Daigotsu: Scourge Warlock Guide, by “Leeroy Jenkins” of GWF Fame… ;) Updated – 9/5/15
I have updated this build as of 9/5/15, and HERE is the direct link to the NW Forums Build.
Below, I have copy/pasted it! 🙂
Daigotsu – Tiefling : Scourge Warlock : Soulbinder Paragon : Fury Tree Build
The below information isn’t the end all be all of kicking awesome booty, but it is a good starting point!!!
Race: The best races, in my opinion, are Tiefling, Human, and Dragonborn. I currently rock Tiefling, and I love it. Though I believe Dragonborn/Human Racial Traits are completely viable…
Stats: I went with +2 Con and +2 Cha, with a start of: 18 Con, 12 Int, 18 Cha, 10 in everything else. I put 7 Points, during leveling, into Con and Cha, to reach a final allotment of – [B]25 Con, 14 int, 25 Cha, and 12 in everything else.
Dark Spiral Aura
Encounter Powers –
Warlock’s Bargain/Fiery Bolt/Killing Flames
For Big Bad Boss Monsters, Like Dragons!
Soul Scorch and Dreadtheft are pretty much self explanatory for the Fury Warlock]. Though I’ll touch upon proper use of Dreadtheft/Soul Scorch in a bit… Warlock’s Bargain (is my preference over Fiery Bolt) as it’s Necrotic Damage, and leaves a lasting curse on the target, so it’s good to lead off with on an Elite mob, then Killing Flames/Dreadtheft-ing them. Fiery Bolt I can see use in a more AoE centric runs, if needed. It has it’s merits, however I prefer the Necrotic Damage and the non-consumable curse of Warlock’s Bargain most of the time.
Now Dreadtheft is a superb Encounter Power, and I’ve found that it’s target/use is quite helpful to maximizing DPS. That being said, Soul Scorch is superb and when used in conjunction with Warlock’s Bargain, you’ll be quite please!
With Dreadtheft I target an Elite Mob I tend to run in a large circle around them. This allows me to find the best point to pause on max add killing (if that’s available) and to avoid AoE targeting effects as I am constantly moving.
Now, Hadar’s Grasp is the key aspect of maximizing DPS for the Soulbinder Fury Warlock when it comes to single targets such as Dragons. You want, to bring things to the upper stratosphere you want to time it right after Warlock’s Bargain. I recommend practicing with it religiously until you feel comfortable moving in all different directions, with being able to double back for better positioning as necessary.
Brood of Hadar
Tryannical Threat is still the Alpha and the Omega of the Fury Warlock build. Maximizing AP Gain, and popping this bad boy whenever you have the chance (strategically of course!) will allow you to absolutely melt adds faces, particularly by following it up with Dreadtheft/Hadar’s Grasp. If you have time, I tend to build it up to start a dungeon and/or boss fight. Before moving forward, I pop it, then move/Shadow Walk forward into range, drop 1-3 of the Tryannical Curses on the appropriate bad guys and then the DPS Festival of Awesomeness begins with Dreadtheft.
Basically… Practice, practice, practice. When you get this down, it should be simply awesome, particularly when you’re able to maximize AP gain via feats/companions/artifacts.
Passive Class Abilities –
Dust to Dust
Borrowed Time gives you superb survivability and adds DPS via your Feat selection.
Dust to Dust helps you with AP gain and also DPS via your Feats… More awesome stuff!
Shadow Walk deserves a honorable mention as a second Class/Passive ability as it allows me more ability to change position faster, in short bursts or longer sustained runs. I just really enjoy it’s ability to allow me to be where I want to be as fast as I possibly can be.
Here I will touch upon a few key equipment choices…
First and foremost, maximizing AP Gain. For that I highly recommend the Thayan Book of the Dead and the Devoted Cleric Artifact: Sigil of the Devoted. I currently have the DC Artifact and it’s in my active spot at Mythic Level for a 60 second cool down, and will thus remain their indefinitely. The Thayan Book of the Dead for previous reasons, Heart of the Blue Dragon for its stats, and of course…
Lostmauth’s Horn of Blasting, along with the rest of the set. It’s just stupid good, and if you’re on on that DPS generating gravy train you need to buy your ticket so you can get on board ASAP! 😉
Mainhand, Essense Defiler as the active and for the offhand I use the Dust to DustClass Feature on that little toy.
Enchantment, I prefer Transcendant Negation and Transcendant Vorpal]. Soulforged for those times you do die, why Lifesteal isn’t enough… Get rez’d then Shadow Walk to freedom. Other viable options are Feytouched, Terror, or even Plaguefire. However I’ve found at the end of the day Vorpal is has brought me the highest DPS…
The overall combination of high powered Necrotic Damage really makes the Soulbinder Paragon Path a higher DPS one then Hellbringer Fury, as you can have Combat Advantage by appropriate positioning and such. 🙂
If you have any questions/concerns/constructive criticisms, please fire away as I love discussion!
And at the end of the day, always remember that as a Scourge Warlock your role is as follows:
Please note the below is an OLD build!
Greetings all, and welcome to Mod 6!
So a lot of things have changed… Like a lot.
This is an ongoing learning experience for everyone including myself. The following information is what I have gathered, tested, theorycrafted, experienced, and just MacGuyver’d from the Preview Shard over the past few months. I will state right here, and please list carefully(!!!), I cannot state with 100% certainty that this is the exact build I will be utilizing. However, it is what I am starting out with and with experiences/knowledge gained once Mod 6 goes live I will endeavor to keep this updated we can all learn and grow as Scourge Warlock players together. Sound good?
Note: All offensive slots are Dark, maxing ArmPen is key in Mod 6 as bad guys DR is 60%, and bosses may be even higher! Currently still need to test a bit more to see how high bosses may be…
Defensive slots have Radiants, though their are other options of course, I’ve found the extra HPs to be the best defense over all in staying alive. Basically tailor it to your needs as your gear accumulation moves upwards.
The main hand is the Hand of Blight one, as I like the damage debuff it gives. Particularly with the fact that bad guys hit infinitely harder then before!
The offhand I use the No Pity, No Mercy passive feature to decrease Damage Resistance by 5% as it (hopefully!) increases DPS if I’ve maxed out my ArmPen.
Sigil of the Devoted – Because it’s simply the best active artifact there is. Note: No need to get it to Mythic, doesn’t lower cool down, so raise other ones!
Heart of the Blue Dragon – Because it has great stat allotments and 450 Combat Advantage bonus.
Kessell’s Spheres of Annihilation – Because it has great stat allotments and 450 Combat Advantage bonus.
Thayan Book of the Dead – More AP Gain and good stats, nothing complain about!
Note: You can see the Black Ice Beholder in the pic, however until I get the Greater Black Ice Belt (if I do, I may try the Con Belt still!) no need to slot it IMO.
Current Stats, along w/Offense and Defense ratings, w/o any buffs from pots/campfire/etc:
Note: As you can see I have done my utmost to max out the key stats of Critical Strike, ArmPen. Power is no longer king. If you want to do great DPS, get ArmPen as high as you can, then follow up with Critical Strike to increase your crits. Power isn’t bad per say, but it’s not the end all be all anymore… Yay Mod 6!
Here are my current Boons:
Note: Here I went with the 5th Boon in Elven Resolve for the Stamina gain. I’m finding manuevering, and remaining mobile, is super duper important. This could easily be Elvish Fury and it certainly isn’t wrong to go with that!
Note: I went with Winters Bounter as the art of using Tyrannical Threat is not dead. In fact it is more important then ever to keep your party alive by killing things dead!
Tyranny of Dragons:
Note: On the Tyranny of Dragons Boon selection, I am currently working on getting Boon 7 in the Dragon’s Furymini-tree to increase Critical Severity to 6.5%/8%. Though it could easily be Lifesteal %, really that’s up to you!
Here you’ll see my Feats, Powers, and toolbar load out…
Pretty ‘standard issue‘ above on the Feat selection. It’s designed to maximize DPS, while also keeping some resiliency by dipping into Temptation for the Temp HP feat.
Note: At this point in time, with over flow experience and all that jazz, everyone should have plenty points to put in whatever they deem useful. So do as ye see fit!
Toolbar Load Out:
My PvE Toolbar load out I have: No Pity, No Mercy / Shadow Walk / Tyrannical Threat / Brood of Hadar / Killing Flames / Dreadtheft or Arms of Hadar/ Fiery Bolt or Warlock’s Bargain/ Hand of Blight / Whatever Your Preference
The concept is pretty simple… Max out AP full to use Tyrannical Threat as much as possible.
You may be asking yourself, “Hey dude, WTF? TT was nerfed to the ground, that’s lame sauce! GTFO loser!“
Well allow me to educate you good sir or good madame… Tyrannical Threat is still the bread and butter of this builds DPS. Anyone who says it’s not worth using, has been nerfed into uselessness, or any nay saying of it’s awesomeness, needs a reality check. Stat.
You may also be thinking, “Fiery Bolt? What a tool! Arms of Hadar? What a fool! I’m leaving this thread, he don’t know jack shiz!“
If that’s the case, enjoy the long walk to the bottom of the Scourge Warlock food chain mi amigo! I’m telling ya, try them out…
Fiery Bolt: Superb AoE, short cool down, and great to use while running through dungeons.
Arms of Hadar: Solid AoE, super short cool down, and CC. The CC is helpful in the dungeons I’ve run thus far. Also, despite its somewhat slow casting time, you are actually more mobile then when using Dreadtheft.
Test this out, and let me know your thoughts!
Please pour one out for your Augment pets. They have served you well for the past 2 years, as the best companions you’ve had… Until Mod 6!
It’s time for you to utilize some new friends, for Soloing or Dungeons, and I am recommending Defender Companions with Taunt/Threat Generation abilities and DPS increasing passive traits. All that and a bag ofPerfect Bonding Runestone chips!
Companions now self resurrect themselves, so let them enjoy the beat down, while you go all like, “Pew Pew Pew! ‘Murica!!!“, from far away. Even in dungeons these little boogers can hold threat and save your bacon time and time again.
I use the Young Yeti or the (Volcanic) Galeb Dhur. Check out their active bonuses as they are pretty dang saucy!
I use the Erinyes of Belial and the Cambion Magus for increased Critical Severity as it is a superb increase in DPS. Take a look at the Fire Archon, as he now does 7% more damage to those below 50% health!
Note: Mind you, I am using the active bonuses as they currently on the Preview Shard, if they change I’ll need to adjust accordingly!
General Thoughts and Strategy:
Hellbringer is still more DPS then Soulbinder. Soulbinder brings a great deal of survivability particularly with some of the Artifact Off-Hand passive boosts. However, Hellbringer is still pretty dang far ahead, so that’s what I have stuck with.
Another issue with Soulbinder is that Soulsparks seem to generate a lot slower then before. It is really rough. If the Devs change the mechanic, to increase the generation speed and/or slow the losing of, the Soulsparks then it will bear testing out again.
It’s extremely important for a Scourge Warlock player, one who wants to a better player and remain one of the top DPSers in the game, to accept the fact that they are a Glass Cannon.
Glass Cannon Definition: is a popular term in gaming (especially online-gaming), where it refers to a character class that has remarkable offensive power, but has low defense. Urban Dictionary also defines this as: Refers to a person, weapon, or vehicle which has a high output, but a low defense, life, durability, etc.
That’s your job. To kill things. So do it well!
Teamwork: Mod 6 is not your old Neverwinter, and in all honesty you need to consider it a new game for PvE. Why? Because you must use Teamwork to defeat dungeons. No longer will high DPS dealers run ahead and pull adds to nuke them, live, and run on wards again.
You need a healer. You need a tank. You need utility. You need DPS.
PvE is challenging again, so get with good friends or a good Guild, and practice working together.
I’m enjoying the challenge, so play like you got a pair and get busy killing bad guys!!!