz
          December 4, 2016 at 2:36 am

          Use the Arm Pen boon form your guild if you have one, if you don’t get gear that has Arm Pen and Recovery until you reach 60% RI then look for crit and recovery. Run the encounters in the well of dragons for Seals of Elements and Demonic Ichor which can help with gear and any spare seals can be spent on salvage items. Run The levelling dungeons and The throne of the Dwarven gods Skirmish to earn your AD and more seals and ichor. Buy VIP ASAP and save all your keys until you have a stack of 30 and open them on a Friday night or the day a new box is released, Generally their is more drops at these times due to more players on and popping.
          Get either the Lord’s Armoured Polar bear or the armoured bear as both have wanderer’s fortune when you have the AD to buy 1.

          Just keep grinding the well for a couple of weeks while doing your level 70 Campaigns and attempt a dungeon when you feel ready. hope this helps.

          • Jeff
            December 4, 2016 at 8:21 pm

            Totally!! You are awesome! Thanks! 🙂

          • Profile photo of b1llyriz
            December 4, 2016 at 8:35 pm

            Also Slot Fey blessings as they will help a lot get Enchantments/Artifacts upgraded, Do not ever use a piece of refinement that can go into equipment i.e No black opals, sapphires, Basically anything that you get from Wanderers Fortune and Any Dragon Hoards you have, Ideally you want 3 r12 Quartermasters but as they will be currently out of reach for just slot 3 of the highest rank possible along with 1 fey blessing and 1 dragon hoard and Wanderers Fortune you should be getting a good amount of refinement. The Bags from the Quartermasters will drop Double Enchants and runes when that event is on.

  • Tyrian
    November 26, 2016 at 6:13 pm

    What powers setup do you use for pvp? I’m a solo player

    • Profile photo of b1llyriz
      November 27, 2016 at 12:05 am

      I dont PvP a Lot, but Knee breaker, Fray and Bulls Charge is what I use with Crescendo/Fighters Recovery and guarded assault and steel defence, Hopefully a PvP GF can weigh in with some answers.

  • November 27, 2016 at 9:34 am

    What is the story with negation? I have greater one and Base dmg res 52%. I am on ps4

    • Profile photo of b1llyriz
      November 27, 2016 at 10:35 pm

      The negation will get you to 80% once perfect but you need to get your DR to 95%, as was pointed out to me on my previous build post, Monsters have Arm Pen of 15% so we need to get to 95% to counter the 15%.

  • Lliira's Cookies
    November 28, 2016 at 10:28 am

    I made post in forum but wanted to ask from you too, doea “menacing impact” from conqueror feat increase villain’s menaces already increased dmg by additional 10%? or will it only affect the initial slam on the ground? 🙂

    • Profile photo of b1llyriz
      November 28, 2016 at 4:59 pm

      It’s just the initial slam:(

      • Lliira's Cookies
        November 30, 2016 at 8:30 am

        Oh 🙁 Why would you take it rather than ‘fight on’ from tactician?
        Also, would you like to post you stats again? 🙂

        • Profile photo of b1llyriz
          November 30, 2016 at 7:10 pm

          We take that feat when we want to be pure dps, Putting the points into Fight on is probably the best replacement feat for it.
          Currently I’m running with no points in protector and 5 in Fight On, Crushing Pin and Daunting challenge( We also take less damage tooltip is wrong) and with the right gear/potions I can perma fray, You need all r12’s to really do it but I will be adding it to the build along with stat pics later in the week.

          • Lliira's Cookies
            December 1, 2016 at 11:26 am

            Gotta love those messed-up tooltips O_O

          • Lliira's Cookies
            December 8, 2016 at 8:38 am

            Could you post that stat pic of your gear with no buffs / full self-buff? 🙂
            I just got myself that dancing shield with recovery belts and with that my DR reaches 95% (counting in sh food and def potion). Added little bit of recovery aswell, but while doing that my crit came down from around 72% to 45% or so. I still plan on using vorpal. Would be really interested of comparing my stats for yours. I use soulforged armor enchantment and only good sh boon we have on the defensive tab is increased HP, so using that, with no buffs and no grp I’m at 157k hp.

            Currently I have close to no life steal and my recovery is propably as good as 11 sec fray so nothing special there 😛
            My ilvl is 3.6k-ish and most of my upgrades will include getting relic armor and gloves restored, improving my enchantment ranks and upgrade my belt and shield from epic to legendary.

          • Profile photo of b1llyriz
            December 8, 2016 at 11:03 pm

            🙂 Done, I put my azures in Offensive slots on my Shield and started wearing the silvers on myself. Having the 17 Intelligence really helps as does fight On Feat. The Feats posted now with the 15 in Tactician are the ones I’m sticking with and moved the turtle and dps feats to the bottom. I probably won’t be updating as much as I’m pretty much done now until we got 10.5 on consoles and all that will change then is my Artifact Weapon Set and 2 boons. Really hoping we get some Old/New Dungeons in Mod 11 and here’s hoping the loot rework is good.

  • KING
    December 1, 2016 at 5:46 am

    Just starting out a new GF and I was redirected here through somebody on reddit.
    I am going with the turtle build all the way,I played Wow for a long time and other mmorpgs,onus ally stuck with support but so far I really like how in depth your guide is and I’ll let you know how it goes again tyvm for posting this.

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