Prochilles – GF PVP/PVE 2Shot Build
If you wish to see this build at work before building this is a 1 min PVP example.
*note* My gear score is only 10.6k so the worth of this build is only going to rise.
First off this is definitely one of the harder classes to build sense there are no real current build guides and a lot of powers become worthless in PVP. Example: ‘Front line Surge’ will not knock down enemies in PVP making it pretty much worthless. Some like it, I don’t. I’ve respec’d about 6 times making this do what I want and be worth actually playing this Character.
Build Pros :
2 hits pretty much kill any enemy
Has good damage and defense for being constantly on defense while on offense
Attacks are combos so you can only use Encounters to attack every 13 seconds.
If there are 2 ‘Hunter Rangers’ and they both spam ‘Fox’s Cunning’ (lvled all the way up, lets every close member on their team 100% dodge chance) makes your combo almost worthless, but its rare to find that, but heads up. Most don’t use it. If they do use it use 2 basic attacks first and then use combo.
Your Role : Always winning is ahead of kills. If games starts and 2 players head to (2) and 1 player heads to (1) you go long way to(3).
Pay attention no one is coming to block you or slow you down you can destroy any one trying to 1v1 you even TRs but main focus is (3). If enemy is coming wait till they hit a blind spot and you jump off and go quick route.
When on (3) Shield and get ready to Attack whoever is doing the most dmg to you unless there is a cleric. Cleric is always number 1 on hit list.
If you go 2 you aim for whoever is doing the most annoyance to team whether dmg/ or enemy healer.
Use Combo. Easy.
Don’t enchant Crit chance! It is already very low and pretty worthless and with this build as you already do high enough damage to kill anyone it’s just overkill. The most I’ve seen in other GF’s is about 20%, which is poop.
Do spec for power with enchantments and gear. I also use in utility: movement, prob change to life steal maybe.
Ability Scores: Ap Gain is worthless with this character the ‘Dailys’ are absolutely worthless in PVP, though some are less worthless.
Build up: Str and Dex *both secondary ; forget Con: ap is worthless and Max hp is good enough.
Villain’s Menace: decent pvp as adds immunity to disabling effects, and a little dmg increase. eh.
Fighter’s Recovery:The only one I will use PVP though you have to use near enemies while at low health, and if your near enemies at low health, by the time this is done casting your dead most likely.
Terrifying Impact: I can’t use this at all. such a little line ahead and I miss or they move about 100% of the time. Maybe just me.
Supremacy of steel: Would only be worth it if you were immune to all damage for that brief moment it is activated, and then deal out what you would have taken. * This power does and doesn’t make sense. Your character can take alot of damage, somewhat, but any build or use of the shield is made to reduce that damage. So IDK. I’ll fiddle with some more, but I don’t use.
Enduring Warrior: What is this? PVP or PVE probably the worst skill in the game.
Indomitable Strength: Definite maybe.
Ironvanguard: this is the build for iron vanguard, there is a sword master build floating out there that’s awesome but I’m not paying more money to respec to figure it out.
Main Focus: Your pvp set
Threatening Rush: 3
Knights Challenge: only 1 point is necessary any more and it could be harmful.
Anvil of Doom: 3 points.
Bull charge: only 1 point. WHAAAAT?!? *in how to attack at bottom
Trample the Fallen:3
Whatever you want doesn’t matter. don’t really help.
On PVE I usually run: run with PVP gear full because of speed bonus. ads are nothing to train. mark as you run.
Into the fray:3
* This is perfect.
If you read each carefully it builds you up for a ult combo attack.
How to attack: Get used to marking enemies, for some reason this was difficult to me, but if you want to be awesome get that down.
1. Single out target: astral shields are silly now but catch enemy at edge if he is in it and you can cc them outside the radius.
3. Knights challenge on same enemy: must
4. Bull Charge: is at 1 point because if maxed out it knocks them further away making Anvil of Doom harder to land. (Because they have more time to get out of cc)
5. Anvil of doom: while enemy is prone is a must. *Read Feats
6. if they’re not dead after combo spam Threatening rush. This is your run/roll cause you are slow, and this will allow you to catch the speedy enemies.
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Now your GF doesn’t suck. Sticking with a Cleric teammate makes you invincible more or less, so if you have one follow him and protect him.
For quick response message my Gametag: Prochilles