This build focuses on maximum healing and defenses both in dungeons in PvP and PvE – It won’t make you unkillable in PvP but as long as you use your powers/artifact correctly, you will be able to stand against decently geared players until your team can come to help you.
These feats work extremely well together in PvE and PvP – a pure PvE build will have less defense feats, and a PvP less healing and more defense, but I’ve found from my personal experience of running this build that the slight lesser healing is more then made up in the fact I can stand a lot longer then before.
I know many DCs go for chains of burning light, but personally I preffer to use the following for solo play:
Divine Glow (sometimes break the spirit – anything that debuffs really) – Daunting light (Will one shot most smaller mobs, leaving just the big guys behind) – Soaring light (nice if the mobs are lined up)
Class features for solo play: Anointed Armour and Divine Fortune (Divine fortune builds divinity up nicely even in solo play)
Healing word – Sunburst – Astral Shield
When defending a point, I will generally put down an Astral shield (blue is best), I will healing word when needed, and use sunburst from divinity to push melee away (Works very well if you can push them over in hotenow domination map points 1 and 3). When my soulforged pops, I will use my artifact (Blood crystal) and get an astral shield down as quickly as possible. The idea is to stay on the point, and wait until your team can come and help.
When defending a point with others, I will use sunburst, ethier from divinity or without, depending on how many are focusing on myself. I use healing word on the others, putting an astral shield (blue) down wherever it will benefit the team as a whole.
Class features – Same as for dailies.
Healing word – Bastion of Health – Astral shield
In dungeons it’s really easy to heal – Astral shield down as soon as cooldown is up, bastion of health if more then 1 party member is taking damage and healing word whenever a single person is doing down.
Class features – Healers Lore and Divine fortune
It’s really important to be able to survive in PvP to have your defense and deflect both above 2 K – if you can’t get the rings/belt/neck piece I use, use ones which add as much to these 2 stats as you can. In PvP surviving and being able to hold a point for as long as possible will benefit your team more then an amazing healing DC who crumbles in 2 seconds and can’t get any of that healing off.
In PvE it’s important to have recovery above 3 K for your cooldowns to be effective, your power to be above 4.5 and as this is a crit healing build, your crit should be at the soft cap of 2.2 K or above, preferably above.
Utility slots: Darks – Rank 5 or above.
Offense slots: I am using 2 Silverys, 1 Radiant and 1 Azure in my offense slots to balance my stats. Rank 7/8s
Defense slots: Silvery for deflection Rank 7/8s
Weapon enhancement: I am using a Perfect vorpal – though I found a normal and a greater still work very well this build.
Defense enhancement: Lesser Soulforged – I found that the greater soulforged I used for a time didn’t benefit me as much as I thought so I got rid of it to make my perfect vorpal. I know some will preffer to have it above though.
I currently have only the first 2 Sharander boons and the rest 3 Dread ring boons. I will update when I get these:
If you decide to use this build – I hope you enjoy playing with it as much as I do.
**EDIT* While I was running this build in PvP I rolled out a PvP DC for more serious PvP action, therefor, I would now consider this a PvE build.
My youtube channel to check Angel out in action: https://www.youtube.com/channel/UCtJdIWGM_9HUS_xed6GdUyg