GCTRL’s “Sentinel” Cleric Tank for PvP – 25% Deflect/1k Regen/2kDef
GCTRL’s “Sentinel” Cleric Tank V1 (PvP)
- Now at 36% Damage Resistance and 26% Deflect Chance from first two defensive Boons
- Added 5 new gameplay videos
- Made slight feat changes (Screenshot updated)
The idea behind this build is simple: Be as tanky as possible and still provide considerable team support with light healing and damage mitigation.
Typically what you see most clerics doing when trying to increase their survivability is to stack a significant amount of Regeneration (usually in the 1000-1400 range) <- This is extremely beneficial as even a small amount of it can provide a buffer for recovering quickly after losing large amounts of health.
However, when it comes to burst damage, Regen can only do so much, this is where Deflect comes in. Normally Clerics do not even consider building up Deflect because it’s presumed that you can never get enough of it to make a significant impact. So the rule of thumb going around now is focus on Defense and Regeneration to boost your survivability.
IMHO, this is wrong and cuts your defenses short. Through different item combinations, enchants and ability score allocation, I’ve managed to get 25% chance to Deflect – while still having 2111 Defense and 1078 Regeneration.
This, in combination with certain defense boosting abilities and weapon/armor enchants, gives your Cleric states of near invulnerability, even in the most dire pvp scenarios imaginable where you are getting focused by multiple targets.
It also allows you to take on the role of the infamous Sentinel GWF, which can hold/contest points by themselves and 99% of the time require more than 1 person to kill.
HOW THIS BUILD PLAYS – VIDEOS
1) 1 v 4 – Tanking burst damage <- See 5 for full video
2) Stalemating a BIS GF with GTenes <- Using Divine Armor in this for fun
3) Stalemating a BiS Sent GWF w/ GTenes
4) More stalemating a BiS Sent GWF w/ GTenes <- Other miscellaneous fights including 1v2′s
5) 4 v Premade – Deathless Cleric Tanking
6) 1 v 3 – Holding point until backup arrives
7) 1 v 2 – Holding point until backup arrives
To get the most deflect possible, and also to help with CC immunity, I picked Halfing.
I put points into CON and DEX as I level. DEX for Deflect and CON for HP. Simple.
At-Wills: Sacred Flame, Astral Seal
Encounters: Sun Burst, Healing Word, Astral Shield
Daily: Hallowed Ground, Hammer of Fate
Class Feature/Passives: Foresight, Divine Fortune <- You can switch out Divine Fortune for something else if you’re confident that you’re building it up fast enough.
Defensive Enchants: Silvery for Deflect (Rank 6-7 minimum)
Utility Enchants: Dark for Movement Speed
Armor Enhancement: Negation (Normal minimum, Greater or Perfect recommended.) or Soulforged (Normal Minimum)
Weapon Enhancement: Holy Avenger (Normal minimum, Greater or Perfect recommended)————————————————————————