I’ve had a lot of requests for this lately so here we go.
I run Thaumaturge, high life, high regen, high debuff / prone build. I’m halfling for the control resist and max int/con build. Yes I give up some damage compared to the glass cannon CWs with 22k life, but my extra survivability makes up for it. First targets in any premade will be CWs, and my team will have the other CW down long before I am taken down. I spend a lot more time on the field, usually end up with more kills, and far less deaths than other CWs (think less than a third of their deaths.) A lot of times I simply rotate to cap points, as in stay there long enough to harass the senti, but knowing I don’t have a daily ready I just sit on point, cap it, and leave the person who is contesting the point there. If the points are capped, you’re not bleeding and losing points to the other team, so be smart about knowing when you can kill and when you just need to cap and stop wasting time.
For the gear, Sylvan Talisman can usually be found on the AH for cheap, it’s 510 hp, 108 regen, 128 life steal with an offense slot. Abolethic Cloak is from the CW class specific quests and is 600 hp, 75 power, 100 regen with an offense slot. Another pretty good neck imo for survivability is bloodied frostwolf pelt, it loses the hp but adds arm pen, life steal, and regen. The rings I use are defensive slots for more life, but if you need the offense slots another good way of boosting survivability is the House of Xolarrin Signets, green rings with 175 regen, 150 life steal. The belt I use mainly because I felt I needed a little more arm pen, but Reinforced Frostpelt Girdle is also a solid choice with 600 hp, 125 regen, 150 lifesteal and a defense slot. I mention all of these items with life steal also because I know a lot of people like the 3x life steal dread boon. I personally use the madness one, but if it gets nerfed you will see me using the life steal boon and a lot of this equipment as well, and probably changing the orb to the VT one as well.
Soulforged is recommended
As is the case most of the time with CW, it’s a preference. I run vorpal, I have a friend with a similar build that uses feytouched, plague fire would also be good.
Artifact choices I have made are Bloodcrystal, Lantern, and Waters, but I also believe Emblem of Seldarine to be a very solid choice. The emblem is the artifact that will give you the most survivability in PVP. In fact it’s basically 15 seconds of saying you can’t kill me. It also has life steal, and again if I switch to the life steal boon, this artifact will almost certainly go in but it definitely deserves a great recommendation.
Feats are mainly for shorter cooldowns, more damage, and not so much aoe, I’m almost straight down thaum with the exception of severe reaction. This feat does not get enough credit. I can’t tell you how many times this has pushed the OP GWF away from me as I’m laying on the ground prone and he’s about to IBS me. He misses, he’s pissed, and I’m glad I specced into this every time it happens. lol
storm pillar (for building ap before a match), magic missile, ray of frost
storm spell and eye of the storm
Shard, conduit of ice, ray of enfeeblement, icy rays, chill strike, repel, entangling force.
Ice knife and Oppressive Force
Entangling force > shard on tab (drop the shard on their head,) ray of enfeeblement, shard, icy rays, aim the shard at them if you didn’t hit them with the second one. So what you get is entangle > prone > debuff > chance at hitting them again and proning > root > prone if the second shard did not hit them.
Another rotation would be to use chill strike instead of ray of enfeeblement, so you would get entangle > prone > debuff > stun > chance at hitting them again and proning > root > prone if the second shard did not hit them.
Now where this can turn south quickly is if another CW has in say 3 moves that can make shard disappear. i.e. they’re running repel, chill strike, and entangle. Luckily this is a thaum build, so just go to the good old hit super hard with lots of debuffs build. Entangle, CoI, RoE, and hit them with Icy Rays on tab.
A lot of CWs like to use repel against GWFs, but I don’t usually. You will have to choose what to get rid of for this, but normally I swap out RoE.
Also remember that as a CW positioning is your friend. i.e. don’t make it easy for them to get you. If you have the point capped, make them chase you off. If for instance you’re on the small map, why not go up top right to start with and snipe? I also have far spell in, so if I’m running with chill strike, you better believe I’m going to abuse that range for chill strike and magic missile.
Any questions, comments, or suggestions for improvements, please let me know.