MOD 10 Combat HR by Hater
Hello! My name is Hater, I’ve been maining the Hunter Ranger for about 3 months now on PS4. I was playing Trapper Paragon but with the recent Balance Changes on the Hunter ranger i just couldnt find the damage i once had which admittedly was nothing compared to GWF’s or broken Scourgeys. I decided to give combat a shot and since then im keeping up with if not surpassing GWF’s no one else is really a competition. I have been asked alot for my buid and rotation so i decided to cut out the middle man make this and redirect people here lol. This build is primarily going to be a High DPS build. I will be posting alternatives to the gear that I have slotted as well as my reasoning behind my loadout, feats, powers, etc.
DISCLAIMER!!!!: You will lose 10% crit in this build my crit is only 70% fully buffed but then again im just 2900. I have seen this build be a dps lose for those under the 50% crit mark fully buffed.
Starting Race / Stats
Races: Wood elf (+2 Dex/Wis, +1% Crit Strike)
Drow (+2 Dex/Wis, 5% chance to lower def 10% when attacking)
Dragonborn (picking Dex/Wis, Power & Critical Strike increased by 3%)
Stat Roll: Dex&Wis: 18, Str: 12, Con/Int/Cha: 10
All of your points should be put into Dex and Wisdom to increase your damage and critical chance
My gear is primarily focused on these 2 stats Power and Critical Strike
The secondary Stats are Armor Pen (You want to get around 60% Armor Pen) and Recovery and Lifesteal
Power: Where all your damage comes from. Big power = Big damage
*Critical Strike*: Makes you have a chance to hit harder. The higher the percentage, the bigger your numbers (My personal goal is 90%+)
Lifesteal: Less work for your healer.
Armor Pen: This is a PVE build, so we dont want our resistance ignored (see image 3) to go past 60%, because anything past that doesn’t effect our damage output. Mine is at 48% because when my Bonding Runestones on my companion proc, it pushes my resistance just above 60%.
Recovery: This is going to reduce our cooldown time for our encounters. More recovery = more tasty gushing wounds. fully buffed mine hits for 3mil+.
Helmet: Dusk Raid Hood
Chest: Elven Assault Coat
Arms: Elven (crit and armor pen ones)
Legs: Dusk Raid Gaiters
I personally mainly run group related dugneons, I rarely ever solo anything. So the Dusk Set bonus is better for me over the Dragonflight. Dusk set bonus (for having 2 pieces) gives me 1000 Power (While in a group). Dragonflight set for 2 pieces gives +500 power with a slightly increase stat bonus on the gear. So if you Solo a large amount of content, Dragonflight would be your better choice. But Group play you have better power stat with the Dusk set.
If you are rolling in astral diamonds, a good idea is to work on the Leatherworking Mastery Profession. With this, you could craft the Umbral Raid Bracer as an alternative to the Elemental Alliance Raid Bracers, But it is a large investment and not really affordable.
Rings: Ring of rising power & Ring of brutality (Gotta get more power)
Power means you hit harder fully buffed im sitting at 70% crit I would use a rising Prec over rising power but i hate POM.
Alternative Rings: Ring of Rising Precision, Ring of Sudden Precision (Bumping up critical strike)
I wouldnt recommend sudden Precision crit is a dice roll stat and having it on a timer will add less dps then just stacking more power through your rings. You will find crit in other places.
Belt: Golden Belt
Str for Armor pen Dex for damage. Crit power and more armor pen. ( Will be switching to orcus set when i get another shard drop)
Cape: Lostmauth Necklace
Set Bonus and good stats
Shirt: Gemmed Exquisite Elemental Tunic
Pants: Gemmed Exquisite Elemental Pants
Weapon Set: Twisted Set
It is still the best weapon set for the Hunter Ranger with its set bonus which gives roughly 4000 power. You are gonna hit 6 times with every at-will it will stay stacked.
Offence Slot: Brutals (Power and Critical strike)
Offence Alternative: Azures (Critical Strike)
Defence Slot: Darks (Life Steal)
Utility Slot: Dragon Horde Enchantment and Fey Blessing
With the Horde enchantments, the percentage cap is reached at 5% max, as well as there is a cooldown timer on these enchantment to gain refining stones (They start giving less drops the longer you play)
Fey Blessings also cap at 5%, but they do not have a cooldown for drop rates.
With my current gear I have 5 Ultility Slots, so I push 3 rank 9 Fey Blessing and 2 rank 9 Dragon hordes to maximize the percentage and drop rates from both types of enchantment.
Alternative Utility: If you dont feel like getting free stuff for killing things, I suggest adding Darks into the utility slots for a movement speed buff. We will be doing a lot of running back and forth and the faster you can do that, the better.
Weapon Enchantment: Vorpal Enchantment
The Combat paragon has a huge focus on at wills as well as encounters i havent tested but i feel the vorpal is the best here.
Armor Enchantment: Shadowclad Enchantment
The build comes with deflection. Defelection also means damage. For soloing and pvp while running lonewolf your a deflection machine.
Main Slot: Wheel of Elements (fire buff gives 30% damage increase, Power, Stamina Gain, HP)
Slot 2: Sigil of the Controler (Crit, Power, Control Resist)
Slot 3: Lanturn of Revelation (Critical, Arm. Pen, Combat advantage)
Slot 4: Lostmauth Horn of Blasting (Power, Arm. Pen, Control bonus)
Crit and Power as well as some armor pen!
I will be listing the powers to invest in Stormwarden is the only viable paragon.
Non Path related Powers
At Wills: Split Strike
Quickest hitting allowing you to achieve 3 flurry strikes after an encounter.
Personal Class Feature: Blade Storm, Aspect of the Lone Wolf, Aspect of the pact, Seekers Vengeance.
Blade Storm gives your abiliteis a chance to do 50%
Aspect of the Lone Wolf: A good defensive feature to help you when you’re in the thick of it, by increasing deflect it increases your survivability. I only run it while soloing pvping or im pulling threat super hard.
Aspect of the Pack: combined with the artifact weapon off hand this will give you a near infinite up time 8% dmg buff as well as perma combat advantage.
Seeker’s Vengeance: Tired of buffing your team with Aspect of the Pack? Try this on for size. Whenever you hit a enemy in the back, your damage goes up an extra 10% at rank one, and increases by 3% for each point. maxing out at a 19% damage increase (as long as you’re hitting them from behind). Mainly only used on Orcus…
Encounters: Thorn Strike, Throw Caution, and Gushing Wound
Thorn Strike: Quick big damage ability on a short cooldown nothing more to say mine hits for about 300k at times.
Throw Caution: Huge self buff apply this then hit gushing wouds and laugh in enjoyment
Gushing Wound: This is your big Damage right here… mine fully buffed crits tick for 175k… 20 times! The melt is real.
*Longstriders Shot*: Honestly i just use it for a speed buff during disconnects from mobs.
Daily Powers: Forest Ghost, Cold Steel Hurricane
Forest Ghost: Speed Boost during Disconnects.
Cold Steel Hurricane: Looks cool and i scream Kamahamaha thre my headset whenever i do it ( sorry guys).
DOnt really bother using them for damage all of our dailys suck for every path lol.
Weapon Mastery 3/3: 3% increased critical Chance
Toughness 3/3: 9% more Health
Battlewise 3/3: 6% less threat (You gonna need it…)
Agile Combatant 3/3: deal 3% more damage when switching stances. (Very rarely switch stances except during disconnects but everything else sucks lol.)
Endless Assault 3/3: Encounter powers deal 6% more damage. (MORE DAMAGE FOR GUSHING!)
Scoundrel Training 2/3: Your at-wills deals 6% more damage. (more Damage for split strike and aimed
Disciple of Dexterity 3/3: Increase the amount of damage you get for each point into dexterity.
- Dark Fey Hunter (400 power)
- Fey Precision (400 Critical Strike)
- Elven Haste (3% Faster AP gain)
- Elven Ferocity (Chance to deal 20k damage when striking a foe)
- Elvish Fury (Gain 135 power for every foe defeated for 45 seconds. can stack 30 times)
- Conjurer’s Gambit (250 Crit and movement)
- Evoker’s Thirst (400 Life steal)
- Forbidden Piercing (3% resistance ignored)
- Shadowtouch (When Dealing damage, a chance to deal 20k damage, target receives 25% less healing as well)
- Rampaging Madness (When you deal damage, gain madness. After 50 stacks of madness you gain 4k power, lifesteal, and regeneration for 10 seconds)
- Encroaching Tactic (400 Combat advantage)
- Refreshing Chill (400 stamina Gain)
- Sleet Skills (2% crit Severity)
- Cool Resolve (Gain power depending on the amount of stamina missing)
- Avalanche (After taking 20 hits, you deal 15k damage to nearby targets)
- Primordial Might (400 power and 1600 HP)
- Primordial Focus (400 Critical Strike and 1600 HP)
- Drow Ambush Tactics ( Combat advantage damage bonus increased by 10%)
- Dwarven Footing (Control effects are shortened 5% when applied to you)
- Abyssal Strikes(10% increase damage to demons)
Tyranny of Dragons
- Dragons Claws ( 400 Power)
- Dragons Gaze (400 Crit)
- Draconic Armorbreaker (400 Arm Pen.)
- Dragons Greed ( 400 Life steal)
- Dragons Fury 3/3 (8% increased Crit Severity)
- Offence: Power or Critical Severity
- Defense: N/A
- Abyssal Siphoning (5% life steal severity)
- Demonic Influence ( 400 Combat Advantage)
- Demonic Swiftness ( 3% increase AP gain)
- Baphomet’s Might (Chance to gain 2000 critical strike when attacking a foe)
- Wave of Force (300 power and 2000 HP)
- Heart of Stone (4% life steal severity and 2000 HP)
- Searing Aggression (400 Crit and 2k HP)
- Gale of Retribution (chance to heal 24k hp and Critical is increased 1000 for 10 seconds after being hit)
Storm King’s Thunder
At Wills: Aimed Shot(LT) & Split Strike (RT)
Encounters: Thorn Strike (Square), Throw Caution (Triangle), Gushing Wound(Circle)
Personal: Aspect of the Pack & Blade Storm
Rotation: The start of the fight I open the door with ranged stance I fire off Longstriders and Forest Ghost to close the gap. then stance switch to melee
(Square -> RT -> RT -> RT ->Triangle -> RT -> RT -> RT -> Circle -> RT -> RT -> RT)
You then use Square whenever it is up and try to keep Your throw Caution Buff up as uch as possible when you use gushing wounds. Always trying to get in 3 At wills in the 3 seconds after an encounter to take advantage of flurry.
The Bigger the Bonding Runestones, The bigger your DPS. You’re going to find that this is the situation with all Classes. The biggest focus outside of your feats and your weapon/Armor enchantments are your companions and your mounts. The bonuses both of these give you are going to be where most of your damage. You can gain almost 300% of you companions stats with a full set of Rank 12 Bondings.
Your Active Companion you are going to want is the Fire Archon
Since the update I do not recommend using any sudden rings on your companions after 30mins of testing i averaged 2 secs of up time off my companions +4rings.This is due to the delay in the companion activating the bonding stone and the fact that it gets overwritten with each activation where as before you get those stats for the full 20 seconds. totally not worth.
The other 4 Companions I use for the active bonuses are as follows:
Erienes of Belial – +10% Critical Serverity
Earth Archon – 5% dmg while full health
Air Archon – Increase damage to heros not at full health by 5%
Seige Master– 4% dmg
I personally dont know of any other effective companions at this time with sufficient Stat bonuses. I apologize for my lack of information upon this topic. if there are companions you like for your hunter ranger please leave a comment!
Here are the Mount bonus I personally use. I’m going to keep this topic rather short as well.
Combat Power: Tenser Disk is the Best in slot combat Power. It gives you 10% increase power, movement speed, and +2 dex, Str, Constitution, and Armor Class. Nothing beats it.
Equip Power: I use +2000 critical strike from the Heavy Howler mount.
Mounts that give Critical Strike: Heavy Howler (2000) , Rage Drake (2000) , Imperial Rage Drake (4000)
Mounts that Give Power: Apparatus of Gond (2000), Guard Drake (2000) , Heavy Giant Spider (2000) , Heavy Twilight Nightmare(2000) , Purple Owlbear (2000), Black Ice War Horse (4000)
The indvidual insignia bonus from each piece I would focuson are on Critical, Power, Movement, Armor Pen, and Recovery.
Senpai Andrew: I stole your formating and some of your explantions on stuff hope you arent upset =)
This is my Build. if you have any questions, Feel free to leave any comments and I’ll be happy to answer them as soon as possible. In the end i feel trapper is dead and long live Combat.
GamerTag on PSN: Tempest71