[Mod 6] Mimori’s Clutch Heals / Damage Mitigation Build for PVE DC
I’ve been playing this game not for a long time now, but I love healing classes and I decided to focus on Devoted Cleric as my main. I decided to turn this build public because I haven’t found so much information that is updated, and also for seeing when doing epic dungeons on my alts how the DCs seem to have problem to keep everyone with full hp, leaving them vulnerable in case their pots are on cooldown.
DC is very flexible and have more than one viable play style, but here we’re focusing on healing builds due to mobs in mod 6 epic dungeons hitting really hard compared to previous mods.
For the paragon path, I chose Divine Oracle specially because Foresight, Annointed Champion is also viable but I really like how Foresight helps people mitigate enough so they don’t die with one hit from mobs, even in tier 2 dungeons. But for this to work, it’s needed to be really quick and heal them, paying attention to their hp is really important if you want to keep everyone alive. Also, another thing that is required if you want to run smoothly through epic dungeons is to know the patterns mobs have when attacking. Eventually you will get used to know with movement with their weapon/hands/legs they are doing and if that hit is fatal or not, making you prepare your timing to cast healing skills like Bastion of Health and fill your friends hp to max.
Why choose Faithful (Clutch heals) over Virtuous (Healing-Over-Time)?
Firstly I have to say that I really love Virtuous tree and I was Virtuous until the moment I started doing tier 2 dungeons. It’s still one of my favorite trees and compared to faithful, in the scoreboards you heal more. The not so bright side of virtuous is that when players start taking spike damages that reduces their hp for more than 80% in short spaces of time (and yes, this happens a lot if you don’t have a tank in the group, which is common if queue), virtuous have trouble to heal people to their max hp before they take another hit. I know many people will think that is always better to go as premade groups so this wouldn’t be so much of a problem, but I think it’s nice to have a build that works for different comps, included for pug groups that has no experienced players in it.
Using your divinity right, and building it right, you can have an empowered Bastion of Health ready to heal 100k hp instantly and this is what I’ll try to explain here.
It’s more of a personal choice, min/max stats is not a rule and if you are not a hardcore player that’s not necessary to do. I chose human because of +3 feat points and it worked fine, but Dragonborn would be awesome too.
I went 20 WIS/13 CHA/13 STR then put all points in CHA and WIS, for increased bonus heals and action point gain. Many people like focusing STR for more crit, but I like big yellow numbers, and with not much gear you are capable, without crit heals, to heal your teammates 100% of their life. You will end up with 29 WIS/21 CHA/15 STR.
Click here to see my feats.
- Having 4 skill points on Foresight plus 5 feat points of Benefit of Foresight gives you and your party members 13% damage resistance all the time and thats awesome combined with Astral Shield.
- 5 feat points on Chaplain’s Strength is also nice because you will mostly be 30′ from melee and ranged so they can get benefit from foresight, so this will also be activated as foes will stay at this distance as well.
- 5 points on Gift of the Gods means you can build divinity so fast that it won’t be a problem to get empowered buff with 3 stacks
Even though Agent of the Divine makes you heal 25% less, it stores the difference on your target as Gift of Faith. This heals for the full amount stored when the target drops below 45% health. That’s huge when something happen and you are not quick enough to finish casting Bastion of Health on your teammates. In my personal experience, storing heals on Gift of Faith is easy if you use on your Divinity Rotation a Bastion of Health in Divinity mode. Always try to keep 1 or 2 divinity up, you can rotate your At-Wills with one cast of BoH/Divine Glow and you will always have 3 stacks of empowered buff. If your teammates are spread, maybe it will be necessary to burn your divinity, using BoH in divinity mode then BoH empowered on different people.
- Sacred Flame: small temporary hit points, more useful as a healing DC than Lance of Faith
- Astral Seal: More heals is always nice 🙂
- Holy Fervor: Increased Action Point gain, nice feature to have as you can use your dailies more often.
- Divine Fortune: Increased Divine Power gain. In my opinion, this is not so much required as you already will build one stack of divinity almost with one combo of Sacred Flame or one hit of Astral Seal, so Holy Fervor is more desirable.
- Foresight: The Class Feature of this Paragon path, if you don’t use this, it’s better to go Annointed Champion.
This is more flexible as it depends on the situation, but I end up running with the same encounters except on Scorpions and Lostmauth in eLoL.
- Astral Shield: There’s no reason to cast on divinity mode, as it only adds a small amount of temporary hp, but try to keep up on cd, cause its a good damage resistance that sums up with Foresight.
- Bastion of Health: The healing skill of this build, although you Healing word and others healing skills, this one can heal up to 100% health of your teammates. You should focus using it in divinity mode, and predicting the incoming damage to cast a little earlier the empowered BoH as it has a long animation. Once you get used to this, and if your friends have soulforged, you will probably hardly ever see them asking for rez again XD.
- Divine Glow: Use on cooldown in normal mode. If you feel you can help buffing your party without sacrificing the time to heal them if needed, you can cast this on divinity mode too, like BoH.
- Prophecy of Doom: On boss fights like Scorpions and Lostmauth in eLoL depending on the party I am with, replace Astral Shield with this one, it reduces the damage resistance from the boss, and its a good buff. If your party don’t have trouble to dodge things in simple fights you can use this. Aside from this I’d keep Astral Shield for every fight, specially adds, because they hit like a truck XD.
- Break the Spirit: This actually would be awesome to replace Astral Shield in the fights I said to maybe use Prophecy of Doom, but I haven’t noticed any difference of the damage done from bosses with this debuff skill, and I’ve seen some people on forums saying its broken since forever and it doesn’t work, so not a viable choice.
- Healing Word: For a clutch heal build, this one doesn’t add much to the table, you only need one healing skill, because of divinity building up so fast, this one has not a friendly area of effect as is easily dodged by people running around, and it doesn’t heal so much.
- Sunburst: Some people might like this for getting rid of adds if they have aggro, but I don’t recommend it, it’s awful for the dps because it knocks foes back, and CWs have trouble to control targets that are too far away from each other. Using the Heroic feat Battlewise helps a lot to not have aggro and being a Faithful DC means you don’t pull aggro as a Virtuous one, which means less kiting, more heals.
We have 2 dailies that are awesome:
- Hallowed Ground: This daily is amazing, it adds both offense and defense buffs and it brings a lot to the party facing a boss fight for example, and can be your main Daily power. The negative side of this daily is the long animation cast time. It takes forever to this skill activates and sometimes if you don’t cancel, it can be your death. Besides that, it doesn’t add temporary hit points, and this is why sometimes the other daily is viable.
- Divine Armor: It doesn’t have an offense buff, but has short cast animation, compared to Hallowed Ground, and adds temporary hp. Sometimes this is a life savior.
Both are good so use as you see fit. Killing trash in epic dungeons I end up using more Divine Armor just because of the danger those mobs are and more hp is always nice, but I don’t forget about HG. For most of the time, Hallowed Ground is a better choice if you want to kill things faster.
For this build, Power all the way. Crit is always good, but as I said earlier, you already heal people for 100% of their life instantly almost all the time, so you can get benefit of crit from the gear you get, as most of lvl 70 Alliance gear have Power/Crit/Recovery on it, your best 3 stats together with Hit Points.
You should use Radiant Enchantments on Offense and Defense slots and if possible a Plague Fire enchantment on your Weapon Enchantment Slot, it’s awesome to lower your target’s defense. I think Holy Avenger is also nice, but the cooldown is long, so I like having Plague Fire instead.
To be honest, for a healer it doesn’t matter much your companions active buff, as I haven’t found any with increased Outgoing healing, only incoming healing and this will benefit only you. You can have what you like, but the summoned one with no doubt has to be an Augment Companion. All times, no exception, nothing is better for you and your group than an Augment Companion, and it’s the only one you should worry to put on legendary once you are able to. I’m still far from it but that’s my goal as well.
I use Ioun Stone of Allure as it’s the cheapest one and it gives me 2 offense slots where I place Bonding Stones for increased Power and on defense slot I used to have Eldritch Runestone but I didn’t see much difference, so I went for an Empowered Runestone for more hp. The gear you should get for your companion are the Loyal Commander (companion only) gear. Each piece gives you 10% buff on your outgoing healing and they come with 2 slots, one defense and one offense, so stack Radiant on them XD.
Check how much i got from my stone when it’s summoned, and this using Lesser Bonding Runestone, Empowered Runestone Rank 8, and Rank 6 Radiant on Loyal Commander gear:
This is a really fun build to play, and if you choose this as your main build, once you get used to timing and positioning you will see how easy dungeons actually are. I’m not a high geared player at all and I’ve been healing like that since I hit 2k ilvl, so what you can see is that gear itself for this build is not so much important. 🙂
Thank you for reading! I hope it helps you guys healing through t1 and t2 epic dungeons.