GWF pure PvE dps Iron vanguard – Destroyer Guide

by Shadow Box on May 26, 2014
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GWF pure PvE dps Iron vanguard – Destroyer Guide

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Updated for Module 3.

Part 1: Feats.

So the Heroic feats we will be getting are going to be mostly dps oriented since we are a Destroyer, and the goal of any good Destroyer is to deal damage right? so i will go over each tier of feats and what our choices will be.

Tier 1: Our first pick is going to be Disciple of Strength, this doesn’t net a huge increase in damage but it’s a solid option and this build will be utilizing a high STR score (i explain why further down), you will also want to dump 4 (5 Human) Unstoppable Action.

Tier 2: The choice here should be fairly obvious, Endless Assault is a must, it nets us a flat 6% damage increase on our encounters which is fairly straight forward, now if you’re a Human you will also want to drop 1 point into Armor Specialization.

Tier 3: All 5 points for this tier will go into Steely Defense there is no choice here.

Tier 4: Now this really is the Tier where your options are literally non existent, you will drop 3 points into Devastating Critical and 2 (3 Human) into Weapon Master hands down there is no better setup in this Tier, even if you plan on tanking, the other feat is near useless. This should be your final Heroic spread.

Now for our Paragon Feats, Well i said this is a Destroyer guide right? well let’s get right into the Destroyer tree and finally get a taste of the feats that make GWF one of the top dps classes in the game.

Tier 1 Destroyer: there is one feat in this tree which every Destroyer spec should have and it is Great Weapon Focus you can’t argue with a flat 10% damage bonus on your most common abilities, we will also be picking up Deep Gash it boosts our AoE damage and since Executioner’s Style doesn’t benefit us as much we will be dropping it in favor of better options.

Tier 2 Destroyer: You’re gonna be maxing Disciple of War no questions asked.

Tier 3 Destroyer: This tier gets ignored by this build.

Tier 4 Destroyer: Once again no choice here Focused Destroyer is simply amazing 15% damage with high uptime is just way to good not to take.

Tier 5 Destroyer: This is the reason you became a Destroyer, Destroyer’s Purpose is quite possibly the most powerful feat in the entire game i shouldn’t have to explain this one too you friend.

Tier 1 Sentinel: Now you should have ten points remaining, we are gonna dip outside the Destroyer tree for these last points and pick up Scale Agility now 5% deflect doesn’t seem like the best choice when looking at Student of the Sword in the Instigator tree but the Tier 2 Sentinel feat is far better than any of the other options at hand.

Tier 2 Sentinel: Obviously we are gonna be grabbing Powerful Challenge this ability has great synergy with Threatening Rush, which allows us to mark targets anytime and gets that 15% boost on any of our abilities. This should be your final Paragon spread.

Part 2: Attributes.

STR: I put my 2 points into this stat as a human because it gives 16.96% more damage for me (that factors in Disciple of Strength), no gear in the game can replace the STR stat, and here’s why, if you go CON you won’t need as much ArP which in turn means your Disciple of War will have a lower ArP to scale from, hard cap for 15 CON is 1850=462 bonus power while the cap for 19 is 1500=275 power, which already cuts the extra power you’d be able to get from going CON by almost 200, which leaves you with about 150 extra power you’d get from the CON which is about 0.5% damage, now that’s not even factoring in the fact that you now have 26 Strength which is 16.96% Damage, compared to 12.72%, now even if you like having extra Health you will only be getting about 8%.

CON: our next major score is left fairly low, reasoning is explained above.

DEX: should be the next highest score next to STR, it gives us some nice defensive utility while also allowing us to break crit cap (about 3500 Critical Strike rating).

Part 3: Races.

In this section we will look at races and see what our best choices are, Half-Orc is our strongest pick, it gives us 2 STR and 2 DEX, and 5% Crit severity, these bonuses cannot be beaten by any other race, but don’t worry there are many viable choices for race, don’t feel stuck with any one thing.

The next most viable race is Human, it grants +2 to any attribute (which will be STR), it provides 3 Heroic Feat points, which give you some wiggle room and allow you to optimize in a variety of ways.

My next pick would be Drow, probably best suited for HR or TR but they can work within the confines of a GWF +2 DEX is great for this build, and Darkfire works wonders if you are the only one in the group.

And finally Tiefling, they are usually better as tanks for GWF but they offer some decent bonuses, + 2 CON means they need less ArP, they also deal 5% more damage to targets below 50% health, and they can reduce enemy power by 5% not shabby.

So we have

Half-Orc: Highly Recommended. Human: Recommended. Drow: Solid Pick. Teifling: Decent Pick.

Now if you wish to venture away from these 4 choices when picking race remember it will not be optimal, though Haflings and Dwarfs are also fairly solid races just not great for this build.

Part 4: Optimization.

Now that we have a race and our feats laid out, let’s look at stat optimization and what we can do to improve, now the first major factor when looking at my stats, is that my Recovery seems low, but with this build you should always be running Avatar of War, as it will let us treat our effective stats as if we had the 4 piece, which adds 1350 recovery and power. Now you may be wondering, where do i stop with stats? well that is a good question and varies by build, for this build we will want around 3500 crit which will put us over 45% fully buffed, 24% ArP (which CON is factored into) and 1150-1650 recovery, after that the only important stat is power, but worry about it last as it is the weakest stat until the others are capped.

Also don’t forget to get an Augment Pet, here are the stats i’m getting from my stone alone just to show why augment pets are so important, the only limitation of them  is stats will NOT be modified by feats like Steely Defense or Disciple of War.

Health: 300

Power: 1203 Critical: 520 Armor Pen: 649 Recovery: 366

Part 5: Abilities/Features.

Features: We will always have Weapon Master and Destroyer slotted as our features, the only exception to this is if you are kiting adds, which should be left to our more tanky brethren if given the choice, but if you are the only one available to do such a task you will need to slot Bravery.

Dailies: These choices are pretty straight forward Indomitable Strength is our best single target daily, and Spinning Strike turns you into a moving meat grinder, Avalanche of Steel is also a solid option but is much more situational as you can’t cast spells while you are channeling it.

Encounters: Punishing Charge is pretty much gonna be your best ability for keeping Avatar stacks up and is great as a pseudo dodge, Battle Fury is good on a few fights and Come and Get It can be useful if you have 0-1 CW in your party, other than that stick with PC.

At-Wills: Wicked Strike is a very good AoE, it has a fast animation chains together very well and is very versatile, just be careful as it can cause some rubberbanding if you need to move during the animation, Threatening Rush is our bread and butter ability, it has great damage can be animation canceled to speed it up and marks targets which interacts with Powerful Challenge wonderfully, you should always mark before using your Encounters it will substantially increase your damage, especially if you get good at abusing Combat Advantage with the mark.

Part 6: Boons.

Sharandar: Other than Dark Fey Hunter, Elven Ferocity, and Elven Resolve you are free to pick whatever you like, none of the other choices will matter much and are mostly preference.

Dread Ring: This tree is much more specific and you will want to follow it exactly, get Reliquary Keeper’s Strength, Evoker’s Thirst, Forbidden Piercing, Shadow Touch, and Endless Consumption which is incredibly powerful with decent LS, if your LS is very low Rampaging Madness is also good, but you will need to respec into Endless Consumption at some point if you take that route.

Icewind Dale: This tree is pretty much entirely preference, however like Sharandar there are a few that stand out from the rest Rapid Thaw is a great choice as it will scale with Disciple of War, Cool Resolve is the other choice that is going to be the better choice, other than that have fun.

Part 7: Pets (Optional).

Beyond just having an Augment pet there are many pets with active bonuses that are very useful, this will be a short list of some of the better pets for a dps GWF.

Dancing Blade: This pet give 3%/5% crit severity, it can be purchased from the AD trader and costs 750k AD.

Fire Archon: This pet give 5% extra damage on targets below 30%, it can be gotten either through the Auction House or by trading in Tarmalune Trade Bars at the trader in Neverwinter for 1000 bars.

Galeb Durr: Gives you 1% extra damage for every 10% of life you are missing, is gotten on the Auction House or from the Zen Market.

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  • carlos
    June 4, 2014 at 1:07 am

    Hi pretty good guide i use this with my new GWF i create a Half-Orc i got a question in the feats didn´t letf me put all the points like your picture is because the race or what else?….

    Actually my character are in lvl 32.

    Thanks

  • June 5, 2014 at 6:20 pm

    Yes for anything other than human it’s 1 less point in Devastating Critical 1 less in Armor Specialization and 1 from Unstoppable Action.

  • June 5, 2014 at 6:21 pm

    It should say so in the Feat section though.

  • carlos
    June 5, 2014 at 6:55 pm

    Yes yes i see that… thanks my friend

  • pepe
    June 7, 2014 at 12:57 am

    hi
    1 question
    wich type of enchant (defense, ofense and utility), do you use ?
    And in weapon, armor ?

  • June 10, 2014 at 1:27 am

    What about enchantments?

  • June 10, 2014 at 1:31 am

    Also why is Iron Vanguard better than Swordmaster?

  • June 10, 2014 at 1:33 am

    One more thing, why not to use Trample the Fallen instead of Weapon Master?

  • carlos
    June 10, 2014 at 4:06 pm

    I found weapon master more useful than trample the fallen i already reach lvl 60…

    thanks for the guide

  • June 11, 2014 at 3:07 pm

    “One more thing, why not to use Trample the Fallen instead of Weapon Master?”

    Trample the fallen is strictly worse, it MIGHT be better for trash with a high CW group but otherwise Weapon Master will always be better.

    “Also why is Iron Vanguard better than Swordmaster?”

    Both of it’s At-Wills are strictly better with animation canceling, more mobility, a better encounter in Frontline Surge, and the ability to mark with Powerful Challenge which is a 15% damage boost with very high uptime, Swordmaster is also lacking mobility and has longer animation times with Weapon Master Strike, which end up making it feel sluggish and unresponsive.

    “What about enchantments?”

    Perfect Vorpal and Soulforged, Greater Plague Fire is also good if no one else in the group has one, so if you can have a weapon with both.

  • carlos
    June 12, 2014 at 2:42 am

    Maybe sounds ignorance by my but were or how i can find those enchantments?

  • June 12, 2014 at 12:26 pm

    Vorpal drops off a few bosses rarely and also fairly often from delve chests, same goes for Soulforged, Plague Fire on the other hand drops from lockbockes so you will need to buy it from the Auction House.

  • Malistyr
    June 18, 2014 at 12:32 pm

    What gear do you recommend while working on the Avatar of War set?

  • June 20, 2014 at 3:48 am

    “What gear do you recommend while working on the Avatar of War set?”

    Pretty much whatever you can get your hands on that isn’t tank gear, shoudln’t matter a ton as T2s are fairly easy even without optimal gear, but some good gear to hold you over includes the Sharandar/Dreadring daily gear/weapons, and the Berserk set.

    Beyond that just level weapon smithing and try to get a fallen dragon weapon set together, often times you can borrow the tools needed from guildies which can be very useful and i highly recommend it as that weapon set is extremely cheap for it’s power level and isn’t hard to obtain if you just buy the pieces, which once again are fairly cheap.

  • RRL
    July 8, 2014 at 7:48 pm

    “Encounters: Punishing Charge is pretty much gonna be your best ability for keeping Avatar stacks up and is great as a pseudo dodge, Battle Fury is good on a few fights and Come and Get It can be useful if you have 0-1 CW in your party, other than that stick with PG.”

    What is PG? thanks!

  • Anon
    July 12, 2014 at 9:29 pm

    As a noob using the first PvE guide I saw, this has been pretty good for me.

    Always do the most damage to enemies after a skirmish/dungeon, and everything has been pretty easy.

    Only thing I can complain about is the ability suggestion, but maybe that’s something assumed you just know? Most of the suggest stuff is for very high levels, heh..

  • carlos
    July 19, 2014 at 5:54 am

    well i find myself this guide pretty awesome i got pure critical damages 🙂 without get a exclusive or crap overhipe gear stuff

  • July 23, 2014 at 2:58 am

    “Encounters: Punishing Charge is pretty much gonna be your best ability for keeping Avatar stacks up and is great as a pseudo dodge, Battle Fury is good on a few fights and Come and Get It can be useful if you have 0-1 CW in your party, other than that stick with PG.”

    What is PG? thanks!

    Yeah sorry that’s a typo supposed to be PC for Punishing Charge, thanks for catching that.

    As a noob using the first PvE guide I saw, this has been pretty good for me.

    Always do the most damage to enemies after a skirmish/dungeon, and everything has been pretty easy.

    Only thing I can complain about is the ability suggestion, but maybe that’s something assumed you just know? Most of the suggest stuff is for very high levels, heh..

    Yeah some of the abilities like Punishing Charge aren’t great until you’ve got the gear, but if you don’t like any of my suggestions just go with what feels natural honestly.

  • Valnir
    August 14, 2014 at 2:52 am

    Fantastic guide. I haven’t slotted in PC over the healing slash just yet, nor threatening rush over sure strike yet, but I’m only 55. Almost there but just enough it seems like the ones I have are better for now.

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