Angels PvE Devoted Cleric – Annointed Champion Build (Crit healing)

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7.6
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This build focuses on maximum healing and defenses both in dungeons in PvP and PvE – It won’t make you unkillable in PvP but as long as you use your powers/artifact correctly, you will be able to stand against decently geared players until your team can come to help you.

Ability scores

A scores

Feats

Angel DC feat tree

These feats work extremely well together in PvE and PvP – a pure PvE build will have less defense feats, and a PvP less healing and more defense, but I’ve found from my personal experience of running this build that the slight lesser healing is more then made up in the fact I can stand a lot longer then before.

Powers

Powers 1
Powers
Powers 2

Daily/Solo powers

I know many DCs go for chains of burning light, but personally I preffer to use the following for solo play:

Solo play powers

Divine Glow (sometimes break the spirit – anything that debuffs really) – Daunting light (Will one shot most smaller mobs, leaving just the big guys behind) – Soaring light (nice if the mobs are lined up)

Class features for solo play: Anointed Armour and Divine Fortune (Divine fortune builds divinity up nicely even in solo play)

PvP powers

PvP powers

Healing word – Sunburst – Astral Shield

When defending a point, I will generally put down an Astral shield (blue is best), I will healing word when needed, and use sunburst from divinity to push melee away (Works very well if you can push them over in hotenow domination map points 1 and 3). When my soulforged pops, I will use my artifact (Blood crystal) and get an astral shield down as quickly as possible. The idea is to stay on the point, and wait until your team can come and help.

When defending a point with others, I will use sunburst, ethier from divinity or without, depending on how many are focusing on myself. I use healing word on the others, putting an astral shield (blue) down wherever it will benefit the team as a whole.

Class features – Same as for dailies.

Dungeon/Group healing

Group healing Powers

Healing word – Bastion of Health – Astral shield

In dungeons it’s really easy to heal – Astral shield down as soon as cooldown is up, bastion of health if more then 1 party member is taking damage and healing word whenever a single person is doing down.

Class features – Healers Lore and Divine fortune

PvP Gear

PvP gear

It’s really important to be able to survive in PvP to have your defense and deflect both above 2 K – if you can’t get the rings/belt/neck piece I use, use ones which add as much to these 2 stats as you can. In PvP surviving and being able to hold a point for as long as possible will benefit your team more then an amazing healing DC who crumbles in 2 seconds and can’t get any of that healing off.

PvE gear

PvE gear

In PvE it’s important to have recovery above 3 K for your cooldowns to be effective, your power to be above 4.5 and as this is a crit healing build, your crit should be at the soft cap of 2.2 K or above, preferably above.

Enchantments

Utility slots: Darks – Rank 5 or above.

Offense slots: I am using 2 Silverys, 1 Radiant and 1 Azure in my offense slots to balance my stats. Rank 7/8s

Defense slots: Silvery for deflection Rank 7/8s

Weapon enhancement: I am using a Perfect vorpal – though I found a normal and a greater still work very well this build.

Defense enhancement: Lesser Soulforged – I found that the greater soulforged I used for a time didn’t benefit me as much as I thought so I got rid of it to make my perfect vorpal. I know some will preffer to have it above though.

Boons

I currently have only the first 2 Sharander boons and the rest 3 Dread ring boons. I will update when I get these:

Sharander boons

dread ring boons

Stone

Stone

If you decide to use this build – I hope you enjoy playing with it as much as I do.

 

**EDIT* While I was running this build in PvP I rolled out a PvP DC for more serious PvP action, therefor, I would now consider this a PvE build.

My youtube channel to check Angel out in action: https://www.youtube.com/channel/UCtJdIWGM_9HUS_xed6GdUyg

 

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Angels PvE Devoted Cleric - Annointed Champion Build (Crit healing), 7.6 out of 10 based on 105 ratings

16 Comments

  1. Avatar of Jaylo
    Jaylo
    February 18, 2014, 7:09 pm

    Can you add a little more regarding playstyle synergy with your power/feat choice? All it looks like is a lot of pictures of your stuff…

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  2. Avatar of Angel
    Angel
    February 18, 2014, 8:22 pm

    Check it through properly – I explained all the powers I use – for dungeon/group healing, solo play and PvP and how I use them :)

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  3. Higia
    February 21, 2014, 10:09 am

    Hi, fGood guy realy simples to follow and try. Just with PICs that how i like it.

    What is your opinion about ioun stone of radiance companion. For you what should be the 5 active companions to pvp\pve.

    Has you know while lvling we dont get the ├ępic gear has end game. So what Stats should we look for to gear?

    Best regards
    Higia

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    • Avatar of Angel
      Angel
      February 21, 2014, 10:41 am

      I havent had a chance to take a look at the ioun stone of Radiance – I’ll be buying some zen though to check it out though, just havent gotten around to it

      Active companion bonuses don’t apply to PvP – so I go for the crit/Power/Recov companions.

      For leveling it would depend on if you’re leveling through PvP or PvE – PvE is much easier if you buddy up with someone, it’s what I done on Angel to get her to 60 as I found solo leveling a bit of a bitch if I’m honest. For PvPwould be the same as at 60 – plenty of defense and deflect, regen is being nerfed in the PvP patch so it’s best not to become reliant on that. Power is a must to to be able to heal still in PvP.

      If you got any more questions and want to hit me up in game feel free – @caldre is my handle.

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  4. greebo
    February 23, 2014, 6:08 am

    Actually, I am liking this notion;

    1. We have increased mitigation to give to those close to us.

    2. Miracle healer gives a passive heal every time an encounter is used.

    3. Miracle healer can benefit from high health clerics

    I know it aint much, but 5600 a minute to each member PLUS they are in range of that they are in range of our mitigation bonus correct?

    I was in a group where these dps were ALL OVER THE SCREEN getting killed before I could even look at them. I Said “The closer you are to me, the less you will die. That is the rule.”

    Similar group 10 mins before; we didnt even have to leave the kill zone; they stayed close to me and we brutally rocked the show. Not one person went past 75% health lost. Work the mitigation, and let the miracle armor work for you!

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  5. Sargento
    February 24, 2014, 4:47 pm

    I playing your build ,thx for the info….

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  6. Elfranger
    February 27, 2014, 7:08 am
    9/10

    Cool…I played your build…it rocks for me.. I just love the crit hits and heals..though most of the time in PVP i dont really rocks..but i manage to keep the team alive

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  7. Pippippop
    March 27, 2014, 2:05 am

    FYI divine fortune only procs of healing spells. Therefore it doesn’t make any sense to run it for solo play if you’re only using dmg/debuff encounter spells

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  8. Slizarua
    March 30, 2014, 1:53 pm
    10/10

    I absolutely love this guide and build, its been a great lvling experiance :)

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  9. Cveti
    April 8, 2014, 7:02 pm

    Photobucket pictures are off, please upload them again, that was valuable tot he guide.

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  10. krazypunk
    April 8, 2014, 10:24 pm

    Hey Angel, I was looking at DC Builds and found yours but noticed all the pictures are missing

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  11. Avatar of Angel
    Angel
    April 9, 2014, 12:38 am

    Fixed, photos are back. Sorry about that :)

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  12. Dorn
    April 13, 2014, 4:32 pm

    Hello Angels, you could say the boons you have chosen? I have doubts in the past and dread of sharandar ring! a little help
    xdd
    a greeting

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    • Avatar of Angel
      Angel
      April 14, 2014, 7:50 am

      Hi there, all the boons I’ve choosen on this character are showing, I don’t play her any more so haven’t got any others. I’d go 700 HPs though, then the healing for 400 HPs, then the dodge final boon in sharander, on dread ring I would go: enraged regrowth and then the shield probably. It;s up to you and your play style and what you feel your characters needs more then anything.

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  13. Cosmin
    May 5, 2014, 7:11 pm

    Thank you for this build i play a cleric and i want healing to be my strong suit.

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  14. Cosmin
    May 9, 2014, 4:42 pm

    What gear you recommand for this build?
    A full set or a mix set?

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